New page reached, achievement "Thread finally readable on mobile phones" unlocked.
Will probably have a Kickstarter, it's part of the SE CollectiveHybrid Beasts looks even better than Worms. Especially the movement. I'm keeping a close eye on that one.
So who's going to be playing Fallout next week? Already got it pre-loaded
Besides Hard West, not really looking forward to anything this month
Although you know how indie releases are. Never know what might pop up out of nowhere
God. I love watching people do shit with this game.Well in a game like that, half of the fun is designing the craziest, most over-the-top solution possible
Most of those were found in the Steam Community screenshot sectionGod. I love watching people do shit with this game.
Are there videos to go along with these GIFs?
Grow Home is 50 off on some legit website... and... couldn't resist... lets see what Moobabe recommended me
as for dragon fin soup, i really do think the game would benefit from a) an ui overhaul and b) a better tutorial. it's rather fumbly on vita, anyway. but even ignoring those problems, the game would be competent, at best. it does little do stand out from its genre brethren.
For the past week I've been consumed in several tense and deadly duels beneath the sea in Subterfuge, a strategic and surprisingly social experience. Simply put, it may be one of the best strategy games I've played all year. And it's on my iPhone, of all places.
http://subterfuge-game.com/
Subterfuge plays out in real-time over the course of a week or more. Players check in a few times each day to assess their situation, issue or modify orders, and engage their fellow players in diplomacy and subterfuge. You will need to master both strategy and diplomacy to earn your victory, so plan ahead, coordinate with others, and carefully consider the consequences of your actions!
Mushroom 11
Broforce
Downwell
Spellrazor
The first 20 minutes had me in a lot of really enclosed, dark, and cramped feeling areas that were a bit uncomfortable to traverse through. It did open up substantially afterwards though. NaissanceE is a very linear game, but it often doesnt feel as linear as it actually is because of how massive the environments around you can get. The goal in many scenarios is to search the area for a path that would lead to the next area. There are a fair amount of red herrings and dead ends that distract you from the right avenue. In some cases, it felt like there were certain landmarks that seemed like the obvious place to go, but would actually lead to nothing, or even traps in some specific instances that you would have to find your way out of. (Like an endless staircase, for one) I sometimes found myself frustrated at being deceived, but I sort of appreciate many of those moments when I look back on it. Though, parts that I always found annoying were ledges that I could drop down on that seemed like a potential path, but werent, and left me trapped down there with no other way up, making me have to kill myself to respawn at the previous checkpoint.
Hey, welcome to the threadHopefully these questions haven't been asked a million times before. I tried to do some searching around for it but haven't found anything.
1. Looking to getting into this. In order to make a pretty well refined game (for game maker), would programming knowledge be necessary? How user friendly is gamemaker for a person who has very limited knowledge (being only HTML)?
2. I have a macbook. what would be the best option for game maker? Would using a virtual box be more ideal? Or is there another alternative that works better?
3. Any examples of games that have been made without any type of previous programming knowledge?
thanks
Hey, welcome to the thread
While this is a great thread to learn about games, I'd recommend checking out this one for game dev suggestions and info. A lot of friendly and helpful people there
Hopefully these questions haven't been asked a million times before. I tried to do some searching around for it but haven't found anything.
1. Looking to getting into this. In order to make a pretty well refined game (for game maker), would programming knowledge be necessary? How user friendly is gamemaker for a person who has very limited knowledge (being only HTML)?
2. I have a macbook. what would be the best option for game maker? Would using a virtual box be more ideal? Or is there another alternative that works better?
3. Any examples of games that have been made without any type of previous programming knowledge?
thanks
Oh man, any day I get to tell somebody about Twine is a good day.
Twine is a free tool (that's now entirely web based) that lets people make games, and interactive fiction with little to no coding, entirely through an HTML based formatting system. Twine also can take CSS, JavaScript, and pure HTML as well as it's own basic scripting language.
Making games is hard. Really hard. Players try to do things that you don't want them to do, and having to deal with collision and stuff is a nightmare. Starting out with Twine, in simple text based games where you control everything is great. It's free here: http://twinery.org/
and if you don't have a website, you can host games free here: http://philome.la/
GameMaker for Mac is not going to be a thing for the forseeable future. If you want, you can try WINE and WINEskins, but performance might be a damper: https://www.winehq.org/
I've been using Unity for class and for personal projects (shamless plug for my games: www.lucahibbardcurto.com/games). Unity now has an officially supported 2D mode, as well as the good old 3D mode and there are hundreds upon thousands of tutorials out there for you to get a crack at it. It uses either C# or JavaScript as a basis for UnityScript, it's own additions to either language, and is fairly readable as languages go.
Personally I found that the level design in NaissanceE to be masterfully done. You feel lost but the game guides you through subtle cues and unique landmarks that catch your eye. And the game always rewards you by having you reach those landmarks
http://store.steampowered.com/app/288260
Spaceships, lasers, and chickens! What more could you ask for? Conflicks: Revolutionary Space Battles is a creative new take on space-themed videogames that merges the deep, thoughtful gameplay of strategy games with the intuitive accessibility of physics-based games.
wow twine looks pretty cool. Not exactly what i'm looking for, but I'd love to try it out! thank you!
So would you recommend me trying my luck with wine+gamemaker or should I go with Unity 2d? I heard that unity requires a lot of programming knowledge, which I do not have :/
Well in a game like that, half of the fun is designing the craziest, most over-the-top solution possible
Besieged is pretty fucking amazing. And yes, most of the best outcomes come from exercises in overuse of the equipment. One of my favourite devices I have made in it is this multi-firing catapult that can unload a hail of rocks at an aimed target and then rips itself apart from the force of the swinging arms. I love it.
Please play with a control and please give the control scheme a chance!
Been absent too long - but I'm ordering that laptop this week so I'll be able to actually talk about games again!
I might get FO4 - I did love 3 and NV - but my first purchase is going to be Undertale.
wow twine looks pretty cool. Not exactly what i'm looking for, but I'd love to try it out! thank you!
So would you recommend me trying my luck with wine+gamemaker or should I go with Unity 2d? I heard that unity requires a lot of programming knowledge, which I do not have :/
I have similar specs to you, and can run it fine. In fact the devs recently upgraded the game to a better engine that improved performance.More_Badass or One Foul Note I have a question if you may answer: how taxing is Besiege on your computers? Looks like it quite is...
I have similar specs to you, and can run it fine. In fact the devs recently upgraded the game to a better engine that improved performance.
Video of performance improvements
More_Badass or One Foul Note I have a question if you may answer: how taxing is Besiege on your computers? Looks like it quite is...
http://store.steampowered.com/app/401810/
Poi is a 3D adventure platformer throwback to the 90s era of classic platforming games. Explore big worlds, compete in challenge levels, meet quirky characters and pull off classic platforming feats on a journey to become a Master Explorer.
I can see that, your last login on Steam was about... a long long time ago but whatever makes you happy....
As for FO4, I have to see first how it works with my graphic card.
Yeah, I'm quite enjoying Dragon Fin Soup. At a bare minimum, if the devs utilise the Vita screen more effectively with inventory menus and text sizes, I'd be happy. Everything else is a quirk that either works for you or it doesn't.
Hoping to add some posts here soon.
Honestly I was kind of disappointed with Flame in the Flood. It looks awesome, but the river mechanic is way too arcade-y and fast paced. You don't feel like you're on an actual river journey, but rather it feels like a fast evasion mini game spliced in between island survival.I've moved to London and I have been computer less for about 8 weeks now - other than my Chromebook and Animal Crossing on my 3DS.
What notable stuff have I missed guys?!
Flame in the Flood good? Undertale?
I have managed to download this though - hoping to put some time into it this week.
I've moved to London and I have been computer less for about 8 weeks now - other than my Chromebook and Animal Crossing on my 3DS.
What notable stuff have I missed guys?!
Flame in the Flood good? Undertale?
I have managed to download this though - hoping to put some time into it this week.
Domina - In development
Environmental Station Alpha - Finished, released
hets - Finished, bundled in Curve's Indie Mixtape
Return of the Obra Dinn - Still in development
Rituals/Somewhere - Last update in July
Tribal & Error - Was at Indiecade 2015, won Interaction Award
A Quiver of Crows - Releasing Spring 2016
Antihero - Releasing early 2016
Big Pharma - Finished, released
Bunker Punks - Still in development
Death's Gambit - Getting published by Adult Swim, releasing in 2016
Dustbowl - Finished, released
Fortified - Coming to PC, Xbox One in 2016
Rebel Galaxy - Finished, released
STEAL - on hold, devs working on Wanderer
The Marvelous Miss Take - Finished, released
http://www.darkscreengames.com/
"Bounty Battle" is a multiplayer 2D fighting game, inspired by games such as the Super Smash Bros series and Soulcalibur.
The game allows up to 6 players to fight simultaneously in various arenas (open or closed). Players can choose from a selection of more than 30 characters, each with their own powers.
This never seemed like a $60 game to me and I certainly won't pay that much for it
It's for all intents and purposes an indie game made by a small team, I don't see why it should be priced like AAA retail
The point of contention wasn't that people wouldn't want to pay $60 at launch, but that an indie game shouldn't be priced at $60I'd argue why on earth would you pay $60 for a AAA title that will likely be a rushed console port with broken mechanics, day 1 patches and DLC when the same title will be under $20 with a GOTY special edition in a matter of months. At the same time, you can buy multiple other games and get a lot more enjoyment for the same price. Maybe that's just me though.
Anyone here heard of/is playing Subterfuge on mobile? It's a surprisingly deep social strategy game of tenuous alliances and resource management spread out over days and weeks. It was made by one of the co-developers of World of Goo.
Even Polygon loves it; this article does a really good job at explaining the depth and social strategy
http://www.polygon.com/2015/10/22/9...st-cunning-game-on-ios-right-now-heres-how-it
Subterfuge - Free (iOS, Android)