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Ready at Dawn responds to "concern" over The Order: 1886 campaign length

Interfectum

Member
So, Alien Isolation would be better at 5 hours. I have never disagreed with anything more then this. I also hope that comment was due to your "waking up" situation. If a game is extremely good, and a journey on itself, why would you want it to be short?

Because the game lost all tension half way through due to repetition and constant backtracking. The game showed all of it's cards early on and kept showing them over and over again. It should have been a much tighter experience.
 

Readingaid

Neo Member
The procedurally generated Chalice dungeons put a lot of that to rest, not to mention you'll be dying a lot anyways.



That has to be the fastest account suicide I've ever seen. Is that a record?

I dont think I have ever touched a "challenge mission" in a single game that has had them so its a little lost on me.

I havent played a single Souls game all the way through but I will definitely be getting Bloodborne as it looks like a new IP and seems to be a little more orientated to my tastes. However it does have little appeal to me, I havent heard of any story elements, I dont think the character even has a name which is fine, I get the point of it. But its different it seems to me its had a comparitively short dev time compared to The Order and I expect it to have various areas and enemies and heavily rely on gameplay and tactics.

OK but its story will be next to non-existant. After all it looks to be an action game with a short dev time and what would seem to be a B-team of From Software. In my opinion and from what Ive seen Bloodborne will heavily rely on repetative "kill-X, Kill-Y but with different sets of rules, such as enemy X had a shield and enemy Y has flame breath" I dont see how thats of any more value than a deep engaging story.
 

Shanlei91

Sonic handles my blue balls
At the end of the day, we're not going to comment on it.

Well that doesn't bode well.

Soooo, this generation's Metal Gear Solid 4?

Pretty to look at, lot of cutscenes, playstation exclusive, can be beaten in less than 5 hours.
 

Fury451

Banned
I doubt that Bloodborne has more than 30 minutes worth of gameplay. It's the new industry standard. Serialised gameplay at $60 per episode. (I think the gameplay time argument is invalid. I think Dragon Age would have been a better game if they cut it in half.)

Sarcasm? What do you mean by 30 minutes? By that token, Mario only has like 7 or 8 seconds of gameplay...

But I agree about Dragon Age. The concept of the Inquisition was cool, but it meandered too much.
 
Q

Queen of Hunting

Unconfirmed Member
i shrug at completion times when games like resident evil can be done in under 1 hour etc and thats for unlocking something in the game. like he said if the game is good in that length of time not really much point in bitching about it
 
I won't be paying full price for this because of a trade in credit, but I hope its just good and fun to play overall. Its not necessarily about the games length to me, its more about the pacing and what things you have to do to reach the end. After I play/beat it i'll trade it in immediately for a gift card and use it on bloodbourne next month...
 

Fury451

Banned
Because the game lost all tension half way through due to repetition and constant backtracking. The game showed all of it's cards early on and kept showing them over and over again. It should have been a much tighter experience.

Agreed on this. I thought Isolation was originally downloadable- the peak length for that game would be about 8 hours for me. It was still good, but not quite as tight as it could have been, and too much with the Joes.
 

realcZk

Member
If you can't justify the length for the price, then don't pay the price. It will drop eventually. Length has nothing to do with the quality of a game.

I remember when Mirror's Edge was $60, and it has a 5-6 hour campaign. No multiplayer. Ground Zeroes was $40 at release and the main content could be beaten in just over an hour without rushing through it. Both of these titles are much cheaper now and have high quality gameplay.

Fortunately the game is up on youtube and there are many early impressions that can help you decide now if you think this title is worth picking up for $60 or not. This seems like the kind of title one could rent from redbox for a couple bucks and enjoy over the weekend.
 
Time can be made worthless by developers who do not respect yours. I'm all for shorter if it means better.
You can charge $60 for a ~7 hour game without multiplayer or whatever, but what's "better" about it? Is it better enough to balance out the value proposition?

To me it's probably a $40 game. It's an unusual theme/distinct look, there's many mustaches and it looks ridiculously pretty, detailed, artistically coherent, fluid and "cinematic". The gameplay looks quite trite, but satisfying. Story will probably be ok.

By the time I get a PS4, The Order will most likely be worth it by most people's standards.
 

kaching

"GAF's biggest wanker"
I'm assuming you're grown up and have a real job right? I'm in the same demographic. But remember a lot of kids and teens have tons of free time. Take that into consideration.
Take that into consideration? Hey, can we ask the teens and kids with lots of time on their hands to do the same for those of us that don't have all that free time? Not like there aren't already thousands of games that do "take that into consideration" for them, anyway.

Draft said:
RAD thinks they are being treated unfairly for focusing on storytelling. But RAD is wrong. They focused on telling a bad story about dumb stuff.
Did they say somewhere that they think their game's story is Oscar-worthy stuff? I may have missed it.
 
I'm not even buying this game day one, but the comments on how quick it is to beat the game just sounds like most in here do not care about the overall experience. I just don't get it tbh. If you are going to rent, buy or whatever the game to worry about the time it takes to beat it rather than to experience the story, then I don't know what to say.

I don't get this "brand new" levels of acting right now. I think this was a good response. I'm not expecting every game to be 5000 hours when I won't be able to complete it in that time at all. People have lives and sometimes want a simple single player experience without all that extra stuff that Destiny, Evolve, etc have already compressed into their natural gameplay styles. I don't get how the order jot having over 100 hours of gameplay makes it less than other rotational games that people stil wouldn't have out down if this one had all of that extra.

Idk, I think this whole this is seriously overblown.
 

ironcreed

Banned
And dare I say it.....Bloodborne. I wouldnt be surprised if its 10-12 hours MAX

evil-dead-laughing-room-2-o.gif


Right.
 

cripterion

Member
Yeah, idk. They had two long beta tests which were open to pretty much everyone. The game was right there in the open. I'm not sure in what way bungie lied. Not enough single player stuff? Cutscenes? Collectables?

Don't want to get too OT but c'mon, you know how Destiny was portrayed as this massive game, and it really wasn't imo. How can a game be epic if it has barely any story?They were deceitful, talking how Old Earth had more content in the final release when it was almost the same stuff I had played in beta, and blabla.
Maybe their vision was grand, but the end product didn't end up being a reflection of that.

Yeah the beta was open to everyone, but it was supposed to be a tiny fraction of the game, people saying it was 1/4 of the full game were being constantly shut down for saying that, hence why I refered to Destiny in my previous posts.

In my opinion The Order 1886 doesn't carry the same hype, in the end it's no big deal if it's short, I don't even know if it's a good game or not beyond being sure it has great graphics... Just that for me, this type of game is begging for co-op which it hasn't so it's not worth a full purchase :)
 
Also if people are really bothered by the price to game length ratio of new releases they should jump on Best Buy GCU. Getting new games at $48 without a pre order instead of the full $60 is great. Especially for a game like The Order. Buy it, beat it, maybe go back and platinum if necessary. Trade it in with + 10/20% in store credit. Fund another purchase.
 

Kintaro

Worships the porcelain goddess
If you can't justify the length for the price, then don't pay the price. It will drop eventually. Length has nothing to do with the quality of a game.

I remember when Mirror's Edge was $60, and it has a 5-6 hour campaign. No multiplayer. Ground Zeroes was $40 at release and the main content could be beaten in just over an hour without rushing through it. Both of these titles are much cheaper now and have high quality gameplay.

Mirror's Edge had the time trials to run to balance out the short playtime. Ground Zeroes was THRASHED in the media and among fans. And rightfully so. This demo was a nightmare for me. I had people attempting to return it the same day, irate that they sold a demo for $40 when they thought it was the actual game (even if I told them it was a damn demo!).

Ground Zeroes is a terrible example. It should have been a free demo or packaged with something. But since Konami has NOTHING...there you go.
 

TomShoe

Banned
I dont think I have ever touched a "challenge mission" in a single game that has had them so its a little lost on me.

I havent played a single Souls game all the way through but I will definitely be getting Bloodborne as it looks like a new IP and seems to be a little more orientated to my tastes. However it does have little appeal to me, I havent heard of any story elements, I dont think the character even has a name which is fine, I get the point of it. But its different it seems to me its had a comparitively short dev time compared to The Order and I expect it to have various areas and enemies and heavily rely on gameplay and tactics.

OK but its story will be next to non-existant. After all it looks to be an action game with a short dev time and what would seem to be a B-team of From Software. In my opinion and from what Ive seen Bloodborne will heavily rely on repetative "kill-X, Kill-Y but with different sets of rules, such as enemy X had a shield and enemy Y has flame breath" I dont see how thats of any more value than a deep engaging story.

From the 18 minutes of gameplay IGN has showed, there is some form of story, though how deep it gets, I don't know. Then again, Any Souls-type game is more about the character action than the story (even if it is important). I find challenging that one impossible looking boss and beating him after 20-odd tries much more satisfying because that's what the game is based around, not the story.

Also Miyazaki is directing Bloodborne, not Shibuya (DS2). Don't know if that means that A team is making it.

Well that doesn't bode well.

Soooo, this generation's Metal Gear Solid 4?

Pretty to look at, lot of cutscenes, playstation exclusive, can be beaten in less than 5 hours.

People loved MGS4 :^)

I doubt that Bloodborne has more than 30 minutes worth of gameplay. It's the new industry standard. Serialised gameplay at $60 per episode. (I think the gameplay time argument is invalid. I think Dragon Age would have been a better game if they cut it in half.)

Agreed. Dragon Age is a lot of fun, but a lot of the meaningless fetch quests make it a real hassle to get through in any length of time. The only worse offender is Ubisoft and their "Open Wurld" games.
 
Thank god this game is short. I am sure it will make it all that much better. Story will be tighter, gameplay won't wear thin. Get in, tell story, hide behind many chest high walls, many dramatic filmic moments, set piece, cliffhanger, next game plz.

First they said the resolution was okay, and I did not speak out—
Because I was not a graphics whore.

Then they said the QTEs were alright, and I did not speak out—
Because I was not all that bothered.

Then they said lack of multiplayer was for the better, and I did not speak out—
Because I was not a hardcore MP gamer.

Then they said the shorter playtime was a good thing—and there was no one left that was reasonable to speak with.
 
I feel like the order will be 40 bucks within weeks after release.

Hopefully. I love single player games but I refuse to pay full price for them.

I typically don't like to pay full price for any games but single player especially since you get the same experience whether you play it at release or a year later. You don't have to worry about whether your friends are getting it or if the community is dead like you do with multiplayer heavy games so I never see the rush to pay $60.
 
so many people convinced i'm not gonna be 'getting my money's worth'. pretty damn gratifying...

oh, well. i'm just gonna have to find out the hard way, i guess. i mean, it's the only way you ever really learn anything, right? :) ...
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
Alien: Isolation would have been a much, much better game at 5-6 hours... instead they lengthened it with bloat to 15+ hours and it was a worse game for it.

I'm playing it at the moment. Felt like it would be 6 hours but so far it's only walking in samey corridors and doing stuff I don't get why I'm doing. Just encountered the Alien for real now. And it's bordering on tedious. If this is seriously a 15+ hour game I'm not going to finish it. Too badly paced.
 

shaki123

Member
There's always the option to just rent the game instead of pre-ordering it. Especially if you're unsure on game length or ROI.
 

realcZk

Member
Mirror's Edge had the time trials to run to balance out the short playtime. Ground Zeroes was THRASHED in the media and among fans. And rightfully so. This demo was a nightmare for me. I had people attempting to return it the same day, irate that they sold a demo for $40 when they thought it was the actual game (even if I told them it was a damn demo!).

Ground Zeroes is a terrible example. It should have been a free demo or packaged with something. But since Konami has NOTHING...there you go.

Well, they had every right to be angry, I definitely wouldn't pay $40 for GZ. I'm not trying to defend the price point or KONAMI. The gameplay of GZ itself is great though, in my opinion. It's one of the few titles that also runs at 1080p60fps on PS4 with great detail and environment design. I just don't think the length of the game and it's price should affect reviews or impressions pertaining to the quality of the game itself, as in many cases I imagine it's the publisher instigating it to begin with.
 

Hahs

Member
This whole AAA $60 industry standard is in dire need of a makeover. Game length needs to be taken into consideration with pricing, but that will nerve happen because the entertainment industry makes it's money on principle, not standards.

How many times has a movie production company cut ticket prices after the first week due to low ticket sales - Never!

Professional Sports - the same thing, but at least nosebleed prices will be cheaper if the team is doing terrible.

I can understand a company having high hopes for a franchise and putting it on an extremely tall pedestal, and spending hundreds of thousands of dollars on marketing, but that still doesn't justify a $60 retail price for a game that potentially offers less than games with more content...simply because it's AAA.
 
They have already confirmed that it is even longer than Demon's Souls, so yeah. I don't expect I will complete my first play through until around 50-60 hours in... or so.

Cool. I'm perfectly fine with it falling somewhere between Demon's and Dark. I wouldn't expect it to be as long as Dark though for those who have experience with the Souls games.
 

Readingaid

Neo Member
They have already confirmed that it is even longer than Demon's Souls, so yeah. I don't expect I will complete my first play through until around 50-60 hours in... or so.

If that is true, Im honestly way less interested now. Im not trying to bash the game because of the thread direction but honestly this kind of game is tiresome and boring to me. I would have moved on to the next shiny thing by the time im about 10 hours in. I will get it, and I will try but I usually get home from work around 7.30pm and am usually pretty tired I cant be arsed to play 40+ hours of grind so I can beat something ridiculously higher level than me. I could be wrong but I sincerely hope that is not the formula to these games.
 

Interfectum

Member
I'm playing it at the moment. Felt like it would be 6 hours but so far it's only walking in samey corridors and doing stuff I don't get why I'm doing. Just encountered the Alien for real now. And it's bordering on tedious. If this is seriously a 15+ hour game I'm not going to finish it. Too badly paced.

It's like going through the same haunted house ten times in a row. It's shtick got old.
 
Also if people are really bothered by the price to game length ratio of new releases they should jump on Best Buy GCU. Getting new games at $48 without a pre order instead of the full $60 is great. Especially for a game like The Order. Buy it, beat it, maybe go back and platinum if necessary. Trade it in with + 10/20% in store credit. Fund another purchase.

People should also check their PowerUp Rewards at GameStop. Using the $25 off for it.

Don't think I'll be trading it in though. Tempted to, especially since I'll be getting all but maybe $7 back on my purchase I can finally put towards a 2014 Nintendo title (didn't buy a single one) or some other game I missed (Sunset Overdrive, Shadow of Mordor, TR2013DE). But I think my wife might get into it after she gets back in country and finishes Kingdom Hearts 1.5 and South Park.
 

ironcreed

Banned
I normally would think that $60 is too much for a game that is apparently going to be this short, but it is coming at a time when I have a huge backlog and more games on the way. It will be nice to be able to have a shorter experience that will not dig further into that. Plus, I do think that it is something that I will come back to and play again for the eye candy and fun looking shootouts.
 
I'm assuming you're grown up and have a real job right? I'm in the same demographic. But remember a lot of kids and teens have tons of free time. Take that into consideration.

Ha yeah you would presume correctly. I'm a grown up big boy now. No long summer vacations for me anymore.
 

Ishan

Junior Member
I wonder why the order didnt go with episodic content? Would fit their idea of cinematic story telling mixed with gameplay and they could also push our smaller nuggets while working within the limits of their smaller studio? But then given its a tentpole ps4 release marketing also could be a concern. I think a lot of what studios are trying nowadays with the emphasis of world/lore building (order, destiny etc) could do well within the episodic content framework rather than full releases followed by dlc (not saying order has dlc but tahts for destiny) .
 

dankir

Member
So the Gamespot article links to a five hour playthrough that cutscenes are unskippable and make up a good chunk of that.

I'm going to wait until it gets cheaper not a day one purchase anymore.
 
It's like going through the same haunted house ten times in a row. It's shtick got old.

Can't say I agree with that. They mix up the locations and encounters a lot during the game, plus its very tense and gives you a great feeling of needing to run or hide.

However I will say the flamethrower breaks the game. Once you have that there's no tension at all.
 

King_Moc

Banned
If that is true, Im honestly way less interested now. Im not trying to bash the game because of the thread direction but honestly this kind of game is tiresome and boring to me. I would have moved on to the next shiny thing by the time im about 10 hours in. I will get it, and I will try but I usually get home from work around 7.30pm and am usually pretty tired I cant be arsed to play 40+ hours of grind so I can beat something ridiculously higher level than me. I could be wrong but I sincerely hope that is not the formula to these games.

Lol, what? There's no grind in the souls games. You get good or give up.
 

vpance

Member
RAD set out to create a super high end looking cinematic game, but only had 100 people working on it, so something had to give. It's the same story with Infamous. Really great looking but pretty light on content for a sandbox game.

Sony needs to consolidate some teams and create chunkier games for IP that shows any potential, because they deserve it. Ultimately people can and will find enjoyment out of TO as it is, but it could've been more. Imagine TO with RE depth and/or campaign length. That's GOTG material. But I guess huge budget AAA is too risky sometimes outside of a handful of studios.
 
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