LOL at the people that think this game doesnt deserve to be priced at $60, but somehow a pile of crap like Homefront is worth every penny to them. This is The Witness all over again... Just because a game is made by a smallish indie studio doesn't mean they can't price the game whatever they think is right. Judge the price when you have played the game, not 6 months prior to release...
People value things differently than you? Is that so hard to understand?
Wait for a sale then?$60?! Fuck off
That's... not answering my question.
$60 so there should be a physical release.
Sony agreed, and also decided to throw its resources into promoting No Mans Sky as a top titlean unprecedented gesture for an unfinished product by a tiny studio. The video-game industry now rivals Hollywood; by one estimate, it generated more than eighty billion dollars in revenue last year, and marketing budgets for triple-A games have become comparable to those of blockbuster films. Sonys marketing strategy for No Mans Sky suggests that it expects the game to make hundreds of millions of dollars; this year, Sony will promote it alongside half a dozen mega-titles, including the latest installment of the Batman franchise. Adam Boyes, a vice-president at Sony PlayStation, described it to me as potentially one of the biggest games in the history of our industry.
Good point. Most games that hit that price do, hopefully this will too. It certainly looks like a game that deserves one.
Sometimes I swear that I must be the only person on GAF who likes to pay less for things and wants to discourage price hikes.
Virtually no one thought that Animal Crossing spin-off was worth $60, which is why it's currently selling at a huge discount.
Ah here we go again with the victim blaming. Creators shouldn't complain about piracy because it's justified if a game is full price, right?
Pre-loadingPreordering digital games months is like the most pointless thing ever.
day 1 though I'm in
Yeah, a game that took a handful of people hundreds of passion filled hours to produce is often way better than a game that took hundreds of people with no passion and little time to make.Wow it's more than $10? For an indie? OUTRAGEOUS.
Seriously I wish people would drop this train of thought. The Witness was 37 and better value than most AAAs released in the past year. NMS looks like it has hundreds of hours in it. Nothing wrong with it being full priced. The number of people who made it should not be relevant.
Sometimes I swear that I must be the only person on GAF who likes to pay less for things and wants to discourage price hikes.
Of course. The piece from the New Yorker last year made it clear that it was going to be a full retail title
http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian
LOL at the people that think this game doesnt deserve to be priced at $60, but somehow a pile of crap like Homefront is worth every penny to them. This is The Witness all over again... Just because a game is made by a smallish indie studio doesn't mean they can't price the game whatever they think is right. Judge the price when you have played the game, not 6 months prior to release...
Right and thats how it should be.
Developers should be allowed to charge whatever they feel like is justified for their game and the market can decide if its thats a fair price or not. Don't buy the game if you don't think its worth it. I just think the idea that games made by folks who aren't "AAA" can't be higher priced is one that isn't healthy. Like if this was the same exact game that people have seen and it had Sucker Punch or some other actual Sony studio behind it the reactions would be different which is weird to me.
You are correct. Why would you want to pay more if you don't have to? I literally don't understand this.
If you aren't a big AAA studios, you aren't allowed to price your game to $60 no matter the content. At least that's what I get from this thread.
Am I missing something? How did they make it clear it would be a retail title?
A lot of it is poor messaging.
They bragged about how few people made it.
They bragged about how quickly they made it.
They bragged that the content was produced algorithmically.
This means development costs were cheaper.... As a consumer, if development costs are cheaper, I want to pay less.
The whole justification for game prices going from $50 to $60 was that HD development became much more expensive, so it's only logical that gamers would want to pay less for a game with cheaper development costs.
This isn't about disrespecting indie devs. This is about not wanting to pay an arbitrary premium to Sony for publishing.
You are correct. Why would you want to pay more if you don't have to? I literally don't understand this.
Preload? Bandwidth metering?So, is this is just a pre-order and the game is still releasing around June 2016?
Ah here we go again with the victim blaming. Creators shouldn't complain about piracy because it's justified if a game is full price, right?
*Game has theoretically infinite content*
"This isn't worth 60 bucks"
Lol@ the price whining.
Anyway, I'm in day 1.
If a developer values their game at $60, then that's all that matters.
Not saying this won't be worth $60, but this has always been a lame argument. A procedural engine can create infinite content, that's not impressive in it of itself.