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giveaway: The Fall for Wii U eShop

Azriell

Member
Dark Cloud 2 is another genre melding game, one which I'd still love to see a sequel for.

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Dark Cloud 2 is an action RPG/dungeon crawler with beautiful cel-shaded graphics, voice acting throughout, and great music to boot (or at least my memory believes these things to be true; I haven't played it in over a decade). The dungeon crawling is fairly standard, where you're moving through a maze and battling monsters in a third-person action RPG system while collecting treasure. You get to equip a wrench and a gun (I believe it's a sword and a gun if you play as the female character, but I never did), and can get upgrades to these over the course of the game. What's more is that you get a ridable, upgradable, robot contraption which is totally awesome.


There's a camera in the game you get pretty early on. The camera lets you take pictures of things so that you can use them in crafting. I believe the example given in the game when you start is that if you combine milk jugs, a pipe, and a belt to make a jetpack for your robot. But before you can craft the jet pack, you have to find these individual ingredients scattered around the town and take pictures of them. This photography/crafting system makes exploring the non-dungeon areas a treat, and it really makes you pay attention to the background as you hunt for ingredients to make new items. I seem to recall that you can even take pictures of things in dungeons.

And then, there is a town-building portion of the game. You gain access to blank slate areas throughout the game where you get to build them up. I can't remember exactly how it works because it's been so long since I've played it, but I believe the crafting system feeds into the town building segment. As you build things in your towns (trees, houses, street lamps, etc), you attract NPCs and such. There is also a time-travel mechanic which feeds into this (doing things to your towns in the past causes changes in the future).


Dark Cloud 2 mixes all of these genres so fluidly. It all feels like a very cohesive world with everything interconnected as it should be in real life. There's even a pretty deep fishing system, which includes breeding the fish you catch so you can race them and make them fight against other fish(!!). Seriously, each component of Dark Cloud 2 is big enough to justify a guide of its own, and yet it all feeds into each other to make this one big cohesive game.

Part action RPG, part Pokemon Snap, part town builder, and part fishing game. Dark Cloud 2 is the rare game that manages to dip into many waters and yet pull it all off pretty damn well.
 

Platy

Member
Another one !

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trailer

Dokapon Kingdom !

A mix of Board games

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with ...

RPG !

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...Works much better than it sounds, SPECIALY on couch multiplayer
 

SuperOrez

Member
I really loved battalion wars for the game cube and wii. It mixed rts and shooter games. There's even a little of advance wars thrown in.
 

Shauni

Member
Probably one of the first games that comes to mind for me is Rez. A blend of a psychedelic rhythm game with an on-rail shooter created a visually stunning and unforgettable ride.
 

Flandy

Member
No More Heroes 2 is a rather healthy mix of generes.
Normal gameplay consists of slashing and tearing apart through hoards and hoards of enemies. While outside of the normal gameplay you're able to take on jobs which consist of 8-bit style mini games where you do various different activities to try to get money to either upgrade your stats in the real game or just buy clothing and other stuff that isn't necessary.

Main theme: https://www.youtube.com/watch?v=w8gDZ0Pzdfs
Mini games: https://www.youtube.com/watch?v=dr8FlE5nx7k https://www.youtube.com/watch?v=AZiRZRpU1b4
Classic Game Room review: https://www.youtube.com/watch?v=bUFVczCTkcs
 
Can't disagree here. I beat it in a little under 100 hours (well, finished the story). The only thing I didn't like about this entry was the Runey system. Even after I had a system down, I still had to micromanage them at least twice a week. Other than that, it was excellent. One of my favorite games on the Wii.
Yeah, it's sad that the Wii couldn't handle patches (I know about the Zelda ones, but you get my point), because I see it as a really big oversight that can be easily fixed by the developers.
Guess this goes to show how good the game is, still. Get to playing Rune Factory: Frontier, people!

No More Heroes 2 is a rather healthy mix of generes.
Normal gameplay consists of slashing and tearing apart through hoards and hoards of enemies. While outside of the normal gameplay you're able to take on jobs which consist of 8-bit style mini games where you do various different activities to try to get money to either upgrade your stats in the real game or just buy clothing and other stuff that isn't necessary.
And you didn't mention the best part: the bosses. Take Captain Vladimir, for example. A Russian astronaut who believes he is lost is space and thinks that the Civil War is still going on. Upon seeing the MC, the Captain mistakes him for an enemy and starts beating the shit out of him using a fucking laser from his satellite named Volk. It's crazy as hell.
Other cool bosses everyone should check out are Matt Helms, Ryuji, Harvey Moiseiwitsch Volodarskii, Margaret Moonlight, and Alice Twilight.
 

qko

Member
Muramasa took some of the best elements of 2d side scrolling and RPG/Monster Hunter leveling I had never experienced in any other game. Anyone who played it on the Wii calls it a great game. Anyone with a Vita calls it a must buy. This is a can't miss game if you have either system.
 

tornjaw

Member
MetroidPrimebox.jpg

Returning to the series after nearly a 10 year hiatus, Metroid Prime took the universe from it's two-dimensional roots and brought it into the third dimension. Continuing the tradition of exploration, Metroid Prime brought a new element to the series by not only traveling through multiple regions finding new power-ups but added different visors capable of revealing new secrets and analyzing the environment around Samus to give you an immersion seldom seen before.

Metroid Prime maintained it's exploration aspects of previous installments and gave us a first person view of Samus' adventure as she traversed Tallon IV blasting Space Pirates with her patented arm cannon. With an emphasis on exploration and adventure, Metroid Prime isn't a First Person Shooter but never-the-less uses many devices from our most beloved FPS to bring us a fascinating story told through exploration with amazing gameplay.
 
Released in 1996 near the end of the SNES's life, Nintendo's Marvelous never made it out of Japan, like so many other wonderful games at the time. While a lot has been said about some of those other games, Marvelous remains relatively unknown even among enthusiasts, sometimes relegated to a passing mention as Eiji Aonuma's first directing job and often mistaken for a Zelda clone, something it doesn't try to be. Had it been released outside Japan, I have no doubt that it would be a cult classic fondly remembered and talked about. Playing it for the first time earlier this year, I couldn't help but think how much I would have loved to play this game as a child.

Marvelous has its roots on Zelda and the similarities are obvious from the get go but not as many as some people seem to believe. While it moves and looks similar to a Zelda game (some of the graphics wouldn't look out of place in ALttP), it doesn't play very much like one. A mix between action RPG and point-and-click adventure game sounds more like it. While there's definitely some of the classic Zelda style puzzles (specially so in the later parts of the game), the way the world is designed and is relatively unconnected, and even the most basic way the game is played, are different from Zelda. You control three characters at the same time, each with different abilities and item inventories. A push of a button changes who the leader is and another button separates the trio, allowing you to control each one individually in turn. As you can probably imagine, this makes for some very well thought-out puzzles and some fantastic "dungeons" and it's no wonder Aonuma ended up as directing the dungeons in Ocarina. There's a point-and-click adventure element to the game, with a cursor to move through the screen in order to further investigate the background or interact with the characters. The game is divided in chapters, each one set in a different location with a different theme. Very rarely you'll have an enemy to beat or a boss to fight; those are definitely not the norm. Aside form the puzzle solving, there are NPCs to talk to in every chapter, with sidequests to complete, items to find, etcetera. At the end of the game, your completion rate for each chapter is shown and it's very possible to not find every secret on a first play-through. All of this makes for a very varied, entertaining game.

Thankfully, by the grace of God Almighty and someone who took the job to themselves, there's a translation patch. The version that I played had a couple of lines left unstranslated here and there but it was well made and perfectly playable to the full. That I remember, only one puzzle had Japanese text left but it was such an obvious one that the line or two that were missing weren't necessary to figure out the solution. The chapter titles and the credits were also in Japanese. All of this might have changed by now since I haven't checked for an update in quite a while and the version I played, while absolutely playable, wasn't the final version. I wish more people knew about this translation patch so that they could also enjoy Marvelous as much as I did.

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This is a good looking, very well designed game that has excellent music and a funny story with lovable characters, pirate treasures, pirate ships, pirates and a wonderful sense of adventure. It has all the ingredients of a great videogame in a style that seems to be out of fashion. There's nothing to shoot at, there are barely any bad guys at all and the word "epic" in its current meaning doesn't even enter into it. All you'll find here are some awesome puzzles, lots of imagination and a wonderful adventure. Marvelous is available on Wii U's Virtual Console in Japan and I recommend giving it a try if you have a Japanese console and are knowledgeable enough to understand the language. If you are ignorant like me, the fan translation patch was made for us.

Music samples: Prologue / Pirate Village / Gina / Christopher Henson / Marvelic's Crystal
 

Smellycat

Member
Castlevania: Symphony of The Night

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Simply put: It is one of the greatest games ever (the greatest in my view). It has incredibly smooth animations, amazing attention to details, a legendary soundtrack and awesome gameplay. It blends the action style of previous CV games and fuses it with Super Metroid and adds some RPG elements to it. The result is a legendary game, with amazing secrets. I will never forget finding the
second castle

Dance of Gold:
http://www.youtube.com/watch?v=76GKchURdVo

Lost Painting:
http://www.youtube.com/watch?v=tXc8kLOwcik

Tragic Prince:
http://www.youtube.com/watch?v=rSiZ...ntent/uploads/2011/08/sotn-fountain.jpg[/IMG]
 

Choomp

Banned
Great recommendations, seeing a bunch of games I want.

First one that came to my mind would probably be Inazuma Eleven. Combines RPG elements of moving your party around to do tasks as well as managing and gaining members of your party/team, and my favorite part, the stylus based soccer gameplay. Released for DS a few years back and was recently ported for the 3DS.

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I thought about my next entry and it just had to be Kirby's Tilt and Tumble.

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Kirby has to bring back stars back to Dream Land , after King Dedede got rid of them.This one doesn't need too much of an explanation. Basically you use the Gameboy to tilt around the system to get Kirby through a maze to clear the level. Although it is seen as a puzzle game, Kirby can still gain weapons from enemies and use them against them, so it's a bit action in that aspect. There a few stars to collect, collect a blue star lets you play a sub game and red stars are collected for 100% runs.

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The game can be played on Gameboy Color,Gameboy Advance, the SP and the Gameboy Player. The game has 8 worlds in which you must jump, avoid and destroy enemies and pits. Kirby Tilt and Tumble was almost sent out as a Pokemon Game for the non Japan releases of the game. They thought Pokemon would obviously sell better, but at the last second they chose against it. There was also sequels in the making for the Gamecube and DS but they were cancelled. Below is some game play footage.

https://www.youtube.com/watch?v=z_t-V1Ql45k
 
I've always been interested in this game but I always had the impression it was received to middling reviews. Is that wrong, and were you a big fan of it?
Well, I don't know about ozfunghi, but I'm definitely a big fan of it!

Out of all the under appreciated gems for the Wii, and there are a lot of those, Disaster is on a whole other level. Meant to resemble a summer blockbuster with its ridiculously terrible (in the best possible way), over-the-top plot about terrorists somehow causing natural disasters (what?), over the course of this game you'll climb crumbling buildings, swim through flooded towns, drive a car through a tsunami (and more crumbling buildings!), dodge volcano eruptions (on feet and on car!), perform CPR on poor NPCs, shoot terrorists, disarm a bomb underwater on a sinking ship, fight a bear with your trusty bazooka, and more! Seriously, the first meeting Monolith had for this game must have gone like this "Limits? We don't need no stinking limits! Out the freaking window with that!" You'll have a hard time finding a more varied game than this: there are are on-rails shooter segments, third person shooter segments, there's swimming, vehicles to drive, stealth sections, gallery shooter minigames, weapons to level up, a crap ton of levels with a crap ton of stuff to find in them, secret endings, a rating system, difficulty levels with rewards, and more. It doesn't take itself too seriously yet doesn't fall to the level of parody and is enjoyable from start to finish and replay after replay.

This is a kind of game that the whole AAA thing seems to have assassinated to make soup with, but if what you look for in a game is fun and creativity up the wazoo, this will do perfectly. The graphics range from very good to frankly laughable (sometimes in the same room, though they are mostly fine), some of the animations seem a bit out of place (weird running animations seem to be a staple of Monolith Soft), and the story is laughable at best (in an MST3K kind of way). If those are the parts that you remember when looking back at a game you played, then go try something else, but what you're missing on is sooooo god-damned good.

By the way, looking at the credits, it's no surprise this game came out so good. Koh Kojima was the Lead Designer and Level Designer in Disaster, as well as Main Planner and Scenario Writer in Baten Kaitos 2, and Director in Xenoblade. One of the directors, Genki Yokota, also directed Fire Emblem Awakening and a ton of other, great Nintendo published games. Another Director, writer and Level Designer, Keiichi Ono, was Event Director in Baten Kaitos 2. Plus a bunch of other very talented people. Bare with me, I like looking at game credits.

Disaster: Day of Crisis was released on Japan and Europe. I'm not sure how to go about importing from Europe, but soft-modding a Wii to play PAL games is incredibly easy nowadays. There isn't a part of this game I didn't thoroughly enjoy and I wholeheartedly recommend playing it. (And since you're importing already, get Another Code R and Project Zero 2 / Fatal Frame 2. No regrets to be had!)

Video: Japanese TVCMs


(I'm sorry if some of the pictures in this post do not work. I had to go fishing for some out there and I'm not even sure that I should be hotlinking them in the first place.)
 
Kirby Air Ride.


My fav Kirby game of all time. It combines racing with an open world (City Trial) and a damn amazing party brawler in said mode.

It's got a legendary soundtrack, helps that HAL of course did Melee and the same composers returned and delivered a masterful soundtrack.

Here's one of my favs:

https://www.youtube.com/watch?v=c0cZL4PIY0Q

City Trial is everything. It's what you will NOT stop playing. The addicting collection of the power-ups trying to beef yourself up as much as possible before time runs out (max 7 minutes), and the surprise events during matches keep you on your toes!

Only complaint is the general lack of the stadium matches afterward being able to really cut loose with your power-ups.

The unlockable system is what gave birth to Brawl's checklist, it's also addicting as just playing the damn thing can unlock numerous things and just see the checklist go BAM, BAM, BAM after playing a match is awesome!

This is in desperate need of a sequel on Wii U. Hopefully HAL will be on that after Rainbow Curse.
 
The first game that came to mind when I read the OP was:

Metroid Prime

Sure. other games have done much similar combinations of genres, but for me, it was not only the first Metroid game I really got into(tried Super Metroid when I was a young lad with no concept of anything involving backtracking being anything more than frustrating), but I recalled reading all the guff about it being in first person, and all I could think as I traversed the game was that I wouldn't want it any other way.

Combining a first person view with shooting elements but STRONG exploration and lore built into the world was unlike anything I have ever played before, giving it a true feeling of being a grand adventure game, and it was all so cohesive and organic....a truly memorable gaming experience I'll never forget.
 
Xenogears! The epic JRPG that doesn't have Final or Fantasy in the title.
If you love anime (and lets be honest... who doesn't) then you'll love the animated cutscenes that tell the story of a amnesiac villager name Fei who finds himself in the posse ion of Gear a huge fighting robot. This may sound like every robot action anime. And your right! but combine the anime cliche with the first village RPG and you've got a recipe for awesomeness!

Our story actually begins in the village of Lahan. When we initially enter the story we see the whole village under attack by unknown enemies. And we catch a glimpse of our hero, Fei Fong Wong (Interesting name). This attack on Fei’s home will cause him to go on adventure that will allow him to meet many new and interesting characters, find out about his troubled past, exorcise his inner demons, and experience a love that was never lost.

All silliness aside... The battle system was unlike anything of the time. Instead of selecting attack from a menu, like most rpgs, the game would allow you to input combos like a fighting game allowing you to eventually deliver finishers called Deathblows after learning a preset combo. Add in giant robot mechs and the battle system gets even more insane.


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Flandy

Member
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Metal Gear Solid 4
70% Movie (not even joking. There's literally 9 hours worth of cutscenes), 1-28% Third Person Shooter, 1-28% Stealth game, 2% Tekken (lol). Truely the best mix of genres. In all seriousness though this is the first Metal Gear Solid game where it's actually a somewhat valid choice to just go in guns blazing instead of purely stealth. Sure you can do it in the other games, but the mechanics for shooting are just so much better in MGS4 that it makes it hard to actually go back to the older games. You can actually play MGS4 as a 3rd Person Shooter unlike the other games. Of course I normally didn't resort to that unless I was discovered.

Metal Gear Saga
The Best is Yet to Come

I really want to win The Fall.
 

CloakBass

Member
Based on the manga/anime series, Yu Yu Hakusho (no subtitle) is a “visual battle” game for the Super Famicom produced by Namco. Basically a highly cinematic fighting game; it’s kind of like a more complex, badass version of Rock-Paper-Scissors. Which is a good thing, trust me.

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Battles are turn-based. Sort of. You hold down a direction on the d-pad to charge up your action meter and combine it with a button press to determine the type of action you perform. You can press a button before your meter is fully charged to preempt your opponent, but you sacrifice accuracy and effectiveness. There’s always the chance an attack will miss or cause an opponent to stagger, encouraging you to make strategic gambles in battle to get a leg up on your opponent. You can defend, melee attack, fly or the perennial favorite, build up your energy for a cinematic spirit attack.

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The system works astonishingly well and manages to capture the feeling of being in an intense shonen manga action battle better than most any game I can think of. You have the chess game mentality of trying to outwit your opponent bolstered by stunning animation. This game must have felt like a revelation to Japanese kids in 1993. There are story and tournament modes where you fight against computer opponents, which are good fun, but the game really shines in multiplayer.

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YYH was a neat discovery at a time when the show was still airing on Cartoon Network, with glimpses of characters that had yet to be shown on TV. But even beyond the import mystique a lot of us had for Japanese DBZ games and such, YYH managed to not only be a fun game on its own right but an innovative one. Frankly I’m surprised I haven’t a found a modern game that rips it off wholesale.
 

foxuzamaki

Doesn't read OPs, especially not his own
I would like to be apart of this, but I'd feel more comfortable making a post when I get home from work, do you have a specific time tonight when your ending this?
 

maxcriden

Member
Oh *man*, this was SO hard to pick winners for. There were a ridiculous number of great entries!

Some honorable mentions include Majestad, Killer Yakuza B, Niraj, NamikazeBurst (I love Nintendo Land), MigueelDnd, and Azriel (if there was a fourth game, it would be yours).

Jumping Flash

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By far the quirkiest game I have played (playing in Japanese probably contributed to that haha). It is basically a First-person Shooter/Platformer. It was incredibly fun because the worlds were filled with stuff to explore, the bosses were crazy and weird, the weapons were varied and unique, and the jumping mechanics were actually really intuitive (camera automatically pans down during a double jump to let you see where you are going to land and shoot at enemies below you).

https://www.youtube.com/watch?v=vyQI10yfl1E

It is available on PSN along with its sequel, so check it out!

This is a really great pick for this contest. I never knew much about this game, but I had heard of it before, and was always curious about it. It really seems like a fascinating mix of genres!

I thought about my next entry and it just had to be Kirby's Tilt and Tumble.

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Kirby is my one of my favorite video game characters. I played this game some as a kid but I don't remember it too much. I'd love to play it again, I hope it gets re-released at some point. Here's a delightful .gif I just made from the YouTube footage you linked:

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A game that I loved was Steambot Chronicles for the PS2 (also known affectionately as Bumpy Trot)

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(I really prefer the japanese name and artwork)

You wanna talk mixed genres? Brother this game had it ALL.

Bumpy Trot! I think I'd heard of its official name only but that's awesome. I loved reading your write-up for the game, your affection for it is infectious!
 
I'm still pretty shocked I won. There were a bunch of amazing games in here that I love. I'm going to go download it now. Good luck to everyone in future giveaways.
 

Kyou

Member
Yeah thanks a bunch! It was pretty easy for me to write about such an interesting game, everyone should play it.
 
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