1. NiGHTS Into Dreams...; This is the most beautiful, magical game that I have ever played. It was the first game to accurately portray my dreams, and since I'm a lucid dreamer, I don't know that a game ever spoke to me in such a personal way about anything, now that I think about it. The best games smash the TV screen in front of you and bring you into their world, and like most of the games below, this game does that in spades. Also, I think Claris's song is legitimately beautiful. Playing this game is like eating chocolate or taking drugs; I can fire this up and my brain immediately starts producing dopamine. I get high off of this game! There is no greater praise than that.
I must say that besides the amazing aesthetics of this game, the replayability of trying to score attack/run up a massive loop counter was simple, yet involved enough to keep me coming back as well. Anyway, between this and the Sonic games up through S3+K, I really believe that Yuji Naka is the most brilliant game designer ever. Yes, even more than Miyamoto or Kojima or Yokoi or whoever else you want to put up there. He doesn't get the massive love and credit that he deserves for his singular brilliance.
2. Sid Meier's Alpha Centauri/Alien Crossfire; This game popped my 4X cherry. I played so many hours of this via LAN in high school with my friends that I'm scared to actually count. And it has staying power! I also played countless hours of this over LAN in college. The one thing I miss about college is the ability to get LAN games of Halo, Alpha Centauri, etc. going, but I digress.
The extremely cool future-tech, deep customization of units, great lore building (and I usually find most video game lore eye-rollingly bad in quality), and multitude of legit strategies that one can use to beat the game/diversity in leaders make this my favorite 4X game even to this day, and I've played some great ones (At The Gates, Civ IV, Gal Civ 2, etc.)
3. WWF No Mercy; This is still the king of wrestling games, and really, this had been building up since WCW vs. nWo World Tour, which was a revelation after years of shitty LJN WWF games (I didn't import at that time). It straight up de-pantsed the Acclaim Warzone/Attitude/ECW games with its superior pacing, ability to target a body part, and branching story paths in Championship mode that gave the game mega replay outside of the perfected engine. Also, it introduced ladder matches to these games for the first time, and I don't think they have ever been done as well, to be honest. I don't give a shit about the aged graphics because the gameplay is great - and AKI actually topped it later on with Def Jam: FFNY! But that's another game on another list for another generation.
4. Wario Land Virtual Boy; This is THE hidden gem of games, the one game Nintendo needs to remaster more than anything else they have ownership of. It would immediately get me to walk out of my house right now and buy a 3DS. The platforming is so wonderful; the foreground/background gameplay is on point. It also does something that I basically value in my platformers over everything else: it encourages exploration.
I'm a weird breed in that I prefer 2D platformers to 3D, and yet I value exploration over everything else when it comes to platforming. This game is the Holy Grail of exploration in 2D platformers. I think Sonic Generations came close with the fun of finding those Red Star Rings sprinkled amongst multiple branching paths, but other than that, this game is still in many ways the king of exploration in 2D platforming (I thought about Braid as the new king, but it's too abstract in how it presents and encourages exploration to be number one).
Also the soundtrack is great. I can just hear the winning tone when you unlock the elevator to the next level with the key as well as the typical cave theme. So, so great.
5. Starfox 64; One of my favorite rail shooters of all time, the atmosphere in this game is off the charts. I think this is best exemplified when you fly into Katina and the music swells right as Falco disgustedly wonders how the planet, once beautiful, was turned into a toxic wasteland over the intercom. That moment has stuck with me forever for some reason. Anyway, the diverse planets were aesthetically pleasing, and the gameplay was really varied. You might go from standard level to dogfight level to submarine level to tank level, maybe with an Independence Day-style boss fight in there. I toughed out every medal in both modes. The only downer is that the multiplayer feels tacked on. The single-player campaign is so brilliant that it doesn't matter, though.
6. Fighters Megamix; Well, I wanted to put Virtua Fighter 2 here. I also wanted to give some love to Fighting Vipers. This is the perfect solution. It blends Virtua Fighter's measured L/M/H gameplay with Fighting Vipers's ability to juggle/trap your opponents. There are numerous unlockables and even some Sonic The Fighters love here. This is my favorite 3D fighter ever.
7. Marvel Super Heroes; On the other hand, I wouldn't call this my favorite 2D fighter ever, but it is my favorite 2D fighter of this generation not counting the team-up games. I put this here over those games, however, because it built on X-Men: Children of the Atom (another of my favorites) with the Gems system, which I think added a nice extra layer to the typical fast combomania gameplay of the 2D Marvel fighters. Plus, it is one of the few fighting games that I was ever legitimately good at, so I might be personally biased here for that reason.
8. Super Mario 64; This is another game oozing with personality and with an aesthetically-varied approach (though they did milk the snow levels for more than they needed to). It also pretty much ruined Mario games for me afterward, as I prefer the 3D exploration in this game to the more linear 3D games that Nintendo favors for Mario.
The castle as a hub world that had its own secrets, and that led to specific courses with six clear missions in each level was so novel at the time and still is a great idea. I thought that the minor clues to each star were also really clever; they promoted exploration and trying different things, and the clues were (mostly) not so obtuse that things felt hopeless. I do think the original controls were obviously flawed because of no dual analog sticks, and I do think that Tick Tock Clock and Rainbow Ride in particular suffer badly for it, but with so much to find and explore without feeling tedious or like busywork (as the Rare 3D platformers feel), and with all the different ways that Mario could move, the platforming itself allows one to be creative and the exploration demands more creativity still. Not a perfect game, but a game near perfection with flaws that are easily forgiven.
9. Parasite Eve; I have always wanted to read the novel that inspired this game. I thought the idea of one's body gaining sentience and trying to evolve itself was just so creepy, and really this is a game where again, the ambiance carries things a long way. However, I did enjoy the ATB system for attack, and it was quite fun enough that the game wasn't just about dealing with it to get to the rest of the story. In fact, I played through the Chrysler Tower because I enjoyed the gameplay so much. This is probably my favorite Square game ever made.
10. Pokemon Snap; I just played through this game about nine months ago, and I think it represents the sort of creativity that I love about games. This should just be a simple, mindless cash-in on the popularity of Pokemon, but it ends up being a game where I play courses over and over trying to nail the perfect shot. There are a few powerups to try and manipulate the setting to get better pictures, but if you think creatively, you can find uses that set up these amazing, perfect, action-filled pictures that you never would have thought to get otherwise. This game is so minimalist. There's not much there, but what is there is surprisingly deep. It's the only Pokemon game I've ever played or had interest in, so I can't say that it's the best of them, but I feel comfortable calling it a top ten game from this generation.
x.: Christmas NiGHTS; Yes, I know that I listed vanilla NiGHTS before, but this was a separate disc and I think it is MAGICAL. The Christmas version of Spring Valley's theme is on my homemade Christmas songs mix CD, the visuals are beautiful, I love the cute little story of having to retrieve the star for the tree in the Twin Seeds town square, and the present opening game (gone from remakes, shamefully) was legitimately fun and offered some neat unlocks. I got this sampler for free after playing the first NiGHTS a bit and not really caring for it and I played it so much that I wore out the disc, had to buy a second one from Blockbuster on clearance, and since then have played it every year on my Winter Break (I'm a college teacher, so it's just like when I first played as a teen). I. LOVE. THIS. GAME. It is bar none the best demo/sampler ever by a wide, wide margin.
x.: Goldeneye 007; As poorly as this game aged, it was the king of FPS games back then, and as someone who didn't enjoy Doom, Quake, or Turok, I thought I didn't enjoy the genre until I played this. Local multi was awesome, but the cheats, the replayability of levels in different difficulties, etc., had most of us going at this game for months. Desperately needs a remaster more than any game that I can think of.
x.: WWF Smackdown!;
x.: NFL Blitz;
x.: Snowboard Kids;
x.: Super Smash Bros;
x.: Bushido Blade 2;
x. Marvel Super Heroes vs. Street Fighter
x.: Prop Cycle
x.: Sky Pirates