I disagree on his points of the shrines, love how they are implemented and having multiple ways of solving them is actually really good instead of being forced to do it one way by removing abilities that might "cheese" the puzzle.
I agree on many of his points though but as usual I believe Joseph is a bit nitpicky and I prefer mathewmatosis, gamemaker's toolkit and Noah Gervais over his analysis in most cases.
I agree with you completely, he has some solid points but he goes too far in how he expresses it and also goes in hard on an aspect that is oftenly liked by people (the shrines) and states how they are bad as a fact without really proving it.
I agree on many of his points though but as usual I believe Joseph is a bit nitpicky and I prefer mathewmatosis, gamemaker's toolkit and Noah Gervais over his analysis in most cases.
I'm only five minutes into the video and he seems a bit... extreme in both his position of the game and the verbiage he uses to describe his experiences.
He first bemoans the "perfect scores" and "10/10's", saying the game has "huge critical problems" that somehow 60+ reviewers "ignored". So either it's a conspiracy (he obviously doesn't think that, but here we are), or these "problems" aren't as problematic to the vast majority of players as it was to him.
And it's fine that he can have those problems. But it was a bit of an odd rail against the other reviewers/opinions of the game that stuck out immediately (I mean, it's basically his introduction).
He then goes on to call some aspects of the game "unfinished", calling the developers who were involved in the areas he criticizes a "team of amateurs". Later on he says that in fact that some parts of this game are "diseased" (He's made it very clear so far that he absolutely abhors the shrines haha).
And that's just 3:07 into the video. Whew! It's... a bit much, when in fact myself and the vast majority of players have had a very different experience with the game. And again, that's fine. But he's made it pretty clear that he's right and everyone else is either ignoring these issues or are compartmentalizing them... when in fact they could actually be very much enjoy them! Other than probably two gyro controlled Shrines (the "mini golf" Shrine actually was one of my favorites!), I thought that was a brilliant aspect of the game (and can totally understand the issue of the shrines not being aesthetically pleasing/diverse).
I can definitely agree that some improvements can be made, but with such verbiage, I'm very hesitant to continue further into the video. Kinda just want to wait for Mark Brown's "Boss Keys" video. Those are some good stuff.
I agree with you completely, he has some solid points but he goes too far in how he expresses it and also goes in hard on an aspect that is oftenly liked by people (the shrines) and states how they are bad as a fact without really proving it.