NeoGAF user Pepsiman took it upon himself (with the help of crowdfunding) to translate an interview that first appeared in the Persona World book, which came with the Megami Ibunronku Persona Digital Collection (or Revelations: Persona Digital Collection), released in 1998 as a Windows 95 CD-ROM.
Here are Pepsiman's scanlations from his site, The Atlus Atlas (which should be alright to post, since they're from a 17-year-old book).
Disclaimer: There are a few spoilers in the interview:
Just a few noteworthy passages:
The interview features three important Atlus employees at the time talking about the first Persona game: Cozy Okada (Shin Megami Tensei creator and director of Persona 1), Satomi Tadashi (scenario writer) and Kazuma Kaneko (art director). I thought I'd share it here because it has a lot of interesting information about the very first Persona game that I think fans of the series might like to read.
Here are Pepsiman's scanlations from his site, The Atlus Atlas (which should be alright to post, since they're from a 17-year-old book).
Disclaimer: There are a few spoilers in the interview:
Make sure to visit Pepsiman's site for translator notes and additional information about the interview he worked on scanlating.
Just a few noteworthy passages:
What made you decide to make a game about school kids?
Okada: Put simply, given the popularity of the PlayStation with more casual game players, too, we wanted to make a game that they could ease themselves into as well.
How much time would you say it took you all to finalize the scenario after everything was said and done?
Satomi: About a year. We went through 20 drafts.
Okada: Didn't it take even more than that?
Kaneko: I really loved that first one you came up with, the one about the field trip. That was an awesome idea!
Satomi: In that version, you would have had a party of 10-ish people and you'd get caught up in some sort of freak accident there and have to fight students from the other schools that were there, more or less.
Kaneko: It was great because school field trips are always these laid back affairs, but that was just the opposite.
To start wrapping things up, if you guys were to make a second Persona game, what would you all want it to be about?
Kaneko: Personally, I think there's a lot we could do. Like if we had a game that was about office workers, then the president could be a Persona user who's started to sexually harass people in the company. And then the younger employees would whip out their own Personas to take him on. Or we could make it a game about a rookie baseball team. That could work, too.