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Eurogamer: NX = portable w/ carts, detachable controllers, Tegra, TV Out, no BC, Sept

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eaise

Neo Member
I have a feeling most games for this will be single player. (Because of the handheld aspect) As someone who loves playing with friends this worries me
 

Otnopolit

Member
This thread:

"I'm out."
"I'm in."
"I'm out."
"I'm in."
"I'm out."
"I'm in."
"I'm out."
"I'm in."

Nintendo.

A whole lot of hyperbole on both ends of the spectrum. :) I guess this just keeps the suspense going regarding what this thing is going to look like. 'Cuz it could look really ugly.
 
17zbg7.jpg

Holy shit!!!! LOL
 

jroc74

Phone reception is more important to me than human rights
if this thing doesn't get the biggest games in the world, the GTAs, the EA sports, the CODs... it's dead on arrival.

GTA V is still #2 on the NPD chart almost three years after it's been released. when you don't offer the games people want, what's the point? a bunch of games that people kinda want (ie nintendo first party games in this day and age) isn't going to cut it.

Agree about GTA V but thats why pricing has to be good for this thing.

I keep seeing ppl saying no 3rd party support....it has a chance to be there just not how it is for PS4, XBO.

Remember the Wii? Many games had to be designed for the Wii U in mind. That meant Wii exclusives made by 3rd parties.

It has a chance for 3rd party support just not how some of yall want.
 

kiuo

Member
This mean I'll need 2 NX then right?

I like the sound of hybrid but the portable part of it just doesn't work for me as I'm not the only one who'll be playing it. Can't very well be taking it outside for a spin when my family are trying to play it as well. So, it'll be strictly a console for me.

Guess I'll wait and see how it goes and if a second NX will be needed, though that extra cost just for portability doesn't sound very enticing...
 
I did a quick photoshop. To my understand NX concept is going to be somewhat like this? Of cause I am assuming the controller in the handheld form will not be like that, but somewhat more portable.

ok, the previous one seems kinda wrong, so here's the updated one that's closer to the description

j137QQU.jpg

Looking at this makes me fearful of the ergonomics of the controller. Hopefully there are other controllers you can use when it's in "console" mode.
 

Pinky

Banned
For someone who already has a PS4 or an Xbox One, there is really no downside to this. You buy a single game and it can run on both. You can play it on your HD TV or take it with you on the go. You only have to buy a single device to play wherever you want. Nintendo only has to focus on a single device as well rather than splitting its resources into two. You will get access to a bigger Nintendo library for less money than before, and you will have more freedom than before.

Of course, it's not going to have the third-party support of the others, which can limit its success. But I think it will blow away previous Nintendo consoles in terms of first-party software.

I agree.

Also, your VC library will be on this one single unit. Wanna play Dr. Mario on the go? You got it! Wanna play DKC on the TV? Sure thing! Everything wrapped together in a nice package.
 

Nirolak

Mrgrgr
if people are happy with their smartphones, what's the point in making this portable at all?

i mean the whole reason handheld is dying is because people are quite content with whatever free time they have on the go being filled by thumbing around their phone screen, with a dedicated handheld being regarded cumbersome and superfluous.

their solution is to make their new handheld even bigger, with some bizarre aspiration to also serve as a home console which is a generation behind all the others and will likely have a much reduced library?

it's a handheld that doesn't really sound portable combined with an underpowered home console with a reduced library. the complete opposite of the current trend to have as much power at home as possible while having ultra portability and utility on the go.

I think they've accepted that they're completely redundant in the console market and decided instead to focus on what they're good at.

I agree that handhelds as a general market are not in great shape and don't have an obvious future, but that from where Nintendo is sitting, it still looks way more appealing to make a handheld than to immediately lay off 2000+ staff or make a device that loses billions of dollars.

I think another way to look at this is that Microsoft/Sony want Western core gamers, so they've made consolized PCs. Nintendo is targeting Japan, casual gamers, and younger audiences, so they've set their hopes on a consolized smartphone, while also going out and making smartphone games directly.
 

JimiNutz

Banned
No BC is ridiculous.
At this stage Nintendo should launch some kind of monthly subscription service that gives you access to their back catalogue of games.

Hardcore Nintendo fans must have bought multiple versions of the same game across multiple devices so many times by now...
 

Somnid

Member
This thread:

"I'm out."
"I'm in."
"I'm out."
"I'm in."
"I'm out."
"I'm in."
"I'm out."
"I'm in."

Nintendo.

As a general rule, the more polarizing Nintendo gets the more it wins. I think this is due to spectacle and the ability to appeal outside of the primary market.
 

moniker

Member
In the handheld use case it would be really cool, but for the console use case, given that TVs won't have it, it would be bad for developers to rely on it.

Yeah, it could work well if it's lower clocked in portable mode. Devs could target a locked frame rate in docked mode and let gsync/adaptive sync smooth out the framedrops in the underclocked portable mode.

I don't think this will happen but it's a cool idea.
 

corn_fest

Member
I don't know how I feel about the handheld having detachable parts, especially since Nintendo's handheld build quality seems to have taken a sharp dive towards janky and plasticky ever since the DSi.
 
Nothing in that OP sounds great.

I hope i am proven wrong and it is great.

There is no room for another Wii U Console failure.

2 failed consoles back to back and nintendo may just get out of hardware.
 

IvorB

Member
So it's a handheld in a world where dedicated handhelds are struggling. And then it's a home console that's power-constrained by having to be a handheld. This will be interesting to watch.
 

Brinbe

Member
Any worry about a drought won't be warranted because this consolidates all development. It's definitely smart in that way. And it just bridges the gap between the mobile/home space. It's a better/smarter plan in the long run. They were never gonna compete in the console space for much longer.

Now the mobile space isn't too great either, but the selling point is Nintendo and their slate of franchises. And I think especially for the hardcore Nintendo fans, this is gonna be a huge success because the first party games will be there in abundance and having unfettered access the go is a fantastic selling point.

The idea is there, but they have to nail the execution and come out with compelling hardware. That handheld better have a decent screen, fantastic ergonomics and a tank of a battery.
 

Tobor

Member
if people are happy with their smartphones, what's the point in making this portable at all?

i mean the whole reason handheld is dying is because people are quite content with whatever free time they have on the go being filled by thumbing around their phone screen, with a dedicated handheld being regarded cumbersome and superfluous.

their solution is to make their new handheld even bigger, with some bizarre aspiration to also serve as a home console which is a generation behind all the others and will likely have a much reduced library?

it's a handheld that doesn't really sound portable combined with an underpowered home console with a small library with no legacy to tap into. the complete opposite of the current trend to have as much power at home as possible while having ultra portability and utility on the go.

Consolidate development onto one platform, continue to sell in Japan(which prefers handhelds) and the West(which prefers consoles).

If you admit that your marketshare has shrunk and you can't maintain multiple platforms anymore, this makes a lot of sense.

Will this usurp mobile? Of course not. Could this stop the bleeding in marketshare and at least preserve what's left? Maybe.
 

efyu_lemonardo

May I have a cookie?
Not power as in it's own CPU grunt, but power as in Watts. Tegra limited to 5W running on battery is a different beast than what could be supplied with a dock, especially if they have clever cooling rigged up in the dock itself.
How would this clever external cooling solution actually work though? Is there any example of such a product on the market that has a meaningful impact on temperature?
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I'm kind of happy with this as a concept

Lets hope the execution and price point don't ruin it

Edit: I guess no PS4/XB1 ports then?

This is what's going to be a killer for me. Like Call of Duty's future will not be televised on the NX.
 

Rncewind

Member
Then worst case scenario, they're in the same position they were in with the Wii U, just now without having to split their resources.



yeah thats true but R&D gonna be again ridiculous high because of that like wii u

would rather double down a modern handheldsystem



also from all the information the only thing i cant belive is that thig with the cartridges lol i mean how you gonna handle big games and patches with that?
 
if this thing doesn't get the biggest games in the world, the GTAs, the EA sports, the CODs... it's dead on arrival.

GTA V is still #2 on the NPD chart almost three years after it's been released. when you don't offer the games people want, what's the point? a bunch of games that people kinda want (ie nintendo first party games in this day and age) isn't going to cut it.

Then it was DOA no matter what the specs.

*cut to alternate reality*

NINTENDO: Here's the NX! It's twice as powerful as Scorpio. Bet you can't resist putting GTAVI on that!

ROCKSTAR: That's great. I assume you're doing tons to build an audience for AAA third-party games on NX. You must be launching first-party IP like God of War or Halo aimed at that audience, right? And you're willing to pay us tens of millions of dollars for timed exclusivity on DLC?

NINTENDO: Um... uh... our system can be the only one with GTA *and* Mario! Let's see Sony and MS top that!
 
To be honest... I don't really see how this appeals to the "casual" crowd - at least not like the Wii and Pokemon Go do.

I'm sold - but how do you sell it to my mom?
 

Molemitts

Member
This sounds great to be honest but I'm really hoping Nintendo actually show us the NX now asap.

I don't know if it can be successful but Nintendo handhelds tend to do very well. It does sound like the exact kind of thing I want from Nintendo anyway!
 

Link_enfant

Member
Still unclear to me, but will the games be developed on two levels of performance, one for home at full performance and another one to play on the go?
In other words, is there a chance that the NX dock, or base unit add any necessary power and/or memory?
 

AmyS

Member
Nvidia Tegra X1 playing Unreal Engine 4 Elemental Demo CES 2015.

https://www.youtube.com/watch?v=q0d3rFALqLo

Pretty nice. However, I hope NX uses Tegra X2 and/or when docked, it gets even more powerful, either by ramping the clockspeed up, or the docking station being the SCD with this:

5wkv3g7.jpg


And expanded storage.

Supplemental Computing Device:

Supplemental computing devices that provide processing and/or storage resources to game consoles to assist these game consoles in executing a game. In some instances, a game console locally executes a copy of a game using resources of the game console. In addition, however, the game console may couple to a supplemental computing device that includes resources that the game console may also utilize to increase the speed or quality of a user's gaming experience. For instance, the supplemental computing device may couple via a physical connection (e.g., a wired connection) to the game console for processing data associated with the game and providing a result back to the console, and/or for storing game data on behalf of the game console.

1. A gaming system, comprising: a game console comprising one or more processors configured to locally execute a game and provide video output of the game to a display and audio output of the game to a speaker, the game console including a physical network interface and a wireless communication interface; and a supplemental computing device configured to detachably couple to the game console via the physical communication interface, the supplemental computing device comprising: one or more processors configured to provide, over the physical communication interface, processing resources to the game console to assist the game console in locally executing the game; and memory for receiving data associated with the game from the game console and storing the data for later access by the game console wherein the game console is further configured to couple, via the wireless communication interface, to another supplemental computing device, the another supplemental computing device including one or more processors to provide processing resources to the game console and memory for providing storage resources to the game console.

6. An apparatus comprising: a housing; an interface for coupling the apparatus with a game console; one or more processors residing within the housing; and logic residing within the housing and configured to cause the one or more processors to perform acts comprising: receiving, while the apparatus is coupled to the game console via the interface and while the game console is executing a game, a first request from the game console to process first data associated with the game; processing, at least partly in response to the first request, the first data to create a result; providing the result back to the game console; receiving, while the apparatus is coupled to the game console via the interface and while the game console is executing the game, a second request from the game console to store second data associated with the game; and storing the second data at the apparatus at least partly in response to the second request.

BACKGROUND

Users play an array of different games on an array of different types of game consoles. In some instances, these consoles execute games locally on the consoles, using the processing, storage, and other resources of the console. However, for some games--including games in which players play simultaneously against each other while located at different locations--the capabilities of the local console are not sufficient. Therefore, some gaming has moved "into the cloud". That is, server devices located at central locations (e.g., servers maintained by a producer of a game) may host or otherwise execute portions of a game, given that these server devices often have processing and storage capabilities that far exceed those of local game consoles. However, given that the servers need to receive information from and send information to the game consoles, the quality of "cloud gaming" relies heavily on the latency of the network between the server devices and the game console. Stated otherwise, a high degree of network latency may significantly degrade the gaming experience of the user.

http://www.neogaf.com/forum/showthread.php?t=1150086
 

notaskwid

Member
Ok what if

-Base handheld unit $200, can play on TV by itself with just an HDMI. Wii U-like power.
-Dock $200, powers up the handheld to Neo/Scorpio levels, does nothing without the handheld.

Sold separately. That way they can actually price the thing like a handheld while also appealing to the console crowd.

This would be the best case scenario for me, though I don't know if something like that is even possible.
 

TAS

Member
iPad Mini size would be perfect. I just hope the build quality is more on the premium side as that makes a huge difference in the eyes of consumers.
 

disap.ed

Member
If they use a 16nm X2 (or however it will be called) I could easily see XB1 performance or slightly above. 8 ARM Cores (4xA72, 4xA53) @ ~2GHz and 512 Pascal shader cores / 16 ROPs / 32 TMUs @ up to 1,5 GHz (in docked form, downclocked to 350-400 MHz during handheld operation). Biggest question is RAM for me atm, will they just go with LPDDR4 or would HBM2 be feasible pricewise?
 

Regginator

Member
This mock up makes it look INCREDIBLY uncomfortable to hold. Handhold consoles need to be - first and foremost - portable.

Portable /= pocket size. You can easily take it with you in a bag, suitcase or whatever. I hope it has the ergonomics of the Wii U Gamepad, that one feels good to hold.
 

Enduin

No bald cap? Lies!
Ok what if

-Base handheld unit $200, can play on TV by itself with just an HDMI. Wii U-like power.
-Dock $200, powers up the handheld to Neo/Scorpio levels, does nothing without the handheld.

Sold separately. That way they can actually price the thing like a handheld while also appealing to the console crowd.

Way too confusing for consumers and could drastically fragment the system's library which would be counter to the entire move in the first place.
 
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