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So we know PoPoLoCrois is 3DS-bound, but... SCEI owns the name for video games. WHAT?

We have the thread about the game already, but I think this SERIOUSLY needs more attention.

Long story short; the IP as a whole seems to be owned by the author (it started as a manga IIRC) Yosuke Tamori who's name is always part of the copyrights.

He then went to Sony to make games exclusively for PS1, PS2, then ported one or two from PS1 to one PSP game, Sony published all of these in JP (Agetec localized the PSP game). And on the boxes you see the line "PoPoLoCrois" is a trademark of Sony Computer Entertainment Inc., you'd think "oh, this must've just expired and Marvelous just picked it up for 3DS no prob right"?

WRONG!

Various websites like Famitsu and even Marvelous' own page for the game STILL mention that line! (See here)

So my question is; how the hell is this possible?! Sony has before and still is putting their IPs and whatnot on mobile devices, so is Microsoft and even Nintendo with a few Pokemon spin-offs (Pokemon Say Tap, Pokedex for iOS, and Pokemon TCG Online).

But this feels so unprecedented, Microsoft did this yes on GBA and DS but they have no handheld to this day, strange as it is now that they're not on 3DS at all, but Sony has the Vita! How is this allowed to be on 3DS? This kind of thing hasn't happened since the N64 IIRC where an IP is on a literal competing platform (see Wipeout 64).

I'm just so blown away by this!

What are your thoughts GAF?
 

MUnited83

For you.
I always knew Sony would go 3rd party before Nintendo.

Wipeout64.jpg
 

casiopao

Member
We have the thread about the game already, but I think this SERIOUSLY needs more attention.

Long story short; the IP as a whole seems to be owned by the author (it started as a manga IIRC) Yosuke Tamori who's name is always part of the copyrights.

He then went to Sony to make games exclusively for PS1, PS2, then ported one or two from PS1 to one PSP game, Sony published all of these in JP (Agetec localized the PSP game). And on the boxes you see the line "PoPoLoCrois" is a trademark of Sony Computer Entertainment Inc., you'd think "oh, this must've just expired and Marvelous just picked it up for 3DS no prob right"?

WRONG!

Various websites like Famitsu and even Marvelous' own page for the game STILL mention that line! (See here)

So my question is; how the hell is this possible?! Sony has before and still is putting their IPs and whatnot on mobile devices, so is Microsoft and even Nintendo with a few Pokemon spin-offs (Pokemon Say Tap, Pokedex for iOS, and Pokemon TCG Online).

But this feels so unprecedented, Microsoft did this yes on GBA and DS but they have no handheld to this day, strange as it is now that they're not on 3DS at all, but Sony has the Vita! How is this allowed to be on 3DS? This kind of thing hasn't happened since the N64 IIRC where an IP is on a literal competing platform (see Wipeout 64).

I'm just so blown away by this!

What are your thoughts GAF?

Well u must at least makes money from your properties right?
 

Josh7289

Member
Did Wipeout 64 have "Sony" written anywhere on the box, in the manual, or in the game?

EDIT: If not, and if this new PoPoLoCrois games does credit Sony directly once it's actually released, then yes, this is unprecedented as far as I know. But otherwise, no, it's not unprecedented. I think it's still interesting either way though.
 

Takao

Banned
Well u must at least makes money from your properties right?

It's not Sony's property, which is why this is a thing that exists.

I don't know. It's weird, but I imagine this is a one-off due to the nature of PoPoLoCrois. PoPoLoCrois Farm Story isn't a Sony game. Even when Vita is officially discontinued, I highly doubt you'll see SCE support Nintendo handhelds.
 
Did Wipeout 64 have "Sony" written anywhere on the box, in the manual, or in the game?

I may be wrong, but I think Psygnosis wholly owned the property at that time, so it wouldn't have been necessary. I'm pretty sure their properties were their to publish wherever until they were integrated as Sony Liverpool (RIP), because their games were also on other competing platforms.

Someone who knows better than me can clarify if needed.
 

Josh7289

Member
I may be wrong, but I think Psygnosis wholly owned the property at that time, so it wouldn't have been necessary. I'm pretty sure their properties were their to publish wherever until they were integrated as Sony Liverpool (RIP), because their games were also on other competing platforms.

Someone who knows better than me can clarify if needed.

I'm looking up images of the Wipeout 64 box right now and I see "Wipeout 64™ & © 1998 Psygnosis Ltd. All rights reserved." but nothing about Sony.

No, it's from when Psygnosis were owned by Sony, but operated idependently, before Sony reigned all that in.

So that would back up what I'm seeing right now. Interesting. Then this PoPoLoCrois stuff may be unprecedented.
 

How the heck did this happen anyway?

Looking at the Wiki and it says the game came out 5 years after Psygnosis was bought by Sony.

Sony didnt just accidentally let one of its developers make a N64 game so I assume it was part of some weird legal thing.


edit.
I'm looking up images of the Wipeout 64 box right now and I see "Wipeout 64™ & © 1998 Psygnosis Ltd. All rights reserved." but nothing about Sony.

Makes sense if weird.


Fun wiki fact 2. Psygnosis was offically changed to Studio Liverpool a year later.

Maybe releasing a friggin' N64 game was enough is enough for Sony.
 

Josh7289

Member
You might be interested in this fairly recent GAF thread I dug up via a Google search: http://neogaf.com/forum/showthread.php?t=862813

Moreso related to the whole Psygnosis thing, but there you go.

That's awesome. Thank you.

Regarding PoPoLoCrois on 3DS, it's both developed and published by Marvelous, so I don't think Sony has a hand in its development at all. They probably just noticed they had the PoPoLoCrois trademark sitting around but didn't want to make a game themselves with it, so they decided to just license it out to Marvelous, who would develop a game for it on whatever platform they felt most appropriate, and Sony would just receive some form of payment for the license. It's probably just a quick way to make a little cash. I don't think there's anything more than that that we can infer from this one instance of a SCEI trademark showing up on a 3DS game.
 

rjc571

Banned
Clearly Sony is going handheld 3rd party. Gravity Rush 2 3DS exclusive confirmed! Or maybe they just brokered an agreement to allow Popolocrois to appear on the 3DS.
 
How the heck did this happen anyway?

Looking at the Wiki and it says the game came out 5 years after Psygnosis was bought by Sony.

Sony didnt just accidentally let one of its developers make a N64 game so I assume it was part of some weird legal thing.

As I mentioned earlier, Psygnosis retained the rights to all of their original IPs until they were wholly integrated as Sony Liverpool, I believe. They published their properties on multiple competing systems as well as the N64, though they mostly operated on Sony's platforms.

Here's an old GAF thread about it that I linked to another poster: http://neogaf.com/forum/showthread.php?t=862813
 
Clearly Sony is going handheld 3rd party. Gravity Rush 2 3DS exclusive confirmed! Or maybe they just brokered an agreement to allow Popolocrois to appear on the 3DS.

It's funny, but I remember a while back when Sony properties started showing up on iOS and Android that people went nuts thinking something was about to happen. PlayStation All-Stars Island and some other junk, I think?
 
This whole topic reminds me of this game, too:
804px-Cover_DKRDS.png

I know Rare developed it, but was Microsoft ever credited in there as well? It's an almost identical situation.
 

Josh7289

Member
This whole topic reminds me of this game, too:
804px-Cover_DKRDS.png

I know Rare developed it, but was Microsoft ever credited in there as well? It's an almost identical situation.

Does MS have anything to do with DKR though? Diddy Kong is obviously a Nintendo IP. Rare probably has some autonomy, at least with handheld games, and was able to develop it on their own. That's my guess.
 
Does MS have anything to do with DKR though? Diddy Kong is obviously a Nintendo IP. Rare probably has some autonomy, at least with handheld games, and was able to develop it on their own. That's my guess.

You may be right; I was assuming that Microsoft had some hand in it due to Rare's characters being removed from the game, though. As far as I know, Microsoft actually retains the rights to Rare's characters now, which is why Conker and Banjo were not featured in this release.
 
Even weirder was when full-on Microsoft properties appeared on the DS, as was the case with both Age of Empire games and the Mech Assualt game released for the system.
 

Josh7289

Member
You may be right; I was assuming that Microsoft had some hand in it due to Rare's characters being removed from the game, though. As far as I know, Microsoft actually retains the rights to Rare's characters now, which is why Conker and Banjo were not featured in this release.

Yeah, since Microsoft isn't credited anywhere on the box as far as I can tell, it makes sense that their characters were removed from DKR DS. Maybe there was a legal issue with having a Nintendo character show up next to MS characters? Or maybe it was something less complicated and MS simply didn't find it worth their time, or maybe Rare didn't even bother to try and have those MS characters included.
 

Game Guru

Member
It's likely Marvelous just licensed the trademark from Sony Computer Entertainment Inc. for the new PoPoLoCrois game. What's Sony going to do with the trademark? Let the trademark sit and expire? Hell, no! Marvelous wants to use it for a 3DS game and was willing to license it from SCEI, so SCEI probably let them do it, chuckling a bit at the thought, but not helping Marvelous at all with their PoPoLoCrois game otherwise since it's on a competing platform. It's not the first time this has happened, but it is rare to happen. I mean Phillips had to license the Zelda franchise from Nintendo to make the Zelda CD-i games way back when.
 
Even weirder was when full-on Microsoft properties appeared on the DS, as was the case with both Age of Empire games and the Mech Assualt game released for the system.

You know, the more that I think about it, the more I realize it might just be Microsoft wanting to make some cash with their properties on the portable market without having to manage their own system. That was before what we'd now consider capable smart phones or anything like that, and they had said repeatedly that they were not going to release a handheld (I remember the endless rumors in magazines back then), so they played their cards and tried to make a few bucks on the DS.

It's not like they outright claimed "hey, we're going to publish our huge IPs on Nintendo's handhelds from now on in a strategic partnership!", but it's interesting to think about.
 
Yeah, since Microsoft isn't credited anywhere on the box as far as I can tell, it makes sense that their characters were removed from DKR DS. Maybe there was a legal issue with having a Nintendo character show up next to MS characters? Or maybe it was something less complicated and MS simply didn't find it worth their time, or maybe Rare didn't even bother to try and have those MS characters included.

Whatever the case, we'll likely never find out. I'd wager it had to do with the game being 99% Nintendo-owned anyway, so Microsoft let Rare "remaster" it while removing and replacing characters who might have been in conflict with whatever the legal issue might have been.

Things like this make me sad, now that I'm thinking about it. It's the same kind of branding that prevents us from enjoying a lot of Japanese games that coincidentally have different publishers or voice actors or copyrights or what have you. One or two small conflicts ruin the whole endeavor, and often companies don't feel it's worth the effort to circumvent the issue.
 
Even weirder was when full-on Microsoft properties appeared on the DS, as was the case with both Age of Empire games and the Mech Assualt game released for the system.

DS? Go deeper.


Also, on another note, I wonder how many people know that Nintendo was a 3rd party years before they became a first-party.

atari_2600_mario_bros_cartridge.jpg


Course' though, then ET happened and Nintendo found a nice little spot to cement themselves in to the console market with Atari's downfall.
 

Josh7289

Member
Whatever the case, we'll likely never find out. I'd wager it had to do with the game being 99% Nintendo-owned anyway, so Microsoft let Rare "remaster" it while removing and replacing characters who might have been in conflict with whatever the legal issue might have been.

Things like this make me sad, now that I'm thinking about it. It's the same kind of branding that prevents us from enjoying a lot of Japanese games that coincidentally have different publishers or voice actors or copyrights or what have you. One or two small conflicts ruin the whole endeavor, and often companies don't feel it's worth the effort to circumvent the issue.

Yeah, it really is a shame when legal issues block certain releases from happening, even when all the other resources are in place to make them happen. It does make for interesting reading though. :p

DS? Go deeper.
Whoa, this was released 13 days before the original Xbox in 2001. I wonder if this was the last time a Microsoft IP showed up on a home console that wasn't their own...
 
Also, on another note, I wonder how many people know that Nintendo was a 3rd party years before they became a first-party.
In fairness this was probably a demake done by one or two guys in the states (I can't confirm this though, since Atari liked to not credit their programmers) and Nintendo simply let the property be licensed.
 

Josh7289

Member
In fairness this was probably a demake done by one or two guys in the states (I can't confirm this though, since Atari liked to not credit their programmers) and Nintendo simply let the property be licensed.

Yeah, as far as I'm aware Nintendo themselves never developed a single game for a non-Nintendo home console or handheld. Before the release of the NES, they did license some of their games for release on other home consoles or computers, but they were always actually developed by other developers.
 
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