My only question, or concern is: can we run in the game?
There is a jetpack, not sure about running.
My only question, or concern is: can we run in the game?
We can sprint. Sean confirmed in one interview. I believe it's tied to suit modulesThere is a jetpack, not sure about running.
You mind releasing whatever art you used to make this? Or perhaps the original PSD if that's what you used? Might be able to make a cool custom box art. If not me, then maybe someone in the custom box art thread: http://www.neogaf.com/forum/showthread.php?t=442713
I have a question: When you trade in this game, are you trading items with real people or just CPU?
We can sprint. Sean confirmed in one interview. I believe it's tied to suit modules
Ay ichtyander, is that a halftone pattern filter you're running on the cover to get that print texture?
Specs seem pretty lowI wonder what the specs will be for running this on the computer
Since everything is procedurally generated, it would mainly rely on the CPU and how fast your harddrive is?
Yeah. I merged the entire, slightly blurred image and applied the Color Halftone filter, Max Radius 4px (it's the lowest possible) and then change the layer's Blending Mode to Soft Light and 30% opacity.
So "trading" is not that different from visiting items stores in most RPG games then?NPCs
Welp, here's a quick and dirty book cover attempt, looked through some old sci-fi book covers and basically most of them have these thick, large fonts for the title, so I decided to use a font that's a bit more reminiscent of the time, instead of the original thin NMS logo font.
EDIT:
BTW, not my intention to hijack the thread or anything, was simply inspired by something More_Badass said so I wanted to try what an NMS book cover might look like, that's all.
Heh. I dig the orange ship on the 3rd row. Reminds me of a racer you'd see in Wipeout.
To commemorate the game going gold, I decided to make a gold box art ;D
First time trying to make a cover. I kind of want to actually make it to be honest
He also sprints in the 20 min IGN First video when he's breaking into a factory!
Something to note is that in the latest IGN first, when you enter the building and save your game, where you save it seems a little big for it's needs. It's a human sized tube with the front missing. I'd put money on that also being a fast travel system for the planet, and you'll be able to hop between all the buildings you've entered and activated the save points.
Something to note is that in the latest IGN first, when you enter the building and save your game, where you save it seems a little big for it's needs. It's a human sized tube with the front missing. I'd put money on that also being a fast travel system for the planet, and you'll be able to hop between all the buildings you've entered and activated the save points.
Could someone capture that to show what I mean, please?
So I wouldn't put it past it to have a fast-travel system like that also.
To commemorate the game going gold, I decided to make a gold box art ;D
First time trying to make a cover. I kind of want to actually make it to be honest
I get the isolationist factor of the game but I have friends who are completely out on the game now that they know they will likely never be able to meet up with friends in game. Which is a bummer.
Cool, I hope there's enough variety in the environments to really bring out that sense of scale.I think the staff at Hello Games had the forethought to not make impossible to obtain achievements.
Just putting things into perspective how massive this game is.
18,446,744,073,709,551,616 is the number of planets in the game. Why is this number so special one may ask? This is the unsigned value of a 64-bit integer which is the highest number a 64-bit computer system can calculate before it gets into overflow issues and whatnot.
To extrapolate on this further. Lets just say for sake of the game your starting ship as hyperdrive and appropriate fuel that going from one planet to another takes exactly 10 minutes.
There is 60 seconds in a minute, however there is 86400 seconds in a day dividing that by 60 to get 1440 minutes a day. And if each planet was 10 minutes apart by hyperdrive travel that would mean you could visit 144 planets in a full day if you played the game without sleep in a full 24 hour period with stopping and any sort of rest. This alone is already an unlikely scenario.
Let's break this down even more.
18,446,744,073,709,551,615 planets based on a 64-bit unsigned integer divided by 86400 seconds a day = 213,503,980,000,000 days
213,503,980,000,000 days / 365.25 = 584,542,046,091 years (the .25 accounts for every 4th year to provide the results for the leap year fudging things up a bit)
584,542,046,091 years is considerably older than the current estimated age of the Universe (13.8 Billion years) by around 42 times.
And 42 is the ultimate answer to the life, the universe, and everything!
I agree with your idea. The game has those portals that means you can travel to another planet likely in a distant solar system to where you were originally at;
So I wouldn't put it past it to have a fast-travel system like that also.
Depends on your rig I guess. But even then a PS4 version's graphics will always* stay the same, a PC game's graphics will always get better.No Man's Sky |OT| We were exploding anyway
Just debating if I should get the PS4 version or PC.......
What are the animal behaviors like in the game? How the different from each other?
Have they mentioned how this will work with your ship?
Like if you went through a portal and then did some exploring, but ended up dying on the new planet, would your respawn there with your ship, or back before the portal?
Have they mentioned how this will work with your ship?
Like if you went through a portal and then did some exploring, but ended up dying on the new planet, would your respawn there with your ship, or back before the portal?
That that I'm aware of. I would guess that you would respawn on the last planet you properly synchronised with, whether it's at one of those structures or an Atlas maybe.
When you die on a planet you respawn at your last save so I'd assume it works exactly the same here.
The evolution of Sean
The reason I mention it is that I'm pretty sure in one of the demo videos Sean did a while back, he flew in to space and died, and then respawned on a space station, and not the planet where he had just saved.
I love the UI in this game and the premise sounds very interesting, but I have this feeling deep down that this game will be PS4's flop this year. Hope I'm wrong though.
Why is the game so small?
The evolution of Sean
The game has those portals that means you can travel to another planet likely in a distant solar system to where you were originally at; So I wouldn't put it past it to have a fast-travel system like that also.
I get the isolationist factor of the game but I have friends who are completely out on the game now that they know they will likely never be able to meet up with friends in game. Which is a bummer.
I'm feeling the hype.
Are there any long form (20-40min) gameplay videos anywhere?
Not nearly as good as ichtyander's but...
LolOk so there are 3 Sean Murrays that look kinda different, wow so impressive much procedural
What do you even do with them though?