Playing through it now and something seems different. I can't put my finger on it
Short answer: no
Long answer: not really.
What seems different?
The set pieces were godly in U3.
What seems different?
The set pieces were godly in U3.
Lead writer is the same.
The Uncharted games are just one big blur in my mind. Other than the different set pieces in each game i don't remember anything about them. I do remember Uncharted 2 being the best, though.But the rest of the game isn't. The game was designed mostly around the set pieces.
Naughty Dog interns.
What's the thorough answer? I'm genuinely curious.
This game was awesome.
Haven't played that one, but I guess I stand corrected.
I even preferred it to 3!This game was awesome.
I thought that game was pretty solid besides the forced vita gestures
The gap between UC1 and 2 is the same as 2 and 3, and Uncharted 2 radically changed the formula, and added an entire multiplayer suite. UC3 should have had more than enough time to dwarf UC2 in quality.I'm sure there was still overlap between the group that worked on TLOU and UC3. Still, some of the decisions in that game came down to the short development time rather than the talent involved.
I like Golden Abyss a lot more than UC3, it's pretty underrated. Shame it never came to PS3 to get a wider audience.
Uncharted 3: Drake's Deception is the reason I play video games. From the smile plastered on my face during the opening montage to the disbelief that swept over me as Chapter 2 began to the middle of the night text message I shot a friend about a relationship reveal, I couldn't stop loving this touching, beautiful, fun and engaging game. From the moment the music swells on the title screen to the moment the credits roll, Uncharted 3 is a masterpiece.
Dead Space 2 is an amazing game. I'm going to write about its scary moments, cool kills, and how much I dig the main character's internal struggle, but Dead Space 2 is about more than this. When I beat it for the first time, I sat on the couch with my heart racing and dissected the journey I had just taken. Then, I started my second playthrough, and when that was done, I jumped into a new game for the third time. Dead Space 2 is just that good.
TLoU directors are directing UC4.More importantly are the UC2 peeps back for UC4
You raise an interesting point.I like the game, but had a feeling it was at least undermanned/rushed. IIRC it didn't even have a cutscene viewer before patch, or cool bonus features like the other two. They also forgot to put in the motion blur and the aiming was also slightly dodgy without the patch and option enabled too.
Playing through it now and something seems different. I can't put my finger on it
The gap between UC1 and 2 is the same as 2 and 3, and Uncharted 2 radically changed the formula, and added an entire multiplayer suite. UC3 should have had more than enough time to dwarf UC2 in quality.
So what is the 2nd team working on now? TLoU2?TLoU directors are directing UC4.
UC3 is a bad game
I like the game, but had a feeling it was at least undermanned/rushed. IIRC it didn't even have a cutscene viewer before patch, or cool bonus features like the other games. They also forgot to put in the motion blur and the aiming was also slightly dodgy without the patch and option enabled too.
Balestra reflects on how the project schedule somewhat followed the close timing of the E3 press conference: "[For] this project, everything ended up being done at the last minute. You're talking about the difference between Uncharted 2 and 3; this one was more tight in terms of getting things done and shippable." Even when it was time to stop working and submit a disc to Sony, things would crop up.
Wells relates, "We were three days from gold master -- a [few] weeks ago -- and our lead programmer comes in with Christophe and [game director] Justin Richmond, and they shut the door. I'm like, 'Why are we having a closed door conversation so close to gold master?' He sits down with the most depressed look on his face, and he says, 'Guys, I took the game home, and it's a mess.'" The problem: the game performs just fine -- for the first half. After reaching the halfway point, numerous bugs would crop up. Objects would disappear. Walls would flicker in and out of existence. Nathan could find himself in a hall devoid of anything -- geometry, texture, lighting, etc.
Wells continues, "All of these bugs point to the exact same problem in our streaming system. We are streaming stuff constantly; we're abusing the PlayStation 3 like a bad child. We're streaming audio, music, animation, video, levels, textures, everything. We're filling the memory, and about halfway through, it gets jammed up so that when we ask for a texture, it's not there; we ask for an animation, and it's not there." Balestra interjects to note that the reason this bug came up was because the programmer happened to play the game on an older test unit -- most of Naughty Dog's Quality Assurance team were using newer debug hardware and hence weren't running into this issue. The developers realized that a lot of fans still probably play games on launch-era PS3 systems, and this bug could end up ruining a lot of players' experiences.
Balestra remembers having an intense two-hour-plus discussion with lead programmers Travis McIntosh and Christian Gyrling to nail down exactly what triggers the game's meltdown at the halfway point, and they concluded that somehow, the streaming system was causing the PS3's hard-drive to fragment, which therefore led to lots of seeks when requesting data, and said seeks would cause the "traffic jam" that Wells described earlier. Wells notes, "Even though it's literally past the day that we told Sony, 'We're not changing the code anymore, trust us,' we went in and changed the most fundamental and frequently called function in the game."