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Cook, Serve, Delicious: Battle Kitchen Edition. Free update, part 1 is out now

Update: Part 1 is officially out.

--- Original thread

Chubigans has been teasing it for some time, here it is! ...and wow!

http://chubigans.tumblr.com/post/100764627289/cook-serve-delicious-battle-kitchen-revealed-weekly

First off, it's free and is planned for early November. Check out the link for most of the stuff and pics.

Just over one year ago, Cook, Serve, Delicious! Launched on Steam. Since then I’ve been fortunate enough to have a great community with Steam and streamers alike enjoying the game as more people discover it via YouTube, Steam Curation lists, or just plain ol’ word of mouth. I thought the game would surely dip in sales by now, one year after release (and two years since it originally launched outside of Steam), but it continues to grow, surpassing over half a million dollars in gross revenue across mobile and PC.

Just typing that number makes me shiver. That is bananas. Holy crap.

Anyways, CSD has allowed me to experiment a bit with all kinds of markets, gameplay decisions, community outreach, etc. Now it’s time to step it up into a whole level…I give you Cook, Serve, Delicious: Battle Kitchen Edition! This is a massive expansion designed to not only offer new single player content, but for the first time ever, add local multiplayer as well! Let’s break this expansion down!

Weekly challenges said:
Weekly Challenges are designed for players to battle against Steam players and friends by setting the fastest time on new events. Each week a challenge is downloaded that consists of five foods and a wildcard. This wildcard can be something as simple as the same recipe being used for one wave…or a random Shish Kabob thrown in to gum up your time. There’s a ton of different wildcards, and each challenge has preset recipes so that the playing field is perfectly even.


These will not be procedurally generated events, but challenges created by myself, fans of the game, celebrity indie guests and more!

Local multiplayer said:
By far the biggest addition to the game, Local Multiplayer spans an array of challenges and modes, allowing friends to compete or cook co-operatively in brutal, devastating events. 2-4 players can play per event, and you can even mix and match control schemes and gamepads, with the appropriate buttons displaying for each player.

So how does it work? First, everyone selects a character from the new 52 character select screen (detailed later in this post). Then the event begins, and player 1 has fifteen seconds to cook. Player 2 should be watching attentively, because once those fifteen seconds are up, the entire game screen freezes and player 1’s controls are locked out. Player 1 now has five seconds to relay everything player 2 needs to do before the game resumes play. Once those five seconds are up, player 2’s gamepad will be activated and they must cook for fifteen seconds before the next chef is selected.

Tournaments said:
Up to 12 players can play in these tournament brackets as a random challenge is issued per round, with both players competing for the fastest time. You can even set up Tag Team tournaments! Who will take home the coveted Iron Cook Kitchen Gold Cup?

eSports battle said:
If there’s one question I always never get, it’s “how do I turn my love for CSD into a pro eSports career?” The answer was always, “never you crazy person, get away from me.” UNTIL NOW.

There will be eSports related challenges for both single and multiplayer Tag Team events, each with their own leaderboards. So now go to your local eSports office and tell em’ you want to enlist in Cook Serve Delicious! ESPORTS!

I have no idea what eSports actually is.

Co-op campaign said:
I thought I’d add a fun new way to play the main Campaign for Cook, Serve, Delicious! It’s something called Campaign Co-Op, and you can play with another local player through a standard day of restaurant cooking. There’s no need to start a new save: your co-op friend can drop in and out of days as they choose!

Here’s how it works. One person is the Cook, preparing orders and cooking as usual. The other player is the Expediter, who sends the orders for the Cook to prepare, and also sends out food that is cooked and ready to serve. The Cook does not have any control over selecting orders or sending them out, and the Expediter has no cooking controls, so teamwork is key. At any time either of the players can press the Control key/Back button/Share button to request a switch from Cooking to Expediting and vice versa, and if the other player presses the button as well, the roles are immediately switched. This is great for rush hours or when a player is feeling a bit overwhelmed in their position, or feels they can do better in certain situations if their job was switched, etc.

52 selectable characters said:
CSD_ChefRoster.png


You can unlock these characters randomly by playing through Battle Kitchen challenges via local multi or single player, and by participating in Weekly Challenges as well.

There’s been a ton of fan requests that I’ve been wanting to get to, so what better time than now? Here’s a few of the most requested features added to Battle Kitchen:

  • New Statistics Menus
  • Practice Recipes
  • Load Game within Main Game
  • New UI Overhaul
  • New Controller Handling


Engine upgrade said:
Finally, a new updated engine by GM Studios has been utilized in this build, allowing for much better graphics in windowed mode and hopefully resolving the performance issue that affected a small number of users. In addition, support for 2K/4K upscale has been added. A number of bugs have been fixed as well, and a ton of food have been given visual refreshes and updated icons to better represent their deliciousness.
 
Weekly Challenges? Local Multi? Campaign Coop? Tourneys? CSD in 4k? Oodles of unlockable guest chefs? Free? Talk about excited!!! Thank you sooooo much Chubs!
 
Jesus goddamn. Both at the expansion details and the HALF A MILLION DOLLARS IN REVENUE. Man, remember when chubigans made that post about how he thought this would be the last game he ever made because it sold so badly, and if not for Ryan Davis and Giant Bomb that might still be true?

Congrats, chubigans! Can't wait to try the new stuff!
 
Thanks everyone! Can't wait till this thing is released!

Holy Shit all those guest appearances. That must have taken some time and communication to get them to all agree. Great work Chubigans

It was pretty nuts. I thought, I'm gonna ask the biggest indie games I know and see if they're willing to do this crazy thing. So Hotline Miami, Rogue Legacy and Nuclear Throne were the first cameos. With their approval I went after pretty much every big name indie game I could think of and got nearly all of them. I still can't believe it, hah.

Free? You're too kind Chubigans, I was willing to pay some DLC or upgrade

Part of the way I was able to get all the cameos was to let the devs know I wouldn't use their characters in promotional marketing or sell them via a DLC pack or expansion. So early on I knew if I was going the cameo route, I wouldn't be able to sell this as DLC. It wasn't a very hard choice to make really.

Jesus goddamn. Both at the expansion details and the HALF A MILLION DOLLARS IN REVENUE. Man, remember when chubigans made that post about how he thought this would be the last game he ever made because it sold so badly, and if not for Ryan Davis and Giant Bomb that might still be true?

Congrats, chubigans! Can't wait to try the new stuff!

Thanks! It's half a million in gross revenue before Steam/Humble/Store cuts and such, but yeah, I'm totally blown away at how big the game has gotten in just a year!

Grimløck;135613603 said:
where's the ps4 version chubs?

Where is the Vita version!

Hopefully I can make another announcement by the end of the year...

ooh cool it has cup head and the guy from ghost song! btw what happened to ghost song, when is the expected release date?

The cuphead character was actually drawn by the cuphead devs themselves as we couldn't figure out how to bring the character into CSD with the art style intact. So they came up with their own avatar. It looks awesome!
 
I forgot to say before, kudos to chubigans for making this a free update. It's a generous and wonderful standard to press in this, the dark age of DLC and microtransactions.

I salute you.

Wait a gaffer made this? The title "Cook, Serve, Delicious!" sounded like shovelware so i never tried it. Guess i'll have to check it out.

Yeah... it doesn't sound like the most riveting of games. Oddly, the battle chef stuff makes me want to play it more, now. And so I will

Now that I think of it, I'm a little surprised that the Meat Boy people aren't on board with this, consdiering they're, like, the poster ch/ild for indie cross-promotions. (Then again, their mascots would be more than a little unsanitary.)
 
Cook, Serve, Delicious is my favorite android game. It operates so well on touch screens. Can't wait to play the updated version. :)
 
Awesome update! Great to hear how well everything turned out for the game, you definitely deserve it chubigans.


Also, I have no idea who Honey Rose is but she keeps some amazing company. Gonna have to educate myself.
 
The update sounds amazing, but it wasn't until I got to the end of the post that it was clear it was PC-only. I own it on both iOS and PC (it's that good!) but the co-op stuff strikes me as something that would be more fun with mobile devices.
 
Now that I think of it, I'm a little surprised that the Meat Boy people aren't on board with this, consdiering they're, like, the poster ch/ild for indie cross-promotions. (Then again, their mascots would be more than a little unsanitary.)

They're the one dev I didn't reach out to. I felt like they would rather do a current game than Super Meat Boy, but Binding of Issac's characters don't really transfer over well to a goofy family style like this, so I ended up not contacting them. That said, can't wait for Issac on Vita.

The update sounds amazing, but it wasn't until I got to the end of the post that it was clear it was PC-only. I own it on both iOS and PC (it's that good!) but the co-op stuff strikes me as something that would be more fun with mobile devices.

Ooh you're right, I'll edit the post. No mobile news right now at the moment.

Really getting tired of them changing the title of Edge of Tomorrow.

bwahaha
 
Is the local multiplayer competitive or cooperative? I can't really tell from the description.

Love CSD with a passion, very much looking forward to this expansion, excellent work chubs!

(Also, Vita version possibly? Colour me intrigued...)
 
This is god damned phenomenal.

I bought the game once from your site (before Steam),once on Android, and now I'll have to once more on Steam.

Seriously cool Chubigans, and so glad to hear the game did so well for you, it's awesome and deserves it.
 
As always, congrats on the continued success and much thanks for continuing to update and add so much content for free!

Looking forward to seeing future projects as well! Keep us updated!
 
Is the local multiplayer competitive or cooperative? I can't really tell from the description.

Love CSD with a passion, very much looking forward to this expansion, excellent work chubs!

(Also, Vita version possibly? Colour me intrigued...)

Tag Team modes are co-op, and the Versus modes are designed for competition with setting times and such.

And thanks again everyone, y'all are awesome. :)
 
I'll have to check that out, along with finishing all the achievements. Dunno how to get robbed since I bought security pretty early lol.
 
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