Since this is the only RPG I bothered to complete 6 times (each is a brisk 35 or so hours), I thought I would make a thread about exactly what I think of this game.
Release Date 2003
Why it rocked
-Interesting and dynamic combat system based on D&D ruleset
-Virtually 100% voice acting for all characters and NPC's
-Interesting characters and story, 35 hour quest
-Dark and light system that let you customize your badass Jedi
-Dialogue trees that made gameplay a part of conversations and not just combat
-Excellent original soundtrack
How it was received
-AIAS Game of the Year Winner for Best RPG of 2003, overall game of the year nominee
-Highest Rated (Gamerankings) RPG of this generation
-Sold very well on the Xbox (no idea about the PC version)
-Served as a standard when Bioware tried to pass Jade Empire off as its superior. Not a chance.
What it means today
-Its animation-based overworld combat system (i.e. no broken glass random encounters) has made its way into Final Fantasy 12. Not that KOTOR was the first game of this type, but this was definitely a great way to go.
-Dialogue trees and choices (which are inherently good ideas) will be part of more RPG's in the future.
-Would make a fine next-gen game
Excellent Characters
-HK-47
-Darth Malak
-Bastila
What was wrong with it, which got worse the non-Bioware sequel
-Game-freezing bugs from time to time
-LONG, LONG load screen
-Corrupted saves
Release Date 2003
Why it rocked
-Interesting and dynamic combat system based on D&D ruleset
-Virtually 100% voice acting for all characters and NPC's
-Interesting characters and story, 35 hour quest
-Dark and light system that let you customize your badass Jedi
-Dialogue trees that made gameplay a part of conversations and not just combat
-Excellent original soundtrack
How it was received
-AIAS Game of the Year Winner for Best RPG of 2003, overall game of the year nominee
-Highest Rated (Gamerankings) RPG of this generation
-Sold very well on the Xbox (no idea about the PC version)
-Served as a standard when Bioware tried to pass Jade Empire off as its superior. Not a chance.
What it means today
-Its animation-based overworld combat system (i.e. no broken glass random encounters) has made its way into Final Fantasy 12. Not that KOTOR was the first game of this type, but this was definitely a great way to go.
-Dialogue trees and choices (which are inherently good ideas) will be part of more RPG's in the future.
-Would make a fine next-gen game
Excellent Characters
-HK-47
-Darth Malak
-Bastila
What was wrong with it, which got worse the non-Bioware sequel
-Game-freezing bugs from time to time
-LONG, LONG load screen
-Corrupted saves