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Nier: Automata PC performance thread

r3n4ud

Member
No issues with Nier here. Have i7 6700k, 1080, 16 GB ram. Downsampling 2880x1620. Pretty steady 60fps with small dips in high 50's.

Vsync on
AA 4x
TF 4x
Blur on
Shadows high
Effect high
AO on
 
Huge shame that the framerate can't go above 60. Also performance in general is pretty terrible for a game that isn't even that graphically intense. The textures are pretty damn ugly.
 
Got a hard white screen freeze in the intro during the boss battle. The game seemed to run fine for me for the most part other than the cutscenes. Will shelve it for now. Hope they can fix it sooner rather than later.
 

UrbanRats

Member
Just remembered that Transmorphers was a perfect PC port (on my PC at least). I'm saddened to read all these performance issues for Nier.

Then I also remembered that it just runs at 900p on regular PS4 and 1080p on PS4 Pro, and with dips on both. Maybe this Nier engine is just trash.

I think it's the same shitty Platinum engine, but Transformers it's a small linear game.
Bayonetta 2 is their only great looking game, but runs at 720p and certainly not stable 60fps (also linear game).
 

GrayFoxBH

Member
Running great so far, except for cutscenes...

1080p borderless/60fps
highest settings
4xAA

1070+i7 2600, 8gb of RAM, Windows 10.
 
it crashes even in window mode?
Game starts in a window, shows the logos and neat loading screen and just goes black. You can navigate the menus blindly but it crashes soon after and then steam itself crashes too. Crazy and I can't play the game at all.

The very first time I started I saw the menus but not since, and that's with reinstalling and verifying files multiple times.
 
Running great so far, except for cutscenes...

1080p borderless/60fps
highest settings
4xAA

1070+i7 2600, 8gb of RAM, Windows 10.
No drops when walking around the open world? I have a 2600 too, and I was thinking it was the CPU, but if yours doesn't give you any issues there, I'm wondering what it could be. I'm running at fullscreen (forced 900p), too. Hm.
 

Nzyme32

Member
Downsampling 1.5x 1680x1050 on a GTX 1060, almost still managing 60fps lock, but get occasional areas of 45-55fps. With that in mind, I'm happier to stick with this old ass monitor's native 1680x1050 and use 8x MSAA for some sweet IQ.

Will test out other resolutions and maybe 4k for a laugh later when I can be bothered moving to the TV, for now I just want to keep playing. The game is much more fun than I was expecting even though I have no idea what is going on story-wise

I could deal with the 900p/pop-in but the stuttering cutscenes are a real deal breaker. I hope they patch this soon.

Why even bother with 900p when it is utterly trivial to go arbitrary resolution? As far as the cutscenes go, so far for me I haven't actually seen any long enough to call it deal breaking, but I'll have to play some more. Several of the scenes are done in engine, and those are running flawlessly
 

Joyo

Neo Member
Any 660 or 940 users?

;( I really don't wanna buy just to test performance.

My toaster specs:
i5- 3450
Radeon HD 7870 2gb with the latest drivers
8gb ram
Win10 - 64bit
and the game is installed on a SSD.

I play with a 1920x 1200 resolution in borderless window at lowest settings and get 40-50 fps.
As far as i am concerned that performance is as good as its going to get with games these days on my toaster.
 
It's very strange to me that the cutscenes rendered out at 30 in a game that targets 60 even on console.

Also istrange that playback is an issue that sounds like it varies from machine to machine.
Maybe something with whatever video decoder they're using?

30FPS cutscenes are a matter of saving space.

60FPS prerendered scenes would likely weigh about twice as much, and they already make up a majority of the filesize.
 

Anteater

Member
Game starts in a window, shows the logos and neat loading screen and just goes black. You can navigate the menus blindly but it crashes soon after and then steam itself crashes too. Crazy and I can't play the game at all.

The very first time I started I saw the menus but not since, and that's with reinstalling and verifying files multiple times.

hmm i guess try removing the game settings from C:\Users\Username\Documents\My Games\NieR_Automata to see if you can get your menus back, but yeah not sure what else to recommend, other than maybe try a different steam client (beta or stable), and other things like disabling overlay/etc, sounds like a weird issue.
 

Ruff

Member
I can just about hit 60 fps at 1080p in the first open world city part, turned off AA and motion blur and AO. Blur alone seemed to lose me about 10 fps when I switched between them. I know a 1060 can do a lot better than this so I'm gonna assume it's the engine losing it's shit when foliage is dense.

30FPS cutscenes are a matter of saving space.

60FPS prerendered scenes would likely weigh about twice as much, and they already make up a majority of the filesize.

Wierd how the in engine cutscenes are still throttled to 30fps though. Even the ones that transition right into gameplay seemlessly jump from 30 to whatever
 

Xyber

Member
Getting 60fps with everything maxed and AA on x2 at 1440p with my 1080. Have not had any drops, just the very occasional stutter. But I also just did the first mission, so that can change.

Really disappointed in the FPS lock though.
 

RulkezX

Member
Glad I held off. After reading this thread it'll be a ps4 version off ebay in a couple of months unless....do P* have a history of good post launch support on PC ?
 

GrayFoxBH

Member
No drops when walking around the open world? I have a 2600 too, and I was thinking it was the CPU, but if yours doesn't give you any issues there, I'm wondering what it could be. I'm running at fullscreen (forced 900p), too. Hm.
Very small drops, seems to happen only when the game is loading the next area. I think it's an engine issue. That aside, game is running really solid so far.
 

AEdouard

Member
Works really well on my end. Constant 60 fps while playing (cutscenes a bit weird). 1080p, all maxed out except msaa x2.

Gtx1070, i5 4590, 16 gb ram, SSD
 
Looks like Reshade works with this -- the first preset just went up.

Injected AA might look pretty good with this (since it seems to have some kind of AA with MSAA off). Injected FXAA or SMAA might look pretty decent with less of a performance hit than the MSAA.

Some slight color correction looked pretty okay in the preset's screenshots. Kind of got rid of the "washed out" filter, if more vibrant colors are your thing.

Quoting myself as a followup -- Reshade does indeed work if you install it as Direct3D 10+ (i.e. the dxgi.dll version). I only tested FXAA and SMAA, and they both seem to apply correctly. I didn't play around with the settings to see how far you can go with them, but injectable anti-aliasing absolutely works for those that want slightly less jaggies without the performance hit of MSAA. Might be worth adding to the OP, JaseC?

Also, it looks like you can skip the intro videos (if you really, really want to) by renaming the logo movie files in the data (i.e. data/movie_logo) directory. Renaming them to logo_01old.usm and logo_02old.usm or something similar works. They're pretty quick and not too annoying, though, so it's probably not needed unless you want to save the ~5 seconds it takes to show them.
 

Gren

Member
Yeesh, was thinking of buying off Steam for refund insurance, but with enough reports of a 1060 having to full-in disable some settings to hit 60 frames at 1080p, think I'll wait for a patch/sale. Was so looking forward to this one, too.
 

Gitaroo

Member
Yeah. And from my experience, the built-in AA hits my 1060 hard. I kind of wish we'd get an FXAA option, at least.

Does the PS4 version use any form of AA?

Ps4pro version definitely has AA, it looks significantly cleaner than on standard ps4. More than what I resolution jump would do.
 
Never just been unable to play a game like this before and with it being so rare I'm just at a complete loss and so frustrated. Could try reinstalling again, does the game save any files anyway even if you delete it? Just have no clue what I can do with the black screen, being unable to navigate to the settings menu to investigate, and then just having it crash.

And as I said all other games work so it's not my hardware......just at a loss and so frustrated.
 

Philtastic

Member
After 4 hours, I'd say that it's a pretty good port. My only complaints would be that the keyboard & mouse controls suck and the cutscenes are 30 fps. My DS4 controller works well using InputMapper. No noticeable bugs and running at mostly 60 fps with occasional drops at 1440p max details except no MSAA. For context, I've mostly been running around the first open area. I'm currently quite satisfied with this game and can highly recommend it if you have similar specs:

Core i5-4690K 3.5 GHz
GTX 1070
8 GB RAM

Edit: I'm using the latest Nvidia drivers (378.78)
 

Peterthumpa

Member
Incredible how people with the top 5 fastest single cards on the market are saying that this is a good port because they're able to get 60 FPS @ 1440p with NO AA.

lmao, game is technically a mess, it's a freaking jagged mess even in the PS4 Pro.
 

ezodagrom

Member
Was playing around with the AA settings, setting AA to 8x actually looks worse than AA off, and turning ambient occlusion off also turns off what I assume is the post processing AA (stairs get jaggied when turning off AO, for example).
 

Massicot

Member
Cutscenes are super choppy even though my frame monitor says super steady 30fps.

Gameplay fps is solid. 60 fps with no dips on a 1080.

I'm not sure it's playing nice with my 1920x1200 monitor though. I can't render it in 1080 with bars. I wonder if I'm getting stretched.

Edit:

So my experience.

  • Flawless performance (but that is to be expected with a gtx 1060 on a shit ass 11 year old 1680x1050 16:10 monitor), but the cutscenes run at 30fps but appear to play much lower, maybe 20fps, for no reason at all. Straight back to 60fps after that, and it seems not all cutscenes are like that. Others are in game and run brilliantly.

    i5-6600k 4.2ghz
    gtx 1060 6gb @ 1680x1050
    16gb ram

  • Couldn't be arsed moving to the tv and couldn't be arsed downsampling, but should easily be able to. For now just running at "max" with 8xMSAA, looks pretty great.
  • UI is stretch vertically a tiny bit due to 16:10 but not a big deal since the game itself runs at the right aspect ratio.
  • Steam Controller is interesting. The mouse-joystick right pad is awesome for the third person aiming / camera controls, but you need a traditional stick for the shmup stuff - so go the left grip mode shifting it with a double tap toggle - - - Superb!

Ah so just the UI is stretched? I guess I can live with that. The cutscene bit is super annoying though.
 

RulkezX

Member
After 4 hours, I'd say that it's a pretty good port. My only complaints would be that the keyboard & mouse controls suck and the cutscenes are 30 fps. My DS4 controller works well using InputMapper. No noticeable bugs and running at mostly 60 fps with occasional drops at 1440p max details except no MSAA. For context, I've mostly been running around the first open area. I'm currently quite satisfied with this game and can highly recommend it if you have similar specs:

Core i5-4690K 3.5 GHz
GTX 1070
8 GB RAM

Edit: I'm using the latest Nvidia drivers (378.78)


Why Input mapper? Steam natively supports the DS4.
 

tuxfool

Banned
At 1440p and MSAA 2x, it is working OK for me, obviously it should work better given what is there but I'm hitting 60 with the odd dip to the 50s.

5820k@4.4GHz and a Gtx1080.
 

Philtastic

Member
Incredible how people with the top 5 fastest single cards on the market are saying that this is a good port because they're able to get 60 FPS @ 1440p with NO AA.

lmao, game is technically a mess, it's a freaking jagged mess even in the PS4 Pro.
MSAA is incredibly expensive. I can't turn it on in ANY game without compromising my framerate. It also looks like there's a form of postprocess AA present since the jaggies aren't horrible.
 

nOoblet16

Member
Yeah.. I guess I'll be getting the PS4 version. Even a 1060 can't hold up 60fps.

The PS4 version can barely hold 60, it drops everywhere and is typical platinum games "60FPS"...unless you have a Pro in which case it is considerably more consistent.

Some cutscenes are FMVs hiding the loading, as usual. They look worse due to compression and a fixed 1080p resolution.

FMV cutscenes are 900P as far as I remember since PS4 version is 900P and they didn't bother to do 1080P cutscenes.
 

Izuna

Banned
My toaster specs:
i5- 3450
Radeon HD 7870 2gb with the latest drivers
8gb ram
Win10 - 64bit
and the game is installed on a SSD.

I play with a 1920x 1200 resolution in borderless window at lowest settings and get 40-50 fps.
As far as i am concerned that performance is as good as its going to get with games these days on my toaster.

I remember seeing a 660 user earlier say they couldn't get a stable 60fps.

EDIT: Found it

thanks guys

Unless there are low spec tweaks I think it's hopeless. What a shame really.

But for REALLY good games, I can wait. Like I STILL AM with ReCore.
 

heringer

Member
Finished the tutorial. I get 60 fps locked most of the time, but during some fights it goes to low 50's. I hope framerate doesn't tank too bad when I get to the open world.

i5 4460
gtx 970
8GB

All stock. High present, AA off, 1080p.

Game is fun, only complaint is the choppy cutscenes. Sometimes they are fine, but suddenly they become very choppy for some reason.
 

Nzyme32

Member
Cutscenes are super choppy even though my frame monitor says super steady 30fps.

Gameplay fps is solid. 60 fps with no dips on a 1080.

I'm not sure it's playing nice with my 1920x1200 monitor though. I can't render it in 1080 with bars. I wonder if I'm getting stretched.

Edit:



Ah so just the UI is stretched? I guess I can live with that. The cutscene bit is super annoying though.

Yeah I take back what I said just recently, some of the cutscenes play super choppy for no reason, despite rendering at 30fps. So it is something weird for sure. The game itself is great performance wise for me.

And yeah for 16:9 folks are fine, those going wider get the ui stretched but the game renders correctly, pre-rendered cutscenes have borders I think. On narrower aspect ratios like 16:10 you get it stretch a little vertically on the UI side, but gameplay again is without issue. Those pre-rendered cutscenes are stretched on my 16:10 which is annoying but it isn't too bad since the ratio isn't all that different.

Game is fun, only complaint is the choppy cutscenes. Sometimes they are fine, but suddenly they become very choppy for some reason.

Yeah, identical. I thought it wasn't so bad till one of the scenes randomly got super choppy then back to what I would still consider odd. Then the game is right back up to 60fps.
 

mike6467

Member
3770k @ 4.2Ghz
980ti @ 1400Mhz - d
16GB RAM

Played roughly 2 hours. Running maxed out at 1920x1080 on my TV using the Borderless utility in the OP. The game has kept a consistent 60, cutscenes have their moments of serious slowdown, but it's honestly not a dealbreaker for me, as they've been fine 90% of the time.

Tried 4k, as expected it's a slideshow on high. Probably running 25-35 FPS with 4k/low. I'll be switching to my 27" native 1440p Gsync monitor at some point and will report back when I know how that handles it.

I've got a vanilla PS4 and had played that version on a buddies system. So far I'm glad I went with the PC version. Game looks good and has been playing with few issues. Guess we'll see if it keeps it up.
 
The only thing I can think of is the first time I started up the game and had menus I went into the settings and changed it to fullscreen and then all the garbage started happening despite uninstalling and so on. Could someone describe the button presses need to get to that option or resolution or the location of an ini with such things? Can't think of any of solution and this is just miserable.
 

Massicot

Member
Yeah I take back what I said just recently, some of the cutscenes play super choppy for no reason, despite rendering at 30fps. So it is something weird for sure. The game itself is great performance wise for me.

And yeah for 16:9 folks are fine, those going wider get the ui stretched but the game renders correctly, pre-rendered cutscenes have borders I think. On narrower aspect ratios like 16:10 you get it stretch a little vertically on the UI side, but gameplay again is without issue. Those pre-rendered cutscenes are stretched on my 16:10 which is annoying but it isn't too bad since the ratio isn't all that different.



Yeah, identical. I thought it wasn't so bad till one of the scenes randomly got super choppy then back to what I would still consider odd. Then the game is right back up to 60fps.

Can't wait to ditch this 16:10 monitor for a 16:9 one just so I know it won't be an issue. ;_;
 
Fortunately aside from incredibly rare cutscenes stuttering, everything has been smooth sailing on my rig maxed out @1440p. I7 2700k and a 1080. Still sucks to hear about all the people struggling with the port, this game certainly deserves better.
 

Philtastic

Member
For those wondering how this looks without MSAA, here are two foliage-rich screenshots that I took from the first open area.
33500105565_f4b9197fe2_o.png

33459001896_5083d999a6_o.png
 
The only thing I can think of is the first time I started up the game and had menus I went into the settings and changed it to fullscreen and then all the garbage started happening despite uninstalling and so on. Could someone describe the button presses need to get to that option or resolution or the location of an ini with such things? Can't think of any of solution and this is just miserable.

it's under documents\my games\NieR Automata

it's called "Graphic.ini" just delete that and it should re-create itself when you launch next time.
 
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