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2014 High-Res PC Screenshot Thread of the Last Hope for Image Quality

IMACOMPUTA

Member
Well when we'll see the first next gen only game release on PC this thread should be more interesting from a "tech" point of view. Right now it's mostly downsampled shots of last gen games with last gen limitations.

fucking exactly.

It's not even just that. It felt like someone trying to rub Infamous SS in our faces for some reason. Thing is, we've already posted screenshots of the really impressive games in the PC thread. We're not going to do it on every page forever though. There hasn't been a tech pushing PC game lately so the only screenshots to post are mostly from older games. But because Infamous Second Son is currently all over the console thread, someone feels the need to come in here and be like "Hey PC guys, Infamous Second Son. Suck it!"

I'd really love for that game to also be on PC because it really does look impressive. Although one of the most impressive things about it is how clean they managed to get it to look on consoles, and that's pretty much a moot point on PC (more AA options, downsampling and what have you). I mean we're not about to go into the console thread and be like "yeah, Infamous SS is clean, but we can downsample from 4K so I'm not impressed." It's been quite the opposite (for me at least). I don't have a PS4 so I've only been in that thread admiring it.

My hope for "next gen" is that we would start seeing console games being pushed more so that we'd get more interesting tech in PC games as well. But seeing that locked up in PS4 exclusivity crushes my soul.

I'm not really sure what makes you so defensive. I didn't even mention I:SS until somebody said they thought that's what i was referring to.
I assure you I didn't enter the thread to shove Infamous down your throat. I actually have a 780ti and have posted screenshots in this thread multiple times.
 
You people hopefully don't have a problem with older games/ new screenshots of older games. I primarily play stuff that's already out for a while. I just started a playthrough of Tomb Raider Legend to show the new Tomb Raider reboot whos boss when it comes to graphics! (lel)
 
13541392105_16970b1b6c_o.png


First contribution, and not entirely sure how to get rid of the HUD. Game just came out an hour ago. A lot of problems come up when downsampling this game, so I don't think I'll be taking any more images of it while downsampled.
 

aY227

Member
Show me where I said it was exclusive to those games.

Games havent done it better, because there is nothing better to do it here with current tech.
The way how light sources lit objects in Infamous is the same as in every other game based on deferred rendering with HDR lighting.
 

soontroll

Banned
You people hopefully don't have a problem with older games/ new screenshots of older games. I primarily play stuff that's already out for a while. I just started a playthrough of Tomb Raider Legend to show the new Tomb Raider reboot whos boss when it comes to graphics! (lel)

No one has a problem. We don't need to always post screenshots of Crysis 3. I like the variety in this thread.
 
I think LoS is a gorgeous game, but some of your screens look kind of... washed out? Is your gamma too high or what? I could have sworn the game looked better... >_>

You're not wrong, i've experimented with gamma and brightness because for some reason when i downscale my tv picture suddenly gets a lot darker in the dark areas. I took a lot of screenshots and realised too late the screenshots aren't affected by it so nearly everything is too bright/washed out. I still don't know why that happens, i know this happens in print media because how ink and paper works but this is digital and shouldn't happen, any ideas?
 

Parsnip

Member
You're not wrong, i've experimented with gamma and brightness because for some reason when i downscale my tv picture suddenly gets a lot darker in the dark areas. I took a lot of screenshots and realised too late the screenshots aren't affected by it so nearly everything is too bright/washed out. I still don't know why that happens, i know this happens in print media because how ink and paper works but this is digital and shouldn't happen, any ideas?
I had a similar but opposite issue, I forget exactly what I did to fix it, but I had mess around with the custom resolution timings a bunch.
 

BONKERS

Member
It's not even just that. It felt like someone trying to rub Infamous SS in our faces for some reason. Thing is, we've already posted screenshots of the really impressive games in the PC thread. We're not going to do it on every page forever though. There hasn't been a tech pushing PC game lately so the only screenshots to post are mostly from older games. But because Infamous Second Son is currently all over the console thread, someone feels the need to come in here and be like "Hey PC guys, Infamous Second Son. Suck it!"

I'd really love for that game to also be on PC because it really does look impressive. Although one of the most impressive things about it is how clean they managed to get it to look on consoles, and that's pretty much a moot point on PC (more AA options, downsampling and what have you). I mean we're not about to go into the console thread and be like "yeah, Infamous SS is clean, but we can downsample from 4K so I'm not impressed." It's been quite the opposite (for me at least). I don't have a PS4 so I've only been in that thread admiring it.

My hope for "next gen" is that we would start seeing console games being pushed more so that we'd get more interesting tech in PC games as well. But seeing that locked up in PS4 exclusivity crushes my soul.


This. Saying these games and screenshots are bad looking or unimpressive because it doesn't have the latest ultra realistic IBL based lighting is insulting. That's like saying, "Oh TWWHD looks like shit because it doesn't have ultra real lighting effects that only next gen consoles allow us to so graciously have!"

You're not wrong, i've experimented with gamma and brightness because for some reason when i downscale my tv picture suddenly gets a lot darker in the dark areas. I took a lot of screenshots and realised too late the screenshots aren't affected by it so nearly everything is too bright/washed out. I still don't know why that happens, i know this happens in print media because how ink and paper works but this is digital and shouldn't happen, any ideas?

Sounds like it's an RGB 0-255/16-235 issue almost.(Something that is a pain in the ass with TVs,EDID and HDMI)


TV manufacturer's are really aggravating in this regard.
13541392105_16970b1b6c_o.png


First contribution, and not entirely sure how to get rid of the HUD. Game just came out an hour ago. A lot of problems come up when downsampling this game, so I don't think I'll be taking any more images of it while downsampled.

Is it a DX11 game?

Looks pretty gorgeous though aliasing aside and those skyboxes.
 

UnrealEck

Member
.
Of course there are exceptions.. Really, comparing the "best" PC has to offer to a launch window console game on extremely inferior hardware is in favor of my argument.

You said you can't wait for games on PC that look like Infamous SS at 60 FPS.
You also said some stupid shit about how we're finally seeing better lighting.
Now you're talking about how it's a launch window game as if there's secret sauce to be unlocked and you're talking about how when I make a valid point that proves you wrong, it just reinforces how good Infamous looks.

.
In my opinion, the most impressive thing in SS is how lighting dynamically illuminates objects. That's something I'm not sure has been done better on PC....
Other than maybe Arma 3.

This is why I struggle to take your posts that seriously.
 
I't could be a gamma issue i suspected there might be a limited to full range rgb change going on when going to higher resolutions ingame (PanaGW20 Plasma, so it's limited RGB). But i have no means to test this as the only option i know about where you can set those options is the video-option of the Nvidia Control Centre and that was of course the first thing i did and testcharts are ok. I can't check it in a game though (none i know about) as they don't provide such charts, only simple contrast pictures and if i turn the brigthness up enough i always see everything. That wouldn't happen if the setting was wrong on a 0-16 chart, even if i'd turn brightness all the way up to max.
 

Morrigan Stark

Arrogant Smirk
You're not wrong, i've experimented with gamma and brightness because for some reason when i downscale my tv picture suddenly gets a lot darker in the dark areas. I took a lot of screenshots and realised too late the screenshots aren't affected by it so nearly everything is too bright/washed out.
Cheers, glad to see I wasn't imagining things. :) Not sure what is wrong with your settings or how to fix it though, I know next to nothing about this stuff. I just come to this thread for the eye candy. :)
 

IMACOMPUTA

Member
.
You said you can't wait for games on PC that look like Infamous SS at 60 FPS.
You also said some stupid shit about how we're finally seeing better lighting.
Are we not? The Division, Infamous, MGS V, Watchdogs (pre-downgradeton) all have great lighting.
Now you're talking about how it's a launch window game as if there's secret sauce to be unlocked and you're talking about how when I make a valid point that proves you wrong, it just reinforces how good Infamous looks.
I meant the comparison reinforces my post that better graphics tech is more exciting than higher resolutions/downsampling/insane AA. The page in this thread I referred to being unimpressive was full of downsampled last gen ports.



This is why I struggle to take your posts that seriously.

So much butthurt, so little examples of games with better lighting.
It's hard to take this thread seriously when a discussion cannot happen without all the flames.

Jesus.

Anyways, on topic -
Arma 3
arma32013-11-0617-17-v2uii.png

BF4
bf42013-10-3117-47-17zyseo.png
 

UnrealEck

Member
idcvrJs70Z1Yd.png


ibx01g6E56YajJ.png


.
Are we not? The Division, Infamous, MGS V, Watchdogs (pre-downgradeton) all have great lighting.
Emphasis on the word 'finally', as if we're only now seeing improvements, as if there's not been improvements before the new consoles. Which draws me back to the game I gave as an example.

No one was flaming you either. You made stupid comments about lighting in Infamous illuminating objects for example and people said they were stupid comments. No one is flaming you for it. We're disagreeing with you.
 

IMACOMPUTA

Member
Emphasis on the word 'finally', as if we're only now seeing improvements, as if there's not been improvements before the new consoles. Which draws me back to the game I gave as an example.

No one was flaming you either. You made stupid comments about lighting in Infamous illuminating objects for example and people said they were stupid comments. No one is flaming you for it. We're disagreeing with you.
Well you still haven't given me an example of a game that does dynamic lighting and physically based rendering better than infamous.. So I'll keep feeling like you're a dude with a chip on his shoulder just being a dick to be a dick.

And finally was in reference to multiplats being held back by old consoles, but this shit has been so blown out of proportion and is so far from what I meant with my original post that I don't even blame you for having no idea what I had to say.
 

GavinUK86

Member
Well you still haven't given me an example of a game that does dynamic lighting and physically based rendering better than infamous.. So I'll keep feeling like you're a dude with a chip on his shoulder just being a dick to be a dick.

And finally was in reference to multiplats being held back by old consoles, but this shit has been so blown out of proportion and is so far from what I meant with my original post that I don't even blame you for having no idea what I had to say.

Dude, either quote or snip his images. We don't need to see them twice.
 

UnrealEck

Member
Well you still haven't given me an example of a game that does dynamic lighting and physically based rendering better than infamous.. So I'll keep feeling like you're a dude with a chip on his shoulder just being a dick to be a dick.

And finally was in reference to multiplats being held back by old consoles, but this shit has been so blown out of proportion and is so far from what I meant with my original post that I don't even blame you for having no idea what I had to say.

You said you can't wait for games that look like Infamous on PC (along with the lighting comment), I gave one example of a game on PC that looks at least as good and you replied saying "of course there's exceptions" and that using arguably the best looking PC game as an example only makes Infamous look better because it's on console hardware and is a launch window game. This seems you acknowledged the example, yet you're saying I've still not given you one.

I'm not sure what to make of the "you're a dude with a chip on your shoulder" remark. I gave you simple replies within the context of the discussion. I never said anything about you personally or in anger. You're not saying anyone else that disagrees with you is "butthurt" or is acting like a dick or has a chip on their shoulder.

I'm giving you no more replies now. You're intention is so obvious now even if it really wasn't the case with your first couple of posts.
 

SoulClap

Member
I've read up on the downsizing/darkening thing, found this
Nvidia Forum post post 3 from madshi

+

http://blog.metaclassofnil.com/?p=83

For people with Nvidia and TVs that require limited RGB (should be the minority here) and notice a darkening of the tv picture when downsizing in games, this seems to be the only solution. I will try this out once i'm home in a couple of hours!

Switching the color format to YCbCr444 was my solution for this problem.
 
In my opinion, the most impressive thing in SS is how lighting dynamically illuminates objects. That's something I'm not sure has been done better on PC....
Other than maybe Arma 3.


:(
What does this even mean?

"dyanimcally illuminating objects?"

DO you mean like... a light source moving around or something?
 

aY227

Member
Well you still haven't given me an example of a game that does dynamic lighting and physically based rendering better than infamous..

Its not about giving examples, because every game with HDR deferred lighting is behaving identically. Better, You give us examples of games that does not illuminate world from light sources in the same way as Infamous.

PBR is not exactly rendering feature, its more art consistency feature. You could do that on past gen consoles [and Crysis 3 did it to some degree]. The only really limiting factor on last gen consoles was VRAM, because PBR requires additional buffers and additional layer for textures, but thats it.
 

Reese-015

Member
I thought BF water looked awesome originally... Haven't played Naval Strike yet but from what I've seen in vids and screenshots those maps look like they have simpler water?
 
I thought BF water looked awesome originally... Haven't played Naval Strike yet but from what I've seen in vids and screenshots those maps look like they have simpler water?

Maybe it's just the latest maps skewing my perspective but... yeah. The water in the new maps is kinda ugly. Although I can't think of a multiplayer map where it looks great. I think it was better in single player.

Couple more for now (not of water)

13559708043_dc894f171f_o.jpg


13559997204_d268994d30_o.jpg
 

UnrealEck

Member
I keep seeing screens of that game but nobody has mentioned if it's any good. Looks quite pretty though.

Can you disable the HUD?

It's very very alpha. Not much to the gameplay yet, lots of art and UI elements are missing or have placeholders, the crafting seems like it's to be built on and tweaked and there's not much to the gameplay. Plus it's very very linear.

I think of it as a tech demo for now because it's in pre-alpha. The environment designs can look great in areas, like the twisted tree branches. While playing it I kept thinking of a Souls game on CryEngine.
Oh and I can't get access to the console, so can't disable the HUD. I'm going to try an autoexec file though and see if it works.

ib2EouRkngCIb3.png


ibjDOrOjjsm3r1.png
 
Switching the color format to YCbCr444 was my solution for this problem.

I've tried the application and to my surprise it didn't do jack... could be because Nvidia changed things around since 2012, i don't know. So i've tried what you did and that actually works for me too, so ..in a way, thanks!
 
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