vpance
Member
Just wanted to highlight:
This
and
are the same piece of software.
If the final game looks like the former, no problem. If it looks like the latter, you can bet the internet will be up in arms.
edit: ignore the clipping in the first picture, heh.
They are both equally 'bad' in terms of asset quality (low polyness mostly). It's just that the harsh mid day lighting gives it an extra unflattering look. It happens in all sorts of games, but I think it's extra worse in this because of the strong tendency to turn areas not lit directly into pitch black. Basically it reverts to looking like an early PS3 game. Their lighting method works best when its overcast, or at dawn and dusk, where it can simulate that GI bounce light more obviously.