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Games with Brutal and Satisfying Melee Kills/Mechanics?

Jawmuncher

Member
I'm currently playing Yakuza 0 and loving the melee gameplay. It's so satisfying, especially in beast mode to throw enemies around and slam them for maximum damage. It has we wondering what other games have really satisfying melee mechanics and kills. For the sake of this thread, while melee should be a focus I'd like to see things that don't have a high entry to barrier. So something like breakdown on Xbox wouldn't qualify in my eyes. You get your ass beat more than you ditch it out (though when things work out it is satisfying)

My Top Picks

Resident Evil 4-6
My obvious favorite (part of why I never shut up about them). But all 3 games melee mechanics are so satisfying. Setting up shots to paralyze and perform the moves needed never get old for me. Then you factor in the crowd control and you have a mechanic no other action game even comes to matching
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Turok 2008
Kinda cheating since it's a knife and not melee, but I'll count it regardless. The knife executions were a big part of Turok 2008. The majority of the game could be played with nothing but it. So much so that it was even considered "op" from the developers. But that just made it so much more fun that a knife for once was a viable and sometimes the preferred method, and not even in a sneaking sense.
On mobile so I can't get better GIFs. But this video is filled with a lot of them
https://www.youtube.com/watch?v=PTMPHzNapYo

Yakuza Series
I'll just let this post speak for itself

Doom 2016
Doom was a big surprise to me with its melee kills. The original reveal made it seem like a tiresome feature. But once the game came out it never got old. Playing into the whole "rip and tear" from the doom comic, and getting rewarded with health and such from the kills really made them a viable and enjoyable aspect of the gameplay.

These are the biggest titles that come to mind. Would love to know of any others that I might have missed.
 
I am on mobile now so no gifs for a while, but my vote is Deadly Creatures, an obscure Wii 3rd party that is basically God of War with a Spider and a Scorpion... And the scorpion Meele kills are AWESOME
 
Not sure if it's what you mean, but in terms of killing mechanics, I like the ones that organically flow from combat instead of being just a finisher for the sake of having a finisher. Like Weaponlord's fatality system. In your final combo, your special attacks mutilate your enemies, so you can pull off a mixture of things depending on how many moves you can fit into the combo.

Another one is Super Robot Wars' dynamic kills, where certain attack animations are extended if you finish an enemy off.
 
I'm not terribly satisfied with canned animation kills, I don't feel very connected to the action idk!
Doom is really surprising with this because I notice as he pulls a demon's head back to smash it into the ground or something, I notice myself slightly shifting along with the action. The momentum of the action in that game is non-stop.
 
I wouldn't classify them as brutal, but the melees in Destiny (especially the titan's punch) just feel great. It's always stood out to me as the most satisfying simple melee around.
 
Yakuza belongs in the top 3 for non-murder mechanics, no question

Technically they don't murder them, but what the moves they're doing what definitely kill people. :P Kiryu has a move in beast mode where he spikes someone on their head. And Majima has a move where he hits someone over the head with a bat then hits them in the face with it as hard as he can.
 
I loved the PS2 and Xbox Punisher game. Go to smash a dudes head into a woolly mammoth tusk lol

That game was great. Every level had a dozen unique ways to interrogate and take out enemies.

I cannot find any footage, but the PS2 Berserk game (Japan only) had a nice mechanic where you could quick kill enemies after filling up a meter. The animations were brutal and smooth and didn't slow down the face of the game play.
 
Technically they don't murder them, but what the moves they're doing what definitely kill people. :P Kiryu has a move in beast mode where he spikes someone on their head. And Majima has a move where he hits someone over the head with a bat then hits them in the face with it as hard as he can.
Don't forget just straight up impaling guys with swords and other bladed objects!
 
I am on mobile now so no gifs for a while, but my vote is Deadly Creatures, an obscure Wii 3rd party that is basically God of War with a Spider and a Scorpion... And the scorpion Meele kills are AWESOME

Was this game any good? I used to see it available for rent in Blockbuster all the time and always wanted to try it but never got around to it.
 
Sleepy dogs... I wouldn't call the mechanics "great", but the Enviro-kills and the bone popping takedowns were really brutal.

Same for the Arkham games to a degree, although they never quite had the same level of impact
 
Was this game any good? I used to see it available for rent in Blockbuster all the time and always wanted to try it but never got around to it.

It is a 6~7/10 game

It has some cool moments, god tier acting by Dennis Hopper and Billy Bob Thornton and it has fun combat.

It does not reinvent the wheel but it is cool to see familiar mechanics in a completely unique place
 
Can find a good gif, but The Last of Us made me have an epiphany. I normally don't like blood and gore, because it's often used gratuitously. TLoU was really the first game where the violence felt justified. It wasn't just fan service. The brutality of smashing an infected's face against a wall, and the overall tone of the violence throughout really intensified the level of desperation in mere survival. It brought me into the story even deeper. In turn, the glimmers of beauty in the game became even more beautiful in their juxtaposition.

Before TLoU, I saw most of the descriptors that warrant a mature rating, like blood and gore and language, as an immature crutch that developers used to be edgy or appeal to certain demographics. There's an irony in something being labeled as mature, when the very subjects that earn that rating are presented in very childish manners.

Thankfully, Naughty Dog actually made a mature game, with a mature tone, and mature violence, that actually felt mature. While TLoU gets plenty of praise, I don't think it gets praised for that detail enough.
 
Also, Bloodborne's Visceral Attack. The sound is the main reason why it never seems to get old for me

that ones a joke, its the same animation of your hunter clipping into the enemy every time, regardless of enemy type. The reason its gratifying is because of how much damage it does, not because its particularly well done.
It also just kinda gives you endless i-frames so you just kind of stand there doing ur thing while enemies cant do shit which is a bit awkward
 
that ones a joke, its the same animation of your hunter clipping into the enemy every time, regardless of enemy type. The reason its gratifying is because of how much damage it does, not because its particularly well done.
It also just kinda gives you endless i-frames so you just kind of stand there doing ur thing while enemies cant do shit which is a bit awkward

I disagree, like I said, the sound of it makes it incredibly satisfying, the fact that you earn it through an interrupt with your gun is great and I love that almost any enemy including bosses is ripe for a fisting.

It may be the same thing each time but I really enjoy it.

But it's not even close to how satisfying Obliteration Techniques in NG2 are, shoutout to the Kusarigama for being so brutal
 
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