had no idea they had that much dough sitting around for this. Is this from off-shore accounts?
Bobby kept talking about how it wasn't worth investing in until games in the market were making $1+ billion a year or whatever, and then when they did, they were way too late to break into the market despite many efforts trying.
They'll make that shit back in like a year
5.9 bill for what is essentially a bejewled clone.
Insane
So apparently Candy Crush makes about 1.5 billion a year. It's gonna take them years to even make their money back.
You think they going to increase king game's profits by 6x in a year?
It's not just the revenue. Activision also got all the R&D data. Apparently King was pumping big amounts into that.So apparently Candy Crush makes about 1.5 billion a year. It's gonna take them years to even make their money back.
They just paid 1.9BILLIONS more than what Disney paid for the whole Star Wars IP for a free to play bubble company.
HOLY FUCKING SHIT
ARE YOU KIDDING ME
STAR WARS DIDN'T EVEN SELL FOR THAT MUCH
It's not just the revenue. Activision also got all the R&D data. Apparently King was pumping big amounts into that.
I'm sure Activision has very smart business people on staff, but I'd like to know how that $5.9B valuation came about.
HOLY FUCKING SHIT
ARE YOU KIDDING ME
STAR WARS DIDN'T EVEN SELL FOR THAT MUCH
Why do people think you need liquid cash to acquire a company. There are so many other ways to go with.
What's the problem with that?
I'm old school, when I see they bought so and so for 6 billion, I would expect one bank account -6billion, the other +6billion.
I think that it was fairly well known that Mojang was looking for someone to buy them out, so this acquisition would be more unlikely. However, both moves make a lot of sense given their respective circumstances. Moreover, while the moves look somewhat similar, they're designed to accomplish very different things for the acquiring company.Whoa.
Is this more or less surprising than Microsoft buying Minecraft?
Bingo.Plus user base which is what they really after .
King has an in into the mobile market, and Activision was willing to pay big bucks for that. I would imagine that they made this decision after trying repeatedly to get into mobile and failing.Does King have any assets that are actually unique and valuable (on the scale of Star Wars)? All of their Saga puzzle games can easily be cloned (and have been clonedhell, King's games were all plagarised in the first place). The next big thing has probably already been released on the App Store. We just don't know what it'll be yet.
I just can't see Candy Crush surviving the decade, and spending 6 billion dollars on a giant bubble is a massively irresponsible move.
Call of duty Crush. Instead of sweet, it'll be a gun firing
King Digital Entertainment PLC posted a 28% drop in net profit in the most recent quarter, as revenue from its three-year old Candy Crush Saga game continued to decline.
The Swedish company reported net profit of $119 million, or 38 cents per share in the second quarter, down from $165 million, or 52 cents a share in the same period a year earlier. Revenue fell 18% to $490 million.
King blamed the lower profit and revenue on the weakening performance of its hit signature game but said it would keep investing in it.
Candy Crush is here to stay, chief executive Riccardo Zacconi said in a telephone interview. We work on continuous innovation, adding levels, and new gameplay elements.
King earned its crown as the mobile game industrys leader by number of users when it launched the Candy Crush Saga game on cellphones and tablets in 2012. The game, in which players have to match candies by colors, has consistently been a big money spinner, generating nearly 40% of Kings gross bookingsa gauge of future revenue-in the second quarter, and hanging firmly to the top of charts. But the success of Candy Crush Saga is also Kings Achilles heel, some analysts say, amid concerns that the aging puzzle game is losing popularity amongst players.
Nothing has really lessened the dependence on Candy Crush substantially, said Tero Kuittinen, managing director at Magid Associates, a media consultancy.
Kings reliance on the Candy Crush franchise was reinforced last year when the company launched Candy Crush Soda, a derivative of the Saga game. The companys efforts to diversify its revenue base, with new products such as Alphabetty Saga, a word puzzle game, have yet to bear fruit.
Its trying other formats.
King released Paradise Bay last week, a game in which players can test their farming skills, picking cotton and managing a coconut grove.
One week after its launch, the game has climbed to number 22 of highest grossing games on the U.S. iPad stores, according to app-tracking firm App Annie
isn't candy crush on the decline?