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NPD Sales Results for October 2014 [Up3: All of Nintendo's 3DS million sellers]

AniHawk

Member
So my first sentence when talking about first 2 years of launch titles I specifically show in order you totally disregard?

i really have no idea what you were going for. god of war came out in 2005. dragon quest viii, a then-nearly-20-year-old series, also came out in 2005. dark chronicle released more than two years into the ps2's life. so did ratchet & clank, shadow of the colossus, and yakuza.

none of those things really did anything different or drove people to the ps2 because of their new features or interesting gameplay. i acknowledged gta iii for that.

to be clear, i am not saying that they are bad games, or that the tomorrow children will be a bad game. i am saying that in the grand scheme of things, i don't think they do anything different. speaking broadly, i don't know what they do that's new. with gta iii, you could walk around a city and murder people. holy shit that's an 18 million seller right there. wii sports let you pretend you were bowling in your own home, or playing tennis, or whatever. hell final fantasy vii and metal gear solid and resident evil made you (or tried to make you) feel like you were part of some interactive sci fi, action, and horror movie-thing respectively. there's really nothing pushing boundaries right now, and it seems there's nothing pushing boundaries in the future. nintendo has a nintendo shooter. sony has demon's souls again. microsoft is... actually kind of doing something interesting with quantum break actually, but we'll see where that goes if anywhere at all.

if i were in charge, morpheus would have basically been the ps4 and the big launch game would have been the downhill thing they demoed.
 

Welfare

Member
Yeah, hourly sales, I know. But the Destiny Bundle is holding strong recently, only 3 spots behind the 2nd Xbox Bundle and rising. I still think Microsoft will win November, but there has definitely been a little shift in sales the past 24 hours or so. The Call Of Duty bundle has been a weird one lately too, dropped to 99th.

CoD bundle is out of stock until the 20th.
 

Game Guru

Member
and none of that is actually a good thing for the traditional model. the traditional model relies on having a box and going to retail. get enough people to stop going to retail, well... why bother actually getting anything at retail? why bother with the box? this is the sort of reasoning i suspect microsoft will try launching their own marketplace box next-gen (especially since they gave it a half-assed attempt in may 2013 already).

...Because you still need a box to play video games! Even for playing PC or Mobile games, you still need the PC or Mobile device first if you want to play those games. Now... Now there could be a way to play games without needing to buy a box per say... Naturally, the existence of Smart TVs and streaming would indicate as such, even though both rely on having a device with a screen of some sort but they rely on a device people would already own. However, I am somewhat skeptical about how well both Smart TVs and game streaming will do. For the Smart TV, it is because there is no real need to integrate the set top box into the television because of the television's natural lack of portability. The customer is better served with owning a television until it needs to be replaced and then using boxes connected to the television to watch and play their media. Even if it is a $100 Ouya or Fire TV, costumers save more money just plugging in a box every time they needed to upgrade the gaming hardware rather than replacing the entire TV to do it. As far as streaming goes, I don't see it taking off too well outside of the enthusiast base either because mobile users have millions of games to choose from on their mobile device, the majority of which are F2P. Why would they pay money for a streaming service when they can play games like Candy Crush Saga for free?

However, however... People are willing to spend good money on a device that they see as the best, even people all in on mobile. I mean why would people adverse to spending money pay outrageous prices for an iPhone or a Samsung Galaxy when they could pay nothing and get some cheap Android smartphone with a two-year contract? Perhaps these sorts of people who pay good money for the best device rather than just take a device that's merely good enough for their needs are also the people buying PS4s because it is the best media device to connect to a television as opposed to the XB1, the Wii U, or the countless microconsoles.
 
From the OP:
Overall retail sales down less than 1% year over year.
Hardware up 59% year over year


The console industry seems pretty healthy to me. /shrug

Mr. N. should be careful what he wishes for though. If console gaming dies out by the end of next year, people won't flock back to PC instead.

- I lose track of which platform I'm supposed to be a fanboy for on this site;
If I didn't like consoles I wouldn't buy them, and I wouldn't give a shit that they are seemingly crashing and burning.
Discourse is significantly better if you focus on points not personas.
I have some observational bias (like, colleagues of mine being regularly laid off, studios I know being closed down, talented people leaving the industry all together or going abroad because the only opportunities available to them are IAP driven IOS games when they want to work in console development) that colours my view that the gaming industry for console development is not particularly healthy right now, but the counterpoint to that view isn't "Oh, you're just a hater"

- You miss out the other bolded line from the OP. I wonder why?
Hardware sales are good for one demographic: hardware manufacturers.
Software sales are good for everyone else in the industry, ESPECIALLY consumers.
Or else you get the ridiculous situation where you pay good money for a rather expensive device and have nothing much worth playing on it.

I've linked this before, and I will link it again: THIS ARTICLE has heavily influenced my opinion since I first read it nearly a decade ago.
It not only (imo accurately) defines the market and each type of product within it, but also predicts our current state with uncanny accuracy.

Sony are going to ship at least 15 millions this year for the PS4. Are you saying as more games come out and the price are reduced, that they are gonna sell less than this year? That as the next GTA, Gran Turismo(huge in Europe), FFXV, and others that they are gonna sell less?

Are these actually system sellers, assuming you mean an up-port of a GTA thats already come out?
I mean, you might as well say shits gonna get huge when Tekken, Ridge Racer and Tony Hawks show up.

In 2013 you call The last of Us, The puppeteer, Safezone? You call Sunset Over drive a safe zone game?

A cover based shooter with light stealth elements, a platformer, and a third person shooter.
The fact that anyone would argue these titles aren't squarely in "safe zone" territory because of aesthetic is illuminating in and of itself.

You keep telling us that as gamers, we should be concerned about all of the awesome, high-selling Wii software we've lost and that it doesn't matter what specifically was lost, but I'm telling you that it does matter. What have we lost? What are we concerned about, exactly? Please stop saying it doesn't matter and just answer the question. What games aren't being made anymore??

Despite being impossible to prove a negative because we don't have what would actually be a (very) long list of titles that have been declined by publishers, or a list of titles that studios that have been shuttered would otherwise have produced, what we CAN do is look at the volume of releases and see that it has declined significantly.

There is a vacuum that would otherwise have been filled by a something.

but more than that, i think gaming has potential to be more than just family games and fitness games and cinematic games and shooters etc. i think there's still untapped potential in what video games can be and how they can still be exciting and seem new in the traditional space. it's just that it hasn't been explored much at all.

I 100% agree with this view.
 

Biker19

Banned
sörine;139155106 said:
Last gen saw nearly 500 million hardware sales between 360, PS3, Wii, PSP and DS. I don't think this generation is going to manage even close to half that. Maybe about a third if we're lucky.

Now, each platform sale doesn't mean a discrete gamer each but such a massive decline has to mean significant numbers of gamers lost on dedicated devices. And likely lost to convergence devices (computers, phones, tablets, browsers) given the rapid growth of gamer demographics there.

Just because they weren't the types of games you liked, doesn't mean a lot of people didn't make a lot of money on the Wii. It was calculated by sales-agers here months ago that approximately 2/3 of the 900 million pieces of software sold on wii were third party. Dismissing a large chunk of the gaming population going missing on traditional markets as an "I've got mine jack" statement ignores not only the reality of the traditional market contraction but actively dismisses the fact that without new blood the pie will continue to shrink.

I don't even think the ps4 will hit PS3 numbers when all is said and done (shorter generation, more core/young male-focused and front loaded). The other 2 won't even come close to their previous generation totals. Handhelds aren't healthy either.

I would have to agree with both of you.

The PS Vita, Nintendo 3DS, Wii U, Xbox One, & PS4 will definitely not reach the same amount of hardware sales numbers that Wii, PS3, Xbox 360, Nintendo DS, & PSP did.

The Wii U, Xbox One, & PS Vita aren't exactly very appealing devices to the masses at large like their predecessors, & Nintendo 3DS is already starting to slow down in terms of handheld sales, if it hasn't already.

Only PS4 has a chance to even reach the same amount of sales that PS3 & 360 had at this rate (& that's a big if), especially if this generation only lasts for another 4-5 years.
 

AniHawk

Member
...Because you still need a box to play video games! Even for playing PC or Mobile games, you still need the PC or Mobile device first if you want to play those games. Now... Now there could be a way to play games without needing to buy a box per say... Naturally, the existence of Smart TVs and streaming would indicate as such, even though both rely on having a device with a screen of some sort but they rely on a device people would already own. However, I am somewhat skeptical about how well both Smart TVs and game streaming will do. For the Smart TV, it is because there is no real need to integrate the set top box into the television because of the television's natural lack of portability. The customer is better served with owning a television until it needs to be replaced and then using boxes connected to the television to watch and play their media. Even if it is a $100 Ouya or Fire TV, costumers save more money just plugging in a box every time they needed to upgrade the gaming hardware rather than replacing the entire TV to do it. As far as streaming goes, I don't see it taking off too well outside of the enthusiast base either because mobile users have millions of games to choose from on their mobile device, the majority of which are F2P. Why would they pay money for a streaming service when they can play games like Candy Crush Saga for free?

However, however... People are willing to spend good money on a device that they see as the best, even people all in on mobile. I mean why would people adverse to spending money pay outrageous prices for an iPhone or a Samsung Galaxy when they could pay nothing and get some cheap Android smartphone with a two-year contract? Perhaps these sorts of people who pay good money for the best device rather than just take a device that's merely good enough for their needs are also the people buying PS4s because it is the best media device to connect to a television as opposed to the XB1, the Wii U, or the countless microconsoles.

i just feel like the endgame won't be when a console manufacturer has the best device to stream or download games to. i think the endgame is when there are several marketplaces available from all kinds of publishers, including former hardware manufacturers. at least without something to shake things up and *need* you to require a one thing that you use in one spot. that's what's so great about steam- i can play tf2 on my laptop from 2008 and anywhere else there's a computer. i don't have to worry about someone not having a ps4 or a wii u because computers are so very widespread these days. looking forward, i think the functionality of the computer will extend more into other devices, making video games truly ingrained as entertainment, but as part of a package instead of a separate entity. really the only thing to consider at that point would be who would manufacture and sell controllers. it would probably be the only remnant of video games as a good.
 

ZSaberLink

Media Create Maven
Congrats Ubisoft @ Watch Dogs on Wii U
for setting new lows on Wii U

On launch day...

Amazon Best Sellers Rank: #1,523 in Video Games (See Top 100 in Video Games)
#55 in Video Games > Wii U > Games

In comparison Fantasia since we know those sales are super low... (and it's probably selling like nothing now...)
Amazon Best Sellers Rank: #1,495 in Video Games (See Top 100 in Video Games)
#69 in Video Games > Xbox One > Games


... Yikes... Why even release this...
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
(this may have been discussed over and over but here's my take)

I always felt that the problem with third parties on Wii was that they were completely unprepared for the Wii's success and were already focusing on the PS3 (being the successor to the successful PS2) and 360 (thanks to MS making ports very easy).

Thus when the Wii became a huge success as it did, they tried to get things out quickly and you got quite a few cheap efforts from third parties. Enough of those sold stupidly well because the audience that just bought a Wii for Wii Sports wanted to get other games for their new console. However, they typically weren't shooting for the typical 18-34 male demographic on Wii and those games took a while. If you'll notice, the earlier high profile and/or solid efforts to reach the 18-34 male demographic on Wii did quite well. These games mostly came out in 2007.

Examples:
RE4 Wii - 2007
RE: Umbrella Chronicles - People gave a RE light-rail game a shot - 2007
Sonic and the Secret Rings - 2007
Red Steel - (right demographic, crappy game) - launch 2006
Dragon Quest Swords (at least in JP) - 2007
Tiger Woods series (good use of motion controls) - better than 360/PS3 versions until 2008-09?
MHTri (1M+ in Japan) - 2008

Unfortunately, thanks to the failure of third parties, I think the Wii started gaining a reputation for that demographic for spin-offs of core titles except from Nintendo. If you then think about the titles trying to appeal that demographic again, most released way too late after the demographics were much more set or were odd experiments of not so big titles.

One thing, though: MHTri came out in 2009 in Japan and 2010 here in the West.

Still, I quite agree with what you said: Wii was a good platform for "core" games in its first few years. I'm always amazed by how Trauma fuckin' Center sold, for example (over 200,000 in US...TRAUMA CENTER!). deBlob did pretty well too, from what I remember (I swear I remember something like 800,000 copies sold WW. Not a number from VGwhateverz, if you're wondering). PES 2008 did well too, despite a later release (especially in Europe). Star Wars: The Force Unleashed sold well too, despite being a multiplatform release. Unfortunately, though, third parties didn't start investing something more on Wii games soon enough, while they continued with their big investments on both PS3 and 360. This + Nintendo not releasing enough important games after Mario Kart Wii probably ended creating dissatisfaction among the "core" userbase, which started buying also a PS3 and/or 360 to complement their Wii. Thus, third party "core" games going waaaaay down compared to the first years.

This for the West. IMHO, things have been quite different in Japan: here, Wii had problems in selling specific kind of games from the first year. Sure, there have been some exceptions (Dragon Quest Sword, RE: Umbrella Chronicles), and surely there could have been better attempts in its first year, but many titles sold mediocre numbers / outright flopped. I fear this happened because of DS being way too strong (and already established) when Wii released. Wii was selling great amount of hardware, but DS was selling INSANE amount of hardware and INSANE amount of software, while Wii wasn't selling that much software. PSP's reinassance in 2008 probably limited Wii's potential even more.
 

Game Guru

Member
i just feel like the endgame won't be when a console manufacturer has the best device to stream or download games to. i think the endgame is when there are several marketplaces available from all kinds of publishers, including former hardware manufacturers. at least without something to shake things up and *need* you to require a one thing that you use in one spot. that's what's so great about steam- i can play tf2 on my laptop from 2008 and anywhere else there's a computer. i don't have to worry about someone not having a ps4 or a wii u because computers are so very widespread these days. looking forward, i think the functionality of the computer will extend more into other devices, making video games truly ingrained as entertainment, but as part of a package instead of a separate entity. really the only thing to consider at that point would be who would manufacture and sell controllers. it would probably be the only remnant of video games as a good.

If trends in mobile are anything to go buy, people just choose one marketplace and stick with it and said marketplace is generally tied to a company's mobile OS. For example, people choose Google Play over other services on Android because Google makes sure that their Appstore is available by default on their mobile OS. This is what leads companies like Amazon making their own devices without Google Play but with the Amazon Appstore installed on it even though the Amazon Appstore can work perfectly well on Android. In addition, Apple requires people to buy their hardware if they want to play games from the iTunes Store. Just in the mobile market, Apple, Google, and Amazon can't work together to make their games on their App Stores available on a single device, so what makes you think that several gaming marketplaces will be available on every device? I mean, you can play TF2 on your PC, but can you play it on your iPhone or Android tablet? And this is from Valve, a company that wants Steam to be on every gaming device.
 

Mory Dunz

Member
Congrats Ubisoft @ Watch Dogs on Wii U
for setting new lows on Wii U

On launch day...

Amazon Best Sellers Rank: #1,523 in Video Games (See Top 100 in Video Games)
#55 in Video Games > Wii U > Games

In comparison Fantasia since we know those sales are super low... (and it's probably selling like nothing now...)
Amazon Best Sellers Rank: #1,495 in Video Games (See Top 100 in Video Games)
#69 in Video Games > Xbox One > Games


... Yikes... Why even release this...

But have you accounted for WoM. Never ever forget the WoM.

WoM will save WDWiiU
 

AniHawk

Member
If trends in mobile are anything to go buy, people just choose one marketplace and stick with it and said marketplace is generally tied to a company's mobile OS. For example, people choose Google Play over other services on Android because Google makes sure that their Appstore is available by default on their mobile OS. This is what leads companies like Amazon making their own devices without Google Play but with the Amazon Appstore installed on it even though the Amazon Appstore can work perfectly well on Android. In addition, Apple requires people to buy their hardware if they want to play games from the iTunes Store. Just in the mobile market, Apple, Google, and Amazon can't work together to make their games on their App Stores available on a single device, so what makes you think that several gaming marketplaces will be available on every device? I mean, you can play TF2 on your PC, but can you play it on your iPhone or Android tablet? And this is from Valve, a company that wants Steam to be on every gaming device.

well more than a marketplace, i'm imagining rental services that run like netflix or hulu. those can be things certain publishers do for every platform (as they are already third-party). of course, i wouldn't put it past ea to build their own platform when the time came, using origin as the basis.
 
But have you accounted for WoM™. Never ever forget the WoM™.

WoM™ will save #WDWiiU

Code:
WoM™ is a registered trademark of Hindle Corp. within the European Union and other countries

Fixed that for you

Seriously though WD Wii U is going to sell horrible which really isn't suprising
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Also, going back and reading the discussion happened earlier between MrNyarlathotep + StevieP and many other users.

On one hand, I tend to agree with many things MrNyarlathotep says usually, but...3 millions in November + December for both PS4 and Xbox One as a standard to say things aren't as bad as you say? That seems like...a standard being obviously right so, when both won't go over that, you'll say you were right and that you're our Nostradamus :p
Seriously, that seems like a way too high standard for both consoles, in their first post-launch Holiday.
Now, 2 millions in November + December sounds like a way more realistic goal to establish to say that things aren't as bad as you think.

On the other hand, people telling that there are no problems, everything's fine, losing the non-conventional market to smartphones and PC won't affect console market in any way...really? In an age where costs are still going higher and higher, having less people in the console market is something positive?
I can perfectly agree when it's said that there is and there will be a dedicated console audience that won't go away, that can make games sell big and that is reachable. That is correct. But at the same time, if no efforts are made to reach broader audiences, bigger masses of people, just concentrating on the current audience won't make it go bigger in the long term. This audience could become smaller in the next few years, because a part could become more interested in the different experiences that can be played on other platforms, i.e. mobile and PC.

And I perfectly agree with Anihawk when he says that Nintendo, Microsoft, Sony and all the other companies which withdrew these possibilities lost a huge opportunity.
 
If trends in mobile are anything to go buy, people just choose one marketplace and stick with it and said marketplace is generally tied to a company's mobile OS. For example, people choose Google Play over other services on Android because Google makes sure that their Appstore is available by default on their mobile OS. This is what leads companies like Amazon making their own devices without Google Play but with the Amazon Appstore installed on it even though the Amazon Appstore can work perfectly well on Android.

Until the Google Play rebrand of the Android Appstore it was actually common for Android users to have the Amazon Appstore installed, and the Amazon Appstore was actually a bigger revenue earner for Android developers than the official Google Appstore was.

I mean, you can play TF2 on your PC, but can you play it on your iPhone or Android tablet? And this is from Valve, a company that wants Steam to be on every gaming device.

Well, not TF2, but Portal and HL2.

EDIT:
On one hand, I tend to agree with many things MrNyarlathotep says usually, but...3 millions in November + December for both PS4 and Xbox One as a standard to say things aren't as bad as you say?

It was more that I was trying to get some of the people calling me out to actually make a specific prediction as to how they think things will go (which noticably they still haven't) by providing my own.
To frame it a little clearer;
(all numbers being PS4+Xbone Nov+Dec NPDs, as some people weren't clear on that)

>= 6 million = much better than I believe, and I will eat crow on having been so bearish
<6 million, >4 million = Not great, could be worse, but definitely indicative of signs of sever contraction
~= 4 million = my high end prediction of a failing market
< 4 million = more fucked than even I predict, and I am probably more bearish about the state of the console industry than many here

E2:
I mean, 1 million for each of PS4 and Xbone in each of Nov and Dec really should not be a tough goal to achieve given there are zero supply constraints, big name titles on each, and as I keep being told the PS4 is the best selling console ever made, and that MS doesn't channel stuff because they're only shipping what retailers are going to sell.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Also, I don't know if Steam / Netflix / Hulu-like services are the logical next step in the console gaming industry. I mean, trying to be more like Steam surely, but Netflix and Hulu seem to me more like additional services that could be offered on top of a traditional console / ecosystem, not as substitutes of the current system.

I think the next step is indeed to get games to be playable on as much devices as possible, though. Just that those devices should be from Sony / Nintendo / MS. I.e. creating an ecosystem where the actual base is the PSNOS / NOS / ...Windows 10? and all the different devices share functions, hardware components and...games. You buy a game on one device and (for free for indie / downloadable only title, for just 9.99 when you want to play it on a home device as well, starting from a portable device - otherwise, no other additional cost) you then download it on another device. And you can play it wherever you want, wherever you are. The focus shift from the amount of consoles sold in different markets (home market and handheld market) to the amount of users playing games on all the devices which are part of the same ecosystem.

That's why, for example, I'm seriously excited to see what Nintendo will bring on the table with their unified architecture's approach, and at the same time extremely cautious to see how they will execute it: despite being IMHO a great idea, you can still fuck it up as much as you want :lol
 
Your expectations are frankly ridiculously high.
6M is a number the PS3 and 360 never achieved even at much lower price of entries and ASPs.

Realistically they'll sell somewhere between 3.5 and 4.5M.

As Road pointed out earlier, no console has ever done a 1M November without a price of entry at $250 or less.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Fantasia. Yeah. I don't know if any fans of Harmonix want to read this.
Under 3k on Xbone, under 1k on 360.

Oh my, this is my fiancée's absolute favourite game ever, she talked me into buying an Xbox One just for that game, she'll be mighty sad to hear that :(. Since I've also played the game for a review, I have to add: It's really well done and shouldn't flop so hard.
 
Your expectations are frankly ridiculously high.

That's not my expectation, that's the number where I believe the "Japan doesn't matter, Europe and USA can pick up the slack" and "Wii customers don't matter" proponents to not be delusional.

If anything that's my 'never happening' prediction.

EDIT:
Selling around 1 million apiece per month averaged is exactly where I expect sales to fall, and to be the number where people cannot argue that console gaming isn't in decline any more.
 

Valkyria

Banned
I love how because Nintendo is going down the drain the whole industry is at jeopardy.

If today there are more people than ever playing on smartphones, the dedicate market would be doomed if there were an overlapping between those two markets. If there is none, companies could developed traditional games for consoles, and other stuff on smartphones, browsers, etc... Just as past gen with the different games in the HD twins and PC, vs Wii.
 

Game Guru

Member
well more than a marketplace, i'm imagining rental services that run like netflix or hulu. those can be things certain publishers do for every platform (as they are already third-party). of course, i wouldn't put it past ea to build their own platform when the time came, using origin as the basis.

Rental services do feel like more of a value add than a replacement, though I have discussed my misgivings about subscription services not tied to online multiplayer in this very topic and I'd rather not talk in a circle.

Until the Google Play rebrand of the Android Appstore it was actually common for Android users to have the Amazon Appstore installed, and the Amazon Appstore was actually a bigger revenue earner for Android developers than the official Google Appstore was.

That just proves my point... The Amazon Appstore got popular on Google's OS so Google made changes to cut off Amazon's revenue which lead to Amazon making their own hardware.


Okay fair enough, but I still can't buy those games to play on Android. I have to buy an Nvidia SHIELD tablet to do so.

Oh and one more thing...

On the other hand, people telling that there are no problems, everything's fine, losing the non-conventional market to smartphones and PC won't affect console market in any way...really? In an age where costs are still going higher and higher, having less people in the console market is something positive?
I can perfectly agree when it's said that there is and there will be a dedicated console audience that won't go away, that can make games sell big and that is reachable. That is correct. But at the same time, if no efforts are made to reach broader audiences, bigger masses of people, just concentrating on the current audience won't make it go bigger in the long term. This audience could become smaller in the next few years, because a part could become more interested in the different experiences that can be played on other platforms, i.e. mobile and PC.

I don't believe I actually said there wouldn't be issues... Just that those issues would have less of an impact towards console gaming as some people declaring doom and gloom are saying... The third-parties that previously made Wii shovelware are now making mobile shovelware. Japan already moved from consoles with the DS so their move from DS to mobile will have little impact for the consoles. A number of Xbox 360 owners appeared to have moved to PS4 instead of the XB1, but it doesn't seem as the audience for consoles like Sony and Microsoft make has left. Retail sales which get tracked by NPD are down, but digital sales which aren't tracked are up.

Things are bad for Nintendo and Microsoft right now, but both companies also misread the market in regards to their consoles. Sony read the console market right and are reaping the rewards of it. The handheld market is in a bad place, but it is also facing the direct threat of mobile possibly making handhelds redundant. The situation isn't good, but it isn't dire given both Nintendo and MS fell flat on their face and the fact that Sony has not price dropped the PS4 as of yet.
 
That just proves my point... The Amazon Appstore got popular on Google's OS so Google made changes to cut off Amazon's revenue which lead to Amazon making their own hardware.

I mean, let me first off preface this by saying I don't disagree with your initial point about marketplaces, but I think you have cause and effect the wrong way round on your example of the Android store - forgive the brief history lesson.

Google created Android as a means of ensuring their primary business (Google search as a primary means of targeting advertising) was still relevant beyond the desktop, as they foresaw the current situation where for many people an actual PC could be completely replaced.

They created the Open Handset Alliance with all of the mobile device manufacturers of the time, which basically had 2 rules you needed to follow;
1) You're not allowed to make any devices using a fork of Android to prevent fragmentation
2) You have to provide the Google standards apps with your device.

Amazon did not actually make any handsets at that time, so never signed up to the OHA, so were free to make their own devices based on a forked version of Android (breaking rule number one) and were just as free to not provide Googles standard apps (rule number 2) with any of their devices.

It was very much the case that the Kindle Fire et al were Amazon driven to bypass Google, rather than Google trying to shut down Amazons success - the Google Play Store might be a fringe benefit in earnings, but the raison d'etre of Android is targetting advertising, and as such Google have never had (and will never have) problems with competing marketplaces available on Android (again, in the early days of Android it wasn't uncommon for people to have things like the SlideME marketplace installed on their devices).

As for HL2 being available on Android - if you go to that link, you will see that you are actually provided with a Google Play code to download from the Play Store, so my guess would be that nVidia have a time limited exclusivity deal, and as other Android devices get powerful enough to run an HL2 port they will be able to (in the same way that Minecraft was initially a Sony Xperia exclusive)

The third-parties that previously made Wii shovelware are now making mobile shovelware.

I think this is the point of contention between people who think things are basically fine, and those who think this is more serious, because this has more knock on effects than just "there are now less games being made, but it doesn't matter because I don't like them".

There was a recent topic about the lack of shovelware where I tried to explain that the existence of shovelware is a good thing to have, but the key tenets are:
1) lack of diversity of product means lack of consumer choice; I mean, I could reiterate the famous anecdote about marketing and pasta sauce, but at a fundamental level it is difficult to argue against the concept that humans are very individualistic, and what one person considers shovelware another considers a hidden gem.
A lack of diversity in products harms the market at a consumer level, because sure, aiming product at big spenders like a laser can be profitable, but it is also exclusionary and drives consumers out of the market who don't appreciate that lack of choice.
2) lack of anything other than AAA titles harms the market at a production level; if your game is too expensive to allow for failure, quite apart from any arguments about stagnating mechanics or reliance on iterative formulas instead of innovation, you now no longer have an industry where people can learn their craft.
If, say, a junior texture artist who has just entered the industry wants to get a job, it is now less likely they will be doing so in the console space. People cutting their teeth on mobile games are learning about making mobile games, and the two products are not interchangeable at all.
 

Cole Slaw

Banned
I just realized that for the first year of both systems' lives, PS4 has won NPD for 11 of 12 months.

That's a damn near 91.67% success rate.

That's a beastly kill/death ratio.

Microsoft can finally claw back some life next month by knocking that success rate of Sony's down to 83.33% or something like that (doing the math in my head, not my strongest suit).

So in one fell swoop, Sony will go from an A- grade to a B- grade. I think we can all see where that trend is going.

Well, it was a great first year, Sony. The streak was good while it lasted. Better luck next time.
 

TomShoe

Banned
I just realized that for the first year of both systems' lives, PS4 has won NPD for 11 of 12 months.

That's a damn near 91.67% success rate.

That's a beastly kill/death ratio.

Microsoft can finally claw back some life next month by knocking that success rate of Sony's down to 83.33% or something like that (doing the math in my head, not my strongest suit).

So in one fell swoop, Sony will go from an A- grade to a B- grade. I think we can all see where that trend is going.

Well, it was a great first year, Sony. The streak was good while it lasted. Better luck next time.

PS4 is doomed guys, you heard it from Cole.
 
That's not my expectation, that's the number where I believe the "Japan doesn't matter, Europe and USA can pick up the slack" and "Wii customers don't matter" proponents to not be delusional.

If anything that's my 'never happening' prediction.

EDIT:
Selling around 1 million apiece per month averaged is exactly where I expect sales to fall, and to be the number where people cannot argue that console gaming isn't in decline any more.

People will still argue because you set ridiculous first year numbers to prove your point .
Truth is people are arguing different points so sometimes it's confusing when everything gets put together .
If your arguing that overall console base going to decline i agree .
If your arguing the base that made the 360\PS3 sell there numbers going to decline i disagree .
 

rambis

Banned
Also, going back and reading the discussion happened earlier between MrNyarlathotep + StevieP and many other users.

On one hand, I tend to agree with many things MrNyarlathotep says usually, but...3 millions in November + December for both PS4 and Xbox One as a standard to say things aren't as bad as you say? That seems like...a standard being obviously right so, when both won't go over that, you'll say you were right and that you're our Nostradamus :p
Seriously, that seems like a way too high standard for both consoles, in their first post-launch Holiday.
Now, 2 millions in November + December sounds like a way more realistic goal to establish to say that things aren't as bad as you think.

On the other hand, people telling that there are no problems, everything's fine, losing the non-conventional market to smartphones and PC won't affect console market in any way...really? In an age where costs are still going higher and higher, having less people in the console market is something positive?
I can perfectly agree when it's said that there is and there will be a dedicated console audience that won't go away, that can make games sell big and that is reachable. That is correct. But at the same time, if no efforts are made to reach broader audiences, bigger masses of people, just concentrating on the current audience won't make it go bigger in the long term. This audience could become smaller in the next few years, because a part could become more interested in the different experiences that can be played on other platforms, i.e. mobile and PC.

And I perfectly agree with Anihawk when he says that Nintendo, Microsoft, Sony and all the other companies which withdrew these possibilities lost a huge opportunity.
I'm of the opinion that this console "decline"(in reality it's only Nintendo right now) is hugely over stated and overdramaticized.

The moving goalposts and cherry picked targets arent even worth entertaining IMO.
 

E-phonk

Banned
I'm of the opinion that this console "decline"(in reality it's only Nintendo right now) is hugely over stated and overdramaticized.

The moving goalposts and cherry picked targets arent even worth entertaining IMO.

I'd argue it's hardwarewise:
- Nintendo Console
- Nintendo Portable (less so, but 3DS <> DS)
- Sony Portable (Vita < PSP)
- Microsoft Console (X360 < X1) and more importantly it's potential

(+ the complete consolemarket in Japan - we all know japan switched to mobile way before the west did. The first final fantasy & dragon quest for mobile was in 2004)

I'd also argue there haven't been so few active developers for consoles and portables since the PS1 era (where a huge shift from PC > Consoles happened, not just in software but also in budgets).

The positives are the rise of the indie scene and the unity with which the hardcore/regular gamer (ie, fifa/cod/...) choose their platform of choice (ps4). Microsoft their mindshare before the X1 was released by releasing nothing substantial on their X360 in the last 2 years. This played in sony's cards.
 

StevieP

Banned
I'm of the opinion that this console "decline"(in reality it's only Nintendo right now) is hugely over stated and overdramaticized.

The moving goalposts and cherry picked targets arent even worth entertaining IMO.

This is such an incredibly short sighted statement it's difficult to reconcile in my mind. It doesn't even have to do with nintendo, even when they fucked up the hardest this gen. If you break it down, you're basically saying it's ok that you're going to get monetized much more on much less software. Said software will be less risky and more homogenized because that's a necessity. Oh, and when you get older and stop playing console games? Nobody's going to replace you because your youngins (or someone else's) grew up playing tap tap for free. THIS ISNT A GOOD THING (for anyone including sony!). Search John Harker's post history for some speeches about "graduation" into the traditional market. It doesn't just affect a single traditional market manufacturer.
 

E-phonk

Banned
I've linked this before, and I will link it again: THIS ARTICLE has heavily influenced my opinion since I first read it nearly a decade ago.
It not only (imo accurately) defines the market and each type of product within it, but also predicts our current state with uncanny accuracy.

I love that article as well, and it's incredible it's still accurate today. Rereading it made me wonder/believe the genre life cycle will also affect mobile games though. A few years ago it was all about facebook games, which might not be dead now but certainly not the hype they were before.
Are the often shallow experiences of mobile games next?

(disclaimer: not saying all mobile games are shallow, just that a lot of them tend to rely on the same mechanics - which users might grow tired of).
 

rambis

Banned
This is such an incredibly short sighted statement it's difficult to reconcile in my mind. It doesn't even have to do with nintendo, even when they fucked up the hardest this gen. If you break it down, you're basically saying it's ok that you're going to get monetized much more on much less software. Said software will be less risky and more homogenized because that's a necessity. Oh, and when you get older and stop playing console games? Nobody's going to replace you because your youngins (or someone else's) grew up playing tap tap for free. THIS ISNT A GOOD THING (for anyone including sony!). Search John Harker's post history for some speeches about "graduation" into the traditional market. It doesn't just affect a single traditional market manufacturer.


This is fox news level analysis. Congrats man.
 
Latest hourly. The king rises!


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StevieP

Banned
This is fox news level analysis. Congrats man.

Unlike Fox News, did I say anything incorrect or controversial? No, because that's already happening. Instead of a proper response, you decided that you'd play the role of a Fox News talking head and that's your prerogative. I was actually enjoying the discussion in the thread.
 

Mr Swine

Banned
I love how because Nintendo is going down the drain the whole industry is at jeopardy.

If today there are more people than ever playing on smartphones, the dedicate market would be doomed if there were an overlapping between those two markets. If there is none, companies could developed traditional games for consoles, and other stuff on smartphones, browsers, etc... Just as past gen with the different games in the HD twins and PC, vs Wii.

Seeing how it's not going so well for MS as it is for Sony WW I guess it can hold some truth. I don't think Xbone will sell as much as the 360 did in its entire lifespan but PS4 will outsell both PS3/360 if these insane sales keep up.
 

Papacheeks

Banned
-

A cover based shooter with light stealth elements, a platformer, and a third person shooter.
The fact that anyone would argue these titles aren't squarely in "safe zone" territory because of aesthetic is illuminating in and of itself.

In what way was The LAST OF US cover based shooter? You could get behind cover, by crouching but you didnt snap to cover. And a game that made you use bottles, bricks , pipes and pieces of wood to take out enemies.

Along with making weapons.

The gameplay was similar to a resident evil game, but they way it was frames and zoomed in during you choking out a guy, or shanking him brought out how grim the world they were in was.

So I don't know why you are generalizing on that game at all.

Puppeteer you are right on the type of game it is, but it's presentation on being in a theater is very unique and there's nothing out there that encompasses that look.

Sunset Over drive is a shooter, but it also is a Jet Set radio kind of vibe with the music, presentation, and Tony hawk like traversal.

Even the cover art for that game is kind of ballsy. Being all punk rock and what not.

To you, I would assume you play mechanic focused games yes?

Because I hear very little between you and Antihawk talking about Nintendo and what they've been making over th epast year. WHich is pretty much sequels of franchises, outside of Captain Toad, Splatoon, and WO101.

Too me we have a lot of new variety with High quality indie\small published games like Transistor, Velocity, Valiant Hearts.

What are you looking for? Another ICO? DARK Cloud 2?
Or what constitutes new and exciting for you?
 
Unlike Fox News, did I say anything incorrect or controversial? No, because that's already happening. Instead of a proper response, you decided that you'd play the role of a Fox News talking head and that's your prerogative. I was actually enjoying the discussion in the thread.

Destiny, WD, sold shittonne of games, and they are new IPs. It´s the same people who bought these kind of games last gen. People who buy COD, GTA, FIFA etc.... will be there to buy the software. The audience is there, and software sales will not decline much if at all. And Harker´s numbers don´t take into consideration online sales, which according to CosmoQueso represent 30% of total sales. Just looking at software sales at brick and mortar stores don´t give the whole picture.
 
If, say, a junior texture artist who has just entered the industry wants to get a job, it is now less likely they will be doing so in the console space. People cutting their teeth on mobile games are learning about making mobile games, and the two products are not interchangeable at all.

This is what scares me. Well, two things do.

One is your point on a development talent drain happening now. It's a fantastic point.

Second is kids console gaming. It doesn't really exist now outside of the Lego games. All kids are playing now are games on phones and tablets. Some of the older people here grew up with a GBA maybe, or perhaps a Mattel Electronic Football game or something. Kids now grow up playing mobile.

Then those kids will grow up, and if they want to develop, they'll likely want to develop mobile, because that's what they grew up with and understand.

It's great for the mobile and tablet side, but Consoles ten years down the line? Dunno.
 
Destiny, WD, sold shittonne of games, and they are new IPs. It´s the same people who bought these kind of games last gen. People who buy COD, GTA, FIFA etc.... will be there to buy the software. The audience is there, and software sales will not decline much if at all. And Harker´s numbers don´t take into consideration online sales, which according to CosmoQueso represent 30% of total sales. Just looking at software sales at brick and mortar stores don´t give the whole picture.

The problem with the bolded is that it assumes that this audience will remain static in number, which is inherently impossible if only due to the fact that people will grow old and die some day. And then there has to be a new group of people to attract for the sake of long term stability. The problem is that most of the entry-level games that will attract children and people who aren't dedicated gamers are on mobile devices, and so the newer generations would be more familiar with mobile gaming experiences. If you want console gaming to survive in the future, you need to migrate these people from mobile gaming into console gaming somehow. And how you would make that happen is the big elephant in the room.
 

E-phonk

Banned
Destiny, WD, sold shittonne of games, and they are new IPs. It´s the same people who bought these kind of games last gen.

Nobody argues against that - it's one of the main problems. Publishers are very focused on the "console enthousiast" and try to get more & more money from that same audience, instead of differentiation, and innovation. To put it with the lost garden article's words:
Introduction: A new and addictive set of game mechanics are created.
Growth: The game mechanics are experimented with and genre addiction begins to spread.
Maturity: The game mechanics are standardized and genre addiction forms a strong market force. Product differentiation occurs primarily through higher layer design elements like plot, license, etc.
Decline: The market consolidates around the winners of the king-of-the-genre battles that occurred during the Maturity phase. New games genres begin stealing away the customer base. With less financial reward, less games are released.
Niche: A population of hardcore genre addicts provides both the development resources and audience for the continued development of games in the genre. Quality decreases.

The argument is the console space is in it's maturity, and early decline phase.
 
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