Okay, we know that Vlambeer exploited the exclusivity loophole. Witch Beam genuinely wanted to release on all platforms, opted out of exclusivity months before ID@Xbox to do so, and then became locked out of the program as a result.
Seems kinda shitty. Some may say it's their own fault, but Witch Beam was thinking of the future when they opted out of exclusivity. Maybe Charla would help out?
Source: http://www.igameresponsibly.com/201...ox-for-opting-out-of-exclusivity-in-the-past/
Gameplay: https://www.youtube.com/watch?v=HGjvX0iX7Yg
We haven’t signed up to the ID@XBox program, unfortunately we started work on our PS4, Vita, and Wii U versions of Assault Android Cactus before the program was announced and have no intentions of delaying those versions to meet their launch parity clause. In a somewhat ironic twist it seems having a temporary exclusive agreement with another platform from before the ID announcement actually helps your chances of getting a waiver for the clause, but we opted out of exclusivity to keep our options open and are now locked out of the program.
Seems kinda shitty. Some may say it's their own fault, but Witch Beam was thinking of the future when they opted out of exclusivity. Maybe Charla would help out?
Source: http://www.igameresponsibly.com/201...ox-for-opting-out-of-exclusivity-in-the-past/
Gameplay: https://www.youtube.com/watch?v=HGjvX0iX7Yg