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Shadow of Mordor DF Face-Off

The cards that can run this game at 60fps all cost roughly the same as an entire next generation console.

Framerate for PC games are irrelevant outside of any broken or capped games in these comparisons.

Quit trying to start a dick size contest in a room full of women.

You may need to look at those prices again, bub. A 280X costs less than half of a PS4.
 
This is actually awesome. Monolith did it exactly how devs should. Both versions have solid, stable performance, and it's not a MASSIVE difference between PS4 and XB1, but there's still a big enough one that feels proportional to the actual performance difference between the two platforms.
 
Doesn't seem that useful when the PS4 version is capped at 30. We have no idea how it actually runs without the frame-rate cap in place.

I would still read those benchmarks with lively interest because it would likely prove that 60fps at console settings isn't that taxing at all.
 
Glad I got the PS4 version, but nice to know my friends who picked up the X1 version don't have to deal with any inconsistencies and get a competent play experience.
 
Doesn't seem that useful when the PS4 version is capped at 30. We have no idea how it actually runs without the frame-rate cap in place.

Not well enough to bump up any of the other effects without compromising the 33ms refresh. So even if we can't quantify it exactly, it's a good ballpark.
 
Then why are cards like the 7850 and the 750Ti able to outperform the PS4 at higher quality settings, even with the console advantage of low level optimizations? It's got to be the CPU, nothing else makes sense.

New architecture that requires different optimizations? What examples are there of this? Maybe it's game specific.
 
The cards that can run this game at 60fps all cost roughly the same as an entire next generation console.

Framerate for PC games are irrelevant outside of any broken or capped games in these comparisons.

Quit trying to start a dick size contest in a room full of women.



My R9 290 costed me 220€/$ in Summer... with 3 games.
That's like below half a home console.
 
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Wow the Pc verison just ...is...well..the pc verison is just better.

I'll complete it on the one and own it on pc once i can get it really cheaply. I got the one version for 37 off amazon.....PC just is better tho.

also looking at that chart a 570's minimum fps is above 30. I wonder if sli 570's would hit above 60
 
Wait. Is Xbox One 900p upscaled to 1080p or is it an unknown native resolution upscaled to 900p?

The way it's worded it sounds like upscaled to 900p. So what is the actual native resolution?
 
What is clear is that LithTech is an incredible next-gen graphics engine and is already pushing the consoles with advanced features only found on PC. Congrats to LithTech. This game has all kinds of polish.
 
Huh, people are complaining about the AA on the PS4? I think it looks pretty damn sharp...at least on my TV...

I think the problem with thr AA solution is that it basically nullifies the resolution boost the ps4 has over the xbox one version, due to it not beinga very crisp AA method.
 
New architecture that requires different optimizations? What examples are there of this? Maybe it's game specific.

Most games out there exhibit the same behavior. Even in Watchdogs, a game with various problems at launch, the 1.4 Teraflop 750Ti matches or exceeds the PS4 frame rate on High settings (a match for the console quality settings) while running at a higher resolution (full 1080p instead of the 900p res on PS4). CPU bottleneck is the only reasonable explanation imo.
 
I think the problem with thr AA solution is that it basically nullifies the resolution boost the ps4 has over the xbox one version, due to it not beinga very crisp AA method.

Lol what? They both use the same AA, how can it nullify the resolution with one already higher than the other? Unless you can't tell the difference on a native 1080p screen.
 
Huh, people are complaining about the AA on the PS4? I think it looks pretty damn sharp...at least on my TV...

FXAA has never been sharp, that's why you'll see many people refer to it as the vaseline filter. There have been a couple of PC games where it's the default AA and it's really noticeable.
 
Wait. Is Xbox One 900p upscaled to 1080p or is it an unknown native resolution upscaled to 900p?

The way it's worded it sounds like upscaled to 900p. So what is the actual native resolution?

No, it is 900p native upscaled to 1080p.

FXAA has never been sharp, that's why you'll see many people refer to it as the vaseline filter. There have been a couple of PC games where it's the default AA and it's really noticeable.

I wish console developers would adopt MFAA. It would definitely be much better then the blur FXAA provides.
 
Most games out there exhibit the same behavior. Even in Watchdogs, a game with various problems at launch, the 1.4 Teraflop 750Ti matches or exceeds the PS4 frame rate on High settings (a match for the console quality settings) while running at a higher resolution (full 1080p instead of the 900p res on PS4). CPU bottleneck is the only reasonable explanation imo.

What is the wattage differences between a ps4 and a similar pc? I wonder if them trying to keep within a certain threshold due to CE laws are messing things up as well. But yeah the amd cpu route is going to hurt more than anything but unfortunately intel is an asshole corporation when it comes to prices and because of their stranglehold on the PC market they have no reason to adjust them.
 
FXAA has never been sharp, that's why you'll see many people refer to it as the vaseline filter. There have been a couple of PC games where it's the default AA and it's really noticeable.

Yeah, I really dislike FXAA and even the superior TXAA. I prefer crisp graphics and I'd rather run with no AA at all than have a blurry image.
 
It's not about "poo-poo"ing on people, it's about certain standards which obviously were torn apart by the marketing machinery the last few years. Stating that "locked 30FPS is an amazing achievement" is like saying "wow what a great soccer team, they got 11 players on the pitch!".
When the market can sustain consoles with an $800 price tag, maybe then 60fps will become a new standard. It's apples to oranges.
 
Huh, so throttling? I hadn't thought of that, it is certainly possible.

Yeah I have been wondering if that is why the steambox initiative has been set to the back burner a bit. Maybe someone from the EU decided that maybe steamboxes should have to follow the CE standards since they would be marketed and priced as one. I could see that screwing with the ones with higher end GPU combinations.

Edit: Ok looking at some links the ps4 under gameplay uses around 140 watts total while a 7850 uses around 250 alone that is strange there must be some amount of throttling right?

7850 PS4
 
Doesn't seem that useful when the PS4 version is capped at 30. We have no idea how it actually runs without the frame-rate cap in place.

Not pointless at all, grab an R7 265, use the PS4 settings and see how it performs, if you have plenty of headroom above 30 FPS then increase the settings to see if higher effects and no FXAA looks better than what the PS4 can put out. If that is the case then ask the devs why they chose the settings they did for the consoles when these alternative settings that seem to run just as well look better.

There might be a valid reason related to CPU usage but I doubt it as once you start increasing in game effects that is down to GPU performance. CPU performance will affect no of on screen enemies and that sort of thing more.
 
What is the wattage differences between a ps4 and a similar pc? I wonder if them trying to keep within a certain threshold due to CE laws are messing things up as well. But yeah the amd cpu route is going to hurt more than anything but unfortunately intel is an asshole corporation when it comes to prices and because of their stranglehold on the PC market they have no reason to adjust them.

Huh, so throttling? I hadn't thought of that, it is certainly possible.

It's probably also the case that because the PS4 and Xbox One are an all in one SoC naturally they have lower thermal and power headroom. The same isn't true for a discrete graphics card in a PC, they in many cases have a TDP equal or greater to that of the PS4/Xbox One by itself.

e.g. AMD rates a reference 7850 card at 130w, the PS4 consumes approximately that for the entire system.
 
The cards that can run this game at 60fps all cost roughly the same as an entire next generation console.

Framerate for PC games are irrelevant outside of any broken or capped games in these comparisons.

Quit trying to start a dick size contest in a room full of women.

My 3 year old GPU disagrees.
 
It's probably also the case that because the PS4 and Xbox One are an all in one SoC naturally they have lower thermal and power headroom. The same isn't true for a discrete graphics card in a PC, they in many cases have a TDP equal or greater to that of the PS4/Xbox One by itself.

e.g. AMD rates a reference 7850 card at 130w, the PS4 consumes approximately that for the entire system.

Check out the links I posted they don't show the 7850 anywhere close to 130.
 
Your link only shows total power consumption for the whole system at idle. The board itself is rated to handle up to 130w for a 7850 and benchmarks show under load it can range from 100 - 110w e.g.:


http://www.techpowerup.com/reviews/AMD/HD_7850_HD_7870/24.html

Cool thanks didn't notice that at first. Still seems like the ps4 should be drawing more power with the cpu and gpu combination it has. Is it really that much power savings when going to an all in one solution?
 
We've reached the point where it's all gorgeous to me.
Definitely grabbing this sometime this year, as it does look quite fun.
 
Cool thanks didn't notice that at first. Still seems like the ps4 should be drawing more power with the cpu and gpu combination it has. Is it really that much power savings when going to an all in one solution?

I think there are definitely power savings to be had by going that route, but I think it is more that there is a lower heat threshold so they can't pump as much power into the SoC, which probably means there is more headroom for better performance on the discrete 7850 in a PC than there is the integrated 7850 on the PS4 SoC as there is a higher headroom for both head and power on the PC.
 
Cool thanks didn't notice that at first. Still seems like the ps4 should be drawing more power with the cpu and gpu combination it has. Is it really that much power savings when going to an all in one solution?

Well the PS4 GPU has a lower clock speed than the 7850 so that can lower power consumption more than enabling extra CUs increases power consumption. The PS4 GPU is also based on GCN 1.1 and is more of a cut down Hawaii than a modified Pitcairn which is what the 7850 is based on. The 28nm node has matured a lot since the 7850 was released so chances are the PS4 SOC will require fewer volts to operate compared to if it had been created back when the node was new. The PS4 CPU is a very low power design anyway so will no add much to the overall power consumption

Combine all those factors and you can have a SOC that has better performance than a 7850 but uses less power.
 
Have you looked at the screenshots in this thread? How noticeable does it look to you?
It definitely is noticeably blurrier in the Xbox One version. If you still can't see it, then compare specifically Talion's character model and its detail, especially the sword.
 
Cool thanks didn't notice that at first. Still seems like the ps4 should be drawing more power with the cpu and gpu combination it has. Is it really that much power savings when going to an all in one solution?

GPU in PS4 is running lower clock than normal cards and Jaguar dual cpu combo doesnt require more than 20W.

But even high end PCs on Maxwell and i7 Haswell rarely go over 300W under max load.
 
MS needs to send engineers back in time to when they were designing the Xbone.

Well, if they could they would. That said, MS should spare no expense in ensuring every effort is made toward attaining parity. As a PS3 only owner for first 3 years since 2007, I felt the pain of owning inferior ports. Xbone owners shouldn't have to go through that. I just hope that in years to come the compromise is restricted to resolution only.
 
Man so many games to play. Will be picking this gem up on PS4 hopefully this week.

Well, if they could they would. That said, MS should spare no expense in ensuring every effort is made toward attaining parity. As a PS3 only owner for first 3 years since 2007, I felt the pain of owning inferior ports. Xbone owners shouldn't have to go through that. I just hope that in years to come the compromise is restricted to resolution only.

I really think you've lost your damn mind.
 
I hate FXAA, lets create high resolution assets and then blur the shit out of it makes no sense.

I'm glad I cancelled my preorder now, and what with the 30fps shall get in on pc much cheaper too.
 
I made the right choice for once lol.

Pc is the clear winner if you have the specs. No motion blur is a plus for me at 60fps.
 
Well, if they could they would. That said, MS should spare no expense in ensuring every effort is made toward attaining parity. As a PS3 only owner for first 3 years since 2007, I felt the pain of owning inferior ports. Xbone owners shouldn't have to go through that. I just hope that in years to come the compromise is restricted to resolution only.
Well, here's the thing, the ones who don't know better probably don't care. And then the ones who do know better but still bought a XO anyway will act like they don't care. So they deserve everything they get; they would've bought an XO even if Microsoft didn't do their 180s. The only 180 that never came is they still went with some weaksauce hardware.
 
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