I'd be surprised if Uncharted 4 wasn't at least $80 million given the location of the studio and I believe a larger team size.
$100 million might be more realistic.
"Production" budget would be development budget in gaming terms.
That's on the lower end these days.
250 people + 100 Chinese people lol.
Wow, that's very cheap. I expected something more like 70 million.
lol @ +100 china
That's pretty low. Other AAA games must be full of bloat and mismanagement if they're doubling that budget and putting out lower quality
Someone remind me how much Destiny was again
+ Marketing... I assume.
That's pretty low. Other AAA games must be full of bloat and mismanagement if they're doubling that budget and putting out lower quality
Worthwhile investment in their eyes, almost guaranteed at this point. GG & Sony handled this massive internal project really well.Its gonna make a lot of money and sell a bunch of ps4s. Sony must be beyond satisfied.
Yep.Worthwhile investment in their eyes, almost guaranteed at this point. GG & Sony handled this massive internal project really well.
So...< $90mil total if you count the advertising budget, then? That's pretty awesome, particularly for a project this big. What made GTA so freaking expensive, then? All the licensed music?
Death Stranding sounds crazy expensive to me. A list actors + Kojima's dream project/ambition + high quality visuals/production value.I expected an open world to cost more. Now for Death Stranding, I'd expect 100+ million.
why are Chinese people not people
That's probably why Sony is having him use Decima. That will cut a lot of R&D costs and save time.Death Stranding sounds crazy expensive to me. A list actors + Kojima's dream project/ambition + high quality visuals/production value.
ND still do a lot of outsourcing of a lot of the game, at least when you go through the credits and see how many other developers (usually cheaper) are involved
Development+Marketing costs. Assuming a 50:50 split I'd say the production costs are roughly the same.
That is if we're also assuming the value quoted in the OP is canonical and not just the lower bound.
Lol I still haven't touched the game yet but I'll gladly take a Horizon 2.Yep.
Consider horizon 2 confirmed?! lol
That's really cheap. Nice budget controls on their part.
Also pretty impressive budget considering they got a whole new engine out of this that will serve them and other studios, presumably, for years to come.
I don't anything regarding Kojima when it comes to saving 'time'That's probably why Sony is having him use Decima. That will cut a lot of R&D costs and save time.
The article is from a Dutch publication so they're probably differentiating between the Dutch staff working on the game and everyone else.why are Chinese people not people
Interview with a Dutch national news paper for the release of the game today some info that might be new but at least thread worthy if not discussed before:
(at least) 45 / ~$47 mil production cost
peak team 250 people + 100 china (outsource for art I assume)
6 years in total to make incl pre-production with 20 staff.
(Dutch)
https://www.nrc.nl/nieuws/2017/02/2...tie-van-nederland-is-gemaakt-6962270-a1547873
(English google translate)
/Buy me a $50 mil dutch AAA game if old.
Aren't most of first party games relatively cheaper to make? I'd guess having access to all the knowledge and know&how from other teams as well as firmware guys plus not having to deal with Q&A for several platform is saving a lot of money.