The IR pointer made first person and third person games at least somewhat controllable on consoles. That they're still not in use today (and not the default control scheme for all first and third person games) is the biggest shame
coming from the 7th generation. That shame falls on us gamers for being such whiny babies terrified of any kind of change (see: steam controller threads), and to many game developers (most of them frankly) for being too set in their ways - dictated by publishers wanting to make the safe buck. Dual analog should have been retired as a default control scheme long ago.
Nothing trumps mouse/keyboard controls. Steam controller from what I'v heard emulates mouse/keyboard sensitivity once you get use to it.
But it still won't trump mouse and keyboard. There are some games that require it, just like how fast paced action/adventure games require fast button response with controllers.
I think the evolution will be shipping a mouse/keyboard type device with a console similar to what razer has out.
Using IR pointer and sensors, is irrelevant now. This tech has existed in arcade's in a similar fashion, maybe not as advanced and accurate as seen in the Wii.
If it was the revolutionary step needed to go forward for control's, then we would have seen better adoption. But arcade's outside of a few games are pretty much dead. Motion controls outside of a few are dead.
Games that have and still will span the test of time don't have some gimmicky controller. I guess maybe you could put SUper mario Galaxy in there. But it's the only one I could think of outside of maybe pikmin 3.
Shadow of the Colossus , Mario 64, Zelda ocarina of time, Metroid Prime, Super Metroid, Mario Kart, Golden Eye, Half life etc. Didn't require gimmicks to be timeless. The same can be said for The last of Us. It's character's and story are what elevate that game to something that will be talked about for years to come.
Game controls need to evolve I agree, and part of that is on developers, and platform holders. But if these advancements you claim that are the true evolution in controls are not being adopted by gamer's because they are "babies". I think you are way off base in your assumption when evolution in games has shown physical buttons will more than likely trump some IR, or touch screen type device for precision controls. I don't see Pro/ casual fight fans using tablet's or some kind of steam controller to play Street fighter, guilty gear.
The advancements actually have come, in the form of a touch pad, built in voice commands, but if there is no demand for these type of controls, why force them upon people?
Having a interactive screen on your controller I think is the natural progression along with slowly going the way of the steam controller with mouse like sensitivity for your control's.
But calling people "whiny babies", is very short sighted when looking at how many of these advancements have been out in the industry, but are not adopted. And that's because people haven't been given a reason to use them. Maybe when we see competitive RTS games on consoles, we might see some changes in controller's. But until then physical buttons are here to stay.