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Most technically impressive game of the 7th generation?

Timu

Member
Why the hell did I let the negativity around this game prevent me from buying it? And I notice Gamestop has it for like $8. I'm so picking this up tomorrow! Thank you for the hype.
It's no Uncharted 2 but it's still worth a try.

Hey Timu, I see screens you took yourself often on gaf.
Mind to tell how you take pics/videos?
Even better would be, if you could please spare some time and make a thread or better OT about video capturing. I am sure a lot of people would appreciate it.
There is so much info, some tips from experienced guys like you would be awesome.
We also could make it a pool for clip sharing but unlike the existing pc/console ones, it would be high quality, hugh bitrate maybe even 60fps?
Thanks
Capture card, mine is Avermedia Gamebroadcaster. I take screenshots way more though.
 

Filaipus

Banned
Super heavy gif but I don't know how to make light ones, sorry.

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Crysis 3 is also amazing.
 

Veldin

Member
I would post Final Fantasy XIII but I can't find any proper gifs of it. It looks way better in motion than it does in still shots.
 
Going by the responses I wish I owned Beyond Two Souls.
It will likely come to PS4. If you have a PS3 it's not going for much anymore either, so you could also buy it for cheap or rent it. A digital version is available now too (although full price).
Personally I loved it and it's certainly a graphical tour de force, so I would say it is worth it. Judging by your shots you could probably take some nice ones in Beyond as well :p
 

bob page

Member
Uncharted 3

These screenshots were all taken by me BTW.
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The jaggies ruined the U3 visuals for me. U2 never really had that issue so I was quite disappointed with U3 in that regard.

I'm going to go with TLoU, GTA5, Halo 4, and FF13 (even though the game was awful).
 

Timu

Member
It will likely come to PS4. If you have a PS3 it's not going for much anymore either, so you could also buy it for cheap or rent it. A digital version is available now too (although full price).
Personally I loved it and it's certainly a graphical tour de force, so I would say it is worth it. Judging by your shots you could probably take some nice ones in Beyond as well :p
I've taken nice screens of most games I play.=p Well the game is 30 bucks on Amazon so I should bite sometime.

The jaggies ruined the U3 visuals for me. U2 never really had that issue so I was quite disappointed with U3 in that regard.

I'm going to go with TLoU, GTA5, Halo 4, and FF13 (even though the game was awful).
MSAA would had made U3 run worse though.:/ Also I have GTA V and Halo 4 shots.
 

tasch

Banned
Super heavy gif but I don't know how to make light ones, sorry.

[gif]

Crysis 3 is also amazing.

it's sad that the rest of the art plummets after that level. Those outdoor spaces were amazing, its really where that engine shines, after the first 2 levels though, the game falls into bleh in terms of art direction and everything starts to feel to "samey" (cliffy red/purple/orange spaces for example). They really needed a good covenant level, especially since they made human and forerunner spaces look so similar.
 

deriks

4-Time GIF/Meme God
Beyond Two Souls or GoW: Ascension. It has so much details in the characters that blows my mind.
 

Scrabble

Member
Halo 3 deserves some credit for its theater mode, which is still unmatched largely on how ambitious and crazy it is to implement something like that .As well as having huge environments, tons of vehicles, lots of a.i., good HDR lighting, particle effects, etc. Good tech is more than just pushing pretty graphics.
 

nib95

Banned
For me it's without doubt God of War 3. Not just from a technical and graphical standpoint, but from a gameplay and level design logistics perspective. Santa Monica's accomplishments with this title are quite simply astonishing.

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SegaShack

Member
I'm surprised no one has mentioned Banjo Nuts and Bolts, that game looks great. Uncharted 3 is definitely an amazing choice as is Halo 4.
 
I think Rage might have to take this with its 720p 60fps on both 360 and PS3. The only problem with it was some bad texture pop-in, here and there (also heard there was some screen tearing on PS3?), but that was a small price to pay for the level of performance it got out of by-then-ancient consoles.

Any other contenders?

You must be kidding rage was horrible. The texture pop on PS3 was so bad I didn't play past the first mission.
 
GTA V


With all the people saying Beyond Two Souls, shouldn't LA Noire be on your list then too?
The facial animations are still impressive, but overall not really. Texture detail is rather low, shaders are mediocre, lighting is pretty static, no real effects to speak of etc.
 

DJIzana

Member
On the topic of Wii:
Sonic Colors was an amazing looking game for the Wii.
Pic from a gaffer:
Usk.png

This title has been sitting on my back burner for awhile. I totally need to get it. I'm a huge Sega fan and yeah... always been a fan of games with really bright, diverse environments. That picture looks great!
 

Concept17

Member
Last of Us, Uncharted 2/3, Killzone 2/3, and GoW 3/Ascension are easily on the top of the list. GTAV wins best open world for sure, but is hardly nicer looking than many others.

Halo 4 was a much needed step up from previous entries, as well.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I might as well throw Halo 4 in there:
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I think the quality of the art went a looong ways with the technical prowess of the game.

Overall, H4 is easily most definitely one of the most technically impressive games of this generation, right there with Last of Us etc on PS3.
 
Beyond Two Souls was a terrible game, but visually it's unsurpassed. My cousin saw it and thought I was watching a movie for a few seconds until she saw me using the controller!
 
Halo 4 is probably the 360's most technically impressive game, with GTA V being a close second, followed by Gears of War 3.

On the PS3 front, it's a toss up to me between Uncharted 2/3, The Last of Us, God of War 3, and Beyond: Two Souls. Sony had the more powerful console last gen for sure, but damn it if it wasn't too difficult to develop for.
 

maneil99

Member
I found Halo 4 dissapointing, they limited play areas drastically in order to improve graphics, levels like halo 3's The Covenant or even Tsavo Highway are no where to be found.
 

revimack

Banned
Halo 4 doesn't look that great to me. Might be one of the better-looking 360 games, but it's not really a stunner.

Either The Last of Us or Uncharted 3 would be the best looking last-gen game for me. TLOU was more technically accomplished but U3 had a very cinematic look with favourable lighting and effects.
 

SJRB

Gold Member
Not sure if anyone is tallying, but +1 for GTAV.

Technical masterpiece, I still can't wrap my head around it.
 
I actually think the PS3 version of FF XIII is the most technically impressive looking game of the PS3/360/Wii gen. Upscaling to 1080p with detailed background and monsters, and faces that detailed and expressive, with eyes of full of character and emotion, is no joke. True there was the occasional stutter but most games didn't even bother trying to display at 1080p on that kind of hardware.

I have mixed feelings about the game itself, and I realise the environments, as rich as they looked, were quite cramped and linear except for Pulse. But that's my most visually spectacular game of the gen. How can the sequels look and run soooo bad!? Hopefully we can see the insane development time of FFXV up there on the screen too!

EDIT: Just went through all 8 pages, and I may have missed it but I didn't see a single person mention FF XIII, except 1 guy explaining why Xenoblade is better! Really? No one thinks those faces, eyes and environments upscaling to 1080p on PS3 were that incredible?! It almost makes me want to put the game in again to confirm I'm not crazy, but then I'd have to play it...
 

dark10x

Digital Foundry pixel pusher
Driver San Francisco deserves special mention.

Massive open world driving game that ran at 60 fps on both consoles. What really makes it impressive, though, is the possession mechanic which allows you to jump out of any car into a first person perspective and rapidly fly around the city without incurring any performance dips. It's really impressive stuff.

Correct. I haven't played LR, but one would assume graphics advance on a console in 3 years.
Lightning Returns actually feels like a low budget sequel, oddly enough.

Also, while that dog enemy is really nasty looking it's not really representative of the games visuals as a whole. You could post gifs from many of the games mentioned that would paint them in a very bad light.
 

HTupolev

Member
Halo 4 is technically impressive with respect to the cutscene animation system, and nearby geometry can be quite dense. Campaign usually maintains pretty good performance in single-player, and the game runs at 720p.

Dynamic lighting, water, skyboxes, geometry LOD, garbage collection, destruction transparencies and physics, and gameplay encounter ambition are all largely downgraded compared with Bungie's efforts. The game lacks motion blur. Between the lack of AO, the questionable HDR, the game's extreme tendency to not draw shadows, and some deficiencies in the static lighting model, objects frequently don't "sit" naturally in their environments, especially when moving between various light levels. There's some low-quality bullshit shadowing on the ground in some areas which is supposed to add detail and "pop" to the scene; it always looks incredibly smeary and/or blotchy (see: Ragnarok). Dynamic objects are frequently very low-quality. Halo 4 also tends to make larger compromises compared to its predecessors for split-screen; Halo has rarely been perfect with split-screen, but Halo 4's looks like total crap and performs like total crap.
Halo 4 is also incredibly inconsistent. Most of the "in-game" screenshots that people make a big deal out of are vignettes with relatively little going on. A lot of the more ambitious areas try to have the "detail" that other areas do, but wind up looking rather... spread thin:

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Reach looks and feels more impressive and cohesive to me.

I actually think the PS3 version of FF XIII is the most technically impressive looking game of the PS3/360/Wii gen. Upscaling to 1080p with detailed background and monsters, and faces that detailed and expressive, with eyes of full of character and emotion, is no joke. True there was the occasional stutter but most games didn't even bother trying to display at 1080p on that kind of hardware.
Err, what's the big deal about upscaling to 1080p? FFXIII uses a 720p2xMSAA backbuffer. Sure, it "upscales to 1080p" in the sense that the image you see on your 1080p TV has been scaled up to 1080p. But you could say the same about any game you play on a 1080p TV that isn't being letterboxed.

Now, the geometric sampling is nearly 1080p thanks to the MSAA. But that
1-Doesn't mean it resolves with 1080p clarity, and
2-Won't help you with the shader aliasing, texture aliasing, or grainy alpha-rejected transparencies.

As for the level of detail, FFXIII isn't really all that impressive. Some of the skybox textures are reasonably nice, but it's a very low-poly game by seventh-gen standards; character models are typically in the ballpark of only 8000 polys. Which was possibly reasonable given the game's camera, but they're very blocky upon close examination.

The game is gorgeous, but the actual tech within it is pretty uninteresting.

But that's my most visually spectacular game of the gen. How can the sequels look and run soooo bad!?
In XIII-2's case, the poor performance is due to greater ambition in the design of areas, both in terms of gameplay and graphics. Areas are typically more visually complex, with more complicated visibility; there's more aggressive use of transparencies, and some areas with extreme unavoidable overdraw (like the thick grass of the Steppe). There are often more dynamic objects in play. In places, there are multiple shadow-casting light sources. The game applies a pseudo-DoF effect that doesn't exist in FFXIII.

Lightning Returns is the logical result of trying to make large seamless areas work nicely in that engine (which from what I can tell doesn't seem to even have any texture streaming), while developing on a very low budget per the game's ambitions.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Mass Effect 3 has it's moments, game looks very nice. Probably the best usage of FXAA on consoles i've seen.

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Beyond Two Souls has some PHENOMENAL facial rendering technology.

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and naturally The Last of Us, there's too much detail for a 720p framebuffer. The PS4 version should be an interesting showcase.

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