freeofgreed
Member
If I had to pick one game that was evocative of 7th gen game design I think this one might be it. It has it all
Tacked on multiplayer
Looting
Crafting
"Cinematic" Set pieces
QTEs
Journal entries
Psuedo stealth
Cover based shooting
Skill upgrades
Automated platforming
Brown and grey color scheme
Detective vision
The list goes on. Not that these are necessarily a bad thing, it's just that it's been a while since I've played a seventh gen game and this game just brought it all back to me.
Anyway this was my first Tomb Raider game. I got it for cheap and going in, I didn't expect much but a mediocre adventure. And that is exactly what I got, but I still found it to be pretty enjoyable. I was also surprised at how much this game got compared to Uncharted. Though I can see some of the inspiration with how the story is present and the set pieces, Game play wise however the two are really nothing alike.
I feel like this is a game that tries to do too much, and ends up not really excelling at anything (Though I wouldn't say it really fails at anything either). Like I listed earlier, the game is crammed with all these game play variations but a lot of it felt superfluous and I felt if some of it got cut, it would've been a much tighter experience. Take the upgrade system for example. I felt for the most part it was pretty useless. By the midway point I had a 4 digit stock of upgrade points that I didn't know what to spend on. Lara is like the fucking Terminator in this game and mows down scores of enemies with so much ease, and that's just with her base set up. So I didn't want to upgrade her even more and make the game even more easier than it already was. The enemie's trash A.I didn't help.
Combat was easily the worst part of this game. Not because it was necessarily bad, but because it was too easy and I found the other parts of the game more enjoyable. I also hated the set pieces in this game. There are far too many of them to the point it gets repetitive and none of the them are as amazing as the game tries to make them seem. Also they are far too ridiculous for me to take serious. This wouldn't be a problem if the game had a lighter tone but the game takes it self so damn seriously that I can't help but laugh when I see some shit like Lara falling down a mountain through a plane, grabbing a parachute then hang gliding through a forest.
I found the platforming and exploration to be some of the better aspects of them game and where I had the more fun. I also like the island setting as I have a soft spot for games which take place in a self contained location and let you revisit/intersect past areas. However, where the game really shines is with the puzzles/Tombs. These were fantastic and really fun and while playing through them all I could think of was "why wasn't the entire game just this?"
The story was meh. I didn't really care about any of the characters. Lara included. Though I don't think it was as bad as I was expecting it to be. One big problem I had with it though was the tone. I have no idea why this game has such a dark and brutal, almost horror like tone. This carries over to the gameplay as well with Lara having some RE4 style deaths
. Now don't get me wrong I love blood and gore and all that good stuff, but it all felt really out of place here and I don't think it did the game any good.
I also wasn't a fan of the game's visuals. Like I said earlier it was that same muddy brown and greyish color scheme that was really popular with a lot of games last gen and I think it does the game no favors.
Reading this over, it seems like I dislike the game, but I did actually enjoy it quite a bit. Enough that I'm probably going to pick up the sequel sometime soon.
Tacked on multiplayer
Looting
Crafting
"Cinematic" Set pieces
QTEs
Journal entries
Psuedo stealth
Cover based shooting
Skill upgrades
Automated platforming
Brown and grey color scheme
Detective vision
The list goes on. Not that these are necessarily a bad thing, it's just that it's been a while since I've played a seventh gen game and this game just brought it all back to me.
Anyway this was my first Tomb Raider game. I got it for cheap and going in, I didn't expect much but a mediocre adventure. And that is exactly what I got, but I still found it to be pretty enjoyable. I was also surprised at how much this game got compared to Uncharted. Though I can see some of the inspiration with how the story is present and the set pieces, Game play wise however the two are really nothing alike.
I feel like this is a game that tries to do too much, and ends up not really excelling at anything (Though I wouldn't say it really fails at anything either). Like I listed earlier, the game is crammed with all these game play variations but a lot of it felt superfluous and I felt if some of it got cut, it would've been a much tighter experience. Take the upgrade system for example. I felt for the most part it was pretty useless. By the midway point I had a 4 digit stock of upgrade points that I didn't know what to spend on. Lara is like the fucking Terminator in this game and mows down scores of enemies with so much ease, and that's just with her base set up. So I didn't want to upgrade her even more and make the game even more easier than it already was. The enemie's trash A.I didn't help.
Combat was easily the worst part of this game. Not because it was necessarily bad, but because it was too easy and I found the other parts of the game more enjoyable. I also hated the set pieces in this game. There are far too many of them to the point it gets repetitive and none of the them are as amazing as the game tries to make them seem. Also they are far too ridiculous for me to take serious. This wouldn't be a problem if the game had a lighter tone but the game takes it self so damn seriously that I can't help but laugh when I see some shit like Lara falling down a mountain through a plane, grabbing a parachute then hang gliding through a forest.
I found the platforming and exploration to be some of the better aspects of them game and where I had the more fun. I also like the island setting as I have a soft spot for games which take place in a self contained location and let you revisit/intersect past areas. However, where the game really shines is with the puzzles/Tombs. These were fantastic and really fun and while playing through them all I could think of was "why wasn't the entire game just this?"
The story was meh. I didn't really care about any of the characters. Lara included. Though I don't think it was as bad as I was expecting it to be. One big problem I had with it though was the tone. I have no idea why this game has such a dark and brutal, almost horror like tone. This carries over to the gameplay as well with Lara having some RE4 style deaths
Speaking of RE4 did anyone else keeping getting reminded of Saddler whenever the villain was on screen?
I also wasn't a fan of the game's visuals. Like I said earlier it was that same muddy brown and greyish color scheme that was really popular with a lot of games last gen and I think it does the game no favors.
Reading this over, it seems like I dislike the game, but I did actually enjoy it quite a bit. Enough that I'm probably going to pick up the sequel sometime soon.