Basically my reaction too
I'm curious which retailers are going to be getting these in April
Here's a potentially accurate chart of when you might expect your rift to ship (form /r/oculus):
It's been put together by a sampling of about 700 orders so far.
My order went through at 8:05am and I'm a 25X order. Apparently doesn't guarantee me in that first March 28 batch, but I guess I'll live with 93% for now lol.
Thinking more about it, in the end there is nobody else to blame for the false perception but Oculus. They sold the devkits at much cheaper prices (half price and below half) than the final consumer version and they kept somehow the discussion around the $350 mark (even if above it). That's a big part of why $599 seems now too expensive.
Here's a potentially accurate chart of when you might expect your rift to ship (from /r/oculus):
It's been put together by a sampling of about 700 orders so far.
My order went through at 8:05am and I'm a 25X order. Apparently doesn't guarantee me in that first March 28 batch, but I guess I'll live with 93% for now lol.
Here's a potentially accurate chart of when you might expect your rift to ship (from /r/oculus):
It's been put together by a sampling of about 700 orders so far.
My order went through at 8:05am and I'm a 25X order. Apparently doesn't guarantee me in that first March 28 batch, but I guess I'll live with 93% for now lol.
Never got my confirmation email for the order, got in touch with Oculus support but haven't heard back yet.
At least the order is visible in my orders history and according to the number it should be in April, I'm okay with that .
Here's a potentially accurate chart of when you might expect your rift to ship (from /r/oculus):
It's been put together by a sampling of about 700 orders so far.
My order went through at 8:05am and I'm a 25X order. Apparently doesn't guarantee me in that first March 28 batch, but I guess I'll live with 93% for now lol.
Mine is a 24 order, made within the first minute and confirmed via email a minute later, and have March window.
I'm not really convinced that the chart/poll is going to be accurate, but that could just be the part of me hoping that I get mine the 28th...
Same, but I don't see the order # in my history. I definitely had one on my confirmation page though.
I'm a 27 and it said March as well at 8:06am. Going to be sad if I miss the first batch because the page wouldn't load for me.
Cool, thank you! Looks like I just missed the cutoff for the earlier order, but gives me more time to mess around with building a new PC.
You can see your order number in the address bar when you open up the order in your order history
Oculus Rift available for preorder for $599.99, shipping inMarchAprilMayJuneSHIT
Impressions from CES
https://www.reddit.com/r/oculus/comments/3zw8ta/ces_cv1_impressions_vs_vive/
Seems like
CV1 : Better display/optics
Vive : Better motion controls
The success of PC, as I understand it, comes from Microsoft's decision of letting everyone put Windows in their machines/hardware in mid 90's, as opposed of Apple's standpoint of making both software and hardware themselves, as one single product. In consequence, personal computers became cheap and available for everyone, producing a BOOM that last until today. But that's the problem. This practice should have stopped with XP... but too many people were making too much money at the consumers' expense, so why stop doing it?
The downside of the model was bad match-ups of hardware, and therefore bad products that malfunctioned... but that was only going to happen after a good while, so it didn't necessarily needed to. Sadly, the "BOOM" was so great that things got ugly... and the very last one that would ever do anything about it is Microsoft themselves. So after a 10-years-too-long practice, prices go from ultra cheap to ultra expensive, quality and experience don't have anything to do with the prices at all, buying a PC is literally a lottery for the great majority of people... and the worst part? Each year specs get "better", machines multiply the power and capacity of products that came out just few years ago, and still... they have the exact same problems. If not worse. All that power and progress means nothing, because it's never truly applied or realized...
They know it. But this model gets along sooo well with their standardized planned obsolescence.
Finding a not-infernal PC it's like treasure hunting in a frigging jungle full of deadly creatures... and very very few people can do it without hassle. I'm a monkey, but I still do not like to be systematically put trough extreme inconvenience... and a lazy, mean-spirited product design chaos orgy.
A dedicated game console is bound to cost 600$...? 500$...? 400$...? Not at all. Right? It's the same with this. Sony's greed made them put a 600$ price tag in the PS2 successor. They didn't have to make it that powerful (if we can even call it that)... they chose to. That's what I'm getting at. Can you truly say PS3's experience was more premium than the others... just because the price? It must be destiny that Oculus Rift and that thing had the same release price, hahaha!
2 years later Sony got their deserved scolding and did what they should have done from the beginning... and now PS3 is one of the best and most successful game consoles ever. Maybe Oculus experiences the same fate.
Unless... someone does it incredibly well before that happens...
The other two impressions I found for now
https://www.reddit.com/r/oculus/comments/3zwld1/ces_thoughts/
https://www.reddit.com/r/oculus/comments/3zsa69/i_just_tried_the_ces_rift_cv1_demos/
Legit question. If I can get a dk2 for $300 would it really be worth the extra $330 for the cv1?
What's the differenceAccording to previews and tech improvements?
Worth every single penny.
(long time DK1-DK2 user here).
Legit question. If I can get a dk2 for $300 would it really be worth the extra $330 for the cv1?
First off - Wow is this light. Seriously light. Could have worn it for hours no problem light. Second - I could not notice any screendoor effect. The weight and displays are drastically better than DK2. I could manage maybe 45min tops in my DK2 and 15 in DK1. I could wear CV1 all day. As for crescent bay - No clue. Never tried it.
Motion tracking was crisp. I would get to the point of puking in DK1 really fast and DK2 less so. CV1? Nada. They nailed it.
Display quality was phenomenal. Colors seemed to be as good or better than my Panasonic TX-P60ZT65B. I will be using my CV1 to watch movies. My plasma is going to be doing NFL detail in 2016.
Would I pay $600 for it? Yup. I would be ok with 800$ honestly. I own a couple of High end gaming monitors which cost more and do less. Sure the price made me wince but I bought one and had my wife order a second one for her. I guess I had my expectations calibrated poorly. Palmer owned up. Good enough for me.
This backlash about the price reminds me of the facebook hissy fit. Oculus had to get this right out of the gate. It looks like they did baring any major complications with component sourcing. I was promised affordable consumer VR and that's what I got. This thing is a showpiece. Friends come over and I will be shoving it at them.
Until this CES I was very skeptical about Oculus being able to get it right out of the gate at any price. HTC and others have a VERY high bar to cross and getting over it at a cheaper price wont happen for a while. Oculus did everyone in the community a huge favor by setting this baseline. CV1 is the reference point now. Everything will be contrasted against it and consumers win in the long run. Palmer delivered big time. VR is here.
I believe I will get a used VR headset, either the Oculus or Vive. I'm expeting at least a small percentage of people to not like it or something so that should bring the price down to at least ~$525
DK2 was a cool proof of concept, but I would discourage anyone from getting one at this point. It's such a compromised experience in many ways, definitely not a consumer product.
I believe I will get a used VR headset, either the Oculus or Vive. I'm expeting at least a small percentage of people to not like it or something so that should bring the price down to at least ~$525
Here's a potentially accurate chart of when you might expect your rift to ship (from /r/oculus):
It's been put together by a sampling of about 700 orders so far.
My order went through at 8:05am and I'm a 25X order. Apparently doesn't guarantee me in that first March 28 batch, but I guess I'll live with 93% for now lol.
Is it able to do anything the dk2 cant? Would I be able to use all the same peripherals?From the impressions so far, it seems like yes.
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How about kickstarter backers? Have they said anything?
Is it able to do anything the dk2 cant? Would I be able to use all the same peripherals?
Well, for me I have a DK2 and use it all the time to play Elite Dangerous with my friends, and I'm getting a CV1. Just the comfort is a big deal - DK2 is strapped to your face, feels like poorly fitting ski goggles. Not comfortable for long periods of time. And the built-in headphones and microphone in CV1 are another big deal for me, it's a pain wearing my big headphone/mic headset on top of the DK2. After an hour of that my ears are getting hot, face is getting sweaty, DK2 or my glasses lenses are fogging up. And if I want to take them off to look at something, I have to take off the headphones, then the DK2, then put back on the DK2, then the headphones,Legit question. If I can get a dk2 for $300 would it really be worth the extra $330 for the cv1?
Darn. Was hoping to save me money but comfort is a big plus to me.Well, for me I have a DK2 and use it all the time to play Elite Dangerous with my friends, and I'm getting a CV1. Just the comfort is a big deal - DK2 is strapped to your face, feels like poorly fitting ski goggles. Not comfortable for long periods of time. And the built-in headphones and microphone in CV1 are another big deal for me, it's a pain wearing my big headphone/mic headset on top of the DK2. After an hour of that my ears are getting hot, face is getting sweaty, DK2 or my glasses lenses are fogging up. And if I want to take them off to look at something, I have to take off the headphones, then the DK2, then put back on the DK2, then the headphones,
These issues are solved in CV1, and that's not counting the better screen resolution, refresh, optics, 3D sound, physically adjustable IPD. To me those are nice but a bonus.
Is it able to do anything the dk2 cant? Would I be able to use all the same peripherals?
Yeah I'm not going too. Someone on ebay is selling one for $300 so I offered him $150. Hope he declines (Which 99% chance he will) thanks everyone that repliedThe camera has a much narrower field of view so positional tracking is much more limited. The headset only has sensors on the front and side so you can't do a full 360 turn without it losing you. The Touch controllers will also not work unless you buy the new camera (which might not work with DK2, I don't know). That aside, every single aspect of the experience would be significantly worse with a DK2. It has a cheap but relatively heavy plastic frame with straps that need quite frequent adjustment. The screen and lenses are far inferior. I owned a DK2 for a year, and it was a mindblowing experience for what it is, but I'd never choose one or ever recommend one over what the CV1 offers just to save a couple hundred bucks. Don't do it.
They haven't announced anything CV1 can do that DK2 can't, aside from the higher quality visuals/audio and physical IPD adjustment (the screens can physically be moved further or closer to each other to match your eyes, DK2 instead changes where the two pictures are rendered on the screen). They did say that software-wise DK2 would still be able to play games made for CV1.Is it able to do anything the dk2 cant? Would I be able to use all the same peripherals?
What's the difference
From the impressions so far, it seems like yes.
https://www.reddit.com/r/oculus/comments/3zwld1/ces_thoughts/
Hi Palmer
Wow thanks man. Yeah im staying away from dk nowSo let's start with the biggest issue, and what will become your instant regret. The lens sweet spot on the DK2 is TINY. I basically always had chromatic abberation when using DK2 due to a variety of other issues mentioned below. Yeah, eventually you can learn to ignore it, but playing a game like Elite: Dangerous, looking at my side panels it was always plain as day to see the color separation. Trust me, the improved lenses on CV1 would already be worth the money.
Moving on from there, CV1 improves:
- Lower weight
- Breathable fabric which means your lenses won't fog up nearly as often
- More comfortable to wear. DK2 still uses a ski goggle setup and it means you'll end up needing to pull DK2 tighter across your face to get it to stay on properly (even more of a problem with the tiny lens sweet spot!). For CV1 they changed this entire mechanism so the headset is more supported by the back of your skull and moves the force to be more on the top of your head, reducing the force needed on the front.
- Higher resolution
- Higher framerate
- Higher Field of View
- Moved from 1 to 2 screen setup, and overall the screens are custom tuned for VR better than DK2
- Big reduction in the Screen Door Effect compared to DK2! As soon as you need to read text in DK2, you will be upset by this since you'll know CV1 is vastly improved
- DK2 does not have tracking on the back of the headset so you can't do any room experiences where you will rotate 360 degrees since you also can't link cameras together like you can in CV1. Even sitting down, I would lose tracking if I looked directly behind me.
- Headset tracking system in CV1 is faster and more precise
- The entire audio system is non-existent in DK2, which is supposedly extremely high-quality and tuned for binaural audio and it will correctly move sound around your skull as you rotate your head since it has all of that data.
- CV1 has better support for the lenses in general in terms of greater IPD support and other adjustments you can make
- You'll need to buy the new camera anyway if you want Oculus Touch, and how that will work when you have both a DK2 camera and Constellation camera active is unknown and probably unsupported.
And then finally... There is no guarantee DK2 will be supported for the life of CV1. For all we know, next year they may drop support for DK2 in which case you would be spending that money on something which would be good for only one year.
As an owner of DK2, people really need to understand that it is a development kit. It has many issues and is NOT a consumer product. Do not view it as some cheap oculus rift, because you will be paying for a sub-par experience in comparison.
If you cannot afford a CV1, then just don't buy one and save up. You will be wasting money by buying a DK2 at this point as a consumer especially since it has an unknown end of life now that CV1 is coming out.
Hi Palmer