WHAT THE HELL IS THAT
Whoa whoa, this should be the standard of facial animation from now on.Nah, not with those eyebrows
Most people don't care.It's driving me nuts that nearly all gaming sites are refusing to address the body animations.
I'm pretty sure they are actually using UE4. They're listed on Unreal's website as using it.The facial animations are incredible. Exceptional job by NRS, especially considering INJ1. They are progressively getting better in this dept. Kudos to them
Wishes going forward:
Better body animations (Still lacking in this area)
Graduate to UE4.
I'm pretty sure they are actually using UE4. They're listed on Unreal's website as using it.
Is this 100% confirmed?It's the mobile version of the game that uses UE4.
The console version uses a HEAVILY modified version of UE3, the same one they used in MKX only further expanded on.
I'm pretty sure they are actually using UE4. They're listed on Unreal's website as using it.
I know. A majority of people complaining about the animations would NEVER have noticed anything if it weren't for that previous article/video. Now, they think the animations are 'janky.'One video later and we're all experts on animation. Nice.
No, people have been complaining about NRS animations since MK9. It is really not a new thing, go look at IJ2 trailer threads on gaf before that video came out and you'll see complaints.I know. A majority of people complaining about the animations would NEVER have noticed anything if it weren't for that previous article/video. Now, they think the animations are 'janky.'
The animation is butt.
Why does this game look so much worse than MKX artistically? Faces look so weird with the very obvious mo-cap and the attack animations look stiffer.
literally just from the first page of this thread http://www.neogaf.com/forum/showthread.php?t=1357611 which came out well before that videoYikes at those animations. Come on NRS.
According to lucebuce they're only using it for the mobile version, which is surprising I wish they would confirm it somewhere as the materials really do look like ue4.Touche'
You are correct
According to Wikipedia, they are using UE4
https://en.wikipedia.org/wiki/NetherRealm_Studios
Perhaps that has a lot to do with the improved facial animations. Once the lower body follows suit, the game will flow even better visually.
I'm pretty sure they are actually using UE4. They're listed on Unreal's website as using it.
They're still using their heavily modified version of UE3, they're only using UE4 for the mobile versions. Even GG:Xrd(UE3 game) showed up in some UE4 show-reels, Epic does that sometime.Touche'
You are correct
According to Wikipedia, they are using UE4
https://en.wikipedia.org/wiki/NetherRealm_Studios
Perhaps that has a lot to do with the improved facial animations. Once the lower body follows suit, the game will flow even better visually.
No, people have been complaining about NRS animations since MK9. It is really not a new thing, go look at IJ2 trailer threads on gaf before that video came out and you'll see complaints.
According to lucebuce they're only using it for the mobile version, which is surprising I wish they would confirm it somewhere as the materials really do look like ue4.
No, people have been complaining about NRS animations since MK9. It is really not a new thing, go look at IJ2 trailer threads on gaf before that video came out and you'll see complaints.
According to lucebuce they're only using it for the mobile version, which is surprising I wish they would confirm it somewhere as the materials really do look like ue4.
ah ok, that's very confusing and annoying ^^They're still using their heavily modified version of UE3, they're only using UE4 for the mobile versions. Even GG:Xrd(UE3 game) showed up in some UE4 show-reels, Epic does that sometime.
yeah, definitely. ij2 looks visually gorgeous anyway so whatever they've done to ue3 is working well for themI have the mobile version installed, and it shows the Unreal Engine 4 logo when it booted up. I don't think that the console game uses UE4, as that would have been reported.
It does make sense though. The mobile version was made by a completely separate team so they could afford to go for something newer, while the console dev team already had a perfectly functional engine that they've put time and money into which suits their needs very well so why change when you can get equally good results with what you have.
it is pretty incredible, I would put this up there with Arkham Knight for UE3 games. it even has much nicer materials which were an area that AK was a little short (although that game was very "wet", which helped them a lot)I'm fascinated how far they have come with UE3, considering the age of the engine. If INJ3 uses UE4 from the ground up, along with the improved animations from top to bottom... We will have a visual masterpiece.
Whoa whoa, this should be the standard of facial animation from now on.
i guess that would make this not objective, weirdHuh. I thought that gif made the animation look awful.
Stolen from the IJ2 main thread
more well written tooFake Cavill is better animated than Snyder's Cavill
The art design is alright, it just veers in a more realistic direction than something more comic book-esque like (U)MvC3. You are right about the in-game combat animations, but some improvements have been made.Now if only the actual game animation and art design wasn't so shit. Looking forward to the NRS produced CG film though.
Holy shit Harley's animations here. Wow.
Yeah Ninja Theory's games in general has been awesome when it comes to both acting and facial animation. And L.A Noire too. This is still great though, makes me want to get the game even thought the first one was kinda bad.heavenly sword is still the golden standard
It reminds me of Horizon Zero Dawn. The faces have a crazy amount of detail, but they look like animated corpses.
heavenly sword is still the golden standard