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Fighting Games Weekly | Apr 13-19 | This Netkode Is An Injustice

BakedYams

Slayer of Combofiends
xd21Qip.gif


That will never get old.

whats-wrong-with-you.gif
 

Horseress

Member
"the netkode is just like injustASS" Aris 2015

edit: you know you screwed up when max says your game's netcode is worse than marvel 3's

DAMN

It was freezing during fatalities! That's crazy

Also, steam going offline while I'm dowloading MKX is crazy too, fucking Gabe
 

Azure J

Member
Jesus Christ that gif... :lol

"the netkode is just like injustASS" Aris 2015

edit: you know you screwed up when max says your game's netcode is worse than marvel 3's

Holy shit, what's faster than speed of light?

Clearly NetKode is!

Next thing you know, someone's going to say Brawl had better netcode.
 

vocab

Member
It's hard to judge quality netcode when you have idiots playing on wireless. If the connection is not stable, it's almost impossible to mask latency properly.
 
It does look like a better competitive game than IX, I must admit. :] NRS were able to improve upon the animations, which goes a long way toward the action looking more believable and enjoyable (although it's still a notch below most japanese made FG). It's also a fast paced game and the damage is relatively high, which are pluses in my book. I still don't like the block button as it just look silly and clunky, but I'll probably buy the game when it's discounted or wait for the komplete edition. That DLC crap just annoy me, but I don't think NRS is to blame as much as Warner Bros. are (just remembering the save bugs in Origins debacle and all the DLC in the Rocksteady made games as well).

From what I understand about the game (still working on my review for the website that hires me to review fighting games, careful long post):

TK fireballs are gone or harder to do. The game is then more ground based with still good fireballs or projectiles but in a more traditional grounded way. Rationally, they also removed the thing that was used to get around this fireball game : the dashes that were cancelable by block are gone. So it looks even when you think about it, but that would have made the game very slacky. If you want an agressive game than you need good movement outside of teleports and that's the reason you get the run.
But most movement options except forward dashes consumes stamina. The stamina makes sure zoning characters can't run away like maniacs, especially after they used the breaker since it uses it all and it replenish slower. It also gives rushdown characters a way to come close or do better combo, so the situation still looks even both for offense and defense and you could think that's it and they managed to remove boring gameplans.

At this point I like the game and how they managed to chance all this from MK9. But that's when more little changes I discovered make like it more.
First many characters now have very half ranged moves like the footsies range from street fighter. Some had them before but I feel it's more general now with the variations. The goal isn't of course to make a footsies game but to speedup the encounters at close range. Since dashes recovery aren't that fast anymore and that run is limited, going with normal moves that have more range to get a small combo with little damage but manage a knockdown and corner carry followed by run is a good tactic and seems logical.

Once you get in close range you go for mixups the traditional Mortal Kombat way but some things have changed and that's when I really start to like it: both offensive and defensive options seems well balanced and fair at close range. First throws are harder to break than Injustice (you need the good button) and that's cool as it grants you more damage. The fact you can then enhance throws makes them more dangerous but you payed for them so that's only logical. It's the same as using throws or enhanced at the end of combos: that seems fair as the opponent can escape and if it worked you are well rewarded as you paid for it.

And finally the wakeup game: since there is no more invincibility on moves but only armor when enhancing moves, the attacker can attack freely on wakeup when the opponent doesn't have any meter or when he thinks he will not use it as a reversal. What could be seen as pure gift for attackers is counter-balanced by some options given to the defender: you don't have to be fully standing to start some defensive action. First you can of course enhance you move to get out even before you're standing. But you also can backdash instantly, techroll, late wakeup or throw instantly without waiting for your character to be standing. That also seems "fair" to me.

Finally a thing Aris noted is the lack of meter gain when hitting with normal moves whereas you build meter when pressing an blocking opponent. I don't know exactly why they did this. Maybe they didn't want some characters to abuse from normals within the "footsies" range and to promote close range pressing, they added the meter on block? I can't say but that's interesting.


Well sorry for the long post. Kinda needed to, you know, sort things out as I discovered them by playing, watching streams and reading info on the mechanics. Trying to sort them out by causes and results helps a lot in a review. Feel free to give me your thoughts!
 

petghost

Banned
I said this elsewhere but I def think nrs should make a single player game or game in another genre on top of what they are doing. It seems like almost all the conversation about mkx on this site are about single player features and done by people who don't typically play fighting games. Why don't they make an action game or somrthing and really focus on the single player presentation and story. Let's be real fgs are not the best story delivery device.
 

xCobalt

Member
Any of you guys play on a big screen TV? Thinking about purchasing at least a 40" tv for gaming but I want fighting games to be playable as well. Looking for some suggestions.
 

stn

Member
Maybe I'm in the minority but Injustice online never lagged on me once. I've had much worse experiences with Capcom fighters.
 
mike ross talk show starting soon with bj unchained as special guest
http://www.twitch.tv/capcomfighters

Why you posting this in the MK thread?



J/k, but seriously all this MK talk has actually made me consider getting it for my PS4. I got that thing with the belief that SFV would come out for it someday. And that's happening thankfully but with that in mind, I never touch my PS4. I can't find anything else that I enjoy playing. Once in a while I'll buy a game for the hell of it and try to get myself into it, and that always fails. So SFV isn't coming out for another year, the PS4 port of USF4 has no date in sight. So I'm thinking about getting MKX just to try and see if I can get myself into it. If not, then it's just another one of my failed experiments I guess.
 

alstein

Member
Why you posting this in the MK thread?



J/k, but seriously all this MK talk has actually made me consider getting it for my PS4. I got that thing with the belief that SFV would come out for it someday. And that's happening thankfully but with that in mind, I never touch my PS4. I can't find anything else that I enjoy playing. Once in a while I'll buy a game for the hell of it and try to get myself into it, and that always fails. So SFV isn't coming out for another year, the PS4 port of USF4 has no date in sight. So I'm thinking about getting MKX just to try and see if I can get myself into it. If not, then it's just another one of my failed experiments I guess.

I'd say sell the PS4 and get the games on PC instead if you're mainly getting it for SF5- or wait to see how PC port is, and then if that's good, sell the PS4 then.

That said, seeing how MKX has been botched on PC makes me worried about PC SF5.
 

Seyavesh

Member
I said this elsewhere but I def think nrs should make a single player game or game in another genre on top of what they are doing. It seems like almost all the conversation about mkx on this site are about single player features and done by people who don't typically play fighting games. Why don't they make an action game or somrthing and really focus on the single player presentation and story. Let's be real fgs are not the best story delivery device.
mk shaolin monks 2: monk hard or die trying
 
I'd say sell the PS4 and get the games on PC instead if you're mainly getting it for SF5- or wait to see how PC port is, and then if that's good, sell the PS4 then.

That said, seeing how MKX has been botched on PC makes me worried about PC SF5.

I've been a console guy my whole life. I only started playing on PC because of SF4. It's tough to make that change and become a PC only guy. Maybe in the next gen but I can't see myself doing that right now.

Besides, I'm planning on getting SFV on both PC and PS4 so I can boost in rank lol.
 

zlatko

Banned
I am digging Kung Jin... didn't think I would.

Need to experiment with the cast more. However, he seems like he gets a lot for very little, and is fairly simple to get a lot with without much thought on what to string together.

Also...his alt outfit is dope! Black hood = sex.
 
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