How on earth did SNK-P think that moving from top-notch 2D to fugly 3D could be a good idea? It's really beyond me. They already had 25ish characters ready to go, they could have just spent these years since KOF XIII came out creating another 6-8, drawing some more backgrounds, a new UI, new selection screen... and BAHM, here's KOF XIV, probably a much better (and well received) one than the one they're cooking right now.
I mean, SNK has always meant "beautiful 2D" to gamers. It continued to do so even in those dark early 3D ages, when every game franchise on earth abandoned it to jump on the 3D bandwagon. One would think that they learned their lesson with the Hyper NG 64... but no, here we are again.
I don't know, maybe I'm a bit too harsh, but seeing that Neo Geo logo thrown in that UGLY 3D game, in what once was the standard bearer of 2D fighting games... it hurts
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