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Dear Watch_Dogs: please take note. (New Infamous Second Son Screenshots Inside)

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It's a lot easier to optimize the shit out of your game when all your resources are focused on one system. You guys want the world and think you're entitled to everything.
 
Just want to point out that calling out watch dogs is kinda silly considering we do not have direct feed footage of watch dogs, we do not have a reasonable comparison of both games scale, nor do we have an understanding of what the PC version of watch dogs looks like.

Please calm down...
 
Great material settings on the road and stuff, extremely natural. A wee bit barren in terms of geometry and object density though. Nothing horrible at all though.

Curious to see direct feed uncompressed to get a hint at its AA solution.

Going by the night time gamepaly footage, it just has enough objects so nothing pop ups on the screen. I think they have done a good job with the city and object lod

By far the most impressive thing about this game is the shader work and how they reflect lighting just the right way.
 

213372bu

Banned
0decJXt.gif

Haha I knew I could count on you for that gif.

Honestly though, don't advertise your game as being the best of a genre and touting better graphical differences if you don't want people to get mad that it was complete BS in the end, I could careless if the devs didn't realize they wouldn't be able to live up to expectations, especially without saying anything when it was near launch.
 

alatif113

Member
Not what I said. But it's not fair to compare the graphics of a game with the depth of GTA, or watch dogs if we believe what we've been told to something like infamous. I don't see why this is so hard to understand. Just the lack of drivable cars allows so many more resources to be allocated on graphics.

You're comparing apples to oranges. You can say theres a lack of driveable cars (and c'mon, what kind of a super hero drives a car?) and i can say GTA lacks the ability to climb every building, parkour, and super powers...none of which have anything to do with graphics (except maybe the powers requiring all the particle effects). When you get into a car you still see the exact same world, same lighting, same textures, same everything...its not like driving suddenly increases the IQ (or lack of driving).

An argurment that can be held here is the map size and draw distance. That I can understand, but cars? cmon..
 

Einbroch

Banned
Who would have thought that a game developed for one system would perform better than a game developed for four (five, maybe) systems on two completely different tiers?
 
Wow you totally missed the point. I don't want infamous to have drivable cars, I'm saying it's not a fair comparison.

I'm just tired of that being brought up in every Infamous thread.

What is a fair comparison?

It's a developer team that has over 300 people (I think) working on a game vs a developer that has around 80-100+. GTA have 500 I think.
 

Mdot

Member
Looks great, can't wait for Friday.

Where are these new shots coming from? Advance copy? Also, is that a new power in the last photo?
Fire?
 

Atlas157

Member
Who would have thought that a game developed for one system would perform better than a game developed for four (five, maybe) systems on two completely different tiers?

Who would have thought that an 80 person team can develop a better looking game than a 500 person team?
 

Nvzman

Member
Holy fuck those graphics look GOOD.
What matters in the end though is if the gameplay is still good (which I think it will be).
 

Vire

Member
The graphics are really impressive, but it gives me the same sort of impression I often get from other open-world games: Where are the people? Only the very first shot seems to have many nearby people, and I only see maybe 3 anywhere near the camera, with some others in the difference.

I never played any other Infamous game though, so I have no idea how the crowds typically vary.
Another screen from the Playstation Forums, shows some pedestrians...

original


Certainly looks better in terms of amount than the first two games, but I doubt its completely ideal yet.
 

Mdot

Member
Who would have thought that a game developed for one system would perform better than a game developed for four (five, maybe) systems on two completely different tiers?

IMO, AC4 looks better than what we've seen of Watch Dogs. That had multiple SKUs too and looks great on PS4
 

Card Boy

Banned
lol them overrated graphics. i swear man, its like console gamers seeing this kind of stuff, they think its the second coming of christ. whats good about it? that dof? the details? its good, nothing mindblowing.

Here is the best advice for your GAF account, if you make 147 more posts you will become a full member and get temp banned instead of perma banned.
 
I'm just tired of that being brought up in every Infamous thread.

What is a fair comparison?

It's a developer team that has over 300 people (I think) working on a game vs a developer that has around 80-100+. GTA have 500 I think.

I'm not saying it to bash infamous but it's not a fair comparison. The team size doesn't matter, we are talking about system capability. It doesn't matter what dev team was working on GTA5 that game maxed out the PS3's resources. Just like TLOU did, they just used those resources for different things.
 
You're comparing apples to oranges. You can say theres a lack of driveable cars (and c'mon, what kind of a super hero drives a car?) and i can say GTA lacks the ability to climb every building, parkour, and super powers...none of which have anything to do with graphics (except maybe the powers requiring all the particle effects). When you get into a car you still see the exact same world, same lighting, same textures, same everything...its not like driving suddenly increases the IQ (or lack of driving).

An argurment that can be held here is the map size and draw distance. That I can understand, but cars? cmon..
That statement makes me think you don't know how complex it is to program a game that has dozens of different varieties of cars, each with unique physics and a unique feel. It does change a lot. NPCs know youre in a car, the intractable objects react different to the physics of car, beeping your horn causes other cars to react. Do you really think that because the buildings look the same when your in a car that nothing changes? How about environments? Infamous takes place entirely at night no day night cycles, I believe the only weather condition is rain. How is that comparable?
 

cakely

Member
Those look gorgeous and ... there's at least one clearly visible shadow cast by the main character. I thought they were skipping those?
 

Slair

Member
That statement makes me think you don't know how complex it is to program a game that has dozens of different varieties of cars, each with unique physics and a unique feel. It does change a lot. NPCs know youre in a car, the intractable objects react different to the physics of car, beeping your horn causes other cars to react. Do you really think that because the buildings look the same when your in a car that nothing changes? How about environments? Infamous takes place entirely at night no day night cycles, I believe the only weather condition is rain. How is that comparable?

Infamous has day and night, just no cycles. Also talking about the environment, the infamous games are likely to have more detail per building than a standard open world game. When you model a building for something like gta, you put most of the detail at eye level then you just fake the rest the higher it goes, technically in infamous every surface can be at eye level at some point.
 
I'm not saying it to bash infamous but it's not a fair comparison. The team size doesn't matter, we are talking about system capability. It doesn't matter what dev team was working on GTA5 that game maxed out the PS3's resources. Just like TLOU did, they just used those resources for different things.

It's the very reason why the city is bigger (SP did say the city could have been bigger though). Bigger team definitely has more resources. You can't make GTA with a small team.


Anyhow, first party or third party doesn't matter. I remember people amazed at The Division when it was shown. Nowhere did people say it could have looked better if it was a first party game. I know it's a strawman, but this is only used in a comparison argument.
 
Gosh that looks great.

Ubisoft really messed up Watch Dogs. I dont know if they are intentionally holding the ps4 version back to look closer to the Xbone and old gen versions but something must be going on.

Sucker Punch are not exactly a powerhouse of a studio either so I dont know how a plucky 100 Seattle team with a "So-so" technical track record can outgun the 1000+ person intercontinental dev monster from Canada.



If this is the kind of gap we can expect between Sony first party and multiplats then SCE is going to have a nice generation.

Huh? When did infamous 1/2 become so-so looking games on the ps3 suddenly?
 

leadbelly

Banned
I just noticed that the first 20 minutes of the game was leaked online. It's been removed now though, but I am sure it is around somewhere.
 
I think zack is right

Watch Dogs:
Supposedly has dynamic wind cycles that effect everything in the environment
ability to drive cars makes an open world game more complex since it has to handle the physics, ragdolls. etc

infamous
1 dude just jumping, flying super fast
no cars - no need to worry about pedestrians, ragdolls and collision physics
no wind simulation

plus watch dogs is being developed for 4 or 5 different platform so ubisoft can't pay special attention just one version.

bad comparison is bad

game still looks great though
 
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