BloodMoney
Banned
Yea... just wish he'd take a hint from what Chris Roberts has done, and make the leap into the realm of independently funded gaming.It sounds like he basically is starting up an 'indie' team, but staying in the employ of 2K.
Yea... just wish he'd take a hint from what Chris Roberts has done, and make the leap into the realm of independently funded gaming.It sounds like he basically is starting up an 'indie' team, but staying in the employ of 2K.
Wow that's surprising. I wonder what this means for Burial at Sea Part 2.
Ken Levine better not be starting a studio for mobile games.
This is the new horrible reality of games that we live in. You can win multiple game of the year awards, be rated very highly and loved, and have your studio shut down or post massive losses.
The game industry is becoming 3 things: call of duty, candy crush, and dota/mobas.
If you don't love one of those three its going to be a rough generation.
Unprecedented partnership.
RIP sweet prince
It took them ONE WHOLE YEAR to make two DLC episodes, I guess I'm not really surprised that they have to have been bleeding money for 2K.
Still sucks though..
I think a better option would've been to give this team to someone who can manage a game... Obviously Fergusson bolted but they should've found someone with a similar pedigree and given them the studio and then let Levine do his own thing under a new name.
1st party is the other option. 1st party studios can take more risk since they have big brother backing them. This is precisely why a game like TLOU could be made.It's important to point out that this is actually part of an ongoing process that people didn't really complain about until it started hitting studios they personally enjoyed.
When the shovelware started getting culled from consoles, very few complained. Less trouble separating the wheat from the chaff.
When the B titles started getting culled, people lamented a bit but chalked it up to survival of the fittest.
Then AA developers like Insomniac or Silicon Knights started feeling the crunch, and the laments got louder but again survival of the fittest was a common refrain.
Now the AAA developers are beginning to fall, and the laments will likely hit a crescendo. I will only state that this is a consequence of the relentless, constant demand for higher and higher production values from bother gamers and publishers alike. Within a few years, only a small handful of games will able to keep up with the AAA Joneses.
Looks like Levine just felt it was time to move in a new direction and make a different type of game. Which meant working with a much smaller team.Is there a TL;DR version of what happened?
It's important to point out that this is actually part of an ongoing process that people didn't really complain about until it started hitting studios they personally enjoyed.
When the shovelware started getting culled from consoles, very few complained. Less trouble separating the wheat from the chaff.
When the B titles started getting culled, people lamented a bit but chalked it up to survival of the fittest.
Then AA developers like Insomniac or Silicon Knights started feeling the crunch, and the laments got louder but again survival of the fittest was a common refrain.
Now the AAA developers are beginning to fall, and the laments will likely hit a crescendo. I will only state that this is a consequence of the relentless, constant demand for higher and higher production values from bother gamers and publishers alike. Within a few years, only a small handful of games will able to keep up with the AAA Joneses.
But Bioshock Vita...
Irrational wasn't going to survive another, even more expensive gen with their insanely costly/lengthy dev cycles unless Take-Two had truly lost it.
Interested to see what Levine accomplishes with a smaller team.
Uhhh.. he couldn't sell the studio and save everyone's jobs? Wow.
What the hell were the expectations for it? It sold over 4m units in four months.
What's a 'narrative-driven games for the core gamer that are highly replayable'? Seems contradictory. Highly replayable suggest MP-focused game. Narrative-driven suggests SP-focused game.
Soooooo no more Bioshock or.....?
Thanks to Irrational and 2Ks passion in developing the games, and the fans who believe in it, BioShock has generated retail revenues of over a half billion dollars and secured an iconic place in gaming. Im handing the reins of our creation, the BioShock universe, to 2K so our new venture can focus entirely on replayable narrative.
Why Ken ? Why would you do that
This seems likely to me.No, Take-Two told him he couldn't keep the studio going as is and offered him this as the only option to keep anyone on board, but obviously he's not going to say that publicly.
They didn't mention BioShock Infinite in their recent fiscal report. It's pretty obvious it was not up to expectations sales wise and they're unwilling to keep going with Irrational's cost structure and dev lengths.