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Golden Sun was a fantastic series that was also a product of its time

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Alright, where to even begin?

golden_sun_logo.png

Golden Sun caught me completely by surprise when I first learned of it as a wee lad, back in 2003. I had seen glimpses of the first game here and there, both in Nintendo Power and in the infancy of the internet, but it had never really grasped me as a must have game. Later, when The Lost Age came out, I was deeply entrenched in internet communities and received more exposure to the hype surrounding the game. I began to look up screenshots and reviews and other info about the game, and quickly became more and more intrigued by its colorful design and focus on the Greek elements of Fire, Earth, Air, and Wind. Of course, during this time, I was also an amoral pre-teen, so I downloaded the ROM of the first game and began to play the opening segments on Visual Boy Advance. I was hooked. The game was pure old school RPG goodness, and I quickly realized it was developed by Camelot, the developer of the beloved Shining Force series - the trademark little Yes/No options you get during dialogue tipped me off. I got to the end of the opening - where you leave Vale - and I decided that I was going to ask my parents if I could buy the actual cart for GBA. I barely ever got games as presents back then, so this was a big deal. I ended up barreling through both the original and its sequel within two weeks or so, and I was completely blown away by how much I enjoyed them. I adored the OST, as well, and I didn't even find out it was composed by one of my favorite game musicians, Motoi Sakuraba, until after I'd beaten both games.

The elemental focus of the game is one of its greatest strengths. It individualizes each character in a similar way to superhero comics or shonen manga, where everyone has a set of "special powers" that only they or a select few are able to use. Playing on the Greek elements of Fire, Water, Earth, and Air, although taking names from Roman mythology to refer to them in Mars, Mercury, Venus, and Jupiter, each Adept was confined to a single element, and often bore physical traits of their element in their design, such as blue hair for Mercury Adepts and red hair for Mars Adepts. The fact that there were four different types of adepts meant that each "special" person was drawing from a limited pool of powers, which only added to the appeal of their abilities, as they felt unique, but still relatively grounded - they were different than others, but they were much less so than, say, your average superpowered comic or manga protagonist. I love how each type of Psyenergy is assigned a certain color, and how its adepts and djinn work within that color scheme. Color is a huge element of these games (pun intended) and the coloring style itself is very striking, especially in its artwork but also in-game. Each element also had a particular type of Djinn assigned to it, with each Djinn remaining visually distinct from one another yet retaining common elements among the same type.


Speaking of Djinn, they were a really cool gameplay addition. Collecting more of them allowed you to cast more powerful elemental spells, and you could even assign Djinn of any element to the different adepts in your party. The Djinn essentially functioned as a class system of sorts, and mixing and matching the different elements gave each character unique abilities and differing playstyles between combinations. Reclassing in this game took the job system of Final Fantasy and gave it a very unique spin. This allowed the limited party you had - four people and four people only - to feel very diverse despite its small size, and even when you reclassed a character, they still felt like they were unique and remained firmly in their own elemental niche.


The elements serve a very distinct function outside of battle, as well, causing the game to have some of the best dungeon design in an RPG. You can use earth magic to push pillars, fire magic to ignite objects, water magic to freeze puddles of water, and wind magic to read people's minds. It's really neat how every element remains useful, and you find yourself consistently using each element both in and out of battle.


The limited party was also a fantastic idea. You got one adept of each element, further exemplifying the "specialness" of the adepts in the Golden Sun world and allowing you to appreciate each character for their unique gifts. The small party size also led you to become attached to the characters in a way that many RPGs with larger party sizes do not, as well as give each character time to shine during story segments. You get them all towards the beginning of the game, so you have a lot of time to fall in love with these characters.


And speaking of the characters... the switch between the first and second game was phenomenally well done. You spend the entire first game chasing down a group trying to light the four elemental lighthouses, and the game ends as your group heads off to sea, to new lands and the second set of lighthouses. It would make sense to continue where the story left off, and it does, but in a way that most wouldn't expect - you instead begin the second game as the finale to the first is occuring, taking control of the opposite party! The character of Felix, who betrays you very early on in the first game, becomes the lead protagonist, and his motives are explored in further detail. That's right - your goal is now to oppose your party from the first game, and to light the lighthouses instead. You get a new set of adepts and a new world to explore, and the story takes many twists and turns that function so well partially because of the 180 in perspective.
Teaming up with Isaac and co. from the first game remains one of my favorite moments in RPGs!


But if the first two were so good, why was the third game, Dark Dawn, so poorly received?


I believe this is for two major reasons. One is that the DS entry tried to rest on its laurels, echoing plot and character development from the original duology and riding its coattails in a way that felt bland. Your characters are the children of the characters from the first two games, and constant reference is made to that fact, taking the spotlight from the protagonists and splitting it between them and their parents, causing neither party to shine as brightly as the two from before. This leads directly into the second issue, which is that Golden Sun was released on the GBA during a time when quality RPGs were scarce on the system, and when the concepts it was introducing were progressive and unique. Without the novelty of the elemental motifs and gameplay design, the game felt like a grey echo of its bright and cheery predecessors (which is ironic, as the literal color palettes used in Dark Dawn were almost too bright. But, I digress.)


I believe that Golden Sun was so enjoyable not only because of its mechanics, dungeon design, and simple but appealing narrative, but also because of the environment in which it was released. The reason the simple narrative was able to remain endearing was because it was carried by the novelty and newness of its design, and when the third game is a retread of that, the narrative simply can't stand as strongly on its own, especially when it's diluted by introducing eight new characters in the span of a single game, unlike the gradual introduction of the two distinct parties of the first two entries.

I still want a fourth one, though. Dark Dawn ended on a cliffhanger, and it seemed like the plot could become promising. Maybe someday...?
 

23qwerty

Member
Only had the first one, great game but holy moly the ending is a hell of a cliffhanger. Kind of unusual for a game.
 

Arkanius

Member
Golden Sun is one of my favorite games from my childhood, and my internet nickname (Felix, which isn't used here on GAF) comes from there.

Golden Sun for the DS was a disapointment because it did nothing to push the plot forward. After all those years, literally nothing happened.
 

Kysen

Member
The game was incredible, so addictive. It also had decent battle effects. Watching those crazy attacks when you built up a huge collection of djinn.
 

Aeana

Member
Only had the first one, great game but holy moly the ending is a hell of a cliffhanger. Kind of unusual for a game.

They were clearly meant to be one game and got broken up later on. Golden Sun is really only the prologue for the second game, in the end.
 

Illucio

Banned
This series would really benefit by having the Fire Emblem treatment in terms of revamping style, direction, and adding in a bunch of interesting features to keep people interested.
 

MrHoot

Member
I really liked the first game way back and played the hell out of it on car rides on my GBA.

But it also had a huge list of all the possible classic jrpg tropes you could imagine
 
I only played the first but it was easily my favorite GBA game when I was a kid. Beat it 2 or 3 times. Kinda wanna replay it to see if it holds up...
 

Lumination

'enry 'ollins
The switch in the second game blew my little mind. It cemented the series as one of the greats for me. Nevermind how much fun it was to collect and mix all those damn Djinn.

Like most, I played the third but it just didn't click with me. I couldn't quite put my finger on why that was. Maybe the game didn't change, but I was just older? I haven't replayed the first two games out of fear that that may be the case.
 

Jonnax

Member
Brilliant couple of games, there are a lot of tracks that I can recall easily.

Apojii Island!
https://youtu.be/1S1tqbkN-wQ

I think that the story which the writers wanted to tell was completed in the end of GS2.
Dark Dawn felt like they were making the game due to demand but didn't know where to take it.
Or that Nintendo had ordered another Mario sports game and they had to push it out in half the time.
 
The game was incredible, so addictive. It also had decent battle effects. Watching those crazy attacks when you built up a huge collection of djinn.

The way the camera and background seems to move when you attack was a huge "woah" moment for me. Really the only time I was ever wowed by graphics.
 

Nere

Member
These games were better final fantasy games than most final fantasy games. Loved those 2 games both in gameplay and story perspectives, the 3rd one was kinda meh.
 

Somnid

Member
I agree. I loved both games but I'm not sure I'll ever go back (or play #3 even though I technically own it). Not sure I'd recommend them to a modern player either. Hopefully one day they revive it with some real change.
 
I could never get past the vomit-inducing bloated dialogue, even by jRPG standards.

Agreed. The whole story was bad imo. The only reason anyone even remembers it was because of the crazy graphics.

Granted, I haven't played them since they were released. Never played the 3rd one.
 
Hated the sequel teasing in Golden Sun DS. I was so excited when they were setting up these antagonists and soon realized I was at the end of the game. Wish they'd bring out a 4th game to at least wrap things up.

Just let me beat up Alex, I've been waiting over a decade.
 

Aeana

Member
Agreed. The whole story was bad imo. The only reason anyone even remembers it was because of the crazy graphics.

Granted, I haven't played them since they were released. Never played the 3rd one.

"The only reason anyone even remembers it is..." in a thread where the OP lays out the things they remember and like about it. Good lord. Are you even here to have a discussion?
 

B_Bech

Member
Dark Dawn somehow retroactively quashed my love for the series. I believe the game should have ended at 2. It's the Donkey Kong Country of the GBA. Incredible visuals at the time that blew you away, but won't be able to be replicated in a sequel today. That was always part of the games' wow factor for me, as the gameplay and dialogue had always been just okay. Dark Dawn lacked the wow factor and as a result you were just left with a mediocre RPG. Tropical Freeze proved that the DKC formula was more than just graphics. I know this is an unpopular opinion, but that's how I feel.
 

BriGuy

Member
I could never get past the vomit-inducing bloated dialogue, even by jRPG standards.

"Bloated dialogue? Is the dialogue bloated?"
"We'll have to do our best not to make the dialogue bloated."
"If it is bloated, we'll fix it."
"Yes, we'll fix the bloated dialogue!"
"Issac, are you ready for the dialogue to be less bloated?"

Yes [X]
No [ ]
 

Cactus

Banned
Golden Sun 1&2 are my favourite GBA games. A bit dialogue heavy, but the battles are awesome, the djinn system is creative, and the dungeon puzzles are very cool. Dark Dawn all but killed the series for me, though.
 
I really enjoyed the Class Customization in Lost Age after you get all 8 party members and collect every Djinn. Even though most of the attack Psyenergys were pretty meh compared to weapon unleashes, it was still fun to try and get the best combination of classes using the Djinn.
 

-shadow-

Member
I have the first two on the Virtual Console and Dark Dawn on the DS. I've recently continued playing the first one after many months of playing other games and just defeated the tree and I absolutely love the game. It looks and sounds great and I adore how it plays. Encounter rate is just perfect, the specials are great, the style is wonderful and it's just amazing even today on the big screen. I've just reached the first light house, so I'm planning on finishing that later today after I wake up.
 

Kouriozan

Member
Loved Golden Sun and getting more of the same in Dark Dawn was enougb for me, fell in love with the IP again.
But f*ck that ending, seriously hurt for each year that passes without the sequel being announced, maybe it's time to wish for a reboot.
 

Ydelnae

Member
I only finished Dark Dawn and left the first one halfway. I liked DD, but it didn't felt memorable and that ending was criminal. I wish the series could get one last chance, but I don't find it very likely.
 
The dungeons were kind of cool, but the combat was really dull. I beat the first game without ever using an inn and only changing classes to solve puzzles.
 

me0wish

Member
I could never get past the vomit-inducing bloated dialogue, even by jRPG standards.

This was really disappointing for me, I remember the GBA game so fondly, I used to love the shit out of it, I even worked in the summer to have enough money to buy the sequel, but never had the chance to actually buy it.

When they got announced for VC, I rushed to buy the game, and oh man, it hit me hard when I realized that I loved it as a kid only because of the graphics, which aren't even good, didn't even bother playing the sequel.

I still think that the battle system has a lot of potential, in fact, I find it to be the most interesting battle system in a JRPG and I appreciate it now much more now, than I did back then. The ost is still pretty solid.

https://www.youtube.com/watch?v=JUcPahrSD6w
The memories, I watched this trailer at least 10 times a day on my dads old desktop.
 

Baleoce

Member
Absolutely loved Golden Sun + Lost Age. The battle system, the music, the story. Not finished Dark Dawn yet. Will get around to it eventually.
 
Think my best memory of these games is how my friend and I spent an hour in a single multiplayer match in Lost Age and probably could have gone on for another had we not had to switch classes. I enjoyed the music and thought it was one of the best looking gba games, even enjoyed the story for the most part. Then again I've played more than a couple dozen jrpgs since then and probably wouldn't look at the story as fondly now.
 

KarmaCow

Member
The dungeons were kind of cool, but the combat was really dull. I beat the first game without ever using an inn and only changing classes to solve puzzles.

Yup it's such a shame. The djinn system is such a great idea all around but it's wasted in series where mashing normal attack for overpowered weapon unleashes is often the best way to go.
 

Dryk

Member
I should revisit this series at some point. Dark Dawn had a lot of glaring flaws in its design that I don't remember being in the originals, and the moment I went over a ledge of no return without a Djinni I intended to come back for I was bitter for the rest of the game. It didn't help that a lot of it felt like too much of a rehash, this guy was awesome but we didn't need to see him again.

latest


I see my work has already been done

The second overworld theme from TLA also needs mentioning
 

Dot-N-Run

Member
One aspect I really enjoyed about these games was the puzzles. The dungeons were filled with them, and it really helped keep exploration exciting. Honestly over the years there have been a lot of other rpgs I've played where I wished they would have had the same focus on puzzle solving that the Golden Sun games did. It would have gone a long way in breaking up the tedium of random encounter after random encounter in basic rooms and hallways. Not to say that the Golden Sun dungeons couldn't get tedius though, it could get frustrating trying to solve a puzzle when you would get pulled out of it constantly to fight some zombies or whatever. I remember Air's Rock as being particularly annoying in this regard, as I kept getting lost because everything looked the same and the never-ending stream of random battles caused me to keep losing my orientation.

Good games though, still hoping that frustrating Dark Dawn cliffhanger gets resolved one day.
 

Oddish1

Member
I remember being really excited to try the first game after all the praise I see for it and, wow, that sure was disappointing. First off, the story and dialogue is incredibly padded and repetitive and often times I felt like I was just missing something because long conversations would just go by and nothing of importance was being established. Then the game ends abruptly without resolving anything. Like, I get leaving things open-ended for a sequel, but nothing is resolved. Instead you're expected to drop more cash on another game to hopefully get an actual ending. It's weird to me people are fine with that when the value of games and the price of DLC are such hot topics nowadays but what do I know.

Another thing is that the characters and plot are incredibly generic. Sure they have unique djinn but the characters themselves are two-dimensional. Here's the hero, here's the hot-headed best friend, here's girl who (in a shocking subversion of jrpg tropes) is also the medic. Even while playing the game I kept forgetting what their names were because they're just so generic.

I also didn't care for the dungeons since I thought the puzzles were so simple and uninteresting. I never felt like class changes and djinn powers were ever really taken advantage of were just given simple puzzles like block pushing or freezing water to make a path.

So, yeah, guess I was disappointed. Could never get invested into the story like other people did so I dropped it a little ways into the second one.
 
Best RPG franchise ever, I pray every E3 that we get news of the 3DS continuation.

So many good moments in both games, Venus Lighthouse was still the best moment of the franchise, and Ivan forever my favorite character in the first two.
 
Love the first two games but I never felt the need to combine djins on a character, I always kept the same element on a character. Still remember dulahas battle
 

xzeldax3

Member
I love Golden Sun and how expressive the characters could be even though they were little sprites. The story got me hooked. I was addicted to exploring the vast world and the ending made me get the sequel immediately.

I still haven't finished Dark Dawn though :/ I really should.
 
The 2nd game was my favorite of the two. It was interesting going from the largest continent of the world to a bunch of smaller continents and islands. And the game did a good job of making the other areas feel exotic in comparison to GS1s continent with different cultures and skin tones.

I played through GS1 again a few years ago and while some of the luster is gone, I still felt like it held up well overall. The world helped me stay invested plotwise even though the dialogue was pretty weak. And GS2 globetrotting really helps out on that front.

I never got to Dark Dawn. After years of hearing it shat on, I'm kinda scared to try it.

Surely it's at least better than Nostalgia on the DS, right?
 

Corran Horn

May the Schwartz be with you
I played the two gba games over twitch/YouTube maybe a year ago for the first time and boy were those good games.
 
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