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Sonic Mania (8-15-2017, SEGA/Taxman/Headcannon/PagodaWest, PS4/XB1/PC/NX)

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Absolutely gorgeous, top to bottom. I wouldn't mind a completely redrawn sprite instead of touching up the Sonic 2 assets, but the extra frames and color depth really freshen up the classic look. It's such a shame that the rush to 3D pushed out most of the 2D market in the 32-bit era. The handful of games that applied all of the lessons learned from the 16-bit generation look amazing.

Major props to the team. Everyone involved in this is living the dream, and it couldn't be in better hands without time traveling back to 1994 and stealing Yasuhara away.

Dying to know how the fuck anyone managed to convince Sega to greenlight this.
He's still in the industry! (at NST)

Hopefully this is a financial success, and they find a way to bring the king back into the fold for the (dare I say? yes.) next one.
 

Guess Who

Banned
Also, whoever cut the trailer for this thing needs like a dozen raises.

The typography, the choice of music, the syncing of stuff like the foot tapping and character reveal to the beat, the music changing to a softer, beautiful piano rendition for the title screen reveal, A++ work.
 

ChaosXVI

Member
Are there still rights issues with Sonic 3's soundtrack?

Yes there are, but Sega refuses to admit there is even a problem with it. They've said multiple times that Jackson's music never made the cut, but...well it's been pretty much proven that at least some of it got into the final game, and their behavior suggests they're aware of it.
 

Sciz

Member
Also, whoever cut the trailer for this thing needs like a dozen raises.

The typography, the choice of music, the syncing of stuff like the foot tapping and character reveal to the beat, the music changing to a softer, beautiful piano rendition for the title screen reveal, A++ work.

My single complaint about it is that it's 30 fps, and that's only an issue because it screws up Sonic's ball animation in a few shots.

Putting the developers front and center was pure class, and a great hype moment for the fans.

(lol at Lost World and Unleashed getting snubbed in both trailers)
 
That continues to be the longstanding rumour yeah.
Honestly, and I know this is a somewhat unpopular solution, but I don't see why they couldn't just do a remastered version that replaced the offending tracks. Just use the PC version's music or pull tracks from other Sonic games. They can patch it if they figure something out.
 

Guess Who

Banned
We already know for fact that Christian/Taxman tried to pitch a Sonic 3 mobile port to Sega and it simply didn't pan out.

https://www.youtube.com/watch?v=Ct1cErthI6s

Clearly Sega has reasons for not wanting to do it, and yes, it's probably legal matters. They probably could skirt around that stuff by using the PC music or something, but as a fan I'd be pretty frustrated with that (as I think the PC music is markedly inferior), and I imagine if Sega was happy with that idea they'd just do it.
 

SoulUnison

Banned
So with Sonic Mania having "re-imagined classic zones," the "this is where it begins" trailer line, and the Generations 2 (it's totally not a sequel, guys) announcement, I want to write something down here now so I can possibly laugh about how right I was several times next year.

I think SEGA knows that Generations was a gold mine formula that stumbled hard in it's last few hours.
I think they want that lightning in a bottle again and they'll take any halfway decent shot at it.

So Sonic Mania comes out, and we have this awesome mish-mash of Sonic "Genesis" concepts. It's got Sonic 1's Green Hill, Sonic 2's corkscrew ribbons, Sonic 3's shields, A whole bunch of inspiration from Sonic CD, and possibly even a little from Chaotix, stirred up in a pot by the all-stars of the Sonic fan game community.

I bet Mania's actually going to be a story of Eggman trying the whole "time travel plot" thing again and mixing the worlds up even harder, segueing into Sonic Generations "2" where Boom!Sonic might complete the set (providing a cheaper to develop gameplay style to devote a third of the game to?), for some reason, and then they stretch "Generations" out into a small series that they experiment over and crunch feedback from, culminating in a "reboot" of the Sonic universe that encompasses what SEGA ends up thinking we all truly want from Sonic.
 

jax

Banned
So with Sonic Mania having "re-imagined classic zones," the "this is where it begins" trailer line, and the Generations 2 (it's totally not a sequel, guys) announcement, I want to write something down here now so I can possibly laugh about how right I was several times next year.

I think SEGA knows that Generations was a gold mine formula that stumbled hard in it's last few hours.
I think they want that lightning in a bottle again and they'll take any halfway decent shot at it.

So Sonic Mania comes out, and we have this awesome mish-mash of Sonic "Genesis" concepts. It's got Sonic 1's Green Hill, Sonic 2's corkscrew ribbons, Sonic 3's shields, A whole bunch of inspiration from Sonic CD, and possibly even a little from Chaotix, stirred up in a pot by the all-stars of the Sonic fan game community.

I bet Mania's actually going to be a story of Eggman trying the whole "time travel plot" thing again and mixing the worlds up even harder, segueing into Sonic Generations "2" where Boom!Sonic might complete the set (providing a cheaper to develop gameplay style to devote a third of the game to?), for some reason, and then they stretch "Generations" out into a small series that they experiment over and crunch feedback from, culminating in a "reboot" of the Sonic universe that encompasses what SEGA ends up thinking we all truly want from Sonic.
Boom sonic isn't in the new game, and the new game isn't generations 2. You're too slow.
 
Boom sonic isn't in the new game, and the new game isn't generations 2. You're too slow.

Boom Sonic is LIKELY in the game, and while it may not be Generations 2 in that it's not reimagining old stages, that CG could've easily been cut from Generations 1 without any difference. The only thing that stuck out at me is Classic Sonic runs slightly behind Sonic, closer to a V formation like Power in Sonic Heroes. There's room on the other side.

Some people even suspect that there's going to be more than Classic, Modern, and Boom Sonics in the game ("Join the Resistance"), but those will likely be the primary three.
 

jman2050

Member
Boom Sonic honestly isn't a terrible design. It being associated with its pile of garbage games doesn't do it any favors but it's still distinctly "Sonic" in its own way.
 

clav

Member
We already know for fact that Christian/Taxman tried to pitch a Sonic 3 mobile port to Sega and it simply didn't pan out.

https://www.youtube.com/watch?v=Ct1cErthI6s

Clearly Sega has reasons for not wanting to do it, and yes, it's probably legal matters. They probably could skirt around that stuff by using the PC music or something, but as a fan I'd be pretty frustrated with that (as I think the PC music is markedly inferior), and I imagine if Sega was happy with that idea they'd just do it.

Seems like the pitch was to redo Sonic 3&K music with new arrangements by Tee Lopes perhaps?

Then we now have this game which will have at least one Sonic 3&K level.
 

jax

Banned
Boom Sonic is LIKELY in the game, and while it may not be Generations 2 in that it's not reimagining old stages, that CG could've easily been cut from Generations 1 without any difference. The only thing that stuck out at me is Classic Sonic runs slightly behind Sonic, closer to a V formation like Power in Sonic Heroes. There's room on the other side.

Some people even suspect that there's going to be more than Classic, Modern, and Boom Sonics in the game ("Join the Resistance"), but those will likely be the primary three.
What makes you think Boom sonic will be included? They never even remotely hinted at that.
 
What makes you think Boom sonic will be included? They never even remotely hinted at that.

The main theory going around is that since there are three robots destroying the city in the teaser, there needs to be three hedgehogs to save the day. It's just that Sonic Team didn't show Modern and Classic teaming up with Boom because of reasons.

IMO the people running with this "Sonic Boom in Project Sonic" idea are out of their gourd.
 

jax

Banned
The main theory going around is that since there are three robots destroying the city in the teaser, there needs to be three hedgehogs to save the day. It's just that Sonic Team didn't show Modern and Classic teaming up with Boom because of reasons.

IMO the people running with this "Sonic Boom in Project Sonic" idea are out of their gourd.
Ehhh, I like the Boom TV series and the redesign doesn't even bug me, but it has always been more of a spin off series. Sega seems to be sweeping that to the side in 2017 to focus on the fan favorites. (You don't see the Lego with the Boom design) ST isn't going to ignore the huge backlash that Boom got, and wouldn't hurt their highly anticipated mainline game by adding an unnecessary and hated on third pillar to the winning Generations formula.

And yeah, I think people may be over analyzing the trailer a bit by assuming 3 robots = 3 sonics. Also, if blue arms was in the game why wouldn't he be in the trailer?
 
The main theory going around is that since there are three robots destroying the city in the teaser, there needs to be three hedgehogs to save the day. It's just that Sonic Team didn't show Modern and Classic teaming up with Boom because of reasons.

IMO the people running with this "Sonic Boom in Project Sonic" idea are out of their gourd.

Or it could be adventures sonic, he was originally planned for sonic generations.
 
What makes you think Boom sonic will be included? They never even remotely hinted at that.

Here's Sonic Generations artwork:
sonic_generations_wallpaper_9_by_sonicx2011-d48it67.jpg

Here's the artwork they were using for the 25th Anniversary:


Yes, they could've been doing it just to promote Fire & Ice and Season 2 at the event. Seems kind of like a big hint, though.

I have a feeling as Generations was the 20th Anniversary game, 2017 was supposed to in some ways be the 25th Anniversary game, but for whatever reason it's not going to make it.

Either way, if he is in the game, I'm sure they'll reveal it in a trailer months before the game comes out. If not, if they're just bringing back Classic Sonic again, when now we have Sonic Mania, that's a little weird. But still kind of like Sega.
 

jax

Banned
Here's Sonic Generations artwork:


Here's the artwork they were using for the 25th Anniversary:



Yes, they could've been doing it just to promote Fire & Ice and Season 2 at the event. Seems kind of like a big hint, though.

I have a feeling as Generations was the 20th Anniversary game, 2017 was supposed to in some ways be the 25th Anniversary game, but for whatever reason it's not going to make it.

Either way, if he is in the game, I'm sure they'll reveal it in a trailer months before the game comes out. If not, if they're just bringing back Classic Sonic again, when now we have Sonic Mania, that's a little weird. But still kind of like Sega.
I mean, I can see where you're coming from with this, but I really do think it's just for the flyer. The event was largely focused on promoting Fire & Ice as well as the TV show. (Which coincidentally gave me a ton of time to run up and play Mania). Unlike the 20th anniversary which was more exclusive (E3, exclusive tickets) this party was open to the public during Comic Con, where Nintendo was heavily promoting Fire & Ice as well.. I mean I guess we'll have to see and there's no way of knowing, but the mood towards Boom at the event in comparison to Mania was definitely a shift. I can't speak for Sega obviously but Boom seems to be sticking to TV/3DS.
 

RagnarokX

Member
There's no reason to keep Boom a secret if it's represented.

Sure there is. After the bomb that was Sonic Boom: Rise of Lyric they'd need to lead with Classic and Modern and hold off on introducing Boom until after they've built up consumer confidence in the other 2/3 of the game. Revealing him in this trailer would have been pure antihype.
 

jax

Banned
Holy crap why do so many people think this is a sure fire thing? There's literally 0 proof to any of this. It's like someone is making you a milkshake with the best ice cream and instead of being hyped, you're positive they'll puke in it. Trust Sega guys. They are making all the right calls recently.
 

sonto340

Member
Sure there is. After the bomb that was Sonic Boom: Rise of Lyric they'd need to lead with Classic and Modern and hold off on introducing Boom until after they've built up consumer confidence in the other 2/3 of the game. Revealing him in this trailer would have been pure antihype.
If they're going to reveal,boom sonic it will have to be along side game play of him that isn't total ass to keep confidence up that they aren't fucking the game up. They clearly aren't ready to show game play right now
 

Merc_

Member
What would even be the point of Boom Sonic? What possible gameplay style would he have that the other two don't already cover? (shitty gameplay har har har)
 

Sciz

Member
Sure there is. After the bomb that was Sonic Boom: Rise of Lyric they'd need to lead with Classic and Modern and hold off on introducing Boom until after they've built up consumer confidence in the other 2/3 of the game. Revealing him in this trailer would have been pure antihype.

Putting him in the game would be pure antihype if he's that toxic, and would likely actively hurt sales, never mind moving any additional units.

The game won't be out for 18 months, of course they're going to want to keep something in the bag for later.

The last time Sonic Team kept any sort of notable secrets were the werehog and the back half of Black Knight, both of which backfired on them spectacularly. And they're gonna hang on to Captain Scarf as the future hype fuel? C'mon.
 

RagnarokX

Member
What would even be the point of Boom Sonic? What possible gameplay style would he have that the other two don't already cover? (shitty gameplay har har har)
Full 3D adventure platforming. Classic is pure 2D and Modern is 2D/3D scripted boost platforming.

Putting him in the game would be pure antihype if he's that toxic, and would likely actively hurt sales, never mind moving any additional units.



The last time Sonic Team kept any sort of notable secrets were the werehog and the back half of Black Knight, both of which backfired on them spectacularly. And they're gonna hang on to Captain Scarf as the future hype fuel? C'mon.
If he's in the game it would be at Sega's behest to repair the damage to the Boom brand by that game. They have an interest in fixing this because of the cartoon. Make Sonic Team make something with Boom Sonic that isn't awful. They would wait until they have gameplay to show it because showing him with nothing but a CGI teaser would just put nothing but negative thoughts in peoples' heads.
 

Sciz

Member
If he's in the game it would be at Sega's behest to repair the damage to the Boom brand by that game. They have an interest in fixing this because of the cartoon. Make Sonic Team make something with Boom Sonic that isn't awful. They would wait until they have gameplay to show it because showing him with nothing but a CGI teaser would just put nothing but negative thoughts in peoples' heads.

The only damage to the Boom brand that exists didn't even register with Boom's target audience of children, who will probably be flooding the internet in about five years talking about how it wasn't so bad. The cartoon exists to sell toys and video games and keep the overall Sonic brand relevant, it's not the other way around. A good game doesn't help the cartoon in any way that matters.
 

jax

Banned
If they're going to fix the Boom brand they'll do it with Boom games, not by shoving everyone's most hated almost joke-like redesign into the most anticipated Sonic game in 5 years. Come on.
 
This is so absurd...

Alright so let me get this straight.
Teaser trailer: https://www.youtube.com/watch?v=cW5GhbJi6EY

In :39 of the video, the three Eggmans can be clearly seen, piloting their completely alike mechs. The two mechs that are close to one another are clearly Eggmans #1 and #2, because they're the same ones that M. Sonic and C. Sonic confront at the end of the teaser.

What is Eggman #3 even doing? He's a few blocks away. Maybe B. Sonic is already there, and they're arguing over something completely inane. Eggmans 1 & 2 are probably pissed because 3 is always so incompetent.

But now I'm curious. Where do Eggmen sit inside of those mechs? In Sonic 2, the pilot seat was inside the head. However, these Project S. mechs have a single eye that doubles as a giant laser cannon. If Eggmans were inside those mechs when they fired their massive lasers, they'd be well and truly fried!

In short, it doesn't make any sense.
 
If they're going to fix the Boom brand they'll do it with Boom games, not by shoving everyone's most hated almost joke-like redesign into the most anticipated Sonic game in 5 years. Come on.

They can do both...?

You seem to be taking this rather seriously, it's just a possibility. We'll know for sure eventually. Right now we barely understand the concept of the game, just that Classic Sonic is there with Modern Sonic again, but it is explicitly not Generations 2. The trailer really didn't give us a lot to go on.
 

orient

Neo Member
Just watched the 10 minute gameplay video of Green Hill & Studiopolis and I'm sold. Sonic Mania is looking great.

If you aren't interested in a real Mega Drive-style follow-up to the original Sonic games -- the first we've had in years -- then there are plenty of other games out there for you to play. For someone like me, this is perfect. I like new stuff, but I also like old stuff. Nothing wrong with that.
 

RagnarokX

Member
This is so absurd...

Alright so let me get this straight.
Teaser trailer: https://www.youtube.com/watch?v=cW5GhbJi6EY

In :39 of the video, the three Eggmans can be clearly seen, piloting their completely alike mechs. The two mechs that are close to one another are clearly Eggmans #1 and #2, because they're the same ones that M. Sonic and C. Sonic confront at the end of the teaser.

What is Eggman #3 even doing? He's a few blocks away. Maybe B. Sonic is already there, and they're arguing over something completely inane. Eggmans 1 & 2 are probably pissed because 3 is always so incompetent.

But now I'm curious. Where do Eggmen sit inside of those mechs? In Sonic 2 and Generations, Eggman sat inside the head. However, these Project S. mechs have a single eye that doubles as a giant laser cannon. If Eggmans were inside those mechs when they fired their massive lasers, they'd be well and truly fried!

In short, it doesn't make any sense.

Eggman doesn't sit in the head in 2 and Generations. The head in those games is smaller than Eggman is. He jumps down into the torso through the neck.

He piloted from the head of the Giant Death Egg Robot in Sonic & Knuckles, which featured a giant laser.

v3LeYjN.png
 

cantona222

Member
Recent Sonic 2D games that I beat but did not impress me:
-Sonic Generations
-Sonic the Hedgehog 4

Let's see if this one is better.
 

Rich!

Member
Recent Sonic 2D games that I beat but did not impress me:
-Sonic Generations
-Sonic the Hedgehog 4

Let's see if this one is better.

Sonic Generations wasn't a 2D game (2.5d for half the game at best) and Sonic 4 was a notorious pile of shit. They were also developed by different devs and not Taxman and co who have a proven record of knowing 2D sonic better than anyone else.
 
Wow, how many homages have we found in a single zone? This, the Streets of Rage one, the Daytona USA one, and the CPU/COPE train from Spring Yard Zone.

I like them for sure but I hope the whole game is not filled with them at the same rate (that also gives them a fangamey feel).

I feel that this is exclusive to this Studiopolis though, but we'll see as we see more of the game.
 

Oriel

Member
I was hoping more for the original MD collection remastered in Sonic Gens classic mode instead. Still, looking forward to this, even if it does remind me of those fan made Sonic ROMs you find on emulation websites.
 
Honestly, and I know this is a somewhat unpopular solution, but I don't see why they couldn't just do a remastered version that replaced the offending tracks. Just use the PC version's music or pull tracks from other Sonic games. They can patch it if they figure something out.

The mad thing is that they have routes out. The jackon tracks are allegedly the:
Sonic 3 Credits, Sonic 3 Mid Boss, Carnival Night, Ice Cap, Launch Base. I think that's it, right?

Anyway -- Sonic 3 Credits don't appear in Sonic 3 when it's one 'complete' game with Knuckles, and I'd expect Sega/Whitehead to reinstate the traditional zone medley that was found in a beta for a complete Sonic 3 years ago (and actually completed by fans later on): https://www.youtube.com/watch?v=V5pdTil91yY

Sonic 3 Mid-Boss can easily just be replaced throughout the whole game with the Sonic & Knuckles mid-boss (and IIRC again IS when you lock on)

Carnival Night, Ice Cap, Launch Base - just call Jun Senoue and let him have at it, like. All his stuff is pretty great anyway. It might be a fun way to weave in some other games, too... Ice Cap you could easily Mega Drive-ise the Ice Cap music from Sonic Adventure or something.

It baffles me they haven't done it if that is the legal issue, but maybe it's more complicated than we know. Alas. At least Mania looks great.
 
They can just ape the replacement songs from the Sonic and Knuckles Collection that was released for PC in '97 for the Zones in question if Sega was so inclined to release a port without legal issues.

Dunno what else is stopping them from giving Whitehead the OK.
 

TrueBlue

Member
I would like to see a playable Classic Amy, considering the expanded role the character has had in general in the last few years.
 

eXistor

Member
Oh shit I missed this reveal. Looks pretty great actually. Hope this is good and does well, so maybe we'll see some completely new games in this style.
 
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