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STEAM | September 2016 - Good job doing previous stuff, let's do new stuff

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Teggy

Member
This normally happens if you have two computers and one is on a VPN. They both keep logging each other out, essentially. My desktop is on a VPN at all times and my laptop isn't so I have to deal with this a bunch.

I do have 2 computers (plus iPad) but none are on vpn. I need to check out this checkbox tho.

I'll try ES for Edge.
 

sheaaaa

Member
Speaking of Dishonored, any opinions on whether it's worth playing through again going full chaos on everyone? Did the sneaky play through when the game came out, but I'm tempted to play it again killing everything in sight, then tackle the DLC stealthily.
 

Vamphuntr

Member
Arcanum is awful. Just imagine playing Baldur's gate but without being able to select your teammate and tell them where to go and what to do. It's chaotic, clunky and unbalanced.
 

Lomax

Member
Arcanum is awful. Just imagine playing Baldur's gate but without being able to select your teammate and tell them where to go and what to do. It's chaotic, clunky and unbalanced.

I wouldn't call it "awful," but it does surprise me how much acclaim it gets these days (it gets put in the same conversation with Fallout, Baldur's Gate, and Torment most of the time as one of the greatest RPGs of that era) considering that it was not at all well received when it was launched, the systems never quite worked out right (especially compared to how it was hyped) and it was buggy and clunky (though I suppose official and unofficial patches have taken care of some of that). I've considered going back and playing it again but I find it hard to believe it could somehow be so much better than I remember it being. It was one of my biggest wants and a game I followed closely through development and playing it was a pretty big let down.
 

Stumpokapow

listen to the mad man
Thimbleweed Park looks so good. They've improved the UI and the art and stuff. It looks so good right now. For those not following, it's a new Ron Gilbert adventure game with visuals that look like a modern, improved version of Maniac Mansion

Watch this trailer and look how good this looks, I don't know if I've ever seen a game of this type look so good:
https://blog.thimbleweedpark.com/meet_delores
 

gabbo

Member
I'm a little annoyed they use freesync since I have an Nvidia card but I guess it'll just be a regular old 144hz monitor then.

$300 sounds pretty good if it can beat out that Asus 144hz 1080p monitor that everybody uses which is about $250.

In that case, maybe not
 
Thimbleweed Park looks so good. They've improved the UI and the art and stuff. It looks so good right now. For those not following, it's a new Ron Gilbert adventure game with visuals that look like a modern, improved version of Maniac Mansion

Watch this trailer and look how good this looks, I don't know if I've ever seen a game of this type look so good:
https://blog.thimbleweedpark.com/meet_delores
How does it rate on Stump's kickstarter danger scale? Is it on track?
 

Anteater

Member
finished LoS2, I like it, always sorta enjoyed the plot for these games and the combat is alright, just too many garbage that's kind of distracting, last boss lasted a little too long, the dude takes a lot of hits and wouldn't shut up

3 hits combo
IT'S YOUR SON WHO'S SUFFERING NOT ME YAHAHA
DON'T HIT ME FATHER
3 hits combo

x50
 

Tizoc

Member
finished LoS2, I like it, always sorta enjoyed the plot for these games and the combat is alright, just too many garbage that's kind of distracting, last boss lasted a little too long, the dude takes a lot of hits and wouldn't shut up

3 hits combo
IT'S YOUR SON WHO'S SUFFERING NOT ME YAHAHA
DON'T HIT ME FATHER
3 hits combo

x50
I see you blcked the shitty stealth sections from your mind and memory :v
 

Tizoc

Member
Tizoc, how is it you buy all those games but you're playing Human Revolution instead of Mankind Divided?
I already beat mankind divided and was nostalgic about hr so i started it :p
Mind u i had played it alongside god eater 1 which i have been just takng my time playing thru :3
 

Pixieking

Banned
God Eater is sitting at 30k now. I guess it will end up somewhere between this and 35k.

Talking about sales the numbers for N++ (~10.000) are disappointing to see. It was already overlooked on PS4 and now the same seems to happen on PC (even with a base price reduction and a 20% launch discount on top of that).

I'm curious if, with Steamspy's notoriety, the PC base who examine numbers are now becoming more short-sighted. A lot of talk about sales numbers is either first 3 days (which is when Spy normalizes), or first-week. But this is a platform which, barring legal or licensing issues, products can be sold on indefinitely, with no regards for shelf-space. The only issue is getting your product seen by people who are interested in it (discovery), Obviously, first-week is important for that because of PR/marketing, but there's post-mortems of some games on Steam which show a vigorous long-tail market, especially when event-sales are taken into account.

As a compare/contrast, Cuboid was released on the PS3 (PSN only, no physical release), and iOS 3 years later (and since removed). Sales for Cuboid are thus limited to PS3-only, which is a shrinking market-base, but all development costs and profit have essentially had to be made on that PS3 release.

God Eater 2: Rage Burst was released for Vita, PS4 and is now out for PC. Thus, initial development costs will have been recouped on the console releases which "sold 234,180 physical copies on Vita and 37,824 on PS4 within its debut week" and more after that first week. They undoubtedly became profitable at some point in their console release's lifetimes. The PC version therefore only has to recoup development of the port before it also becomes profitable, and the developer/publisher now doesn't have to worry about a life-span on its title (which, if nothing else, is the life-span of the PS4 and Vita). As long as it becomes profitable at some point in its PC release, it will forever be a release that provides profit to the dev/pub, no matter how small.

This, btw, is why exclusive titles on any console from third-parties are an inherently stupid idea - willfully limiting the audience of your game not just in the immediate future, but forever-more. The market for Demon's Souls (as an example) at this stage will never increase, it will always decrease. Even with purchases of PS3's now, there are so many second-hand copies of the title, From are probably making little-to-no income, and, just like Cuboid, all its profit has to come from the PS3. If it were a PC title, at every release of a Dark Souls game, Demon's Souls sales would have an uplift; at every event-sale there would be an uplift; as well as possibilities deriving from dailies and of course the Discovery-Queue.
 

Stumpokapow

listen to the mad man
How does it rate on Stump's kickstarter danger scale? Is it on track?

Yeah it's been light green for a while. Extremely frequent, professional updates--including a weekly podcast. Lots of progress. Looks better than the concept material, tons of content, publicly discussed money (money is going OK and they got extra investment to fund marketing so all of KS money can be used on dev). Publicly demoed many times. Lots of backer participation in dev, frequent events to get backer stuff in the game. Dev takes and answers questions.

They had one delay, from summer 2016 to beginning of 2017--they let people know well in advance, and made it clear that their dev time was paid for, it was mostly a scoping thing, and they think they'll be done by fall but want to bake in time for cert for consoles and wanting to avoid AAA games in November+December. All very logical.

Also successfully closed off slacker backing in August.

qBReL0X.gif

seriously how dope is this?
 

Anteater

Member
I see you blcked the shitty stealth sections from your mind and memory :v

don't remind me :( they were so early in the game that even though I do remember them, it didn't keep me from continuing after taking a long break, honestly the game has a good foundation but with a lot of terrible design decisions, not counting the stupid stealth stuff, the combat got too repetitive because they want to stick with this "absorb magic" idea, it would've been nice if it's like DmC where you can just use those weapons freely, enemies have too many unblockable moves that happen too frequently so it's hard to experiment with combos.
 

Stumpokapow

listen to the mad man
I'm curious if, with Steamspy's notoriety, the PC base who examine numbers are now becoming more short-sighted.

Yes, that's true. The lack of a reliable sales-history function really ruins this stuff.

Like, Game X comes out, five years later it's sold a million copies. Game X2 comes out, sells 20,000 in its first month. People conclude it's tank. But if you could plot their sales trajectories together, you'd see that 600,000 of those copies came from bundles and most of the rest sold during sales events, so 20K is actually outpacing Game X.
 
I didn't expect Gungeon to be a twin stick shooter, idk what I was expecting tbh. I thought the guns aimed automagically and that it would be a reflex and shoot game without manual aiming.
 
Just finished Obduction...

absolutely incredible game barring a couple of issues.. might play some realmyst masterpiece edition cause I want to keep playing lol

if you were looking for a good first person puzzle adventure you can't go wrong with Obduction

That game sounds swell, although I keep hearing worriying about lengthy and repeated loading times, and Cyan just being ¯\_(ツ)_/¯ about them.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I didn't expect Gungeon to be a twin stick shooter, idk what I was expecting tbh. I thought the guns aimed automagically and that it would be a reflex and shoot game without manual aiming.

What a strange thing to expect.
 

Stumpokapow

listen to the mad man
That game sounds swell, although I keep hearing worriying about lengthy and repeated loading times, and Cyan just being ¯\_(ツ)_/¯ about them.

They announced a year before release that they recommended an SSD, 8GB of RAM, and 4GB of VRAM, as well as a recent processor. The complaints about load times are largely people on HDDs with low vram and 4GB of RAM getting bad performance, and they are isolated to one puzzle near the end of the game that involves needing to rapidly transition between maps several times in a row. In some cases the people complaining don't meet the recommended spec but insist on setting options to epic. Like, really?

I'm running on an i5 4690K at stock clock, tons of DDR3 ram, a 2 year old SSD, and a 770 2GB (well below the recommended settings) and the main loading sequences took me about 8 seconds and outside that one puzzle typically happened once every 15-20 minutes at 1080p with most settings on high.

This is for a game that's been released for a week and already been patched once since release.
 
They announced a year before release that they recommended an SSD, 8GB of RAM, and 4GB of VRAM, as well as a recent processor. The complaints about load times are largely people on HDDs with low vram and 4GB of RAM getting bad performance, and they are isolated to one puzzle near the end of the game that involves needing to rapidly transition between maps several times in a row.

I'm running on an i5 4690K at stock clock, tons of DDR3 ram, a 2 year old SSD, and a 770 2GB (well below the recommended settings) and the main loading sequences took me about 8 seconds and outside that one puzzle typically happened once every 15-20 minutes at 1080p with most settings on high.

This is for a game that's been released for a week and already been patched once since release.

That sounds good. I've got an i5 2500k, a GTX970 with 4-ish GB and a pretty new SSD disc, so it should work for me.

Had to buy that SSD when my system drive got full, and I moved The Witcher III to my mechanical hard drive, and discovered that it made that game next to unplayable because of the streaming of resources ingame.
 

Mivey

Member
They announced a year before release that they recommended an SSD, 8GB of RAM, and 4GB of VRAM, as well as a recent processor. The complaints about load times are largely people on HDDs with low vram and 4GB of RAM getting bad performance, and they are isolated to one puzzle near the end of the game that involves needing to rapidly transition between maps several times in a row. In some cases the people complaining don't meet the recommended spec but insist on setting options to epic. Like, really?
They should list IQ recommendations in a game's system requirements as well.
 

Wok

Member
Had to buy that SSD when my system drive got full, and I moved The Witcher III to my mechanical hard drive, and discovered that it made that game next to unplayable because of the streaming of resources ingame.

This explains a lot about The Witcher III on my system.
 

derFeef

Member
Stellaris is really tempting but I have no time for another game right now :(
edit: also I guess there will be a sale with a larger discount eventually.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Tbh I was pretty tired when I bought it this morning.

Ah well thx refunds.

edit: Not a problem with skill based games, I just am not a fan of twin stick shooters really.

What a strange thing to refund seeing and its one of the gotys
 

Sub Zero

his body's cold as ice, but he's got a heart of gold
What is this trading card glitch, that everyone is talking about and how can I trigger it?
 

Ludens

Banned
Already been fixed, sorry! :(

It's not fixed. You need to idle games for two hours, than using Idlemaster you need to costantly jump from game to game and all cards will pop when you close Idlemaster.
I used it one time for curiosity and it worked, people reported not always works.
 

Stumpokapow

listen to the mad man
It's not fixed. You need to idle games for two hours, than using Idlemaster you need to costantly jump from game to game and all cards will pop when you close Idlemaster.
I used it one time for curiosity and it worked, people reported not always works.

You sure it hasn't been fixed since the last time you tried it?

Edit: Oh wow, maybe not, Deques is listed as having done it on 09-02
http://www.neogaf.com/forum/showpost.php?p=215707761&postcount=554
 

venomenon

Member
You sure it hasn't been fixed since the last time you tried it?

Edit: Oh wow, maybe not, Deques is listed as having done it on 09-02
http://www.neogaf.com/forum/showpost.php?p=215707761&postcount=554
Definitely still worked on saturday, I "idled" 100 cards then.

In other news, DHL has decided not to deliver my rig on saturday as announced but will do so today, which means I'll only get it tomorrow as I have to leave for work soonish. This is just mental torture at this point.
 

Wok

Member
It's not fixed. You need to idle games for two hours, than using Idlemaster you need to costantly jump from game to game and all cards will pop when you close Idlemaster.
I used it one time for curiosity and it worked, people reported not always works.

It is not how I use it. Idle games for 2 hours, then run a script to switch from one game to another every 5 seconds (the card drops at 4-5 seconds), then repeat 24 hours later.

I will try your way. Edit: Got 2 cards out of 100 games, definitely glitchy and not reliable that way.

My guess about that pseudo-glitch is that it is intended to work that way:

Code:
if a game has been played for less than 2 hours, then
    do not drop any card
else
    if a game has not been played for the past XX hours, then
        drop a card when the game is closed after at least 5 seconds of playtime
    else
        randomly sample from a probability distribution to give a tiny little chance to drop a card.

I take it that XX is less than 24.
 

Sub Zero

his body's cold as ice, but he's got a heart of gold
Yep, doing it right now and it's working. Didn't even have to wait 2 hours for the first cards to drop
 

Tizoc

Member
Card glitch worked for me but no i am left with god eater 1 and evena fter 4+ hours of idling i aint getting any cars from it
 
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