I’m sure everyone remembers ntkrnl’s posts a while back.
After being verified, some things turned out to be true, including Respawn’s Titanfall LE Xbox One.
However, one particular post mentioned a certain Crackdown 3.
So, considering the legitimacy of some of these other ‘leaks’, I did some digging into Cloudgine. As most know, it’s headed up by David Jones, co-creator of Crackdown. The studio itself describes itself as...
What some people might not be aware of is that the rest of the studio appears to be mostly staffed up by engineers and producers from Realtime Worlds, creators of the original Crackdown.
Now, the apparent lack of any designers/artists, along with the self-described company biography, may lead some to believe that Cloudgine is more of a technology company than a game developer. But there are some telling signs that there may be more to this than meets the eye...
Now for privacy reasons, I'm not going to link to anyone in particular (you can look for yourself if you want) – but a bunch of Cloudgine employees seem to follow (and be followed by) the same groups of people on Twitter, most notably, key employees in publishing and production roles from Microsoft Studios and engine and licensing staffers from Epic Games, creators of Unreal Engine 4 – oh, and also a certain studio you may have heard of: Ruffian Games, creators of Crackdown 2.
Considering ntkrnl's claims seem to be turning true, as of late, his note that Cloudgine and Microsoft recently reached a deal looks, at first glance, to corroborate with the above. If we assume that Cloudgine is mostly technology focused, working closely with Microsoft Studios and Unreal Engine 4, then we could assume another studio is handling the creative side. An obvious choice here would be Ruffian Games – members of the original Crackdown team are still there.
In the past, Ruffian's denied they're working on Crackdown 3. However, ntkrnl's claims suggesting a deal was struck 'last year' wouldn't necessarily contradict Ruffian's earlier denial in 2013.
So to recap, Microsoft allegedly struck a deal with David Jones' technology company last year, made up of ex-Realtime Worlds employees. This company appears to have ties with Microsoft, Epic, and Ruffian Games.
So where does that leave Ruffian? If they're handling creative and Cloudgine are handling technology on, we'd have to at least assume they're working with Unreal Engine 4, right?
Turns out they are. And on a "next-generation action-adventure game", no less – the very category Crackdown won a BAFTA for in 2007.
There's a lot of pieces to the puzzle here. But could they all be adding up?
What do we think, agents? Is there something to all this nonsense or are we just chasing orbs?
Guess we'll find out soon enough.
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
Updates
#1
#2
#3
Cloud...? Halo...?!
#4
After being verified, some things turned out to be true, including Respawn’s Titanfall LE Xbox One.
However, one particular post mentioned a certain Crackdown 3.
You will get Crackdown 3, unlikely announcement at E3 this year, as it is a 2016 release date.
What? Source? Or are you just coming up with stuff?
I smell an ass tale.
As do I. It doesn't smell very good either, coming from the ass and all.
Lol.... its kinda hard to impart any sense of legitimacy when you're the source and... I did just sign up yesterday.
I can tell you that there is a deal with Microsoft and Cloudgine for the project (codenamed Nimbus) that was struck back last year.
There is a bunch of other stuff I can maybe say that would make me look like I'm telling the truth too, but its pretty awkward just strolling into a thread and blowing my load, you know?
So, considering the legitimacy of some of these other ‘leaks’, I did some digging into Cloudgine. As most know, it’s headed up by David Jones, co-creator of Crackdown. The studio itself describes itself as...
"Delivering rendering and processing power from the cloud, allowing game developers to define new ground-breaking online gaming mechanics"
What some people might not be aware of is that the rest of the studio appears to be mostly staffed up by engineers and producers from Realtime Worlds, creators of the original Crackdown.
Now, the apparent lack of any designers/artists, along with the self-described company biography, may lead some to believe that Cloudgine is more of a technology company than a game developer. But there are some telling signs that there may be more to this than meets the eye...
Now for privacy reasons, I'm not going to link to anyone in particular (you can look for yourself if you want) – but a bunch of Cloudgine employees seem to follow (and be followed by) the same groups of people on Twitter, most notably, key employees in publishing and production roles from Microsoft Studios and engine and licensing staffers from Epic Games, creators of Unreal Engine 4 – oh, and also a certain studio you may have heard of: Ruffian Games, creators of Crackdown 2.
Considering ntkrnl's claims seem to be turning true, as of late, his note that Cloudgine and Microsoft recently reached a deal looks, at first glance, to corroborate with the above. If we assume that Cloudgine is mostly technology focused, working closely with Microsoft Studios and Unreal Engine 4, then we could assume another studio is handling the creative side. An obvious choice here would be Ruffian Games – members of the original Crackdown team are still there.
In the past, Ruffian's denied they're working on Crackdown 3. However, ntkrnl's claims suggesting a deal was struck 'last year' wouldn't necessarily contradict Ruffian's earlier denial in 2013.
So to recap, Microsoft allegedly struck a deal with David Jones' technology company last year, made up of ex-Realtime Worlds employees. This company appears to have ties with Microsoft, Epic, and Ruffian Games.
So where does that leave Ruffian? If they're handling creative and Cloudgine are handling technology on, we'd have to at least assume they're working with Unreal Engine 4, right?
Turns out they are. And on a "next-generation action-adventure game", no less – the very category Crackdown won a BAFTA for in 2007.
There's a lot of pieces to the puzzle here. But could they all be adding up?
Phil Spencer said:“When I think about the technology we’re putting into Xbox One specifically around some of the cloud functionality, there’s a real opportunity to take an open world game like Crackdown that allowed you to play with your friends, and roam to all corners of the city and still feel like you’re playing together. There was a nice UK sensibility to the way the game was developed. I think that’s important to the franchise as well.”
What do we think, agents? Is there something to all this nonsense or are we just chasing orbs?
Guess we'll find out soon enough.
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
Updates
#1
It's totally happening. I've been keeping a close eye on Cloudgine too and they're definitely working on something like that.
#2
Source | Thanks, killervielEurogamer said:Currently, in addition to Game of Glens, Ruffian has two projects on the go, neither of which have been announced. We don't have too long before we hear about one, however - and Cope reckons it'll be right up Crackdown fans' street.Jim Cope said:If it were known what we're doing it would create a massive nerdgasm. It's that important. There have been rumours and leaks which have got out recently, which may point people in the right direction. The important thing for us is it's a really good, exciting project.
#3
I can tell you that there is a deal with Microsoft and Cloudgine for the project (codenamed Nimbus) that was struck back last year.
Cloud...? Halo...?!
#4
So thuway literally just tweeted this:
That's now two independent sources verifying that Crackdown 3 is in development at Cloudgine.