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Farming Simulator 15 |OT| Sowing the Seeds of Love

Aaron D.

Member
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- Launch Trailer

-What is it?

Farming Simulator 15 invites you to face the daily challenges of a modern farmer as you grow crops, sell produce, rear livestock and manage & develop your own farming complex in two immense open worlds...with a new Nordic setting!

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-What's new?

Besides the all-new graphics and physics engines, FS15 also includes extra activities, notably logging! You can now manage forested areas in the game environment using a range of new vehicles and machines designed specifically for this activity: harvesters, chain saws, chippers and even trailers.



The following YouTube video of the Ponsse Scorpion King in action has been linked in consideration of the squeamish Tree-Hugger demographic.

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Oct. 30 - Steam
Early 2015 - PS4/PS3, XB1/360
$29.99

ARE YOU A BAD ENOUGH DUDE TO CULTIVATE THE LAND?
 
+1 for Ren and Stimpy.

Good OT. I am getting more and more charmed by mundane-task simulators... what dark magic are they using?
 
The game's graphics really impressed me this time I must say. Simulators getting better with every year.
 
I've had the game pre-ordered for months.

I would have taken the day off to dedicate entirely to the game, but alas I'm wearing my supervisor's hat this week as well as having out-of-town family visiting until Fri.

I've been living vicariously through launch-day Twitch and YouTube streams and so far the game looks glorious! I'll likely get my first crack at it tomorrow evening.
 
new holland shits on john deer lol...

It's funny cuz when I saw this thread it reminded me of a couple of farmers back in high school who had arguments just like that ... i always thought it was hilarious...

but no dumber than:

alpine/pioneer
mustang/camaro
xbox/playstation
etc...

thanks for the memories OP!
 
...actually considering picking this up for PS4 somewhere along the line when it releases early next year.

This looks strangely.. relaxing.
 
I think I'll hold out for the PS4 edition. I bought the last game on PC and controller support wasn't great.
 
The only game that'll remind me of the most miserable 18 years of my life.
It's not as glorious as these games make it out to be. :)
 
Sounds like there are tons of people with issues in the steam forums.. black screens on start up. Has me holding off till they fix it but I am gonna double dip PC and then X1 eventually.
 
Looking forward to the logging feature. Will be interesting to see how the crane is controlled, as I operate one almost every day at work in real life.
 
Played a bit of the campaign and goofed off with some of the new stuff. Seems like it will be fun, logging will be interesting to figure out.

I'm going to mainly play it co-op though compared to the previous ones since you can get more done (and it's more fun I think) playing with others. Looks like some of the new equipment that's been added will setup some neat team approaches to the tasks too.
 
So I am new to the series.. picked this up on an impulse because I wanted to spend money for something relaxing to play.


I am surprised by how game the looks and how fun it is. Lots to do.
 
I'm having a blast with the game so far. The improvements over FS13 are pretty dramatic in a lot of areas. The vehicle modeling is vastly improved, showing far more detail and complexity in various areas. The cabins now have fully-functioning side mirrors and all the dashboard dials are fully animated. Combined with the new lighting engine, the collection of vehicles and equipment are far more gorgeous than they have any right to be in a mere Sim title.

. said:

On the downside, the environments look largely the same as FS13. You can notice sharper texture work all around (buildings, stone walls, etc.) but harvest-ready wheat, canola, corn, etc. seems carried over from the last game. The biggest offender is the draw distance, which hasn't changed much. I know it can be difficult to render natural environments with expansive, flat planes that stretch on forever, but the graphical fill-in render distance feels way too short.

It's not all bad on the environmental front. There's been numerous upgrades as well. Vehicles leave tire tracks behind them and kick up dust. Harvesting fruit is now fully animated (instead of simply disappearing when collected, it's now cut-down and pulled through the rotating header blades). Similarly, treated soil is now animated when plowed and cultivated, showing churning dirt under the blades instead of a simple texture swap in FS13. Vehicles now get muddy with prolonged use. A handy high-pressure sprayer allows you to manually wash them off. I do think the dirt accumulation happens way too fast though. I like effect, but your equipment can get completely covered in mere minutes. I'll be looking forward to a mod that stretches out dirt accumulation over a longer period.

. said:

As advertised the physics engine has undergone a full overhaul. Vehicles now have weight to them. You can feel it when you're pulling heavier equipment and your speed pulls back when riding up inclines. Equipment is now power-rated, meaning low-rpm tractors can not pull larger loads as there's a minimum threshold they must meet. Overall, the machinery feels heavier and more substantive, like they stick to the ground vs. flying off on the slightest whim in FS13. There's also been an upgrade in the audio dept. as engine sounds are deeper and more guttural, adding to the sense of authenticity.

Side missions are handled more intelligently in the new game. Instead of having them pop up at pre-set intervals, you instead travel job boards located around the map and pick from a list of job opportunities. You still have lawn-mowing and pallet delivery missions, but they've also added 'great demand' requests for various grains. Picking when and what you want to do makes you feel more in control of collecting extra coin when needed.

. said:

So all in all I'm really enjoying my time with Farming Simulator 15. It's just as Zen & relaxing as ever, only this time out if feels entirely Bigger, Better, & More Bad-Ass. The game feels like it's come into its own and is finally in the Big Leagues. It's met all my "upgrade expectations" that were set in motion during the initial media rollout and info dump regarding new graphics and physics engines. Honesty, when standing FS13 and FS15 side by side, I can't help but think about the all-around qualitative leap from Euro Truck Simulator to Euro Truck Simulator 2. ETS2 was a breakout hit for SCS Software that had enough crossover appeal to even help legitimize the oft-stigmatized Mundane Vehicle Simulator (tm.) genre with the masses. I'm now wondering if it's FS15's turn to make a similar leap in awareness and appreciation. Seeing it sit at #1 on the Steam Top Sellers chart every day since release has been a positive nod in that direction.

. said:

Side note: Been playing for over 7 hours and I haven't even touched the new Logging feature set, so I have no feedback in that regard. I've never been into money-cheat mods, opting instead to build my empire up from the ground floor, adding to my fleet piece by incremental piece. I'll get there in due time. I'm in no hurry.
 
Wait people actually enjoy Euro Truck Simulator 2 unironically? I honestly thought it was just a joke game, especially after trying the demo.
 
Indeed. ETS2 gets mad respect around here.

It was slow going at first. The initial reveal earned quite a number of "WTF?! / LOL'ERZ!" reactions, but positive previews from sites like Rock, Paper, Shotgun had many take a second look.

It just kind of snowballed from there with positive player feedback piling up and up to the point where virtually no one makes fun of the Euro Truck Sim franchise anymore. It's highly regarded even in circles who don't play the genre.
 
Man, the trees are bugged.
And handling them is a pain in the ass.

And little tip: look out for the demand missions.

You get the price for the corn, a few thousands of mission bonus and then a few hundred thousands time bonus.
:lol
 
To be honest after almost 8 hours of gameplay (6 hours offline & 2 hours online) I must say it is not worth the full price. I don't want to say I'm not enjoying the game but it's not much better then the Farming Simulator 2013.

In my opinion the woodcutting is only BIG new thing, and that could be added as DLC to the 2013 game. They added minor tweaks that are good though but they also removed stuff that was good like pressing 4 on your keyboard to drive as fast as the vehicle next to you.

If you buy the game buy it because you like farming simulator or in a sale that's my final advice.
 
More than 13,000 Steam users are playing this right now - that's astounding for what I would've considered to be such a niche title.

This thread and general 'hype' on GAF (and GWJ, Aaron!) has me very intrigued, and after watching a bunch of videos and streams, it looks like it might scratch the same chilled-out and relaxing gaming itch that ETS2 does. I might need to hold off for a sale, or look for the 2013 version on the cheap somewhere to see if this is a game for me, but consider my interest piqued.

If nothing else, I'm very pleased to see such a title have its own OT. :)
 
On the westbridge map, where do I sell canola?

Matter of fact where are the best places? I can't find this info on google. Either doesn't exist or more indepth to other map.
 
^^^ Grain prices fluctuate over time.

When in game press "I" (letter) to bring up the Overview menu. Use the top arrow to navigate once to the right, the Storage - Prices menu. You can then review current prices for each crop at the various locations around the map and hunt out the best deals. Be sure to use the lower arrow to scroll the Storage - Prices info to the right as there should be a listing for 5 or 6 points on the map.

Cheers.
 
Ha! I always save the game just before making a big purchase. Then I test out my new equipment to make sure it's what I'm looking for in both form & function. It's saved me a lot of money over time.

....

Oipic, there's a demo for FS13 over at the dev's website. It's the older version but it can at least give you an overview of game systems and gameplay flow. Just remember that the new game is a pretty admirable leap up from the last one. Not sure how far off the FS15 demo is. I'm a bit surprised that it's not already up.

http://www.farming-simulator.com/demo.php?lang=en
 
It is still usable,I can use it to sell grain and stuff. I still have my first one.

Is the first harvester not able to hire a worker? I would like to hire worker and drive next to it with the smaller tipper
 
You should be able to hire a worker with any of the harvesters. Did you have the vehicle lined up first? If you pull it right up to where you want to start harvesting your first row, you should then get an "H - Hire Worker" prompt in your top-left mini command menu (press F1 if you've closed the menu). I don't think you have to fire up the vehicle first, but I guess it couldn't hurt to turn it on and activate/lower the header blade and then press H to start automating.

Then just press E or Tab to exit, grab your tipper, and pull up along the running harvester. Press 3 to automatically match the harvester's speed and it will deploy the grain dispenser and fill the tipper.

It's pretty fun to work in tandem with the AI. Saves a lot of time too.
 
You should be able to hire a worker with any of the harvesters. Did you have the vehicle lined up first? If you pull it right up to where you want to start harvesting your first row, you should then get an "H - Hire Worker" prompt in your top-left mini command menu (press F1 if you've closed the menu). I don't think you have to fire up the vehicle first, but I guess it couldn't hurt to turn it on and activate/lower the header blade and then press H to start automating.

Then just press E or Tab to exit, grab your tipper, and pull up along the running harvester. Press 3 to automatically match the harvester's speed and it will deploy the grain dispenser and fill the tipper.

It's pretty fun to work in tandem with the AI. Saves a lot of time too.

I did this but the harvester gets to end and stops. All the other workers continue on their own
 
Strange.

Is the harvester storage tank full? They'll stop when they reach 100% capacity and wait for you to help them empty with a tipper.

I haven't heard of the harvester AI being bugged either.
 
This really isn't the sort of game that looks like it should command a mid-tier price so I'm hesitant on these.

This is the most ridiculous game to ever say such a thing about, but I think I'll wait for the PS4 version. USB music during lazy couch play would be quite nice.
 
Yeah, you've got my curiosity piqued.

I'll give the starting hired-help harvester a spin tomorrow and see how it operates.

EDIT:

I noticed a few new poster's expressing interest in the game. I haven't seen much action in the way of reviews yet but there are a number of long-form videos floating out there.

In contrast, I saw a nice, short First Impression video from a well-respected YouTube sim guy. Gives a nice game overview in a short period.

https://youtube.com/watch?v=sZ8sqjBcFZU
 
Can I use my spreader/fertilizer thingy while the sowing & cultivating is going on?

Also what does lowering or raising the spreader do? Change range?
 
You can fertilize your field at any point prior to harvest. In addition, you can attach two implements to your tractor (front and back) and do two jobs at once. The most practical application is to put your cultivator in front and your sowing machine in the back as the width will generally be the same for both. When you earn more money you can purchase upgraded sowing machines that both seed and cultivate at the same time with the single attachment.

Fertilizing your fields is very important as either a sprayer or slurry tank treatment will double your crop yield come harvest time. As such, acquisition should always be one of the early-game goals (along with the cheapest mower implement for Job Board missions). I find the sprayers easiest to work with as you can fill them up quickly & cheaply at the blue fertilizer tanks. The height adjustment on the sprayer is a real-world feature to accommodate for different stages of crop growth. It allows the farmer to treat soil that has just been seeded all the way up through fully maturing crop.
 
Thanks..are you really a farmer? I read about the slurry..how does it work? I feel like helping a real farmer on the weekends.
 
Ha!

Nope. I'm just an East-Coast City Slicker.

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Perhaps that fuels my fascination with the sim.

EDIT:

Slurry treatment works just the same as liquid fertilizer from the blue tanks. The difference is that slurry is a natural manure runoff that is collected in tanks at your cow pasture or biogas plant and liquid fertilizer is a chemical treatment (white bags of pellets sitting next to the blue tanks). Both yield the same crop bonuses during harvest. I simply prefer the sprayer because it's a lot simpler to collect and the implements spread the fertilizer far wider than portable slurry tanks. The trade-off is that slurry is free, but the price differential is pretty negligible.

Getting your biogas plant up and running is considered an end-game goal as the startup infrastructure cost is pretty expensive. You basically grow corn (preferably right next to the biogas plant), convert it to chaff with the Krone Big X, drop it off at the biogas silos, compress it, cover it & wait for it to ferment, and finally dump the created silage into the collector with a front-loader. It's a bit of a process, but it's one of the biggest sources of income in the game and well worth the effort (though I understand that the logging trade has eclipsed those profit margins in FS15).
 
So just about one week till the console versions hit the world... I will be farming on my X1 with my bro.

Only big question I have is will we be able to have dedicated servers for online so that we can farm at different times? I guess not.. but maybe shared files so we can both work on our farm when we are each free?

Console talk about this game in this thread or do we start a new one? This thread was dead for over half a year but I feel the console releases are due some talk.

Who else here is going to be farming at the same time others are playing The Witcher?
 
I'm a guy that generally enjoys playing simulators of this and that, but even I had to admit that just eyeballing it didn't leave me with a sense of 'I wanna play this'.

Then I played a previous version and....it's strangely fun.
 
Would this be a good game to play with a 4 year old? I'd probably man the controls and we'd play it together on PC...lots of text / minutiae or is there enough "action"?
 
I think the game would be fine for a 4-year old if you're there to assist control.

The game is entirely sandbox so you determine your own moment-to-moment experience. There are info stat screens (grain levels, vehicle locations, field growth level, etc.), but that's just reference material. The vast bulk of the gameplay loop is action-oriented. To avoid downtime, you can also speed up time to move from planting to harvest cycles in mere minutes.

There's a demo for the 2013 version of the game on the dev's website.

http://www.farming-simulator.com/demo.php?lang=en

You could always give that a spin with your child to see if it 'sticks' for the two of you.
 
I think the game would be fine for a 4-year old if you're there to assist control.

The game is entirely sandbox so you determine your own moment-to-moment experience. There are info stat screens (grain levels, vehicle locations, field growth level, etc.), but that's just reference material. The vast bulk of the gameplay loop is action-oriented. To avoid downtime, you can also speed up time to move from planting to harvest cycles in mere minutes.

There's a demo for the 2013 version of the game on the dev's website.

http://www.farming-simulator.com/demo.php?lang=en

You could always give that a spin with your child to see if it 'sticks' for the two of you.

Awesome - thanks a lot for this feedback. Very helpful! I think we'll take the plunge on '15. I'd be interested in it even if he decides it's not for him. :)

EDIT: is the retail game Steamworks or a Steam key?
 
Awesome - thanks a lot for this feedback. Very helpful! I think we'll take the plunge on '15. I'd be interested in it even if he decides it's not for him. :)

EDIT: is the retail game Steamworks or a Steam key?

Do you mean the physical copy version? Not entirely sure on that count.

The Steam version is Steamworks, though. No other DRM outside of Steam itself.
 
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