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Crackdown 3 uses cloud-based physics processing to enable environmental destruction

SerTapTap

Member
lol

The destruction is great, shame it's brought back this garbage reporting though.

If we're going to go like this, how much of a Powerful Console is a full Planetside 2 match, since you know, I guess we're counting the computing power of every device connected to a match now.
 
So many replies bracing for a massive war haha

As a primarily Xbox gamer, what I've seen so far is exciting... But I won't get my hopes up too much if it ends up delivering wrongly. Cautious optimism is the key here I would say.
 
rppnDC4.gif
 
Haven't we had full level destruction on Ps2's red faction already? Why is Crackdown the first next gen game to take it a step further?

I think you will find the difference is that with Red Faction - the destruction was pretty much fake. By that I mean the debris and remaining objects are just visual. With Crackdown - all the debris is still physically simulated. So each part of the original structure is a part of crackdowns physics simulation. At least that's what I took away from Dave's talk.
 

KORNdoggy

Member
Haven't we had full level destruction on Ps2's red faction already? Why is Crackdown the first next gen game to take it a step further?

because entire 100% destruction isn't wanted in most cases. it breaks mechanics and gameplay and design. it was a largely throwaway novelty in red faction. and there is a reason it's limited to a clusterfuck online MP mode where challenge and balance isn't necessary.
 

JaggedSac

Member
lol

The destruction is great, shame it's brought back this garbage reporting though.

If we're going to go like this, how much of a Powerful Console is a full Planetside 2 match, since you know, I guess we're counting the computing power of every device connected to a match now.

While this quote is certainly silly, the bolded is certainly not what is being counted here.
 

Fuchsdh

Member
Yes it is, but MS have the server power to do it with AZURE. It's nothing unique to MS but they are the only ones doing it.

Yep. These sorts of off-box calculations have always had promise, but you would essentially need a Google or Amazon or Apple or Microsoft to have the pipelines in place to make it feasible.

I'm certainly hopeful that this comes to fruition with most of its promise intact. Until it's in my hands though I'll be wary...
 

Robaperas

Junior Member
*internet access (fees may apply)

But seriously, it's a really impressive tech and even better if they're optimizing it for shit-tier connections like mine.
 

SerTapTap

Member
In terms of processing, I agree. I'm now legitimately more excited as to how developers will handle this as opposed to traditional games.

I mean, we're like halfway into the gen, one game has used it, and probably only MS studios will have access to it. I'd say we'd be very lucky to see more than a couple more games that do anything like this this gen. I can't imagine they'll be putting this in Halo 5 or anything.
 

Ran rp

Member
When a game session fills up a server bar does that mean they're using an entire server or simply accessing one?

I feel like I'm missing something here lol.
 

Yurikerr

This post isn't by me, it's by a guy with the same username as me.
Reserving my spot in what can be a thread for the ages.

The technology is really impressive, the possibilities of use for the future are giant.

The clickbait title for the article is a touch of genius.
 

Javin98

Banned
Oh, look, we're seeing the return of those "the power of the cloud makes the XB1 the most powerful console" PR statements. Is it 2013?
 

Rob85Fr

Neo Member
I don't know everything about the hardware of the Xbone, but the "Cloud" possibilities are making possible with a special piece of hardware, of this is just lines of code ?

If all this is code, why not create games with these possibilities on PS4, PC, even DS / Vita / iPhone (maybe it's already done) ?

EDIT : Well seems people have already answered the question some posts before.
 

Demoskinos

Member
That sounds cool but its also a bit concerning to me that this processing can't be done locally. I mean what happens when those servers are turned off? A lot of games are very dependant on feature sets being able to access a network. Tying game performance to network connections is....I dunno what to think about that.
 
Jones says that his team are optimising the game for a 2-4mbps connection.

So Crackdown 3 is going to be an online-only single-player game? What happens when the servers inevitably get shut down? Or there's a network outage?
 
The tech is very exciting and can only help gaming. Current Gen Consoles certainly wouldnt be able to achieve this type of stuff without Cloud Computing so it can only enhance them. Exciting times ahead.

The possibilities are endless with this kind of tech
 
PSY・S;174411672 said:
When a game session fills up a server bar does that mean they're using an entire server or simply accessing one?

I feel like I'm missing something here lol.

Check the video I posted. In debug, they show the game maxing the console and then it tracks server usage.
 
This game is really causing people some grief. I can't believe the RFG comparisons are still floating around either. This is nowhere even close.
 
That sounds cool but its also a bit concerning to me that this processing can't be done locally. I mean what happens when those servers are turned off? A lot of games are very dependant on feature sets being able to access a network. Tying game performance to network connections is....I dunno what to think about that.

So Crackdown 3 is going to be an online-only single-player game? What happens when the servers inevitably get shut down? Or there's a network outage?


Microsoft doesn't turn off servers. The game will access Thunderhead and draw based on usage. This isn't like Reagen/Sumo are running a server farm.

Single player (offline) / 4 player co-op campaign with limited damage as full destruction doesn't fit the campaign.

Multiplayer in a different city with full destruction and it will be justified by the lore.
 
I don't know everything about the hardware of the Xbone, but the "Cloud" possibilities are making possible with a special piece of hardware, of this is just lines of code ?

If all this is code, why not create games with these possibilities on PS4, PC, even DS / Vita / iPhone (maybe it's already done) ?

Well you need the infrastructure. Microsoft has been investing very heavily in this area and they consider it one of the most important parts of their future as a company, not just gaming.
 

GavinGT

Banned
So Crackdown 3 is going to be an online-only single-player game? What happens when the servers inevitably get shut down? Or there's a network outage?

Campaign mode can be played offline or in 4-player co-op. There's no or limited destruction in campaign. Full destruction is in a separate online-only mode.
 
I don't know if we can call it the most powerful console if it needs an internet connection by default to leverage that extra power.

Why not? Supercomputers are networked and they are treaty as one entity?

I think if a console can leverage online compute it should be taken into account when comparing similar hardware.
 
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