ashecitism
Member
Update: Part 1 is officially out.
--- Original thread
Chubigans has been teasing it for some time, here it is! ...and wow!
http://chubigans.tumblr.com/post/100764627289/cook-serve-delicious-battle-kitchen-revealed-weekly
First off, it's free and is planned for early November. Check out the link for most of the stuff and pics.
--- Original thread
Chubigans has been teasing it for some time, here it is! ...and wow!
http://chubigans.tumblr.com/post/100764627289/cook-serve-delicious-battle-kitchen-revealed-weekly
First off, it's free and is planned for early November. Check out the link for most of the stuff and pics.
Just over one year ago, Cook, Serve, Delicious! Launched on Steam. Since then I’ve been fortunate enough to have a great community with Steam and streamers alike enjoying the game as more people discover it via YouTube, Steam Curation lists, or just plain ol’ word of mouth. I thought the game would surely dip in sales by now, one year after release (and two years since it originally launched outside of Steam), but it continues to grow, surpassing over half a million dollars in gross revenue across mobile and PC.
Just typing that number makes me shiver. That is bananas. Holy crap.
Anyways, CSD has allowed me to experiment a bit with all kinds of markets, gameplay decisions, community outreach, etc. Now it’s time to step it up into a whole level…I give you Cook, Serve, Delicious: Battle Kitchen Edition! This is a massive expansion designed to not only offer new single player content, but for the first time ever, add local multiplayer as well! Let’s break this expansion down!
Weekly challenges said:Weekly Challenges are designed for players to battle against Steam players and friends by setting the fastest time on new events. Each week a challenge is downloaded that consists of five foods and a wildcard. This wildcard can be something as simple as the same recipe being used for one wave…or a random Shish Kabob thrown in to gum up your time. There’s a ton of different wildcards, and each challenge has preset recipes so that the playing field is perfectly even.
These will not be procedurally generated events, but challenges created by myself, fans of the game, celebrity indie guests and more!
Local multiplayer said:By far the biggest addition to the game, Local Multiplayer spans an array of challenges and modes, allowing friends to compete or cook co-operatively in brutal, devastating events. 2-4 players can play per event, and you can even mix and match control schemes and gamepads, with the appropriate buttons displaying for each player.
So how does it work? First, everyone selects a character from the new 52 character select screen (detailed later in this post). Then the event begins, and player 1 has fifteen seconds to cook. Player 2 should be watching attentively, because once those fifteen seconds are up, the entire game screen freezes and player 1’s controls are locked out. Player 1 now has five seconds to relay everything player 2 needs to do before the game resumes play. Once those five seconds are up, player 2’s gamepad will be activated and they must cook for fifteen seconds before the next chef is selected.
Tournaments said:Up to 12 players can play in these tournament brackets as a random challenge is issued per round, with both players competing for the fastest time. You can even set up Tag Team tournaments! Who will take home the coveted Iron Cook Kitchen Gold Cup?
eSports battle said:If there’s one question I always never get, it’s “how do I turn my love for CSD into a pro eSports career?” The answer was always, “never you crazy person, get away from me.” UNTIL NOW.
There will be eSports related challenges for both single and multiplayer Tag Team events, each with their own leaderboards. So now go to your local eSports office and tell em’ you want to enlist in Cook Serve Delicious! ESPORTS!
I have no idea what eSports actually is.
Co-op campaign said:I thought I’d add a fun new way to play the main Campaign for Cook, Serve, Delicious! It’s something called Campaign Co-Op, and you can play with another local player through a standard day of restaurant cooking. There’s no need to start a new save: your co-op friend can drop in and out of days as they choose!
Here’s how it works. One person is the Cook, preparing orders and cooking as usual. The other player is the Expediter, who sends the orders for the Cook to prepare, and also sends out food that is cooked and ready to serve. The Cook does not have any control over selecting orders or sending them out, and the Expediter has no cooking controls, so teamwork is key. At any time either of the players can press the Control key/Back button/Share button to request a switch from Cooking to Expediting and vice versa, and if the other player presses the button as well, the roles are immediately switched. This is great for rush hours or when a player is feeling a bit overwhelmed in their position, or feels they can do better in certain situations if their job was switched, etc.
52 selectable characters said:
You can unlock these characters randomly by playing through Battle Kitchen challenges via local multi or single player, and by participating in Weekly Challenges as well.
There’s been a ton of fan requests that I’ve been wanting to get to, so what better time than now? Here’s a few of the most requested features added to Battle Kitchen:
- New Statistics Menus
- Practice Recipes
- Load Game within Main Game
- New UI Overhaul
- New Controller Handling
Engine upgrade said:Finally, a new updated engine by GM Studios has been utilized in this build, allowing for much better graphics in windowed mode and hopefully resolving the performance issue that affected a small number of users. In addition, support for 2K/4K upscale has been added. A number of bugs have been fixed as well, and a ton of food have been given visual refreshes and updated icons to better represent their deliciousness.