• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

LTTP: MGS V - WTF is this?!

Oynox

Member
Recently I got my hands on a cheap copy of MGS V. My first Metal Gear. I expected some kind of serious espionage stealth game with some comedy elements , since I knew about side kicks like the carton box.

After playing the prologue, my only reaction was, what the f did I just watch and "play"?

Seriously, it is like someone threw all cliche actions things together and made a bad b-movie out of it. The music is great, the camera directing is great, but everything else? Why are the soldiers that dumb? Why do they stop the execution right before shooting the main character and his buddy? It is ridiculously designed in my opinion, not serious at all. On top of that there is this fire demon which does not fit into my expectations at all. And why is this so long with so little control? Why am I forced to crawl for like 10 minutes until I finally get up "magically" because my meds kick in like instantly after being nearly disabled.

And why the hell did I create a character to throw it away immediately?!

Is the prologue only enjoyable for MGS veterans? Will it be explained soon or do I have to complete the game for it?

Actually the beginning upset me so much that I finally googled what exactly LTTP means and decided this would be appropriate as first topic of this kind lol
 
The rest of the game doesn't play that way, but it never gets less dumb. It's a Kojima game.
Amazing gameplay, though. Some of the best.
(Just after the prologue)
 

SephCast

Brotherhood of Shipley's
So you choose the worst metal gear solid for your first one damn I feel sorry for you.

That's surprising. MGSV is the best game for people who haven't played MGS. The original fans don't care that much for it though.

MtZ9N.gif
 
I havent played 5 yet, is it that bad compared to the rest?

No it is pretty much exactly the same thing, as long as you accept it ends at the end of the "chapter" and ignore all the garbage f2p and open world aspects.

Fast travel to a location, do a story mission, beat some bosses, ignore lots of stupid stuff. This is MGS at its finest.
 

Hypron

Member
As someone who likes gameplay the intro was pretty shitty and dumb (having to replay it to get all S-Ranks was a pain in the ass). The rest of the game is great though.

It has my favourite gameplay in the series (I'd rank them V > 4 >= 2 > PW > 3 > 1).
 

Mumford

Member
MGS is inherently ridiculous- as a series newcomer, whether or not you like MGSV will most likely boil down to whether or not you like the moment to moment gameplay, as the ratio of gameplay to cutscenes teeters more to the latter than any other MGS game. That being said though, MGS is an oddity in the way that you'll never mistake it for a gritty/serious stealth game in the same vein as a Splinter Cell type game; if that's what you expected, than you should probably realign your expectations and expect something that's a little more out of left field per se than something like SC. As stated though, you'll probably still enjoy it if you enjoy the gameplay. You should probably make that assessment before you assess whether or not you should stop playing the game.
 
Yeah, I loved MGS V, it was my GOTY last year, but the story was just shit. As a newcomer to the series, it was an unexplained mess. You get lengthy cutscenes with characters that get no introduction and all the time I was just thinking how bad the dialogue was.
And it also felt like half of the story was just cut and the opening hour was boring imo.
I don't care it's the fifth iteration, a game should have a story that is more or less understandable for newcomers.

That said, the gameplay is probably the best I've seen from an open world game. If you like open world games, this is the best of the best.
 
I can't get into it. I rescued Kaz and did a couple other missions, think I am still in Chapter 2. Never been so bored of an MGS game.
 
The introduction to MGS V is Ground Zeroes imo, not Phantom Pain.

In another generation, they probably would have been one game in either direct or some slightly altered form. Even to those who played GZ it's confusing, so it would be quite odd to go into TPP without GZ, and the game does itself a grand disservice by not having a proper briefing as most MGS games (including GZ) have. I appreciate what it's trying to do with its intro (you basically load directly into hospital and I like the simplicity of that) but it makes the risky assumption that you have some understanding of why you may be there or wtf is going on.

And in a continuity sense, between MGS 3 and MGS V, MGS Portable Ops and MGS Peace Walker are basically a sort of 'MGS IV.'

Which isn't to say having the context those provides the cutscene directing any better quality (e.g. enemies behave more logically) but it does provide rather important context for not only the introduction but the rest of the game.

MGS V is a game less about story and more about theme, and most of any attachment you may or may not have to that theme is actually created and built during MPO and MGS PW. If you went into MGS V (TPP without GZ) completely new, I could definitely see it being a lot of 'WTF' haha and it's well founded. As a 'theme' focused game, it has nonexistent story development or characterization.

But as a big MPO and PW fan I was rather attached to the Diamond Dogs and Mother Base, and that attachment drove the open world/home base gameplay.
 
I'm sorry but you haven't even played the game yet. Just playing the prologue is a bit early to make a LTTP thread. Play a few hours and get to the meat of the game
 
I love MGSV but I'm not a fan of the prologue.

I love just lying in the hospital bed but the gameplay sequence immediately following it is very boring and linear as you hold forward and stuff happens around you.

It's intentionally confusing and accomplishes that goal. One thing you need to know about MGSV- it does not respect the player's time. If you can accept that then you can still enjoy the rest of the game. It'd very light on cutscenes too from this point on.
 
I'm sorry but you haven't even played the game yet. Just playing the prologue is a bit early to make a LTTP thread. Play a few hours and get to the meat of the game
Yeah, the prologue is like when you're driving to the 'party' and get lost in some neighboured and find a Wal-mart to ask for directions and everyone creeps the hell out of you.

The 'party' itself is essentially nothing like the prologue, and by the end of it you'll probably wish the prologue was longer because at least it would mean more linear focused storytelling gameplay lol. So savour it while it lasts ;p
 

Audioboxer

Member
It's the shittiest prologue of any MGS game.

It's the shittiest story of any MGS game.

Best gameplay, worst everything else.

OP keep playing if gameplay is what you're after. The story will let you down as it is hot garbage. MGS has crazy Kojima story writing all the way through but 1~4 actually have likeable characters. Some good plots as well.

5 is utter shite and actually makes you hate some returning characters.
 

Hypron

Member
Yeah, the prologue is like when you're driving to the 'party' and get lost in some neighboured and find a Wal-mart to ask for directions and everyone creeps the hell out of you.

The 'party' itself is essentially nothing like the prologue, and by the end of it you'll probably wish the prologue was longer because at least it would mean more linear focused storytelling gameplay lol. So savour it while it lasts ;p

No way. The prologue is the worst part of the game by far (and in hindsight probably one of the worst parts of the entire series I'd say). It's the exact sort of cinematic "gameplay" that everyone was bitching about 24/7 last generation. All the other Metal Gear Solid games married gameplay and cinematics in an infinitely superior way to MGSV's prologue.
 

Darkspiret

Neo Member
keep playing. after that "mission" the game does a complete 180 and focuses hardcore on pure gameplay. Infact theres only maybe 3 missions in the whole 100+ hour game where they do anything similar to that prologue segment.
 
Stick with it. The gameplay opens up a lot after the prologue and you are given a lot of freedom to do what you want.

The story is ludicrous but that's just what Metal Gear has always been. Bonkers, but it's a part of the series charm and it can be off putting if it's not your type of thing.

But yeah, hang on and keep playing. Some people hated the game but I personally think it's one of the better games in the series from a gameplay perspective.

As a newcomer you might actually enjoy this quite a lot due to the focus on gameplay. At least, that's been my experience with friends who have started the series with 5.
 
The prologue is easily the worst part of MGSV.

I really like being in the bed stuff, but the slow walking through the entire hospital is absolutely terrible. It seriously feels like the very first thing they made for The Phantom Pain. They then realized that building an entire game around slow walking and constant over done cutscenes would make a terrible video game. They put so much time and money into that intro, so they must have felt bad about potentially cutting it.
 

TwoDurans

"Never said I wasn't a hypocrite."
The prologue is easily the worst part of MGSV.

I really like being in the bed stuff, but the slow walking through the entire hospital is absolutely terrible. It seriously feels like the very first thing they made for The Phantom Pain. They then realized that building an entire game around slow walking and constant over done cutscenes would make a terrible video game. They put so much time and money into that intro, so they must have felt bad about potentially cutting it.

Maybe that's why
it's in there twice.
 
No way. The prologue is the worst part of the game by far (and in hindsight probably one of the worst parts of the entire series I'd say). It's the exact sort of cinematic "gameplay" that everyone was bitching about 24/7 last generation. All the other Metal Gear Solid games married gameplay and cinematics in an infinitely superior way to MGSV's prologue.
Sorry I didn't meant it was good or bad, or better or worse than any other cinematic or introductory part of the game.

I just meant once any person gets to the 100 hour mark and realizes there's basically only 1 other mission in the entire game that is similar to the prologue (or past MGS games in general) in terms of more linear and focused storytelling, they may wish there was more missions at least similar to the prologue assuming they prefer linear (MGS1-4) to open world (V).

Wasn't speaking for myself, just generally to one of the most common complaints.
 
Heh, I personally liked the hospital intro the first time around. Although it contains one of my biggest nitpicks in the game. Why the heck doesn't the game teach you to do that lowered prone stance with the triangle button when you're in the hallway playing dead.

I definitely liked the atmosphere throughout the section though. It was intense and pretty exciting. Not as fun on replays but I still prefer it the virtuous mission.
 

Zomba13

Member
Ignore the story and enjoy the gameplay. Yeah, the hospital/tutorial section isn't the best and is a slow burn and actually maybe one of the better bits for "Metal Gear Solid style" story stuff but yeah, you won't know or care about any of the references or plot points hinted at there nor about who you play as or who you will be meeting up with. The story will probably go over your head and for the most part make even less sense to you than a MGS fan (because we have a higher tolerance for weird crazy bullshit in these games).

Honestly, focus more on the gameplay part, the stealth and action and upgrades and side missions and sneaking and such and less on flaming men and floating kids and bringing the legend back to life. I doubt much of the story will make sense or resonate with you and the MGSV exclusive stuff will probably be things you think are stupid (because they are).
 

Randomizer

Member
The prologue is like some shitty western 'AAA' game. The real game doesn't start till you reach Afghanistan. Whilst I hated the story and tone of the game overall I have to say the the gameplay is phenomenal. Best TPS and stealth gameplay in gaming.
 

MDave

Member
This reminded me to pick up the game. Picked the game up for £15 on PC because it's come down in price low enough that I won't feel too bad about the way the story is in the game. But yeah, been a fan of the series since PS1 days, and played every single one except for the Acid's on the PSP, and Phantom Pain. I enjoyed Ground Zeros, so I know what to expect ... maybe?
 

Gravidee

Member
I happened to like the prologue. Seemed very cool and cinematic, but in a different way than other AAA games. If you're wondering OP, the rest of the game isn't really like that. The character creation thing was also just for the online multiplayer.
 
Top Bottom