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RTTP: Final Fantasy 8

zennyzz

Member
Somewhat of an LTTP as well.

The last time I played FF8 was in 2001ish. First Final Fantasy, never got past the first disc, never even got to timber actually.

Not out of any particular feelings to the game, it just got stolen with a lot of other ps1 games I had (RIP Rayman 2 and Spyro 3).

Got the game and a ps2, along with a lot of other old ps1 games. played those, but not it.


But had some off time, decided what the heck and booted it up and decided to go at it.

But enough about backstory, might as well get into the game proper.

Gameplay:

It's, well it's really hard to define how I feel about FF8's battle system. It had some of the basic trappings of ATB that is fairly common to the series as a whole.

It had attack, it had magic, it had items, it had limit breaks. All fairly basic, nothing too worrisome or difficult but then you got into junctions, and never had I experienced such a controlled chaos as what I experienced with Junctioning and the guardian forces. It was odd to see forms of attacks effectively become essentially currency for other skills and Summons play a kind of warped materia role with the 'choose the skill you want' role.

GFs(Summons) were such oddities. They provided essentially all of your skills, different skills, acted as shops, synthesizers, status manipulators. They were so quirky. In fact I rather liked a lot of it, (though drawing was a drag)

Story:

Never before have I gone from enjoying a game's story so much to becoming so disappointed between discs.

I'll start by saying. I really enjoyed FF8 disc 1 and 2. Comparatively I loath disc 3 So I've decided to separate my impressions between them

I've not reached disc 4 yet, so who knows, maybe it'll be 3 for 4 in terms of discs

Disc 1 - 2
I liked the overall premise and execution that most of the cast, personalities aside were guns for hire. I enjoyed the largely military and ideology driven narrative of the story.

I found it interesting that the conflict between Edea(Ultimecia) and the party wasn't a situation of personal strife. Edea was a target they were hired to remove and that largely defined their conflict. Like Squall had stated.

It wasn't a matter of it being good vs. evil. Edea just didn't mesh with the goals of people who paid the party's paychecks, so she had to go.

And that's a thing I actually want to sit on and discuss, SeeD as a mercenary institution. It was enjoyable, there were a lot of moments wherein the plot really hammered in that it was a job first and ideology second.

Scenes like Xu complaining that Balamb did too good of a job that they couldn't milk dollet's purse for another week and Squall telling Rinoa that his team didn't give a damn about Timber's occupation situation beyond the terms of their contract and that it was just as likely that they could be paid to be on the other side once the job was done really stuck out.

It really painted a picture that personality quirks and designs aside, the entire playable cast outside of Rinoa, were largely amoral.

And then there were the ops themselves. I adored the Dollet Mission, the constant moments of protocol and seeing various plans, both plausible and ridiculous put forward. It always felt like the cast was just segueing from one mission to another with varying reasons for why they were somewhere.

The whole situation of the attempted assassination of Edea was brilliant to me, just from the logistics standpoint and the whole hindsight realization that the cast and their garden were quite liberally being used by Galbadia's army as disposable scapegoats should the mission go south.

Well that's enough about the military themes of FF8. Now for the ideological.

Ideology that I can best describe as Squall vs. Seifer, Squall vs. Rinoa and most importantly Squall and Laguna

Squall vs. Seifer: Black and White, Brown and Blonde, Reserved and Crass, Distant and Passionate.

They're opposites in every sense of the word. Even their limit breaks I've heard are, in japanese, representations of opposing styles. And I found the juxtaposition between the two an interesting dynamic. Squall was reserved, dispassionate, an asshole in a snarky sort of way who valued himself above others and never cosigned to a belief. Seifer in contrst was a bully, vocal, unbelievably antisocial, but he believed in things.

Where Squall never had faith in anything other than himself and what could be prove, Seifer believed in dreams, he was an optimist to counter Squall's pessimism. An idealist as opposed to Squall's realism. It was genuinely interesting to see that sort of reversal of antagonist and protagonist. To know I was playing a guy who saw the world as it was, opposed by a guy who saw the world as it should be. And what's more to realize that neither end of the spectrum was portrayed in a positive light. Seifer was a dick, but Squall was just as much so and both were considered flawed in different ways.

Squall and Rinoa:

This situation is some ways similar to Squall and seifer in terms of personas clashing, but I always felt that beyond that, it was more a distinct clash of the reasons that people fight.

Squall represented the paycheck. He was a soldier, he didn't care for the cause he fought for, he didn't consider the people or the fall out. His goal was the mission and everything else was secondary. Teammates, ideals, friendships, good vs. evil, it never actually mattered to him. He was a soldier, he did the job, he got paid.

Rinoa on the other hand was the activist. She was the freedom fighter, the bleeding heart. For her conflict was a means to an end, but not the end itself. She put value in her allies, she had faith in doing the right thing. She believed that you should only fight for a cause that you believed in.

Squall and Laguna:

This one's probably the most interesting as it shows the lives of two soldiers. And in many ways reveals a very interesting dynamic between father and son. Laguna was a klutz, a loser at best and in many ways ended up in situations that most wouldn't call favorable, and yet he was his own person. For all his failures and all his mistakes. Laguna was always able to define himself, to portray a personality and position that got him through life.

Squall on the other hand was always concerned with others. He let his relationships define how he was and what he did. He became an island and yet for all of the isolation he desired, others always in some way or form affected him, and significantly at that.

And that at its core is what I loved about the first two discs

Now for my dissatisfaction

Disc 3:

Love triumphs over all, including the cast, story and reason.

I don't like Rinoa and Squall as a couple. Not from a personal disdain from either character or that I don't believe they could work, but because the theme of their romance eclipsed everything else and effectively left many more interesting things to die as a result. I consider Quistis' character arc and Irving's as well casualties of this situation, likewise much of ultimecia's threat was eclipsed by the reason of Squall's rapidly pushed forth love of rinoa. Ultimecia had in essence become a complement to the romance, rather than a narrative in and of herself which greatly diminished how much you could care for her by the time it was time to throw down.

Now I could have accepted this shift in tone if the game had laid the groundwork for it in any reasonable way, but it didn't. Squall jumped forward by leaps and bound into loving rinoa and likewise for her, when previously, they couldn't stand each other. Wherein Squall had been on a rather believable progression from complete distant asshole pushing others away, to a reserved guy who was still kind of an asshole, but actually valued the people around him, the shift from disc 2 to 3 seemed to push his progression from point D to point Y with no bridge in between. Squall was passionate and emoting in ways he had no real right to, for a woman he'd previously was not all too fond of, and not in the way of Seifer's death getting under his psychological shell and causing him to have a brief breakdown.

Well that's my impressions thus far. I'll update along with impressions of the party when I finish
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Weirdest battle system in the series, worst plot twist in the series, best setting in the series.

The clean, near future setting was just perfect.

Also, the dual protagonists were really neat. Loved every bit with Laguna.
 

spineduke

Unconfirmed Member
I always thought that FF8 was written as a romance story, first and foremost. Not only from my own observations, but admissions from the creatives behind the game.
 

zennyzz

Member
I always thought that FF8 was written as a romance story, first and foremost. Not only from my own observations, but admissions from the creatives behind the game.

In that case, they failed pretty spectacularly in that aspect, from what I've garnered.
 

TriAceJP

Member
I got this reference

Forgot the ellipses.


This is a great game in terms of mechanics where it is so goddamn broken that it makes the game more enjoyable to see how far you can go breaking it. Beating the game below level 20 but being a unstoppable powerhouse is amazing.
 

Kanann

Member
This game can complete 100% in 12hr

or 12hr still in garden playing cards

or 12hr doing nothing just run around and lv 50


whatever
 
Disc 1 was soooo good!

This FF had the best art direction in the series IMO and one of the most beautiful OST ever.

The battle system is a nice change, but I wasn't really a fan of it.

The story is the weakest btween the PS1 FFs but the characters were truly memorable.
 
UjBhJwV.jpg


I love this game. My favourite of all time. It's flawed for so, so many reasons but the amount of fun I've had with it over the years more than makes up for that fact. Enhances it, in fact. It might be the only game I've ever played where a solo character playthrough is easier than going through as a full party.
 
My favorite FF and setting.
Also love the sorceress history.
I love the battle system but thats because im one of those that junctioning just clicked with and so breaking that game is hilariously easy.
(Lvl 100 + Lionheart disc one baby)
yet even as a fan I can admit that Squalls turnaround happens rather quickly to the point of disbelief.
Even so I didnt care, it was created with a love story romance in mind.
Its all opinion and preference in the end.
 

funkypie

Banned
Great game. Had so much fun in my first play through without a guide or Internet. Playing without understanding the junction system or the game properly made it very fun and difficult.
 

Zophar

Member
The only thing for me that makes it difficult to go back to is the unskippable tutorials. So laborious and over-careful and they take forever.
 
My first FF so it forever holds a place in my heart. It has an amazing setting, a beautiful (and my personal favourite) soundtrack, great art and a fun, quirky battle system once you got your head around it. Some of the characters fall flat partway through the game and the story kind of goes off the deep end towards the end, but I still consider it one of my favourite games. I think IX tops it as my favourite FF, but as previously mentioned, it was my first.

Oh and it has set piece after set piece which provides a thrilling ride. Love it.
 

Raonak

Banned
Still one of my favourite RPGs.
-Awesome Soundtrack
-Great set-pieces with FMV cutscenes (seed exam, garden wars, ragnarok, etc.)
-Cool summons
-Refining system

Triple Triad: fun game in it's own, but (refinable)cards is the best collectables i've seen.

Abusable limitbreak system which adds a very interesting risk/reward system when farming for items/sp

The battle system can be broken, but that's exactly why I enjoy it so much, there's so many different ways to play it.

Only downsides are
-Most characters don't get enough development. especially the rinoa-squall romance.
-Orphanage "twist"
-Monsters levelling up with you
 

Tenebrous

Member
One of those games I can accept does a few things right, but I really, really cannot stand. Possibly the worst cast of characters in any JRPG released in the 90s, and the beginning of the end for a once proud franchise, with FFIX being the one last hurrah before the series really goes tits up with X.
 

Lothar

Banned
I always thought that FF8 was written as a romance story, first and foremost. Not only from my own observations, but admissions from the creatives behind the game.

It was written as a romance story for a main character they made you despise. Almost every single FF did romance better just because of that fact.
 

Mulgrok

Member
It was written as a romance story for a main character they made you despise. Almost every single FF did romance better just because of that fact.

A romance between 2 annoying kids that I never cared about. Every character in the game is annoying... combined with janky junction system, level scaling, and story making it worst FF game I ever played (9 was the most recent I played).

The sound and visual design were great though. They were the only reason I managed to trudge through the whole thing once.

EDIT: The anime cliche of a highschool of martial arts masters also was a huge turnoff for me.
 

antitrop

Member
A romance between 2 annoying kids that I never cared about. Every character in the game is annoying... combined with janky junction system, level scaling, and story making it worst FF game I ever played (9 was the most recent I played).

You forgot tedious Drawing and tediously drawn-out GF animations.

When I think of FF8, the only word that comes to mind is 'tedious'.
 

Jigorath

Banned
I love how easy it is to break this game in about a thousand different ways. lol did anyone from Square actually playtest it?
 

Naedtrax

Banned
Played it as a kid, and fell in love with it like so many did.

FF7 will always be my favourite, as it was the game that unleashed my love for gaming and a big part of my childhood(and even today I know it off by heart) , in saying that final fantasy 8 did things alot better than ff7.

My only nit pick thing was the draw system, but I was smart enough to set the cursor to memory and stick something heavy on the ok button to draw from monsters while doing other things haha.

People just over analyse shit these days.
 
Loved drawing 100 of every spell and laying waste to everything in sight. Junction is a really cool concept.

You can add whatever element or status effect you want to your attack or defense, thats awesome.
 
This game got so much unwarranted hate for years. In retrospect it's arguably the best game in the series. It would've been easy for them to cash in at the time and basically make FF7-2, but they went for a game radically different and I think that is what drew the outrage.
 

Blank!

Member
I liked it a lot, but yeah, it had it's share of problems.

I was pretty proud of discovering this myself too, you can get Tornado (I think?) super early from the card battle, then refine it with your first GF to junction and slap it on HP. It gave like +4000 hp or something ridiculous for the first two discs and let you be in basically perma-limit break status (or whatever it's called in this). Pretty sure it could be done before Ifrit (first boss) too but it's been a while.

That card game tho...
 

RedZaraki

Banned
Here's my tips to anyone starting Final Fantasy 8:

- Do not grind. In the traditional sense anyway. It doesn't help you in this game.
- Do not sit in one spot and draw enemies over and over. There's better ways to stock spells.
- Play cards. A lot.
- Turn enemies into cards with the card command.
- Keep a close eye on what your GFs are learning and always manually choose what they learn next.

That's about it. A very strange swerve in the Final Fantasy line, but the final dungeons/areas are freaking awesome in a very Castlevania-vibe kinda way.
 
Game is really hard and confusing as to what it wants me to do, so that's kinda turning me off from it. I need to finish it though.
 

Zolbrod

Member
There's a mountain of things I don't like about this game, and yet I have somewhat of a soft spot for it. It's definitely one of the most original and unusual games in the series, that's for sure.

One of the things that's always bothered me gameplay-wise (apart from the tedious Drawing) was that you always needed exactly 1000 XP to level up, but enemies would actually scale along with your party and drop MORE experience, meaning that you would actually level up FASTER the higher your level was.
I've never played any other JRPG where reaching Lv.99 was so easy.

They should've handled this more like Suikoden or Final Fantasy Tactics.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Not everyone despised Squall, so don't presume to speak for every player.

This. I actually liked FF8's cast and story, despite the poor translation work on it.

The plot twist was the GREATEST in the series if you understand the story.

http://www.reddit.com/r/FinalFantas..._years_after_first_getting_the_game_i/cgoilrk

Oh wow. I didn't catch a few of those lines the last time I played within the context of the broader story.
 
Man I loved this game as a kid but when I played through it again a few months ago for the first time in a decade I gotta say it was way better in my memories. I found the writing to be atrocious, the characters were annoying, and aside from a few tracks the OST was on the lower end of Uematsu's work.
 

TGO

Hype Train conductor. Works harder than it steams.
This is probably my favourite FF, I still remember being hyped by the UK tv commercial but I can't find it anywhere just th tacky US one.
it ends with a white feather floating down on a white background and landing with the release date appearing under it, it was mostly cutscenes and the main theme music but it was fantastic.
 
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