Horizon is all the evidence anyone needs to know that 60fps isn't the right choice.
No one gave a shit that it ran at 30fps, but the astonishing visuals (that would not have been possible at 60fps) were what sold it to so many people and were a huge part of what made it such a spectacular and good game.
Take away the visuals and add 60fps and you've made a significantly worse game with worse sales. That's the reality of most single player console games these days. And as long as that holds true, it doesn't matter how much power devs have access to - they'll keep choosing to max visuals at the expense of framerate, and rightly so.
Destiny is an 1st Person Shooter, not a Shoot Em Up. I'm talking about games like Radiant Silvergun.
Horizon is all the evidence anyone needs to know that 60fps isn't the right choice.
No one gave a shit that it ran at 30fps, but the astonishing visuals (that would not have been possible at 60fps) were what sold it to so many people and were a huge part of what made it such a spectacular and good game.
Take away the visuals and add 60fps and you've made a significantly worse game with worse sales. That's the reality of most single player console games these days. And as long as that holds true, it doesn't matter how much power devs have access to - they'll keep choosing to max visuals at the expense of framerate, and rightly so.
I need a side by side to see the difference. I can't point at a game and say "that's running at X frame rate" without already being told what it runs at. None of my friends can tell whether a game is running at 30 or 60 just by looking at it.
Hard to believe that it is 2017 and people still don't realize that if you want no compromises gaming with all the frames and all the resolution, you build yourself a PC. Closed box, mainstream consoles have to make compromises. Even their Pro models.
Even then, PC still misses on some exclusives. The trade off is worth it for more control over your gaming if that is what you want.
Just have to take the good with the bad no matter your choice.
I can't believe we are in 2017 and my 60fps console isn't $599I can't believe we are in 2017 and people still expect a standard 60 FPS on consoles.
Make this thread in 2019 when PS5 is released and it will make some sense.
At least it seems to be the standard for competitive multiplayer
How would that have happened? We're still in the same generation?
Make this thread in 2019 when PS5 is released and it will make some sense.
And thank god for that. I prefer my power being used in areas (effects, polygons, resolution, textures) that I can actually see.
Yea, try play Rocket League at 30fps and see how that works for you.
I've done it before, actually, playing on a laptop. It's fine. It isn't as good of an experience as 60fps, but it's perfectly playable.
I can't believe we are in 2017 and people still expect a standard 60 FPS on consoles.
...I think their point is that games FEEL different (better) at 60FPS. The player can absolutely tell a difference in animations and anyone that can't....well, good for them I guess?
And thank god for that. I prefer my power being used in areas (effects, polygons, resolution, textures) that I can actually see.
That's the point, it's not as good of an experience.
You know what's actually hard to believe, it's hard to believe that you need to be so privileged to play games that just having a poor internet connection can fuck you over so royally
It's not a bad one either. Could be better, sure, but then, why stop at 60? Why not 120? Or 240? Maybe we should aim for 480.
It's not a bad one either. Could be better, sure, but then, why stop at 60? Why not 120? Or 240? Maybe we should aim for 480.
Can you imagine how different this conversation would be if adaptive refresh rates were a thing from the start of HD displays?
God, these threads would be so much more reasonable. A better world, easily.
Hard to believe that it is 2017 and people still don't realize that if you want no compromises gaming with all the frames and all the resolution, you build yourself a PC. Closed box, mainstream consoles have to make compromises. Even their Pro models.
Even then, PC still misses on some exclusives. The trade off is worth it for more control over your gaming if that is what you want.
Just have to take the good with the bad no matter your choice.
If you take Horizon, keep its beauty and add 60fps? You have a better game. ��
Yea, try play Rocket League at 30fps and see how that works for you.
Rocket League is a hit at 60fps.... Supersonic Acrobatic Rocket-Powered Battle-Cars was barely known/played by anyone at 30fps.
There isn't a one-size-fits all answer to this. Some games really do need the smoother framerates. Others really need the visual spectacle and don't rely on smoothness as much. I mean... that's really the truth.
Average gamer: "Hey this PS4 Pro can do 4K resolutions, I'm sure that looks great with our 4K TV!"
"Framerate? What the hell is that?"
The average gamer does not care about framerate, it would have been silly for them to market it as such. Graphics sell games on consoles, not framerate