Jawmuncher
Member
I'm currently playing Yakuza 0 and loving the melee gameplay. It's so satisfying, especially in beast mode to throw enemies around and slam them for maximum damage. It has we wondering what other games have really satisfying melee mechanics and kills. For the sake of this thread, while melee should be a focus I'd like to see things that don't have a high entry to barrier. So something like breakdown on Xbox wouldn't qualify in my eyes. You get your ass beat more than you ditch it out (though when things work out it is satisfying)
My Top Picks
Resident Evil 4-6
My obvious favorite (part of why I never shut up about them). But all 3 games melee mechanics are so satisfying. Setting up shots to paralyze and perform the moves needed never get old for me. Then you factor in the crowd control and you have a mechanic no other action game even comes to matching
Turok 2008
Kinda cheating since it's a knife and not melee, but I'll count it regardless. The knife executions were a big part of Turok 2008. The majority of the game could be played with nothing but it. So much so that it was even considered "op" from the developers. But that just made it so much more fun that a knife for once was a viable and sometimes the preferred method, and not even in a sneaking sense.
On mobile so I can't get better GIFs. But this video is filled with a lot of them
https://www.youtube.com/watch?v=PTMPHzNapYo
Yakuza Series
I'll just let this post speak for itself
Doom 2016
Doom was a big surprise to me with its melee kills. The original reveal made it seem like a tiresome feature. But once the game came out it never got old. Playing into the whole "rip and tear" from the doom comic, and getting rewarded with health and such from the kills really made them a viable and enjoyable aspect of the gameplay.
These are the biggest titles that come to mind. Would love to know of any others that I might have missed.
My Top Picks
Resident Evil 4-6
My obvious favorite (part of why I never shut up about them). But all 3 games melee mechanics are so satisfying. Setting up shots to paralyze and perform the moves needed never get old for me. Then you factor in the crowd control and you have a mechanic no other action game even comes to matching
Turok 2008
Kinda cheating since it's a knife and not melee, but I'll count it regardless. The knife executions were a big part of Turok 2008. The majority of the game could be played with nothing but it. So much so that it was even considered "op" from the developers. But that just made it so much more fun that a knife for once was a viable and sometimes the preferred method, and not even in a sneaking sense.
On mobile so I can't get better GIFs. But this video is filled with a lot of them
https://www.youtube.com/watch?v=PTMPHzNapYo
Yakuza Series
I'll just let this post speak for itself
Doom 2016
Doom was a big surprise to me with its melee kills. The original reveal made it seem like a tiresome feature. But once the game came out it never got old. Playing into the whole "rip and tear" from the doom comic, and getting rewarded with health and such from the kills really made them a viable and enjoyable aspect of the gameplay.
These are the biggest titles that come to mind. Would love to know of any others that I might have missed.