leatherhat
Member
Is Morpheus compatible with pc? Because that's where the bulk of vr content will be.
That's cool. I personally don't complain about posts ever, I don't think posters should ever complain what should or shouldn't be allowed in threads. The staff/ will take care of that, and know what is best for the community. I do get people feeling burnt out on the fact that, every single VR thread has a flood of posts of people talking about how they think it will fail.
That said, I agree that having discussions about it, is always welcome. It's okay when people have differing opinions. On a personal level, I just hope people are really open to having a discussion. And are articulating why they aren't on board with it, or why they think it won't do well. That's just me. I know that goes both ways though (those for VR, accepting the possibilities of it having possible set backs).
Anyways, I don't agree with you on a personal level. But I think your concerns are def valid. They are valid hurdles VR has to cross. Certainly. Thanks for taking the time to explain why you personally aren't interested in it. Only thing I'd say is, be open to something succeeding, even if it's something you don't like. Personal issues with something, doesn't mean it will end up translating to something all consumers feel the same about.
Is Morpheus compatible with pc? Because that's where the bulk of vr content will be.
You reckon?
Having a closed system with an affordable VR solution will probably appeal to publishers and developers more, saleswise.
Here's hoping to custom drivers/support from the community because gut feeling says Sony probably won't have official PC support for Morpheus.Is Morpheus compatible with pc? Because that's where the bulk of vr content will be.
You think the bulk of vr content will be video games?
Are you even attempting to add anything other than flippant comments to this discussion?
...eve valkyrie takes place in space. In any given moment, the vast majority of what you are seeing is a void.
The assembly takes place in narrow corridors underground.
All the examples you are bringing up is proving my point.
You reckon?
Having a closed system with an affordable VR solution will probably appeal to publishers and developers more, saleswise.
Is Morpheus compatible with pc? Because that's where the bulk of vr content will be.
Thanks for the rational and civil reply.
For the record, I am open to it succeeding. I just don't think it will for the reasons I listed. At least not for the foreseeable future. But once pricing becomes less of an issue, when it's more refined and when it is integrated into more and more things, then sure.
This is what I expect the headset that ships with every ps5 will be like.
so is sony developing a lot of games for the morpheus? don't see many coming out for the ps4 so that's what must be happening
I'm not going to argue that this *might* be the time that VR takes off, but I will be genuinely amazed if its Sony that ushers it in, at least not in the gaming space.
It's going to take the GOAT of killer apps to get the mass market to swallow the cost of a PS4 and headset, especially when Sony are the least equipt of all the players to deeply discount the device.
This is nothing new. Wii, Kinect and Move pre-launch threads were full of the same fail talk.I do get people feeling burnt out on the fact that, every single VR thread has a flood of posts of people talking about how they think it will fail.
You think the bulk of vr content will be video games?
Is Morpheus compatible with pc? Because that's where the bulk of vr content will be.
This is nothing new. Wii, Kinect and Move pre-launch threads were full of the same fail talk.
But with your first response you basically said PM would only be good for games like The Heist and The Deep, where essentially you are limited to a stationary position, in a room. Those games I mentioned do not limit you to those types of experiences, whatever they present, it is not like The Heist or any of the other similar demos they've shown.
And I get where you are coming from, I imagine quite a few games will hold true to your assessment, but I think that might be due to fact that designing games around VR is an new endeavor, and devs are still working out how best to utilize this medium, not solely because the PS4 is too weak.
Man, games are like the 'least' exciting thing for me so far. The internet based social stuff and entertainment/sports stuff is going to be why some gamers will reject the hell out of 'wearing crap on their face' only to find it is their mother-in-law and grandparents with the crap strapped to their faces.
I personally think VR is a "fad" that will go away.
It will be just like 3D, great at first, lots of novelty, but then the reality kicks in that no one wants to have to attach something to their face every time.
I don't know. 3D to me was never as ground breaking as VR immersion is. I think if people actually tried it, the response would be a lot different then people experiencing 3D. At least to me, VR is like going from old resolution to HD. 3D was more of a side step in terms of it being cool, I guess?
I personally think VR is a "fad" that will go away.
It will be just like 3D, great at first, lots of novelty, but then the reality kicks in that no one wants to have to attach something to their face every time.
I personally think VR is a "fad" that will go away.
It will be just like 3D, great at first, lots of novelty, but then the reality kicks in that no one wants to have to attach something to their face every time.
wait 'til virtual tourism kicks off.
it will be "good enough" for most, especially if you want to go to cities/countries which only have 1 or 2 famous landmarks.
imagine being inside the sistine chapel and being able to go up the ceiling to look at the paintings.
or watching the game in the sidelines instead of a broadcast view, all with 3d sounds. depth perception will be there and players won't look "flat".
You think the bulk of vr content will be video games?
That prototype cost about $10k.
This is where I disagree with you. I think the novelty of the experience itself will make up for any shorcomings on fidelity of "what people expect", which is nothing, right now.The point was obviously that vr games on the ps4 will heavily limit what developers can do. They cannot really create the sort of worlds with the degree of fidelity people are expecting unless they either are on rails, take place in voids, or are stationary. All doing the same exact thing - massively reducing the work load of the game. People who think they are going to get, say, uncharted or whatever in vr aren't being realistic. All this was in response to someone rhetorically asking why would sony push vr if the hardware wasn't capable.
seriously?! is that with R&D? it cannot be component cost. it just can't.
I am impatient.
I would actually be up for trying a virtual tour to Tuscany or something. But for gaming hours at a time? No way.
I would actually be up for trying a virtual tour to Tuscany or something. But for gaming hours at a time? No way.
i mean there's just so many ways.
imagine a 360-degree camera underwater with all the coral reefs and sharks and octopi. youtube already has 360-degree videos you can use with your phone.
or being inside a ted talk, or an opera concert.
i mean, there's just so many applications where having vr is just so convenient and nice.
that nasa x sony project with mars as a possible vr experience. i mean, just astounding.
It uses custom MicroOLED displays. That is $10k in price, and it only displays green and red currently, no blue.
Sony has a big, big incentive to get out in front of VR tech, and the Playstation platform is the easiest and least-controversial way for them to do that. As a company though, Sony has always had a major foot in imaging and production level stuff; personally I think VR will play at least as big a role in therapy and training as games, if not more so; it behooves them to look like leaders in this space early. They will give it more than 2 minutes.Reule said:Well, the two minutes reserved for Vita will be given to Morpheus.
I'm excited for VR. Sony needs to have a good strategy to win people over. They have a good brand and can push it hard. I don't mind if they use a good amount of their conference time about Morpheus because they need to. Just hope they don't have their other branches showing up to talk up movies or television. At the very least, cut their time short.
i mean there's just so many ways.
imagine a 360-degree camera underwater with all the coral reefs and sharks and octopi. youtube already has 360-degree videos you can use with your phone.
or being inside a ted talk, or an opera concert.
i mean, there's just so many applications where having vr is just so convenient and nice.
that nasa x sony project with mars as a possible vr experience. i mean, just astounding.
The point was obviously that vr games on the ps4 will heavily limit what developers can do. They cannot really create the sort of worlds with the degree of fidelity people are expecting unless they either are on rails, take place in voids, or are stationary. All doing the same exact thing - massively reducing the work load of the game. People who think they are going to get, say, uncharted or whatever in vr aren't being realistic. All this was in response to someone rhetorically asking why would sony push vr if the hardware wasn't capable.
Again, compare it to the super fx chip.
Oh – well then, what you showed is not even viable, despite cost, it's just not ready for anyone yet.
I'm with you Krejlooc but the omission of one of the 3 primary additive colours is a problem
But again, you say the PS4 is limited to those experiences, when I've given you examples of games that stray from that idea.
But again, you say the PS4 is limited to those experiences, when I've given you examples of games that stray from that idea. Whatever the case may be regarding the quality of graphics for said titles, they still present an entirely different experience to the games you mentioned.
You think the bulk of vr content will be video games?
All the examples you gave falls into what I just said: either are on rails, take place in voids, or are stationary. None of your examples strayed from what I said.
Even ignoring non-gaming apps, PC always has far more games than on console. That's not going to be any different with VR.You reckon?
Having a closed system with an affordable VR solution will probably appeal to publishers and developers more, saleswise.