• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Capcom had only one employee on Street Fighter V's netcode until launch of game

I though online play was P2P. If that's the case he didn't work on the netcode, but probably on matchmaking and stuff like that.
 

leroidys

Member
I though online play was P2P. If that's the case he didn't work on the netcode, but probably on matchmaking and stuff like that.

Just came in to post this. He said he worked on the SFV server stuff, namely capcom fighters network. He doesn't talk about P2P session netcode anywhere.
 
"Our servers are fucked! We need you to work overtime!"

This-is-how-fast-I-am-at-typing.gif
 

liquidtmd

Banned
So this is the reason that, despite getting to be part of evey Beta, I only connected and had three games for the whole of the beta period. I'm not kidding.

What odds do we get of finding out a similar profile and learning that the PS4 firmware team and indeed entire PSN infrastructure support is just this:

PJwtb.jpg
 

Kaleinc

Banned
Netcode was allegedly ripped from SFxT, this one dude is the reason you spend 1 hour in lobby to play 4 games.


Let's decide on the budget.
It's street fighter 5, so 5 bucks.
High five.
 

c0de

Member
Capcom saving that Sony cash for a rainy day.

I wonder if we will ever get details on this, seriously. The amount of money especially but I can't imagine that Sony was ok with that launch. They made the game happen after all and this doesn't really sound like "money well spent". I don't say the game is bad but the project itself seems to be unbelievably bad executed.
 

c0de

Member
Netcode was allegedly ripped from SFxT, this one dude is the reason you spend 1 hour in lobby to play 4 games.

But you can't blame him for the decision to be just one guy. That is unjustified and just wrong. There is only so much you can do as a single person.
 

dippa

Neo Member
That's brutal and harsh, but it's also just one guy writing whatever he wants on his LinkedIn. He might have been the only competent developer; he might not have been the only developer on the netcode pre-launch. People have written all sorts of claims on their resumes before -- and wasn't Sony supposedly helping throughout development?

Would explain a bloody awful lot, though.
 

Raitaro

Member
...And because people have been falling over themselves right up to release to praise Capcom for not doing full priced disc-based "Super" updates anymore for this game, Paul probably won't be getting the chance to do any big overhauls to the netcode either to shorten load times, reduce the (imo indefensible) input lag and spruce up the menus. Unless they really plan on doing such big updates as free updates, which I highly doubt going by what this game's budget seems to have been and by its struggle to meet sales goals.

Games as service -> games in need of service but not getting it -> nobody wins...
 

VariantX

Member
That explains the issues and downtimes in the beta, as well as the data gathering feature that does not work even now. Wondering what this game had for a budget both in terms of time and money.
 

Baleoce

Member
When it works it's great. When you're the recipient of someone elses induced lag and the rollback is severe, it makes you want to just put the stick down because there's literally no point. And chances are, the culprit is playing as if it were smooth as butter.
 

Zerojul

Member
Another day, another "SFV is a hot mess thread". Sweet.
When it works it's great. When you're the recipient of someone elses induced lag and the rollback is severe, it makes you want to just put the stick down because there's literally no point. And chances are, the culprit is playing as if it were smooth as butter.
My thoughts exactly. Luckily for me I have a large amount of flawless matches, but the 1 out of 20 that sucks, sucks hard. Like unplayable hard.
 

c0de

Member
Enough to make it console exclusive so it must be a considerable amount.
Edit: if we're talking about financial help, I doubt Sony helped much at all with the software development side of things.

I also don't think that they helped with actual dev support but according to both it was only with the financial help from Sony that the game even happened. So there should be a considerable amount of money Sony spend but I had expected that they "care" more for what they actually spend money for, from a project side of view.
"Hey guys, we gave you x amount of money. How is it going? Any progress so far? What are you planning to do with our money?"
 

KingBroly

Banned
Why the outrage?
One programmer should be more than enough to write the netcode.

Because SF5's netcode, matchmaking and servers aren't that good. On top of that, they had 4 and a half beta periods and it's still wonky. The half being the initial beta they had to delay because it simply didn't work.
 

Shito

Member
Why the outrage?
One programmer should be more than enough to write the netcode.
Yep, lots of people in this thread showing they don't know much about developement and what this job entices.
There's nothing crazy about all this, really.
 

hamchan

Member
Because SF5's netcode, matchmaking and servers aren't that good. On top of that, they had 4 and a half beta periods and it's still wonky. The half being the initial beta they had to delay because it simply didn't work.

Pretty much. If the online standards of SFV were up to par then people would be happy.
 
Why the outrage?
One programmer should be more than enough to write the netcode.

As a person which hates teamwork, I have to say that one programmer is not really enough for anything involving commercial products. Sometimes snafus happen, and it's way easier to figure them out when multiple people know the code.
 

Chev

Member
As far as I know Mike Z worked on Skullgirls and is active in forums explaining and talking about netcode in SF V threads in reddit and eventhubs and pretty much is an expert in this but I don't know if he did it mostly by himself for Skullgirls.

I'm honestly impressed because server issues and lack of multi-fight lobbies are far bigger issues as far as I'm concerned. The netcode has been pretty good overall and this is compared to Skullgirls' stellar netcode (also mostly handled by Mike Z alone as well iirc).

I think the core Lab Zero team was eight people, but there were dozens of contracted people for the art. Mike Z did programming for just about every aspect of SG, but the netcode was nearly all him iirc. They had someone else who did a lot of work on the multi-fight lobbies, though.

Skullgirls netcode is using GGPO 2. As Mike himself said, it's pretty easy to have good netcode when you simply plug in the best.
 

danmaku

Member
...And because people have been falling over themselves right up to release to praise Capcom for not doing full priced disc-based "Super" updates anymore for this game, Paul probably won't be getting the chance to do any big overhauls to the netcode either to shorten load times, reduce the (imo indefensible) input lag and spruce up the menus. Unless they really plan on doing such big updates as free updates, which I highly doubt going by what this game's budget seems to have been and by its struggle to meet sales goals.

Games as service -> games in need of service but not getting it -> nobody wins...

What's this supposed to mean...? If a game doesn't sell it won't be supported, regardless of business model (and that's not the case of SFV). Games has service has nothing to do with SFV's problems.
 
The more I learn about the development on SFV, the more I'm surprised at how good of a game it actually ended up being, at least as far as gameplay goes. Everything Capcom has done with this game just screams "we're broke".
 
Top Bottom