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Halo Master Chief Collection: H1-4. H2 full remaster. 1080p60. $59.99 Nov 11 Xbox One

maneil99

Member
no, it's Halo 2 at 1080p 60fps. I'm talking about the ports, not the H2A MP
But it looks like this:
e3-2014-halo-2-anniversary-cairo-station-chief-hero-no-hitchhikers-allowed-b42be9be704e4d28aea607c764253463.jpg


And its running Halo 2 classic at the same time
 

Madness

Member
I don't see a problem in discussing resolution for a remastered game. It's probably the most important improvement aside from framerate.

900p would be pretty disappointing.

1080p 60fps or bust.

This is the biggest problem to come out of this Gen. This 1080p/60fps or bust shit. Forza was 1080p, and yet they cut a lot of the stuff that made it look good out to make it that resolution.

I would want 1080p/60fps for Halo 2 Anniversary as well, not only because they promised it, but because it's ideally the best. But to say it's a bust if they can't get that is ridiculous.

For Halo 5, I wouldn't care what they do, as long as the game looks and plays amazing. If they can blow my mind at 900p/60fps more power to them. I'd be upset though it H2A can't be 1080p because of some niche feature like instant switching, something that is a novelty and won't have a great impact after the first few times, or first campaign playthrough. If I'm doing a speed run, playing through campaign, I'd rather it look best.

I think this is the problem with hype trains, some small tidbit and they get easily derailed. We're all impatient too. Can't wait to see what they have to show us though.
 
I don't see a problem in discussing resolution for a remastered game. It's probably the most important improvement aside from framerate.

900p would be pretty disappointing.

1080p 60fps or bust.

That's just like, your opinion, man.

Going with 900p might well allow them to do other things with the shaders, lighting, post effects, etc. that they couldn't do at 1080p, or it might make the difference between a stable 60 fps versus dips into the high 40's.

You need to keep in mind that they're running a new engine with new assets on top of the old one all on a console without many horses under the hood. There's only so much you can realistically expect out of this.
 

maneil99

Member
I don't see why the two engines need to run at the same time, just make the H2A and H2 campaigns seperate options like the rest, the switching is a gimmick, especially poor choice if it means lower resolution
 

Chitown B

Member
That's just like, your opinion, man.

Going with 900p might well allow them to do other things with the shaders, lighting, post effects, etc. that they couldn't do at 1080p, or it might make the difference between a stable 60 fps versus dips into the high 40's.

You need to keep in mind that they're running a new engine with new assets on top of the old one all on a console without many horses under the hood. There's only so much you can realistically expect out of this.

and also keep in mind that the Xbox doesn't have some pixel counter in the corner. The only way you'd ever even know the resolution is searching it out on the internet from others just as obsessed about it - therefore continuing the cycle.
 
I don't see why the two engines need to run at the same time, just make the H2A and H2 campaigns seperate options like the rest, the switching is a gimmick, especially poor choice if it means lower resolution

I'm not a game developer, but I'm pretty sure the whole point of running a new graphics layer on top of the old engine is so that the game plays exactly the same as the original. If they ditched the original engine, then they have nothing to "hook" the new graphic layer into and they are left having to script everything from the ground up, creating more work for them, and likely resulting in a game this isn't really Halo 2 for us.

Like I said, I'm not a dev, though, and could just be spewing nonsense.
 
Well I'm down for 1 3 n 4 and multiplayer being 1080p. I'd like H2 too but it won't result in me not buying ifnits less. Slightly upsetting but wtv

tumblr_ltu92iho7L1qemnm1.gif


I don't see why the two engines need to run at the same time, just make the H2A and H2 campaigns seperate options like the rest, the switching is a gimmick, especially poor choice if it means lower resolution

I guess if they did that, they could probably get original Halo 2 running at 4k or something and anniversary at 1080. That would be cool, but I do love the switching gimmick. I'd be okay with it being a slow transition like H1A, though. They dont need to focus so much on making it instant that theyre dropping resolution to achieve it.
 

Chitown B

Member
I'm not a game developer, but I'm pretty sure the whole point of running a new graphics layer on top of the old engine is so that the game plays exactly the same as the original. If they ditched the original engine, then they have nothing to "hook" the new graphic layer into and they are left having to script everything from the ground up, creating more work for them, and likely resulting in a game this isn't really Halo 2 for us.

Like I said, I'm not a dev, though, and could just be spewing nonsense.

same here - I believe the new graphics are more like a "skin"
 

Bsigg12

Member
I don't see why the two engines need to run at the same time, just make the H2A and H2 campaigns seperate options like the rest, the switching is a gimmick, especially poor choice if it means lower resolution

It's the best gimmick out there for a remaster. Being able to switch back and forth is pretty damn awesome and I really enjoyed it in CEA. With this version, it'll also include the sound, which with CEA you had to pick that from a menu and it wasn't flipped out on the fly like the graphics.
 

HTupolev

Member
static? I have a Canon 5D2 with a 50" 1.4 lens - it can see better than I can.
I was referring to the fact that it's a still image. A lot of aliasing is most noticeable in motion.

The only ONLY thing that matters is how it looks to your eyes. Not to some pc crunching an algorithm.
"Some PC crunching an algorithm"? What are you talking about?

It's the best gimmick out there for a remaster. Being able to switch back and forth is pretty damn awesome and I really enjoyed it in CEA. With this version, it'll also include the sound, which with CEA you had to pick that from a menu and it wasn't flipped out on the fly like the graphics.
More importantly, haven't they said this version includes the original gameplay sound effects? That's going to be a huge improvement over CEA, where you could only pick the music.
 

Bsigg12

Member
More importantly, haven't they said this version includes the original gameplay sound effects? That's going to be a huge improvement over CEA, where you could only pick the music.

Yes. It's a full sound, music and effects, transition when you switch. The guns and everything else aren't stuck on remastered audio only.
 

Chitown B

Member
I was referring to the fact that it's a still image. A lot of aliasing is most noticeable in motion.


"Some PC crunching an algorithm"? What are you talking about?


More importantly, haven't they said this version includes the original gameplay sound effects? That's going to be a huge improvement over CEA, where you could only pick the music.

I'm saying a PC showing instant framerate and resolution. That's not what matters in gaming.
 

jaybeeze

Member
The color's a bit off but Halo 2: Anniversary has my favourite rendition of Chief to date by far. Halo 4's has it's upsides but imo went just a smidge too far when it came to changing the helmet.
 

defghik

Member
The color's a bit off but Halo 2: Anniversary has my favourite rendition of Chief to date by far. Halo 4's has it's upsides but imo went just a smidge too far when it came to changing the helmet.

He almost looks like he's made out of plastic in H2A. Hopefully that gets changed between now and release.
 

HTupolev

Member
I'm saying a PC showing instant framerate and resolution.
Oh.

Computer applications are used for framerate counting, but pixel counting is usually done "by hand" (i.e. poking around in an image viewer or editor). I don't know if there are any good computer algorithms for pixel counting, it's mostly just manual detective work. When I heard that H2A was ~810p, I went ahead and verified it for myself in Microsoft Paint; it took maybe a couple minutes to be moderately confident.

All you do is, you find a clearly stairstepping edge, and you count the ratio of pixels to stairsteps. If the image is 1080 lines vertically and a near-horizontal geometry edge has 30 stairsteps over 40 vertical pixels, 1080*30/40 -> geometry was rendered using 810 samples on the vertical axis.

This is why DigitalFoundry sometimes uses wishy-washy language like "we think resolution is in such-and-such ballpark." If the image isn't encoded at a good quality and/or there aren't useful edges in view, it's hard to get precise counts.
 
static? I have a Canon 5D2 with a 50" 1.4 lens - it can see better than I can. The only ONLY thing that matters is how it looks to your eyes. Not to some pc crunching an algorithm.

lol. No digital camera can see better than your eye(barring some telephoto stuff for distance or super macro, but thats not vision, that's just magnification). I would hope someone who invested in a 1.4 50mm knew enough about the limited Dynamic range, Resolution, Focal Distance, Focal Speed, Low Light ect, that not only your lens but every professional camera has compared to the human eye.
 

aries_71

Junior Member
I refuse to believe it will be 810p.

Right now, that is the only sensible thing to do. Let us have confidence in the team, and hope they can extract every inch of power of the mediocre hardware the XBO was designed to be. I believe excellent programmers can make this a stellar game, but the hardware is not giving them any slack.
 

Surface of Me

I'm not an NPC. And neither are we.
I don't see a problem in discussing resolution for a remastered game. It's probably the most important improvement aside from framerate.

900p would be pretty disappointing.

1080p 60fps or bust.

The most important improvement in this is increased player count though.
 
The fuck happened in here?! Where did all this 900/810p talk come from? I thought this whole thing was confirmed for 1080/60

EDIT: Just rewatched the announcement and yeah, he definitely said 1080p 60 fps.
 
4627ebd931b7fa3be211c3853a07cfc1.jpg


81b5b51c9b37625fed984a55bb816f46.jpg


You're telling me even at this LOW RES the new one doesn't look markedly better?

It looks like Halo 3 compared to Halo 2. It's underwhelming. If they can't hit 1080p with that, well, there's not much to say is there? For reference:

EDIT: Replaced with higher res. screenshots


That's just like, your opinion, man.

Going with 900p might well allow them to do other things with the shaders, lighting, post effects, etc. that they couldn't do at 1080p, or it might make the difference between a stable 60 fps versus dips into the high 40's.

You need to keep in mind that they're running a new engine with new assets on top of the old one all on a console without many horses under the hood. There's only so much you can realistically expect out of this.

In response to bolded, you know, fine, except it shouldn't. I understand that it's to some extent a hardware limitation (which still is not acceptable - why should I have to settle for Microsoft's inferior console just because I love Halo? Why should I forgive them for their investment in Kinect TVTVTVTV and turn the other cheek because they are rereleasing a 10 year old Halo game with subpar graphics?) but even then the screenshots I quoted above are in no shape or form running any kind of bells and whistles that warrant such sacrifice; I'm not looking at Battlefield 4 level of detail or fidelity here. Is everyone blind? That looks pretty much like last gen Halo games.

Oh, well, also this:

We will have cinematic pixel counts.

You may experience cinematic sales, I guess?
 

Sordid

Member
The fuck happened in here?! Where did all this 900/810p talk come from? I thought this whole thing was confirmed for 1080/60

EDIT: Just rewatched the announcement and yeah, he definitely said 1080p 60 fps.

And then they said H2A's campaign might not be 1080p:

Crucially, all four games run at 60 frames per second. But 343 still isn't sure if it'll get all four games to output at 1080p resolution. It's looking good for Halo 1, 3 and 4, but Halo 2 is the sticking point, which I find slightly bizarre.

"We're heading for 1080p," Ries says. "That's what we want to do, but I can't commit to that right now.

"Some of the levels in Halo 4 are already running at 1080p. I'm confident some of the games will get there. I'm not confident in all of them."

"The only open question right now is Halo 2 Anniversary mode," O'Connor adds, "because we have the two frame buffers, and we're doing Xbox One level of graphics. The idea is we try and get it to 1080p but we may have to sacrifice the resolution on that to have that mode. Our target is to get to 1080p."
 

Solidsoul

Banned
Has it been confirmed that H:CEA will also have instant switching as well or will there be a delay like the original?

Yes it has been confirmed that the switching will now be instant in Halo CE Anniversary as well. I know the question was asked and confirmed, though unfortunately I'm not sure if I have a source on me.

Think it might have been either an IGN or Gamepot interview with Frankie and Dan.
 

Sordid

Member
Somebody spoke out of their butt saying they suspected it wasn't with no evidence. So in short nobody that would actually have knowledge of the actual resolution.

Hmmm... (the following quote is in the post above yours but you must've missed it)

"The only open question right now is Halo 2 Anniversary mode," O'Connor adds, "because we have the two frame buffers, and we're doing Xbox One level of graphics. The idea is we try and get it to 1080p but we may have to sacrifice the resolution on that to have that mode. Our target is to get to 1080p."

O'Connor is Frank O'Connor, franchise development director at 343. I think he has knowledge of the actual resolution.
 
It looks like Halo 3 compared to Halo 2. It's underwhelming. If they can't hit 1080p with that, well, there's not much to say is there?

It doesn't exactly scream "next-gen", but it's certainly a clear improvement over Halo 3. Just looking at those screens you can see there's a very noticeable increase in texture resolutions over Halo 3, and the lighting looks a bit better too.

And of course, it's all work in progress anyway. In the 5 months between Halo CEA's reveal trailer and release the game had noticeable visual improvements (including swapping out that weird looking Master Chief model for the final version).
 
Somebody spoke out of their butt saying they suspected it wasn't with no evidence. So in short nobody that would actually have knowledge of the actual resolution.

Not entirely true, someone found out that the E3 footage was rendered at 810p, so they asked 343i, who in turn confirmed that the current resolution was not 1080p yet and they were aiming to get there, which hardly sounded as confident as the 1080p/60fps all around they announced at E3.
 

HTupolev

Member
Not entirely true, someone found out that the E3 footage was rendered at 810p, so they asked 343i, who in turn confirmed that the current resolution was not 1080p yet and they were aiming to get there, which hardly sounded as confident as the 1080p/60fps all around they announced at E3.
Are you sure that the statement that they hadn't locked 1080p down was in response to the pixel counting?

I actually heard about the 810p thing, and confirmed it for myself, after I was aware of O'Connor's statement.
 
Are you sure that the statement that they hadn't locked 1080p down was in response to the pixel counting?

I actually heard about the 810p thing, and confirmed it for myself, after I was aware of O'Connor's statement.

Can't confirm, but that was my impression of how things went.
 
Honestly, I'm sure H2A will be 1080p. They just don't want to commit to that until they're absolutely 100% positive that's the case, because the shitstorm that would brew if they promised it and failed would be ridiculous (in multiple ways).
 
Honestly, I'm sure H2A will be 1080p. They just don't want to commit to that until they're absolutely 100% positive that's the case, because the shitstorm that would brew if they promised it and failed would be ridiculous (in multiple ways).

They already promised the whole package would run at 1080p/60 on stage, that's why a lot of people are already pissed off.
 

BigTnaples

Todd Howard's Secret GAF Account
Have not been following this thread all too closely, however I have to say I was underwhelmed by the Halo 2 Anniverssary footage.



At first I suspected it was a 360/XBO cross gen titles. And it made sense, it looked much like the Halo CEA.


When I realized it was XBO only, it began to make little to no sense.


The IQ of the Acension demo was pretty horrid. Far from the clean and crisp look you would expect off of a remake of a decade old tiltle on 6 month old hardware.

1080p and some good AA-AF is a must for this title. Especially given the lack of "next gen" effects.

They have my purchase, and I am more excited for this than any XBO title. But considering a complete package like this will likely never happen again, I would like the package to be as complete and as good as it can possibly be.


If TLoUL:R can run at 1080p and 60fps+, than Halo 2:A running at anything less is beyond inexcusable and doing Halo fans an injustice IMO.


All this said, I have faith in 343i, and I will wait and see what they are able to cook up.
 

PnCIa

Member
Why should they choose 900p as a resolution?
There is no logical reason to use this resolution other than that its kinda close to 1080.
IMAGINE what amazing things they could achieve at 720p!
1920x1080 is the native resolutions of most displays in consumer homes. And using the native resolution of a display beats any scaling, no matter how sophisticated. When people say that 1080 does not matter, they should be okay with 720, too. Or 600p because amazingness would ensue.
The choice of a resolution for a game is a grey area (on fixed pixel displays) because you get advantages and disadvantages depending on your choice.
But going below the native resolution of your display is always a disadvantage.
 

Johnohno

Member
They already promised the whole package would run at 1080p/60 on stage, that's why a lot of people are already pissed off.

Nobody really seems that pissed off apart from you...

Yes it's disappointing but I don't really see any other over the top reactions other than a simple expression of sadness.
 

Sanpei

Member
Wow people can even discuss this game bundle with 100 multiplayer maps and 4 legendary Halo games on dedicated servers....
 
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