Dark Schala
Eloquent Princess
Thanks to Xelinis for posting this in the Suikoden Community Thread: https://www.facebook.com/notes/suik...rview-with-yoshitaka-murayama/619511931478328
Not necessarily a lot of answers for folks wanting more games, or hoping that Murayama would return to the series or Konami (he probably won't), but I guess there's something for people who want to know what he's been up to lately.
Interesting portions for most people who'll probably gloss over the page:
There is quite a bit of material towards the end of the interview essentially stating how the Japanese development industry is in an odd place and some of his feelings on that. He talks about the prevalence of smartphone gaming and rising development costs that are making some developers move away from bigger HD development (especially for B-games). He poses Kickstarter as a solution, but doesn't necessarily go into specifics of doing it himself as he's more than likely content with where he is right now.
Not necessarily a lot of answers for folks wanting more games, or hoping that Murayama would return to the series or Konami (he probably won't), but I guess there's something for people who want to know what he's been up to lately.
Interesting portions for most people who'll probably gloss over the page:
SRM: In regards to the prequels as well as the more recent "Million Worlds" spin-offs, how do you feel about the direction the Genso Suikoden series has gone in?
It goes without saying that since the Suikoden title itself belongs to Konami that it is not mine. So I don't particularly have anything to comment about in regards to the current trends for the series. That said, right now the Japanese game development scene is in a bad place. Games like Suikoden, where they've used 108 characters throughout the series, require a lot of material to create. So I believe making a game like that is quite difficult right now.
SRM: Since setting up Blue Moon Studios, has Konami ever reached out to you in regards to coming back?
YM: There were never any offers to return to Konami as an official staff member. However, they have contacted me a few times with various offers which never came to fruition.
SRM: What are your plans for the future? Is there anything you're working on now that even Western fans can look forward to?
YM: It’s hard to say with certainty what will happen in the game industry, but one of the projects I’m currently involved with is targeted mainly towards the overseas audience. However, we’ve only just launched the project very recently and are not sure when things will actually get off the ground. When we do have something to show, I’ll be sure to post a message about it on my homepage.
SRM: How do you feel about how the RPG genre has changed since the early Playstation days?
YM: Modern RPGs take a tremendous amount of resources to make. In the PS1 days, Japan was still a very robust game market, allowing for the creation of many ambitious titles, including Suikoden. But nowadays, more and more companies are shying away from making AAA blockbuster RPG's – it’s usually reserved for the very famous IP brands that nearly guarantee a return on development costs.
There is quite a bit of material towards the end of the interview essentially stating how the Japanese development industry is in an odd place and some of his feelings on that. He talks about the prevalence of smartphone gaming and rising development costs that are making some developers move away from bigger HD development (especially for B-games). He poses Kickstarter as a solution, but doesn't necessarily go into specifics of doing it himself as he's more than likely content with where he is right now.