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No Man's Sky went gold

You mind releasing whatever art you used to make this? Or perhaps the original PSD if that's what you used? Might be able to make a cool custom box art. If not me, then maybe someone in the custom box art thread: http://www.neogaf.com/forum/showthread.php?t=442713

Here are two PSDs with the book cover art, I'll post them in the box cover art thread as well.

"NMS_book_cover_6.psd" requires additional steps for the final look but it's easier to work with (basically add Gaussian Blur with a 1.2 value, either by merging the text layers or making Smart Objects out of the groups and then adding Smart Filters or whatever, and then merging the entire image and making a copy and applying the Color Halftone filter, Max Radius 4px and shifting the layer Blending Mode to Soft Light and its opacity to 30%).
"NMS_book_cover_8.PSD" has all of the layers converted into Smart Objects with applied Smart Filters, but it's maybe a bit more annoying to work with since it's all Smart Objects within Smart Objects.

http://www.mediafire.com/download/iq570je2znmiq5r/NMS_book_cover_6.rar
http://www.mediafire.com/download/a842cso87ugkd41/NMS_book_cover_8.rar
 
I wonder what the specs will be for running this on the computer

Since everything is procedurally generated, it would mainly rely on the CPU and how fast your harddrive is?
 

OmegaDL50

Member
I think the staff at Hello Games had the forethought to not make impossible to obtain achievements.

Just putting things into perspective how massive this game is.

18,446,744,073,709,551,616 is the number of planets in the game. Why is this number so special one may ask? This is the unsigned value of a 64-bit integer which is the highest number a 64-bit computer system can calculate before it gets into overflow issues and whatnot.

To extrapolate on this further. Lets just say for sake of the game your starting ship as hyperdrive and appropriate fuel that going from one planet to another takes exactly 10 minutes.

There is 60 seconds in a minute, however there is 86400 seconds in a day dividing that by 60 to get 1440 minutes a day. And if each planet was 10 minutes apart by hyperdrive travel that would mean you could visit 144 planets in a full day if you played the game without sleep in a full 24 hour period with stopping and any sort of rest. This alone is already an unlikely scenario.

Let's break this down even more.

18,446,744,073,709,551,615 planets based on a 64-bit unsigned integer divided by 86400 seconds a day = 213,503,980,000,000 days

213,503,980,000,000 days / 365.25 = 584,542,046,091 years (the .25 accounts for every 4th year to provide the results for the leap year fudging things up a bit)

584,542,046,091 years is considerably older than the current estimated age of the Universe (13.8 Billion years) by around 42 times.

And 42 is the ultimate answer to the life, the universe, and everything!
 
Ay ichtyander, is that a halftone pattern filter you're running on the cover to get that print texture?

Yeah. I merged the entire, slightly blurred image and applied the Color Halftone filter, Max Radius 4px (it's the lowest possible) and then change the layer's Blending Mode to Soft Light and 30% opacity.
 
I wonder what the specs will be for running this on the computer

Since everything is procedurally generated, it would mainly rely on the CPU and how fast your harddrive is?
Specs seem pretty low

MINIMUM:
OS: Windows 7
Processor: Intel Core i3
Memory: 8 GB RAM
Graphics: nVidia GTX 480
Storage: 10 GB available space
 

diaspora

Member
Yeah. I merged the entire, slightly blurred image and applied the Color Halftone filter, Max Radius 4px (it's the lowest possible) and then change the layer's Blending Mode to Soft Light and 30% opacity.

Yeah that's more or less what I approximated with the main difference being me using a box blur rather than gaussier though it doesn't really matter.
 
To commemorate the game going gold, I decided to make a gold box art ;D

boxartreaux.png

First time trying to make a cover. I kind of want to actually make it to be honest
 

Nameless

Member
Welp, here's a quick and dirty book cover attempt, looked through some old sci-fi book covers and basically most of them have these thick, large fonts for the title, so I decided to use a font that's a bit more reminiscent of the time, instead of the original thin NMS logo font.

IZ9HQK3.jpg


EDIT:
BTW, not my intention to hijack the thread or anything, was simply inspired by something More_Badass said so I wanted to try what an NMS book cover might look like, that's all. :)

You can almost smell the old dusty sweetness. Amazing job!
 
Heh. I dig the orange ship on the 3rd row. Reminds me of a racer you'd see in Wipeout.

Goteki 45 represent!

To commemorate the game going gold, I decided to make a gold box art ;D



First time trying to make a cover. I kind of want to actually make it to be honest

That's it, I'm buying the physical copy so I can print all the amazing custom cover arts that are surely to flow. Shit, we already have some damn fine examples in this thread.
 

somme

Member
He also sprints in the 20 min IGN First video when he's breaking into a factory!

So he did!

That was the video I just watched and I missed it. Was pretty quick though.

But glad it's tied to suit upgrades/modules. Makes life more interesting!
 

GribbleGrunger

Dreams in Digital
Something to note is that in the latest IGN first, when you enter the building and save your game, where you save it seems a little big for it's needs. It's a human sized tube with the front missing. I'd put money on that also being a fast travel system for the planet, and you'll be able to hop between all the buildings you've entered and activated the save points.

Could someone capture that to show what I mean, please?
 

I've seen this video before, but watching again I noticed something on the star info pane on the galaxy map. One of the lines says "Atlas Connection Disrupted – Status Unknown".

I doubt this is related to being online or offline because "status unknown" wouldn't make sense. So I'm guessing that either some star systems don't have a connection to the Atlas, or players can destroy that connection somehow. Either way that sounds like a somewhat risky star system to visit, as you'd lose all your discoveries there if you die.

Something to note is that in the latest IGN first, when you enter the building and save your game, where you save it seems a little big for it's needs. It's a human sized tube with the front missing. I'd put money on that also being a fast travel system for the planet, and you'll be able to hop between all the buildings you've entered and activated the save points.

Sean took out summoning your ship because "people were being too lazy", so I really doubt he'd allow a planetary fast travel system. I wouldn't put too much stock into specific architectural details of buildings as they're procedurally generated.
 

Danlord

Member
Something to note is that in the latest IGN first, when you enter the building and save your game, where you save it seems a little big for it's needs. It's a human sized tube with the front missing. I'd put money on that also being a fast travel system for the planet, and you'll be able to hop between all the buildings you've entered and activated the save points.

Could someone capture that to show what I mean, please?

I agree with your idea. The game has those portals that means you can travel to another planet likely in a distant solar system to where you were originally at;
So I wouldn't put it past it to have a fast-travel system like that also.
 

WadeitOut

Member
I get the isolationist factor of the game but I have friends who are completely out on the game now that they know they will likely never be able to meet up with friends in game. Which is a bummer.
 

somme

Member
I get the isolationist factor of the game but I have friends who are completely out on the game now that they know they will likely never be able to meet up with friends in game. Which is a bummer.

More planets for you to claim as your own. ;)
 

Odrion

Banned
I think the staff at Hello Games had the forethought to not make impossible to obtain achievements.

Just putting things into perspective how massive this game is.

18,446,744,073,709,551,616 is the number of planets in the game. Why is this number so special one may ask? This is the unsigned value of a 64-bit integer which is the highest number a 64-bit computer system can calculate before it gets into overflow issues and whatnot.

To extrapolate on this further. Lets just say for sake of the game your starting ship as hyperdrive and appropriate fuel that going from one planet to another takes exactly 10 minutes.

There is 60 seconds in a minute, however there is 86400 seconds in a day dividing that by 60 to get 1440 minutes a day. And if each planet was 10 minutes apart by hyperdrive travel that would mean you could visit 144 planets in a full day if you played the game without sleep in a full 24 hour period with stopping and any sort of rest. This alone is already an unlikely scenario.

Let's break this down even more.

18,446,744,073,709,551,615 planets based on a 64-bit unsigned integer divided by 86400 seconds a day = 213,503,980,000,000 days

213,503,980,000,000 days / 365.25 = 584,542,046,091 years (the .25 accounts for every 4th year to provide the results for the leap year fudging things up a bit)

584,542,046,091 years is considerably older than the current estimated age of the Universe (13.8 Billion years) by around 42 times.

And 42 is the ultimate answer to the life, the universe, and everything!
Cool, I hope there's enough variety in the environments to really bring out that sense of scale.
 

jambo

Member
I agree with your idea. The game has those portals that means you can travel to another planet likely in a distant solar system to where you were originally at;

So I wouldn't put it past it to have a fast-travel system like that also.

Have they mentioned how this will work with your ship?

Like if you went through a portal and then did some exploring, but ended up dying on the new planet, would your respawn there with your ship, or back before the portal?
 

Odrion

Banned
No Man's Sky |OT| We were exploding anyway

Just debating if I should get the PS4 version or PC.......
Depends on your rig I guess. But even then a PS4 version's graphics will always* stay the same, a PC game's graphics will always get better.

*except when developers pump out a game too early and needs to fix it.
 

Danlord

Member
Have they mentioned how this will work with your ship?

Like if you went through a portal and then did some exploring, but ended up dying on the new planet, would your respawn there with your ship, or back before the portal?

That that I'm aware of. I would guess that you would respawn on the last planet you properly synchronised with, whether it's at one of those structures or an Atlas maybe.
 

GribbleGrunger

Dreams in Digital
Have they mentioned how this will work with your ship?

Like if you went through a portal and then did some exploring, but ended up dying on the new planet, would your respawn there with your ship, or back before the portal?

When you die on a planet you respawn at your last save so I'd assume it works exactly the same here. I'm wondering if those portals don't send you across the universe but to a different time on the planet. In one video we see a desert planet and when he goes through the portal we see a lush planet. The odd thing is that the flying creature we see in both is EXACTLY the same, which is where I'm getting this idea from.
 
I love the UI in this game and the premise sounds very interesting, but I have this feeling deep down that this game will be PS4's flop this year. Hope I'm wrong though.
 

jambo

Member
That that I'm aware of. I would guess that you would respawn on the last planet you properly synchronised with, whether it's at one of those structures or an Atlas maybe.

When you die on a planet you respawn at your last save so I'd assume it works exactly the same here.

The reason I mention it is that I'm pretty sure in one of the demo videos Sean did a while back, he flew in to space and died, and then respawned on a space station, and not the planet where he had just saved.
 

GribbleGrunger

Dreams in Digital
The reason I mention it is that I'm pretty sure in one of the demo videos Sean did a while back, he flew in to space and died, and then respawned on a space station, and not the planet where he had just saved.

Yes, that's correct. If you die in space you respawn on a space station and if you die on a planet you respawn on the planet or a save point on that planet.
 

E92 M3

Member
I rewatched the 21 minute IGN trailer and it just tuned my hype into overdrive. Did HG ever mention if all upgrades and tech are permanent upgrades?

If so, I wonder how much tech they have in the game.
 
The game has those portals that means you can travel to another planet likely in a distant solar system to where you were originally at; So I wouldn't put it past it to have a fast-travel system like that also.

The portals aren't a fast travel system that's built merely for player convenience though. They're a gameplay mechanic like the Mario warp pipe – they lead to planets nearer to the center, but that means they will be vastly more dangerous because you haven't upped your equipment to survive at that level. So it becomes a risk/reward system.

I get the isolationist factor of the game but I have friends who are completely out on the game now that they know they will likely never be able to meet up with friends in game. Which is a bummer.

I can understand the desire to play with friends in NMS, at least in theory. It might actually be a shit experience unless the game was completely rebalanced. I can understand wanting to tool around with friends though. But to just say "nope I'm out" seems weird. Do your friends just not play single-player games at all?
 
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