http://arstechnica.com/gaming/2014/04/introducing-steam-gauge-ars-reveals-steams-most-popular-games/
This is amazing. Totally worth a read.
Yeah, can't really blame anyone for not playing Ricochet. I never have, either.
Those HL2 stats are unfortunate. Everyone should experience that game (and its episodes).
How is 4 million an unfortunate number?
The total hours played stat for Dots 2 is fucking absurd.
about half of the estimated 18.5 billion man-hours that have been spent across all Steam games have gone toward just the six most popular titles.
How is 4 million an unfortunate number?
Games like Half Life 2 existed before they tracked hours played so the percentage who actually played it is likely much higher.
Half life 2 sales seem low. Pretty sure it was over 10 million sales, unless it has more console sales than I thought
Orange Box that people picked up for Portal?I dont think that Half Life 2 number is accurate.
The total hours played stat for Dota 2 is fucking absurd.
Can't believe Civ V has sold that much. It seems so niche in it's premise but it's so well done that it probably has crossover appeal to history geeks and the like.
Why is Lost Coast owned by so many more than HL2?
Anyone got anything to say on his methodology?
Anyone got anything to say on his methodology?
Seems legit, and the spot-checking sounds like it's pretty much dead on.Anyone got anything to say on his methodology?
I think the number is low because Steam didn't start tracking your hours played until 4 or 5 years ago.The fact that another 4 million own it but haven't played it.
Anyone got anything to say on his methodology?
Ok, I'll do it:
Considering how the article opens up with the millions sold by dayz and rust... I think indies are still probably doing ok out of steam.
Well, the process makes sense (though I wonder what percentage of accounts are marked private) but I'm not that clear on the data the graphs are made on. I mean it talks about crawling 90k accounts a day, but just how many is the graphs based on? a single day and projected? an accumulation of data from a 'complete' run?
I think it also goes on sale all the time.
This is basically a reformatted, expanded repost of an infographic and stat site made by a Redditor a few weeks back, but without any accreditation to the OP who 'uncovered' the treasure trove. http://imgur.com/a/woQcK http://rekenna.github.io/
Did you read the article? It definitely does not paint that pictureOk, I'll do it:
![]()
Considering how the article opens up with the millions sold by dayz and rust... I think indies are still probably doing ok out of steam.
I wouldn't call it a repost. Ars did its own research and came up with its own process -- even if it used a similar method.
Wow, dota2 is 1:1? Wow.
Ok, I'll do it:
![]()
Considering how the article opens up with the millions sold by dayz and rust... I think indies are still probably doing ok out of steam.
Did you read the article? It definitely does not paint that picture
On March 28 for instance, DayZ creator Dean Hall revealed that he sold 1.7 million copies of the standalone version of his game through Steam early access. Our sampling method estimated sales of about 1.76 million copies on that date.
Wow, dota2 is 1:1? Wow.
Wow, dota2 is 1:1? Wow.