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NPD Sales Results for October 2014 [Up3: All of Nintendo's 3DS million sellers]

allan-bh

Member
I always felt that the problem with third parties on Wii was that they were completely unprepared for the Wii's success and were already focusing on the PS3 (being the successor to the successful PS2) and 360 (thanks to MS making ports very easy).

Honestly the problems for third parties on a Nintendo home console started on N64 and continued on Cube.

I feel that the audience of a Nintendo console focuses too much on Nintendo games.
 
Yea, thanks for the correction. but still 500 bucks?

Took them 3 years to get a slim refresh which was 2009 to get it to $299.

These new consoles are built more efficiently and using part's that are cheaper and will become even more cost efficient as refresh's come out.

I hope so...

I just wish they had both opted for more powerful HW......2.5 Tflops with a higher clocked CPU really would have been nice.

But I understand that they did what they did because a lower price will always drive more units.
 
I don't really think Sonic games are really aimed at the 18-34 male demographic that GTA is, or other titles positioned in the same vein. They're family friendly platformers and they probably cross demographic divides to a degree. Also, reference to what did well in the Japanese market isn't particularly useful considering how different the market's tastes are to much of the global market.

Nintendo's "core" titles, games like Mario Kart and Super Mario, tend to bridge demographic/behavioural/psychographic segments.

The console as a whole though from the very outset was not positioned towards the markets that Western publishers generally target. That's part of the reason it did so spectacularly. It was never designed to appeal to those demographics, it was designed to appeal to alternative demographics. So I'm not sure why there's surprise that efforts when made on the platform, were made primarily towards those alternative markets.

Also, I say jif.
 
Who's gonna win November NPD? Smash Bros., GTA V, or CoD: AW?

I think Cod will obviously win because it is already a huge seller, and released on 4 consoles.
GTA is a remaster, and only releasing on 2 consoles, so while it will sell well, it's best selling days are likely behind it.

As far as Smash bros. goes...
seriously? It will be a big seller obviously, but it doesn't have a chance of winning at all...
CodAW has probably already sold more units than the Wii U's install base...:s

Here is my predictions:

  1. Cod AW
  2. Farcry 4
  3. GTAV
  4. DA:I
  5. AC: U
  6. SSB
  7. Halo MCC
  8. SSB (3DS)
  9. Destiny
  10. LBP3
 

TomShoe

Banned
Ha!

I think we had a "so what was the ultimate consensus on the Wii and sales" thread a while back. Along with the discussion in this thread, we should gather the best comments and write up a short analysis paper.

Not a joke.

Wii or Wii U? Reviewing the Wii was pretty simple:

- Nintendo unveils the Wii
- Everyone oohs and aahs over the motion control gimmick
- Accessibility + Impulse buy pricing = Mass casual adoption
- Nintendo swimming in profits
- Prompts Sony and Microsoft attempts to capture same market (mixed results)
- Comes out with Wii U, unsure whether catering to core or casual market
- Significantly lower sales as casuals move to mobile or stop gaming altogether
- Iwataaaaaaaaaaaaaaaaaa
- Sakuraiiiiiiiiiiiiiiiiiiiiiiii
 
I always felt that the problem with third parties on Wii was that they were completely unprepared for the Wii's success and were already focusing on the PS3 (being the successor to the successful PS2) and 360 (thanks to MS making ports very easy).

Absolutely spot on. The "Revolution" was getting not much more than some perked interest, but the Wii was being forecast at lower than GameCube sales. It was not powerful, had gimmicky controls, and no one knew what to do with it. To be fair, Nintendo wasn't exactly going around to 3rd parties with kits showing what the Wii was all about. A ton of people at pubs found out about what the Revolution was when everyone else did.

Thus when the Wii became a huge success as it did, they tried to get things out quickly and you got quite a few cheap efforts from third parties.

Yep.

Enough of those sold stupidly well because the audience that just bought a Wii for Wii Sports wanted to get other games for their new console.

It was one game in particular. Carnival Games. Many of the shovelware evils of the Wii started when pubs saw Carnival Games become a phenomenal seller.

However, they typically weren't shooting for the typical 18-34 male demographic on Wii and those games took a while. If you'll notice, the earlier high profile and/or solid efforts to reach the 18-34 male demographic on Wii did quite well. These games mostly came out in 2007.

By "did quite well" I assume you mean quality of the games? Because sales on many of the games you mention were not spectacular.

Unfortunately, thanks to the failure of third parties, I think the Wii started gaining a reputation for that demographic for spin-offs of core titles except from Nintendo.

Failure how? Failure to appeal to the market enough to sell games?

If you then think about the titles trying to appeal that demographic again, most released way too late after the demographics were much more set or were odd experiments of not so big titles.

Hmmm... I was with you but then you lost me. What do you mean by demographics being much more set? Do you mean on X360/PS3? And odd experiments of not so big titles? What are you thinking about here?
 

Hero

Member
God damn there is a lot of moving of goal posts in the last page or two. Are people seriously that desperate to try and champion the PS4 that we have to take away success of the Wii? It amazes me that people still call it a fad. You don't sell nearly a billion copies of software by being a fad.
 

Dartastic

Member
Got this info from a very reliable source.

Sunset Overdrive - 110k.
Bayonetta 2 - 68k.

and uh...

Fantasia. Yeah. I don't know if any fans of Harmonix want to read this.
Under 3k on Xbone, under 1k on 360.
 
Got this info from a very reliable source.

Sunset Overdrive - 110k.
Bayonetta 2 - 68k.

and uh...

Fantasia. Yeah. I don't know if any fans of Harmonix want to read this.
Under 3k on Xbone, under 1k on 360.

Thanks^^ Did you run these numbers/source by a Mod first? I do not want you to get into trouble trying to help us out.
 

TomShoe

Banned
Got this info from a very reliable source.

Sunset Overdrive - 110k.
Bayonetta 2 - 68k.

and uh...

Fantasia. Yeah. I don't know if any fans of Harmonix want to read this.
Under 3k on Xbone, under 1k on 360.

Hoo boy.

I hope you were vetted first.

It was pretty obvious that Fantasia was DOA the moment Phil cut Kinect. I knew Harmonix was pretty upset about that, being left up the creek without a paddle. I wonder if they'll still do business dealings with Microsoft after that.
 

GamerJM

Banned
Fantasia. Yeah. I don't know if any fans of Harmonix want to read this.
Under 3k on Xbone, under 1k on 360.

Aubrey-Plaza-Stares-At-You-With-Disbelief-Reaction-Gif.gif


Damn. I didn't really have any interest in this game but I'm tempted to get the 360 version to support Harmonix. Or maybe not, I've already done a lot of supporting them with my Amplitude Kickstarter donations >_>.
 

Ambition

Member
Got this info from a very reliable source.

Sunset Overdrive - 110k.
Bayonetta 2 - 68k.

and uh...

Fantasia. Yeah. I don't know if any fans of Harmonix want to read this.
Under 3k on Xbone, under 1k on 360.
Damn, under 3k lol. Better hope these aren't chartz numbers.
 

Mikey Jr.

Member
Got this info from a very reliable source.

Sunset Overdrive - 110k.
Bayonetta 2 - 68k.

and uh...

Fantasia. Yeah. I don't know if any fans of Harmonix want to read this.
Under 3k on Xbone, under 1k on 360.

4k for fantasia...

Thats not possible, is it?
 
Got this info from a very reliable source.

Sunset Overdrive - 110k.
Bayonetta 2 - 68k.

and uh...

Fantasia. Yeah. I don't know if any fans of Harmonix want to read this.
Under 3k on Xbone, under 1k on 360.

The SO/Bayonetta line up with Harker's estimations, at least. RIP in peace video games

image.php
 

GamerJM

Banned
I don't see why this isn't plausible. Soon as Kinect was cut, this game was dead.

The real shocker to me is how badly the 360 version bombed. The Xbox One version garnering those sales is no surprise, Kinect One games have typically done pretty poorly, and them dropping the Kinect will only cause the sales of those games to be even worse, but I thought there was a market for dancing Kinect 360 games. I guess this is the year that market collapses though. Plus Fantasia doesn't really seem to have the appeal that most other Kinect games do.
 

donny2112

Member
(this may have been discussed over and over but here's my take)

I always felt that the problem with third parties on Wii was that they were completely unprepared for the Wii's success and were already focusing on the PS3 (being the successor to the successful PS2) and 360 (thanks to MS making ports very easy).

Thus when the Wii became a huge success as it did, they tried to get things out quickly and you got quite a few cheap efforts from third parties. Enough of those sold stupidly well because the audience that just bought a Wii for Wii Sports wanted to get other games for their new console. However, they typically weren't shooting for the typical 18-34 male demographic on Wii and those games took a while. If you'll notice, the earlier high profile and/or solid efforts to reach the 18-34 male demographic on Wii did quite well. These games mostly came out in 2007.

Examples:
RE4 Wii - 2007
RE: Umbrella Chronicles - People gave a RE light-rail game a shot - 2007
Sonic and the Secret Rings - 2007
Red Steel - (right demographic, crappy game) - launch 2006
Dragon Quest Swords (at least in JP) - 2007
Tiger Woods series (good use of motion controls) - better than 360/PS3 versions until 2008-09?
MHTri (1M+ in Japan) - 2008

Unfortunately, thanks to the failure of third parties, I think the Wii started gaining a reputation for that demographic for spin-offs of core titles except from Nintendo. If you then think about the titles trying to appeal that demographic again, most released way too late after the demographics were much more set or were odd experiments of not so big titles.

Thank you for providing some sanity to this oft-repeated (and wrong) revisionist view discussion of Wii software in its early years.

Hmmm... I was with you but then you lost me. What do you mean by demographics being much more set? Do you mean on X360/PS3? And odd experiments of not so big titles? What are you thinking about here?

I tend to chalk up the death knell to traditional gamers sticking with Wii when COD4 (the COD that really took over the world) totally bypassed the system in Fall 2007. That probably halted any traditional gamers thinking of going to the Wii for traditional games and started the pull of traditional gamers away from any consideration of the Wii as their possible main console for those types of games. Umbrella Chronicles as Capcom's followup to RE4 didn't help, either.
 

AniHawk

Member
It wasn't a toxic environment, but it was an opportunity cost environment. Development wasn't super expensive, but there were no benchmarks to go off to make games that would sell. Carnival Games sold great, but the other 40 games like it didn't. Just Dance did, the others didn't. Zak and Wiki didn't sell, Mad World didn't, Boom Blox didn't, Little Kings Story didn't, etc etc.

You could turn a profit with 300k on some titles, sure, but getting 300k was a lot harder than you're making it out to be. And, for every Wii title in development, you're using resources that could be applied to games that you think are more sure bets to sell. So, there was a big opportunity cost in Wii development.

All those companies, all those thousands of people, all those publishers who tried to battle on the Wii, and only Just Dance and Guitar Hero truly broke out.

Sorry, continuing development on the Wii was not going to solve for the current climate.

not the wii by itself, but a couple of wiis could have done it. the ds and psp were even less expensive and reached a wide variety of people in different ways. the continued focus on the big expensive boxes that cost everyone who invested in them a large amount of money was a pretty large mistake.
 
I don't see why this isn't plausible. Soon as Kinect was cut, this game was dead.
Speaking of, have we heard anything whatsoever about Bone splits post-disKinect? I don't really see that dropping Kinect increased their overall sales in any significant way. Sales dropped when they announced the change, but after they launched it, sales just right back to where they were before. Are most Bone sales these days with or without Kinect?

Edit: Maybe we can make some guesses based on ASP?
 

hawk2025

Member
What's wrong with tearaway? Great game on a dead handheld. You've played it?



I've not only played it, but I love it and beat it twice and will buy the new one.

But it sold like crap and Amir0x made a great thread about it. In my opinion it's a modern reference of a game that absolutely did not deserve its bad sales.

Fantasia doing this bad would be that, many times over, that's all I'm saying :(
 

crazyprac

Member
I've not only played it, but I love it and beat it twice and will buy the new one.

But it sold like crap and Amir0x made a great thread about it. In my opinion it's a modern reference of a game that absolutely did not deserve its bad sales.

Fantasia doing this bad would be that, many times over, that's all I'm saying :(

Well they did just left it out to die... I haven't seen any marketing for it. At least tearaway had a few.
 

donny2112

Member
not the wii by itself, but a couple of wiis could have done it. the ds and psp were even less expensive and reached a wide variety of people in different ways. the continued focus on the big expensive boxes that cost everyone who invested in them a large amount of money was a pretty large mistake.

The Yakuza producer who said that he was putting it on the PS3 specifically to support HD development even if it didn't sell as well was telling to me. They had invested in the high tech, bet on it, and were going to ride that ship no matter what. If somehow Nintendo had made the Wii capable of easy ports from PS360, I think Wii would've gotten more support by default with the sales that it did. In that hypothetical, non-existent, world, I think that last gen would've been much more profitable for third-parties, in general, having such a large base of consumers who would've been used to getting comparative day-and-date ports instead of spinoffs and late/no ports. Still wouldn't have sold to the same % of the userbase as it did on PS360, but being such a massive userbase, it probably would've been well worth the porting cost, in this hypothetical easy PS360-to-Wii port world.
 
Well shit, for the first time all month, that Plain Jane $399 no games SKU has gone ahead of the X1 on Amazon's best sellers list. That console sure has legs!

Edit: I should have made clear that these are the hourly best sellers! Overall for the month, the ACU bundle is a few places ahead of PS4. But if the hourly sales keep showing PS4 ahead, the PS4 will start to climb on the overall November best sellers!


SWVvEL3.png
 

TomShoe

Banned
Not less than 10k dead, though, no way.


For reference, that would be around 15% of Tearaway's sales numbers.


TEARAWAY.

The real shocker to me is how badly the 360 version bombed. The Xbox One version garnering those sales is no surprise, Kinect One games have typically done pretty poorly, and them dropping the Kinect will only cause the sales of those games to be even worse, but I thought there was a market for dancing Kinect 360 games. I guess this is the year that market collapses though. Plus Fantasia doesn't really seem to have the appeal that most other Kinect games do.

But just who was this game supposed to appeal to? Tearaway was a 1st party exclusive platformer catering to the Vita's small but extremely loyal fanbase. It was a great game as well, hopefully to be given it's credit on PS4. Fantasia is a game in a fading genre trying to sell on an unappealing platform. Added on top is the fact that it was a new IP, which is extremely hard to market nowadays. The gameplay didn't look too fun either, mostly just waving your hands around and not really dancing to the music. Maybe if it was a spinoff of an existing IP, it would have sold better, but the dance game market is just too crowded with Just Dance and Dance Central hogging most of the limelight. Destined to fail.
 

Radec

Member
CoD:AW will easily take november due to it being CoD and on 5 systems. Followed by GTAV.

3rd.. I dunno. Maybe DA:O or Smash or AC:Unity (i hope not).
 
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