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Kojima wants your feedbacks to improve The Phantom Pain!

Batzi

Banned
Kojima and team are looking forward to read more of our feedbacks: http://www.metalgearinformer.com/?p=13858

Please use the following hashtag on Twitter to report bugs/improvements: #koji_sta

GAF, anyone who played GZ and had time to explore its world and mechanics please write down what you think should be removed or improved. Could be anything, just please write down your thoughts and how you would improve whatever you want to be improved. Please report any bug you encountered while playing the game.

Please keep in mind the following to avoid repetition:

  1. Knocking will be replaced by something else in TPP. Kojima confirmed it already.
  2. Cardboard boxes will make a return.
  3. Fulton Recovery from PW will make a return.
  4. A larger set of weapons and probably weapon/gear/uniform customization will make a return.
  5. Don't bring up the same old "bring back David Hayter" disturbing moans because this is something we can't change. Kojima took a decision 3 years ago and he intends to stick to it.
  6. Focus on things that improve the gameplay experience like reporting bugs and adding cool features to make it more fun and challenging!
  7. You can turn off reflex mode and enemy tag so don't mention those please.

I will start with the following list and update the list here in the OP with more points as you guys write down your own.

Improve/Remove/Bug report list:

1- Clipping issues when running with a prisoner on Snake's shoulders. Snake's right arm goes inside the prisoner and comes out of the other side. Only happens when running and clearly visible with prisoners.
2- Sometimes marking LZ doesn't call a chopper for some reason. It happens a lot specially in side-ops. When that happens, I use the flare grenades to call in a chopper.
3- iDroid sometimes takes seconds to load. Doesn't happen often but when it does, it's kind of annoying. Based on what we've seen from TPP, it looks like the iDroid won't be there.
4- Not a bug but I would really appreciate it if guards would talk when you interrogate them.
5- Remove the infinite magazines and set them to a limited amount.
6- Please try to maintain the 60fps. That was a huge improvements over MGS3/4/MPO/PW.
 
Will he be reading this thread?

I want more activity on the base. The jeep and truck driving around was cool, but there should be more of it!
More random behavior by the AI.
 
Curious, why would he remove knocking from the game? Knocking is a (simple but) brilliant way of drawing attention in stealth situations...
 
I simply don´t understand why he removed the ability to knock on a wall or something, it´s ridiculous.

With the DS4 touchpad it would have been awesome, just tap it and BB could knock on something. Exclusive feature.
 
Will he be reading this thread?

I want more activity on the base. The jeep and truck driving around was cool, but there should be more of it!
More random behavior by the AI.

I think these are changes for the phantom pain. Ground Zeroes is going to remain as is i believe.


Weapons system from MGS4 should be brought back. Fully customizable weapons you can equip in from mother base.
 
  • Bring back the old weapon/item switching system (MGS2-3-4).
  • Please bring back the first-person view!!! Seems like it's still there
  • For the love of God, PLEASE make an effort on the weapon sounds. They're horrible.
  • Please make a Very Easy/Casual mode for those who don't care about challenge
  • Cheat codes (Infinite health, infinite ammo, etc), please - I don't care if it disables trophies
 
The context leaning at corners and camera needs work. I'm constantly readjusting and get sighted trying to maneuver into the proper position, as I'll end up past the corner just to peak around it.
 
  • Can we get the sound of snake running lowered. It sounds like he's running around in clogs.
  • Holding down the square button to do a running dive (and staying prone) is a lot more intuitive than the current set up.
 
Not going to happen clearly but after playing Ground Zeroes I felt that it lacked that confined intensity and pacing of the earlier games. Dunno if that counts for anything. I found it to be too overwhelming and not very fun. I don't enjoy having to make my way very far to the same spot every time I die or get busted. I liked the quick methodology of the older games; that's what helped make them more fun to me, and open world pacing can be very cumbersome.

I'm probably alone in this as everyone loves huge open world stuff these days, but I find it to be something of a chore. I know that the environments aren't going to change upon "fan request" but hopefully he finds a way to make it play quicker and to make it more streamlined despite the big environments. I loved the claustrophobic feel of Shadow Moses and the Big Shell.

Rescuing all those prisoners was a chore - I wouldn't mind if they were a little more autonomous.

This is kind of what I mean. I don't think MGS games should feel like you're doing chores, and the more open, mission-based structure makes it feel that way.
 
The context leaning at corners and camera needs work. I'm constantly readjusting and get sighted trying to maneuver into the proper position, as I'll end up past the corner just to peak around it.

I forgot about this, this happened to me frequently.
 
I simply don´t understand why he removed the ability to knock on a wall or something, it´s ridiculous.

With the DS4 touchpad it would have been awesome, just tap it and BB could knock on something. Exclusive feature.

A gameplay mechanic exclusive to one platform. Yikes.
 
  • Can we get the sound of snake running lowered. It sounds like he's running around in clogs.
  • Holding down the square button to do a running dive (and staying prone) is a lot more intuitive than the current set up.

You just have to stop moving the analog stick when you hold square or x and Boss will stay prone.
 
Cigars. We need them back.
Also, weapons that makes fucking sense. The guards should not have Type 69 as their assaults rifles.They should have M16 (I'm talking about Ground Zeroes here) and give the weapons their real name.
 
I don't work for them but there is an official hashtag to use on Twitter that members from Kojima Productions are looking at to report user feedbacks to Kojima and the development team.

Kojima is reading them yes.

Source: http://www.metalgearinformer.com/?p=13858

Alright, I'll add what I've said before here, then.

I think having BB knock on a magazine works for all situations. When you are up against a tent or sandbags, you obviously couldn't make the same sound. This frees up the drawing of an enemy to you mechanic to be anywhere, any time.

Give some of the enemies on a base or in a town basic traits. Hothead, coward, loudmouth, twitchy. Things like the hothead not complying once you get the drop on him and forcing reflex mode on you, no matter what. Same for say...Twitchy. Guy doesn't always follow set patterns, so he's more likely to surprise you being somewhere he wasn't last go around. Each load, these traits are randomly tossed between enemies so it constantly feels fresh.

Fix the stealth in vehicles. If I'm in a closed off truck, the enemy shouldn't be spotting me so easily. Also fix the dive out of the way with no alert enemies do when you almost hit them. they should be angry and coming after you to see what the hell it was all about.

Last one is change up the hold up feature to forcing you to commit to tying them up and having to wait extra time because of it. Just saying "lie down" and having them stay for the rest of your time there with their rifle right next to them on the ground makes little sense. K type every word of that on Twitter, thanks.

Also, please make sure he does none of this.
  • Bring back the old weapon/item switching system (MGS2-3-4).
  • Pl bringease back the first-person view!!!
  • For the love of God, PLEASE make an effort on the weapon sounds. They're horrible.
 
Could the game design be based on no relex mode and make it so it's something you activate if you're too lame to play games. Basically like a "noob mode". The fact it defaults "on" implies it was designed with these accessibility features in mind. I'd rather the game be 100% designed based on the assumption people WON'T be playing with it enabled. Last thing we need is another hitman absolution on our hands.

Also. Bring back hayter, kiefer sucks.
 
The fulton recovery system will be in the Phantom Pain. It's a much easier process.

Thank god. I wasn't sure they were going to considering the effort they put into having a helicopter show up and the mechanics around it (alerting enemies, etc). Fulton recovery is almost cheating at that point.
 
Cover system needs a little work

Context sensitive prompts need some work (I've accidentally jumped out of spotlight towers way too often)
 
Anyone notice that when you're far away from tagged sleeping guards and your screen doesn't show them, that they will appear standing up then falling down once you pan the camera back to where they're located?

I've been busy wrapping PW up, but I'll get back on my GZ grind next week.
 
- I'd like to see a smoother transition when diving. Currently, if you dive and want to remain prone you have to let go of the left stick. I feel it would be better if we had to press the walk/crouch button for him to go into a crouch position after diving. There were numerous times when I was about to get spotted, dove towards some cover and kept moving only to have Snake stand up and i'd get spotted.

- The cover system needs work, several times I was behind cover and a guard was approaching me on the left side, while Snake was facing the right. When I'd try to turn to face the left side so I can CQC the guard as he approaches, Snake would move too much and i'd get spotted. It feels too loose.

- Bring back the old weapon switching system.

- Completely remove auto-aim from MGO, please.

- Bring back the health bar, or at least remove health regeneration from MGO.

- Please bring back some form of codec. Being forced to listen to Kaz during missions without being able to shut him up was as annoying in GZ as it was in PW.

I've had a few more issues, but this is all that's coming to mind right now. I'll add as I remember.
 
- Clipping was kind of an immersion-breaker.

- Be able to look around corners. At least have the camera pan out to the side. Especially, sometimes the only thing I would see is a zoomed-in shot on Big Boss .

- Be able to dive from one corner to a nearby one.

- I know that tagging can be turned off but the annoying part is that you also can't see the "ZZZ" above an enemy's head when you knock him out, so please include that.

- Maybe improve Big Boss' animation when he drops from a ledge (not when jumping)
 
- I know that tagging can be turned off but the annoying part is that you also can't see the "ZZZ" above an enemy's head when you knock him out, so please include that.

Isn't that what the flat lines are for? I thought it's to indicate the difference between knocked out and sleeping with ZZZs.
 
Change the way getting spotted works, as soon as someone sees you it goes to full alert and the whole base knows where you are, I'm guessing since TPP will be more open world that things will change anyway, also make more hiding spots so we have options instead of having to sprint out of the zone area.
 
Can the slow-motion prior to an enemy being alerted be turned off in Ground Zeroes?

It's called Reflex mode and yes it can be turned off.

The clipping of Big Boss's arm when running with a prisoner has already been mentioned so I can't think of anything major... maybe reduce the amount of pop in if possible.

Have the option to turn off radio or lower the volume to 0 so you don't have a constant chattering support person, it's great to begin with, but replaying missions just makes hearing the same dialogue over and over irritating.
 
Sort out the jump/dive animation when jumping off a roof or ledge. It goes a bit crap when you jump from above a certain height.

Give some of the enemies on a base or in a town basic traits. Hothead, coward, loudmouth, twitchy. Things like the hothead not complying once you get the drop on him and forcing reflex mode on you, no matter what. Same for say...Twitchy. Guy doesn't always follow set patterns, so he's more likely to surprise you being somewhere he wasn't last go around. Each load, these traits are randomly tossed between enemies so it constantly feels fresh.

Fix the stealth in vehicles. If I'm in a closed off truck, the enemy shouldn't be spotting me so easily. Also fix the dive out of the way with no alert enemies do when you almost hit them. they should be angry and coming after you to see what the hell it was all about.

Last one is change up the hold up feature to forcing you to commit to tying them up and having to wait extra time because of it. Just saying "lie down" and having them stay for the rest of your time there with their rifle right next to them on the ground makes little sense. K type every word of that on Twitter, thanks.

These are good.
 
-Be able to make Snake stay on the ground after diving.

IIRC,

You can already dive and stay prone - it was something like tilt the stick + square to dive, then let go of the stick before or just when he lands. Holding the stick while diving causes Snake to stand back up. After he lands you can tilt the stick forward again to keep crawling.
 
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