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No Man's Sky pre-orders start March 3rd, $59.99

Cocaloch

Member
LOL at the people that think this game doesnt deserve to be priced at $60, but somehow a pile of crap like Homefront is worth every penny to them. This is The Witness all over again... Just because a game is made by a smallish indie studio doesn't mean they can't price the game whatever they think is right. Judge the price when you have played the game, not 6 months prior to release...

Generally people judge the price of something before they buy it and not after.
 

Finaj

Member
I'll wait for reviews. While the game looks beautiful and expansive, the mechanics look incredibly shallow.
 
I'm surprised so many people thought the game was actually releasing on 3/3 at first. Although I've been following that dumb blog for years now so I'm familiar with the way they show dates.
 
$60 so there should be a physical release.

Of course. The piece from the New Yorker last year made it clear that it was going to be a full retail title

Sony agreed, and also decided to throw its resources into promoting No Man’s Sky as a top title—an unprecedented gesture for an unfinished product by a tiny studio. The video-game industry now rivals Hollywood; by one estimate, it generated more than eighty billion dollars in revenue last year, and marketing budgets for triple-A games have become comparable to those of blockbuster films. Sony’s marketing strategy for No Man’s Sky suggests that it expects the game to make hundreds of millions of dollars; this year, Sony will promote it alongside half a dozen mega-titles, including the latest installment of the Batman franchise. Adam Boyes, a vice-president at Sony PlayStation, described it to me as “potentially one of the biggest games in the history of our industry.”

http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian
 

stufte

Member
Sometimes I swear that I must be the only person on GAF who likes to pay less for things and wants to discourage price hikes.

You mistake my valuation of the game with wanting things to cost more. If there is value in a game, even if it was a 15 person team, then they deserve the $60 dollars. There is $60 of value to me in a LOT of games. I've spent 60 hours on games that I paid $10 dollars for and $60 dollar games that I fucking hated. Minecraft, for the amount of content it has, could easily charge $60 dollars.
 

darkside31337

Tomodachi wa Mahou
Virtually no one thought that Animal Crossing spin-off was worth $60, which is why it's currently selling at a huge discount.

Right and thats how it should be.

Developers should be allowed to charge whatever they feel like is justified for their game and the market can decide if its thats a fair price or not. Don't buy the game if you don't think its worth it. I just think the idea that games made by folks who aren't "AAA" can't be higher priced is one that isn't healthy. Like if this was the same exact game that people have seen and it had Sucker Punch or some other actual Sony studio behind it the reactions would be different which is weird to me.
 

Hoje0308

Banned
Ah here we go again with the victim blaming. Creators shouldn't complain about piracy because it's justified if a game is full price, right?

But more importantly, what were they wearing when their games were pirated?

Seriously though, I can't believe people think they have an argument even they utter nonsense like that.
 

Hyperbole

Banned
Wow it's more than $10? For an indie? OUTRAGEOUS.

Seriously I wish people would drop this train of thought. The Witness was €37 and better value than most AAAs released in the past year. NMS looks like it has hundreds of hours in it. Nothing wrong with it being full priced. The number of people who made it should not be relevant.
Yeah, a game that took a handful of people hundreds of passion filled hours to produce is often way better than a game that took hundreds of people with no passion and little time to make.
 

Tigress

Member
Sometimes I swear that I must be the only person on GAF who likes to pay less for things and wants to discourage price hikes.

Problem is they have to make money. Inflation has gone up, game prices have not (other than these entitled indie game makers thinking they deserve more). This is why you have stuff like DLC and microtransactions. Because they really have to make more than the 60 dollar price gives them. AAA games have the problem of people expecting a lot more and yet not expecting to pay more (and getting upset if prices raise with inflation). And indie games have this problem that people seem to think they should be dirt cheap just cause they are indie (as I said before, how about we judge on if the game is worth it rather than if it is indie or not for price?).

And attitudes like trying to limit what they can ask in mobile has lead to crappy mobile games that rely on F2P to make money cause no one would pay much for a mobile game. So they don't spend much production on it and do F2P tactics cause that works to get money. I mean I had that attitude of what's wrong with us demanding games be cheap on smartphones back in the day. I had some one give me the same warning about demanding price be lower than what developers can really afford to make it. Low and behold, he was right. You could get some decent games on smartphones but now it's dominated by F2P games and games that don't have much depth.

Yes, there is something about not being ripped off. But at the same time, it is good to understand they have to make a living too. And if the market insists that a game won't sell above what they can really afford to sell it at, they will have to get creative about finding ways around that. Which is how we got F2P and microtransactions. Yay. or something.
 
If you aren't a big AAA studios, you aren't allowed to price your game to $60 no matter the content. At least that's what I get from this thread.
 

Jito

Banned
LOL at the people that think this game doesnt deserve to be priced at $60, but somehow a pile of crap like Homefront is worth every penny to them. This is The Witness all over again... Just because a game is made by a smallish indie studio doesn't mean they can't price the game whatever they think is right. Judge the price when you have played the game, not 6 months prior to release...

Where have you seen people complaining about the price of this but justifying the price of Homefront in the same comment? Or from the same poster?

Be interesting to see where you've got this from or you're just pulling shit out of your arse.
 

Unison

Member
Right and thats how it should be.

Developers should be allowed to charge whatever they feel like is justified for their game and the market can decide if its thats a fair price or not. Don't buy the game if you don't think its worth it. I just think the idea that games made by folks who aren't "AAA" can't be higher priced is one that isn't healthy. Like if this was the same exact game that people have seen and it had Sucker Punch or some other actual Sony studio behind it the reactions would be different which is weird to me.

A lot of it is poor messaging.

They bragged about how few people made it.

They bragged about how quickly they made it.

They bragged that the content was produced algorithmically.

This means development costs were cheaper.... As a consumer, if development costs are cheaper, I want to pay less.

The whole justification for game prices going from $50 to $60 was that HD development became much more expensive, so it's only logical that gamers would want to pay less for a game with cheaper development costs.

This isn't about disrespecting indie devs. This is about not wanting to pay an arbitrary premium to Sony for publishing.
 
You are correct. Why would you want to pay more if you don't have to? I literally don't understand this.

That is not how this works. The team that has put an insane amount of work into No Man's Sky believe its worth a $60 price tag. If they didnt, it would cost less.

I will gladly pay it as the game looks fantastic. If you dont believe its worth $60 then wait for a price drop like im doing with Far Cry Primal.
 
The amount of people who inherently know what this game is worth before it's out and before any final version has been played by anyone is...fascinating.

If you don't want it, don't buy it, it's always fair to say "*I* won't pay X amount for thing Y" but to say "NO ONE WILL PAY X AMOUNT FOR THING Y" is hyperbolic, and is generally a biased statement.
 

Nibel

Member
*Game has not a lot of content*

"This isn't worth 60 bucks"

*Game has a lot of content*

"This is worth 60 bucks"

*Game has theoretically infinite content*

"This isn't worth 60 bucks"
 
Am I missing something? How did they make it clear it would be a retail title?

The fact that they mention that Sony would be marketing it alongside mega-titles like Batman. That at least to me suggests that they're going to be running TV ads. And they aren't going to be doing that to tell people to go on PSN and buy the game.
 

xxracerxx

Don't worry, I'll vouch for them.
A lot of it is poor messaging.

They bragged about how few people made it.

They bragged about how quickly they made it.

They bragged that the content was produced algorithmically.

This means development costs were cheaper.... As a consumer, if development costs are cheaper, I want to pay less.

The whole justification for game prices going from $50 to $60 was that HD development became much more expensive, so it's only logical that gamers would want to pay less for a game with cheaper development costs.

This isn't about disrespecting indie devs. This is about not wanting to pay an arbitrary premium to Sony for publishing.

Not sure they did any bragging, they just spoke about their game.
 

daveo42

Banned
You are correct. Why would you want to pay more if you don't have to? I literally don't understand this.

Pay more for what though? Minecraft released today in its current form could sell at $60. It is so cheap and has been for a long time because it was in alpha, then beta for a long time and people have come to expect it at a certain price. Raising the price now would be stupid because you expect it to be >$10, even if it has more content than a good chunk of $60 AAA games.

Because Hello Games is considered indie, people think anything more than $20 is too much and we should expect to pay less. The same thing happened with The Witness. More people need to drop the pretense that "indie" means cheap in this day and age or that's all we will ever get. Cheap games not worth two shits.
 

Smash88

Banned
$60 lol... no thanks. A game where no one still knows what is going on beyond some basic space and basic ground gameplay. Yeah I'll wait.
 
$60? I'm ok with that. I'm positive I will get at least 25 hours out of it. That's only $2.40 an hour. That's a lot cheaper than seeing a new movie at the theater.

I just wish we could get a firm release date.
 

Allforce

Member
"We're Excited to Announce that Pre-Ordering No Mans Sky Gives You Exclusive Beta Access, Only on PS4!"

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
 

oti

Banned
If a developer values their game at $60, then that's all that matters.

That's not how the market works, bruh. They can ask for whatever price they want. Doesn't mean consumers will respond positively or negatively to said price. We'll just have to wait and see.
 

jwk94

Member
Guess I won't be getting it then. $60 even with a retail release is far too much for what I've seen of the game. As amazing as it looks, the whole procedurally generated, you probably won't meet anyone and there's no meaningful story other than getting to the center of the universe thing isn't selling me.
 
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