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Sonic Mania (8-15-2017, SEGA/Taxman/Headcannon/PagodaWest, PS4/XB1/PC/NX)

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Oriel

Member
We already know for fact that Christian/Taxman tried to pitch a Sonic 3 mobile port to Sega and it simply didn't pan out.

https://www.youtube.com/watch?v=Ct1cErthI6s

Clearly Sega has reasons for not wanting to do it, and yes, it's probably legal matters. They probably could skirt around that stuff by using the PC music or something, but as a fan I'd be pretty frustrated with that (as I think the PC music is markedly inferior), and I imagine if Sega was happy with that idea they'd just do it.

Sonic 3 has been released on god knows how many platforms already, original music intact. If there was even a hint of legal chicanery down the line they'd have already pulled Sonic 3 already?

Remember this is a company that pulled Outrun from XBL because it lost the Ferrari licence.
 

sonto340

Member
Sonic 3 has been released on god knows how many platforms already, original music intact. If there was even a hint of legal chicanery down the line they'd have already pulled Sonic 3 already?

Remember this is a company that pulled Outrun from XBL because it lost the Ferrari licence.
It probably has something to do with the fact that those are emulated and taxman's engine is a rebuilding from the ground up
 
So what levels from the classic Sonics would you like to see remixed here?

Sonic 1: GHZ already here, Star Light since Studiopolis already fulfills the bouncy/loosely casino themed stage

Sonic 2: Chemical Plant zone cuz its everybody's favorite, and Mystic Cave zone since its a unique location, more enclosed and corridor based with a lot of traps and stuff, which is a good balance between Chemical Plant more high speed paths and loops

Sonic CD: Tidal Tempest as the aquatic cavern level like Labyrinth Zone or Aquatic Ruins, and...IDK, I hate Sonic CD. Dont know how that game is gonna work here tbh

Sonic 3: Working under the idea they consider S3&K one game, Icecap Zone for the snow aesthetic and Sandopolis for its unique Egyptian idea/the puzzley Act 2.

Very curious to see what ultimately is the breakdown for remixed vs new, what levels they select and what the progression of the game looks like, especially with Sonic CD needing some major reworking to fit in. The Genesis games already cover so much thematic ground, wonder what themes the new ones can do.
 

TrueBlue

Member
So what levels from the classic Sonics would you like to see remixed here?

Sonic 1: GHZ already here, Star Light since Studiopolis already fulfills the bouncy/loosely casino themed stage

Sonic 2: Chemical Plant zone cuz its everybody's favorite, and Mystic Cave zone since its a unique location, more enclosed and corridor based with a lot of traps and stuff, which is a good balance between Chemical Plant more high speed paths and loops

Sonic CD: Tidal Tempest as the aquatic cavern level like Labyrinth Zone or Aquatic Ruins, and...IDK, I hate Sonic CD. Dont know how that game is gonna work here tbh

Sonic 3: Working under the idea they consider S3&K one game, Icecap Zone for the snow aesthetic and Sandopolis for its unique Egyptian idea/the puzzley Act 2.

Very curious to see what ultimately is the breakdown for remixed vs new, what levels they select and what the progression of the game looks like, especially with Sonic CD needing some major reworking to fit in. The Genesis games already cover so much thematic ground, wonder what themes the new ones can do.

To be honest, I would like to see them avoid revisiting levels that were already revisited in Generations. Green Hill is obviously always going to be an exception to this, but I'd like to see them stretch out.

Sonic 1: Star Light Zone - not really up on Sonic 1, so this is fine.

Sonic 2: Agree with you on Mystic Cave, though I would accept Casino Night.

Sonic CD: Metallic Madness maybe? I know that was technically in Generations, but any excuse to use the Bad Future PAL music. EDIT: Or was it Stardust Speedway?

Sonic 3: You've got good choices there, they would be my first picks. Casino Night

As for new themes - maybe they could bring back that Desert Dazzle concept from CD? A western desert as opposed to one inspired by Egypt.

Sonic 4 had a good idea in the medieval castle, would like to see that done but, y'know, better.
 
Eggman doesn't sit in the head in 2 and Generations. The head in those games is smaller than Eggman is. He jumps down into the torso through the neck.

He piloted from the head of the Giant Death Egg Robot in Sonic & Knuckles, which featured a giant laser.

v3LeYjN.png

the giant laser comes out of the "neck" of the 3's Death Egg Robot and...or is that the mouth...
Actually...forget it.

I'll give you this one.
Life's too short as it is.
 

Stat Flow

He gonna cry in the car
I'm about to play 1, 2, and S3&K in anticipation of this. Then I'm playing it once more in spring. I am so hyped for Sonic Mania. Goddamn.
 

Yukinari

Member
Considering they were gonna have Wacky Workbench in Generations i have a feeling that it will be in this game. That stage is really obnoxious but the music is what saves it as usual with Sonic CD levels.
 
I really hope there's a scanline option. Something bizarrely missing from all the pixel-art indie games. Games didn't look as pixel-ey on CRTs.
 

Spinluck

Member
Boom Sonic honestly isn't a terrible design. It being associated with its pile of garbage games doesn't do it any favors but it's still distinctly "Sonic" in its own way.

Sonic's base design to me will always be his classic look.

Not matter how many times they choose to alter it and fuck around with, it'll always be better than most video games character designs because the core design is too good and timeless. It's clearly inspired by Disney and vintage cartoons (ala Felix The Cat).

Modern Sonic in Lost World and even Smash 4 is a pretty damn good design. I think he's looked like that since Unleashed or Colors, I like it better than his Adventure--Heroes look. Sonic 06 is pretty much the worst Modern Sonic design for how human they tried making Sonic's proportions look. What the fuck man. Boom's design is at least better than that. The hand drawn Boom concept/character art looked great.

Of course Classic Sonic is the easy GOAT. Really wish we got him in as an alt in Smash or something.
 
My hope is Egg Garden be included on Mania:

https://m.youtube.com/watch?v=AsFHfrfQEbM

Heh, I remember downloading the Dreamcast port proof of concept and playing it a few years back. Can't remember if Egg Garden was in that one or the 2007 PC demo, but I do know it had an incomplete Dust Hill Zone in it, as well.

So what levels from the classic Sonics would you like to see remixed here?

Sonic 1: GHZ already here, Star Light since Studiopolis already fulfills the bouncy/loosely casino themed stage

Sonic 2: Chemical Plant zone cuz its everybody's favorite, and Mystic Cave zone since its a unique location, more enclosed and corridor based with a lot of traps and stuff, which is a good balance between Chemical Plant more high speed paths and loops

Sonic CD: Tidal Tempest as the aquatic cavern level like Labyrinth Zone or Aquatic Ruins, and...IDK, I hate Sonic CD. Dont know how that game is gonna work here tbh

Sonic 3: Working under the idea they consider S3&K one game, Icecap Zone for the snow aesthetic and Sandopolis for its unique Egyptian idea/the puzzley Act 2.

Very curious to see what ultimately is the breakdown for remixed vs new, what levels they select and what the progression of the game looks like, especially with Sonic CD needing some major reworking to fit in. The Genesis games already cover so much thematic ground, wonder what themes the new ones can do.

As far as CD goes, I'd actually be okay with Quartz Quadrant getting remixed. The original was probably the closest to the Genesis trilogy in terms of straightforward level design.
 

BlackJace

Member
So what levels from the classic Sonics would you like to see remixed here?

Sonic 1: GHZ already here, Star Light since Studiopolis already fulfills the bouncy/loosely casino themed stage

Sonic 2: Chemical Plant zone cuz its everybody's favorite, and Mystic Cave zone since its a unique location, more enclosed and corridor based with a lot of traps and stuff, which is a good balance between Chemical Plant more high speed paths and loops

Sonic CD: Tidal Tempest as the aquatic cavern level like Labyrinth Zone or Aquatic Ruins, and...IDK, I hate Sonic CD. Dont know how that game is gonna work here tbh

Sonic 3: Working under the idea they consider S3&K one game, Icecap Zone for the snow aesthetic and Sandopolis for its unique Egyptian idea/the puzzley Act 2.

Very curious to see what ultimately is the breakdown for remixed vs new, what levels they select and what the progression of the game looks like, especially with Sonic CD needing some major reworking to fit in. The Genesis games already cover so much thematic ground, wonder what themes the new ones can do.

Sonic 1: Scrap Brain, the least memorable stage for me so a revamp would make it pop.

Sonic 2: We've already seen a revamp of Chemical Plant in Generations, so not really interested in another. Let's try Mystic Cave for the "spooky" level of the game.

Sonic 3: Icecap for sure, I'm sure they could do some wonderfully fun stuff with snowboarding.

Sonic CD: Wouldn't mind Palmtree Panic or Quartz Quadrant. I liked CD for it's aesthetic and music way more than the actual gameplay, so I'm looking forward to more retina searing backgrounds for either.
 

Spinluck

Member
Here's Sonic Generations artwork:


Here's the artwork they were using for the 25th Anniversary:



Yes, they could've been doing it just to promote Fire & Ice and Season 2 at the event. Seems kind of like a big hint, though.

I have a feeling as Generations was the 20th Anniversary game, 2017 was supposed to in some ways be the 25th Anniversary game, but for whatever reason it's not going to make it.

Either way, if he is in the game, I'm sure they'll reveal it in a trailer months before the game comes out. If not, if they're just bringing back Classic Sonic again, when now we have Sonic Mania, that's a little weird. But still kind of like Sega.

People are reaching with this one.

Firstly, that's Generation's artwork and the other is artwork for the 25th anniversary, not Project Sonic.

Secondly there is still a Boom game coming to 3DS and i think the show is a success despite the Wii U game being a stinker. I think this is simply marketing and acknowledgment. If Boom shows up in the game it'll be as a skin or some shit. There isn't even enough legacy behind Boom to be featured in the game. I cannot name one level or boss from Boom lol.
 
It probably has something to do with the fact that those are emulated and taxman's engine is a rebuilding from the ground up

So was Sonic Jam, which was released after the PC version.

I remember hearing someone say all the tracks taken out of the PC version were the ones with drum samples that couldn't be replicated on midi for the pc version. So the assumption is they changed them rather then have incomplete tracks.
 
So what levels from the classic Sonics would you like to see remixed here?

Sonic 1: GHZ already here, Star Light since Studiopolis already fulfills the bouncy/loosely casino themed stage

Sonic 2: Chemical Plant zone cuz its everybody's favorite, and Mystic Cave zone since its a unique location, more enclosed and corridor based with a lot of traps and stuff, which is a good balance between Chemical Plant more high speed paths and loops

Sonic CD: Tidal Tempest as the aquatic cavern level like Labyrinth Zone or Aquatic Ruins, and...IDK, I hate Sonic CD. Dont know how that game is gonna work here tbh

Sonic 3: Working under the idea they consider S3&K one game, Icecap Zone for the snow aesthetic and Sandopolis for its unique Egyptian idea/the puzzley Act 2.

Very curious to see what ultimately is the breakdown for remixed vs new, what levels they select and what the progression of the game looks like, especially with Sonic CD needing some major reworking to fit in. The Genesis games already cover so much thematic ground, wonder what themes the new ones can do.

I'm thinking it'll be one level from each of the five classic games, each with two acts. Then there'll be five or more new levels, bringing it to 20+ acts overall, and then special stages too. Level choice is tricky, so many classics in there.

Sonic 2: My ideal choice would be an expanded Wing Fortress meshed with Sky Chase. Tails wouldn't get shot down, he'd ferry you around to different parts of the ship. Other great choices would be Casino Night and Mystic Cave though.

Sonic 3: I think it'll be Ice Cap. It's a classic that hasn't been remade despite many close homages.

& Knuckles: This could be any, but I'd go with Lava Reef. Act 2 is legendary.

CD: Tough one, Tidal Tempest, Collision Chaos and Stardust Speedway are all good choices. Maybe not CC or SS because it may be too close to what they're doing with Studiopolis.


I'd adore an homage to the GG games. Jungle or Sky High!
 
I remember hearing someone say all the tracks taken out of the PC version were the ones with drum samples that couldn't be replicated on midi for the pc version. So the assumption is they changed them rather then have incomplete tracks.

I believe that's the case, yeah. Makes sense especially in the case of Knuckles' Sonic 3 theme, which pretty much exclusively uses that drum sample.
 

Guess Who

Banned
I remember hearing someone say all the tracks taken out of the PC version were the ones with drum samples that couldn't be replicated on midi for the pc version. So the assumption is they changed them rather then have incomplete tracks.

I've never bought the samples explanation - with the possible exception of Knuckles' theme, none of the songs replaced are so heavily dependent on the samples that they couldn't be made into MIDI versions that sound fine without the samples. (The abundance of fan-made MIDIs of those songs online are evidence enough of that.) Writing entirely new songs would be a pretty wasteful solution when you could just make a MIDI that doesn't use those samples.
 

Pizza

Member
Goddamn I'm about to try and blast through all the Genesis games I'm too excited


I really hope there's a scanline option. Something bizarrely missing from all the pixel-art indie games. Games didn't look as pixel-ey on CRTs.

I highly suggest you look up SweetFX! It lets you add scan lines to pretty much any game: enter the gungeon is gorgeous with them.
 
Cause I love video game maps, I did an analysis of the new Green Hill Zone footage, and it looks like it isn't just original Act 1 with some additional routes, but is infact original Act 1 and Act 2 combined, with an additional top route placed in (and possibly an additional lower route, although I can't find any footage of anyone taking the lower route at the moment).

In case anyone is interested, it looks like the merge between original Act 1 and original Act 2 is quite seamless (they shaved a bit off the end of original Act 1, and a bit off the start of original Act 2, to make them fit better) but they seem to flow well. It's interesting that the point where they merge actually features almost identical terrain in the original release, so I wonder if there was ever some thought given to joining the levels even back then?

Anyway, I downloaded a couple of the original maps online, and quickly stitched them together to show the overview of this new complete Act 1 (new area is represented by the black box) ->

YGzTM2C.jpg



I reckon Sonic Mania's Green Hill Act 2 will likely begin with the layout of original Green Hill Act 3, and then add new layout for the remainder of the stage.
 
So what levels from the classic Sonics would you like to see remixed here?

Sonic 1: GHZ already here, Star Light since Studiopolis already fulfills the bouncy/loosely casino themed stage

Sonic 2: Chemical Plant zone cuz its everybody's favorite, and Mystic Cave zone since its a unique location, more enclosed and corridor based with a lot of traps and stuff, which is a good balance between Chemical Plant more high speed paths and loops

Sonic CD: Tidal Tempest as the aquatic cavern level like Labyrinth Zone or Aquatic Ruins, and...IDK, I hate Sonic CD. Dont know how that game is gonna work here tbh

Sonic 3: Working under the idea they consider S3&K one game, Icecap Zone for the snow aesthetic and Sandopolis for its unique Egyptian idea/the puzzley Act 2.

Very curious to see what ultimately is the breakdown for remixed vs new, what levels they select and what the progression of the game looks like, especially with Sonic CD needing some major reworking to fit in. The Genesis games already cover so much thematic ground, wonder what themes the new ones can do.

None. I was disappointed when I found out that all the new level footage in the trailer was from a single zone and they are just redoing older stages alongside that. I preferably need a completely new set of worlds after Green Hill, not some tired rehash city like the New Mario Bros. series.
 

Ferr986

Member
Cause I love video game maps, I did an analysis of the new Green Hill Zone footage, and it looks like it isn't just original Act 1 with some additional routes, but is infact original Act 1 and Act 2 combined, with an additional top route placed in (and possibly an additional lower route, although I can't find any footage of anyone taking the lower route at the moment).

In case anyone is interested, it looks like the merge between original Act 1 and original Act 2 is quite seamless (they shaved a bit off the end of original Act 1, and a bit off the start of original Act 2, to make them fit better) but they seem to flow well. It's interesting that the point where they merge actually features almost identical terrain in the original release, so I wonder if there was ever some thought given to joining the levels even back then?

Anyway, I downloaded a couple of the original maps online, and quickly stitched them together to show the overview of this new complete Act 1 (new area is represented by the black box) ->

YGzTM2C.jpg



I reckon Sonic Mania's Green Hill Act 2 will likely begin with the layout of original Green Hill Act 3, and then add new layout for the remainder of the stage.

Nice done!

I think Act 2 will be the cavern Green Hill background like we see with the mini boss. Maybe each act have different art like Sonic 3.
 
at the party, they repeatedly displayed art of the three Sonics running almost exactly like Generations 1's boxart. That's the strongest evidence.

Pretty sure that's just generic art for the 25th anniversary. It was never tied to any specific game, just the anniversary as a whole.
 
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