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Horizon Zero Dawn Spoiler-free Impressions (for real this time)

Maybe monster hunter which I only played for a short time and found it too clunky. The enemies and the way the fights play out is unlike anything in a game like this. It is the special unique thing this game does and it's why it's so great.

Forgot about that one (didn't play it though) but is still one game and I bet that the output is arguably different. But yeah, most games that are being compared with Horizon plays anything like it (ok, I didn't play Horizon yet but it shows), Far Cry could be similar but enemies there are anything like the robosaurs.
 
You playing on regular ps4? Those screenshots are gorgeous.

the ps4pro patch isn't going to kick in til the patch is released with the game's release.

that said; i'm playing on a ps4pro. Yes it looks amazing. Some of the shots I posted in the spoiler thread are even more incredible. I wish the pics I "captured" had survived.
 

Tyaren

Member
Urgh. Non of my Photomode saved. :( I made some awesome ones too...



Here's a copy of environmental ones I just went in and made

drN918c.jpg


e8z1Ily.jpg


CUS5TeA.jpg



and here's an artsy vs robot one: http://i.imgur.com/L1YOenb.jpg won't put image tags.


The photomode is incredible. The game looks so good! Will jump over to the spoiler thread for more pics.

These are standard PS4 shots, right? Why are they blown up to 4k? Completely ruins the IQ.
Other than that. very pretty. :)

Edit:
So these are PS4 Pro shots? How come these are so blurry?
 
Urgh. Non of my Photomode saved. :( I made some awesome ones too...



Here's a copy of environmental ones I just went in and made

drN918c.jpg


e8z1Ily.jpg


CUS5TeA.jpg



and here's an artsy vs robot one: http://i.imgur.com/L1YOenb.jpg won't put image tags.


The photomode is incredible. The game looks so good! Will jump over to the spoiler thread for more pics.

Again, set share button to easy mode. Enter in photomode, set your filters o whatever you want in your picture, remove the hud, press share button and wait until you see the icon that confirms the picture. Repeat the process with every pictura you wanna take.
To share them online hold the share button a browse through all the pictures you've taken.
 

ajanke

Member
I wonder how early the pro patch will be released. Wonder why they didn't have that bad boy released for those reviewing the game on their pro
 

Tyaren

Member
How come Slasher and many of the reviewers are able to play the game on higher Pro settings if there is no Pro patch there yet?
 
How come Slasher and many of the reviewers are able to play the game on higher Pro settings if there is no Pro patch there yet?

The game comes with Pro support from the get go, Guerrilla is just going to add another mode on launch, no one has played that mode and, personally, I think it sounds inconsequential.
 
You going to answer the original question? What do you play if it needs to be something new? It not being for you is fine, but the "It does nothing new" is what people can;t understand, what is?
I already did...? I'm not saying it needs to be totally new and fresh, but I'm absolutely burned out on the open world, Ubi style concept.

I'm done answering this thread. Enjoy your game.
 
These are standard PS4 shots, right? Why are they blown up to 4k? Completely ruins the IQ.
Other than that. very pretty. :)

Edit:
So these are PS4 Pro shots? How come these are so blurry?

dunno. lol. It's just the way they are. The patch isn't live. Might be better if it is.

k70Qr7F.jpg


9ezzOF0.jpg

Here's 2 pics of her vs the dinosaur that was shown on the box art; so not too spoilerific. There's no plot point in it.
 

Tyaren

Member
The game comes with Pro support from the get go, Guerrilla is just going to add another mode on launch, no one has played that mode and, personally, I think it sounds inconsequential.

Exactly what I thought. But ronaldthump says he's playing on Pro without Pro support. And his game does look indeed more like standard PS4 juding from the image quality.

dunno. lol. It's just the way they are. The patch isn't live. Might be better if it is.

But Slasher and Digital Foundry and many of the other reviewers already play the game in higher Pro settings...
 
Exactly what I thought. But ronaldthump says he's playing on Pro without Pro support. And his game does look indeed more like standard PS4 juding from the image quality.

dunno. it looks great? Maybe just the way the PS4pro captures? Might be a setting. I'll look at it again.
 

Tyaren

Member
dunno. it looks great? Maybe just the way the PS4pro captures? Might be a setting. I'll look at it again.

How do you transfer your screens to the computer? Maybe the image quality loss happens there. You don't use Twitter or Facebook but a USB stick, right? And Imgur might also compress your shots further.
 
How do you transfer your screens to the computer? Maybe the image quality loss happens there. You don't use Twitter or Facebook but a USB stick, right? And Imgur might also compress your shots further.

its copied via USB stick and then uploaded to IMGUR. I haven't looked at the PQ too closely as stills but it looks amazing on the telly.
 
dunno. it looks great? Maybe just the way the PS4pro captures? Might be a setting. I'll look at it again.

Do you have a 4K TV? If not, then you probably have the setting of screenshots set for 4K images while you're playing with the console set in 1080P, the game has PRO support for 4K and 1080P but it works diffent depending your settings.
Now if you have a 4K TV then there should be nothing wrong with your pictures. I didn't noticed anything weird but my work laptop is trash so, couldn't say.
 

Tyaren

Member
Hm...strange. The recent two pictures look better IQ-wise but for example this one looks really blurry and compressed in full size view:


I'm gonna post it without spoiler tags because it isn't really a spoiler anyway...
Anyway, I'm gonna stop here, not to derail the thread.
 

SomTervo

Member
I already did...? I'm not saying it needs to be totally new and fresh, but I'm absolutely burned out on the open world, Ubi style concept.

I'm done answering this thread. Enjoy your game.

You're probably gone, but check the bottom of the last page. I gave a slightly different answer l/line of description.
 

The Lamp

Member
These are standard PS4 shots, right? Why are they blown up to 4k? Completely ruins the IQ.
Other than that. very pretty. :)

Edit:
So these are PS4 Pro shots? How come these are so blurry?

This game isn't blurry (besides some motion blur). Ever. Lol
 

Sturtiebe

Member
Questions for who have the game

Can you do to the crossbow horizontal and vertical when you want of its automatic ?

I hope its manual that will be cool :p
 
You shouldn't upload your images on Imgur if you want them to remain as PNGs. If you don't have an account or if the image is above 5MB, Imgur will compress and convert it to JPEG.

From what I've seen, Horizon's 4K screenshots are usually around 7-13MB.
 

The Lamp

Member
My review from the other thread. It's been fun guys! Hit me up with any questions.

I unfortunately had to stop right at what I believe is the last mission of the game (but one nice thing about this game is when you think it may be over, it's not). I am selling the game to another GAFer (I can wait to finish. I want someone else to experience this game early!)

But at 33 hours, I can review 99% of the game, so here is my review. Forgive the sporadic thoughts of this review. It's not very eloquent but I wrote it on lunch break at work.

This is a fantastic open world action adventure game with Diet RPG elements. It reminds me of the best parts of inFamous 2, MGSV, RDR, The Witcher 3, and Zelda Breath of the Wild blended together. It's very smart, cleanly polished and presented in almost every one of its mechanics. It avoids risky gimmicks in trade for cleaning up most game mechanics we've gotten used to in the above games until they're just seamless and fun. And the story is beyond anything I expected for GG. It's controlled, precise in its delivery. In fact, everything here is. It's just a big tapestry of consistent, polished, believable storytelling, game mechanics, gameplay systems, visuals, and music. A nearly unblemished gem in modern console gaming.

Story:
This is not the most surprising or mindblowing premise, plot, or storytelling ever done. In fact, you already know the premise that this takes place in the future after human civilization has toppled. The question is why, though? How did this happen? GG does a fantastic job of fleshing out the "why" and "how" into a web of elegant complexity that stretches from the lore of the past into the politics of the future. It's well thought out and never ceases to be interesting to know what's going on. They reveal it to you one sensible bit at a time, with major elements coming straight from the cutscenes and missions, to smaller more perplexing elements being fed through lore collectibles, data logs, and audio logs. This ensures that by the end of the game, you have your main questions answered, but there's always more answers to questions for the explorer that seeks them.

Although the plot risks getting a little complicated to follow, the writing is so air-tight and succinct in explanation that you can stay plugged in. My only suggestions are that the cutscenes should be archived, the audio logs should be controllable, and they should include an encyclopedia of characters (maybe they have this? Honestly I didn't check and I didn't beat the game). Regardless, Aloy sometimes summarizes particularly important audio logs that risk being confusing afterward, e.g. "So that means that ___," which always helps ground you in the bottom-line of what is going on. She asks very intuitive and intelligent questions that the player is asking in their minds, making the dialogue very satisfying to watch. This helps the writing stay tight and focused. There are dialogue branches you can choose from. They're interesting in that they don't SEEM to significantly change the plot (though some might, idk!) but they let you steer Aloy's personality a bit. For example, you can sometimes choose between a compassionate, witty, or aggressive response to an NPC. Sometimes these are pivotal plot moments that get remembered. It's fun to respond the way you want to be remembered, or to elicit certain reactions in pivotal moments. Even the side missions have enjoyable side characters and story to explore that flesh out the entire world plot, although the gameplay is very predictable with that.

One more thing I'll say is that the diversity in this game is fantastic. Aloy is the best written female protagonist since Ellie. She's strong and full of passion and conviction, but doesn't wear skimpy outfits. The game makes no sexual comments about her. And there are so many important NPCs of color, both male and female, that I feel like this is another instance where the game consistently nails its reality. Humans of the future are going to be all kinds of shapes and sizes.

Gameplay:
Ooooo, this is good. The combat focuses on projectile weapons, and it's always strategic and important moment-to-moment. I was impressed by how many times I was forced to use something other than my bow to take out powerful enemies, like setting traps and luring my foes into explosive chaos. You also need to use a variety of elemental additions to your weapons to defeat enemies more easily.

The game also streamlines RPG mechanics that usually risk being convoluted or obscure into something straightforward but still fun (at the risk of not being complex enough for some). I like the seamless and straightforward upgrade system. You unlock weapons and gear as you find new merchants, which you get by exploring (it expands your trade network as a brave). Then you buy them as you collect rarer parts and get wealthier. So the difficulty pacing is well-regulated IMO. I will admit that it took a couple of hours before it all felt intuitive to me.

I also want to say that the beginning area is beautiful and introduces you to the story, mechanics, and a couple of side quests, but don't think that's representative of the whole game.

This game is rich, huge, and full of things to do, and none of them feel pointless or padded. It completely avoids Ubisoft syndrome IMO. There's things to do littered on the map, but they have a purpose. Most are optional, but if it's going to lead to a rare beast to hunt, or some cool lore, or a beautiful new area, or a new tallneck to climb, why wouldn't you want to go check it out? This game nails the feeling of continually rewarding and reinstating curiosity.

The beast design? Sweet Moses. Every beast has its animations, its behavior, it's moves and personality, its weaknesses and strengths, and every encounter is thrilling. Even the mundane moments where you're just sneaking up to some Grazers (gazelle-like machines) for a hunt for some blaze and machine parts. However, the larger machine encounters are just amazing. Like boss fights strewn throughout. I hope in Horizon 2, the machine animals can be even more impressive. Being amazed by the size and power of a machine are my favorite moments in the game.

The human combat and encounters are not as intelligent and varied, and this is something they could improve in Horizon 2. The human enemies follow and shoot at you, much like inFamous enemies. But they don't flank, they're not great at avoiding fire, and this doesn't change with difficulty setting. Some better AI here would be more thrilling.

But interestingly enough, the times in the game where you have he option of infiltrating a human base camp or fortress feel a lot like MGSV or AC2, with alertness indicators, stealth options, and silent kills. It's not as deep as MGSV or AC2 obviously, but I appreciated that they attempted the mechanics without ruining them or making them feel unnatural or lazy. Stealth exists in this game because you have to hunt.

My main criticisms are that I hope Horizon 2 has more varied melee combat. I want something more powerful than a spear (other braves have hammers and axes and shit. Why can't I?) and more combos like air slashes. It would be a great risk-reward to make melee symbiotically trade off with projectile combat.

Also, the side quests are not any different in gameplay variety than the main story. You track trails, you shoot things, you climb and platform, you stealth infiltrate. However, the little stories that get you there are really fun! I hope in Horizon 2, they get even more creative with side quests.

My other thing is that I've only visited 2 cauldrons, so I don't have much to say about them. One was easy and simple, the other was just 1 enemy that was too difficult for me so I had to reload to escape. I want them to patch to make sure you can escape cauldrons. However, the cauldrons themselves are very cool/important for the plot, and the reward is very compelling.

In fact, all of the side quests, errands, and things to do feel worthwhile. There's not as many of them as other giant RPGs, but what is here is helpful to complete, fleshes out the lore, and always at least increases your XP and gives you new useful crafting items.

One thing I really like about this game is they tell you what your rewards are before you embark on any quest, so you know if it's worth your time. Very streamlined RPG mechanics. I never feel lost, out of place, or disconnected from my options. I know where everything is, how to get it, and why it's there. It's a huge breath of fresh air in convoluted obscure adventure games with RPG like Dark Souls.

Visuals:
I don't need to write much about this. It's the prettiest console game thus far. And it's open world. Holy shit. It almost never lags or stutters in framerate. The textures remain sharp at almost every distance. The textures aren't quite as sharp as Uncharted 4 in some places (like mountains or dirt), and the facial animations wildly vary in quality from cutscene to NPC dialogue, but the whole product is still a visual masterpiece.

Soundtrack:
Beautiful. It's not the most memorable soundtrack ever, and this is a new franchise, so the tunes aren't yet embroidered with nostalgia, but the music in this game is well-designed. Soft orchestral pieces curl into the environmental sounds as you explore alone. Bombastic arrangements kick in during battle and moments of strife and victory. And different renditions of Horizon's theme sneak in at well-timed plot intervals. It's very well-done.

I could go on but I'll just keep answering questions. The game is phenomenal and worth the price of a PS4, if not a Pro!

I think most would agree that this is at least an ~8/10 (great) game for anyone IMO. But for me it's at least a 9/10 (amazing).

I'm saving 10/10 for Horizon 2 lol
 
I already did...? I'm not saying it needs to be totally new and fresh, but I'm absolutely burned out on the open world, Ubi style concept.

I'm done answering this thread. Enjoy your game.

This is not a ubisoft style concept game or world. Things like crafting, markers are staples of the genre, and nothing ubisoft invented.
 
So any consensus on difficulty level?

I think I read somewhere that 'very hard' is unlocked from the start.

I like a challenge but don't want to end up playing the whole game defensively or forced stealth.

Thought Halo 3 heroic was too easy after Halo 2's perfect Heroic.

New Doom too easy after halfway on Ultra Violence.

For reference.
 

The Lamp

Member
So any consensus on difficulty level?

I think I read somewhere that 'very hard' is unlocked from the start.

I like a challenge but don't want to end up playing the whole game defensively or forced stealth.

Thought Halo 3 heroic was too easy after Halo 2's perfect Heroic.

New Doom too easy after halfway on Ultra Violence.

For reference.

Some really liked Hard/Very Hard, I really liked normal. Didn't break the pacing but fights certainly weren't a brainless cakewalk. To each his own. I would be frustrated if I had to reload every fight too often lol
 
Some really liked Hard/Very Hard, I really liked normal. Didn't break the pacing but fights certainly weren't a brainless cakewalk. To each his own. I would be frustrated if I had to reload every fight too often lol

Thanks for the response, also your review was great.
 

Taggen86

Member
Anyone knows if the game got a hdr brightness slider like resident evil 7? I have a 2015 hdr oled that are not as bright as the 2016 ones so I need some settings for it to look right
 

jaaz

Member
I have an older 4K TV without HDR (for TV watching), but a new IPS 2k Monitor (for PC gaming). What do you guys think, play it at 4K on a non-HDR TV or at 1080p super-sampled on an IPS screen? (I have a Pro)
 
So any consensus on difficulty level?

I think I read somewhere that 'very hard' is unlocked from the start.

I like a challenge but don't want to end up playing the whole game defensively or forced stealth.

Thought Halo 3 heroic was too easy after Halo 2's perfect Heroic.

New Doom too easy after halfway on Ultra Violence.

For reference.

I'm playing very hard, I find it to be good. It's just a stats change, weapons do less damage, enemies do more damage. It's not that different from hard.
 

Frillen

Member
Some really liked Hard/Very Hard, I really liked normal. Didn't break the pacing but fights certainly weren't a brainless cakewalk. To each his own. I would be frustrated if I had to reload every fight too often lol

Are there any trophies related to the difficulty settings?
 

X-Frame

Member
For me, the difficulty that I go with is based on the gameplay and how fluid it feels. Games with clunky combat I don't subject myself to harder difficulties, but games with great combat gameplay I jack it up to maximum for the fun challenge.

I intend to go to Very Hard at the start based on all the feedback on how the combat feels and I can always drop down if needed.

I assume the beginning will be hard as Aloy is inexperienced and weak but I'm guessing that it won't be long before Aloy can get really powerful, like Geralt in W3 that becomes OP at high levels.
 

reKon

Banned
So hard or normal?

I think I played TR (2013) on hard and other than some cheap deaths, I was fine with it. I only mention that game I because quickly got crazy good at pulling off headshots with the bow.
 

VanWinkle

Member
Feeling pretty good about the amount I know about the story and world going into it. I've been actively avoiding story spoilers, so I don't really know anything beyond Aloy is an outcast and it takes place ~1000 years after the apocalypse and machines have taken on animal form. I didn't watch the intro and I haven't watched any main quests or anything. It's exciting to hear from so many reviews that the story is great. I've also tried to avoid looking too much at other locations besides the initial area we watched gameplay previews from. I catch the odd screenshot here and there and I did see a screenshot of a cauldron but even those will be a big surprise to me since I have really not looked at any beyond that one screenshot of the architecture and style.

Just really excited to get started on this.
 
Anyone who's played it extensively mind answering some questions?
How long is the game if you want to do everything?
Any unlockable costumes?
Is there a season pass or any important dlc?

Thanks.
 
Anyone who's played it extensively mind answering some questions?
How long is the game if you want to do everything?
Any unlockable costumes?
Is there a season pass or any important dlc?

Thanks.
I haven't played it but I know there are unlockable/purchasable (in game) costumes. There have also been no season pass or DLC announcements and no microtransactions.
 

Wabba

Member
I think most would agree that this is at least an ~8/10 (great) game for anyone IMO. But for me it's at least a 9/10 (amazing).

I'm saving 10/10 for Horizon 2 lol[/b]

Great review, and thanks for you sticking around and answering questions. Just preordered the game from PSN. How is the replayability in this game? I know that you haven't finished it yet, but would it still be possible to answer?
 
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