Lost close to an hour yesterday on Palace 7 because I was carelessly ambushed. Sucks but you live and learn.
What's that?
Funny thing is Persona 3+4 were my gateway to SMT lol and I gave up on SMT3 at Zorro.And this is what's wrong with the SMT fanbase. Elitist nonsense.
I fused him I think. He was the longest running Persona I had in the game. There was even a few boss battles I cheesed with everyone else in my party dead and me not having to attack. Good times.Is Girimehkala in that area? If you can get it, go with this option instead. REALLY useful.
Lost close to an hour yesterday on Palace 7 because I was carelessly ambushed. Sucks but you live and learn.
What's that?
Persona 5's only time-disrespecting is death, I feel. The game lets you skip to selecting the best skill, skips the all-out animation if you want, etc. But you'll also save time by going deeper into the confidant system and preparing throughly. While bad luck is a staple in the series, there are definitely ways around an instant death (at the point in the game you're at). I think expecting the game to let you slide like that is disrespecting the design and difficulty of the game.
(And I had the same thing happen to me in the same spot!)
If you're afraid of instakill spells then you should lead with a persona that resists curse/bless.
But the game gives you a lot of outs, especially later in the game. Joker can switch personas to effectively negate whatever the enemy has, and teammates will even take the killing blow once their confidant ranks are high enough. The worst situation to be in is an ambush, but even then it's unlikely that on normal difficulty Joker will go down in one round before you can stabilize or smoke bomb to escape.
And lazy generalizations 😐And this is what's wrong with the SMT fanbase. Elitist nonsense.
Yep, it is Eridanus, most infamous dungeon in the game, with an equally infamous boss.I haven't played it but I'd guess it's a SMT Strange Journey dungeon. Just based on the amount I hear about that game.
"Just always equip a Persona with curse/bless null" is not good or practical advice. And the first time you fight an enemy you don't know what they've got. The defence force always assumes people don't know how to play the game, it's patronizing.
I understand the game. I still think it's bad.
"Just always equip a Persona with curse/bless null" is not good or practical advice. And the first time you fight an enemy you don't know what they've got. The defence force always assumes people don't know how to play the game, it's patronizing.
I understand the game. I still think it's bad.
No but seriously how do you skip the all-out animation?
Complaints like this always makes me scratch my head. There's so many safe rooms in every dungeon that you shouldn't run into such a problem. Whenever I died I had saved recently, maybe I was just lucky.
It's not that he can't handle it. I'm sure he can handle it just fine. He'll keep playing and beat the game, I'm sure. It's not about it being hard. Losing 45 minutes of playtime doesn't make the game more CHALLENGING. Just wastes your time.If you can't handle P5, don't ever play Nocturne.
Its not even that long (what, 3 seconds?), why would they even see a need to include a skip for that?
Complaints like this always makes me scratch my head. There's so many safe rooms in every dungeon that you shouldn't run into such a problem. Whenever I died I had saved recently, maybe I was just lucky.
Now I haven't played the game yet, but it sounds like a reasonable penalty for death. What would people rather have? No penalty?
But he was saving. Save rooms can get to close to an hour apart. That's dumb design. I wouldn't mind the penalty so much if the game let you save anywhere, but safe rooms are the only place to use specific items or teleport. That makes way more sense.I don't see a problem of having consequences to dying. Also, you compounded the problem by not saving. That's more on you than it is on the game. The great thing about the game is that it gives you the option to not have to deal with that consequence. Just change the difficulty to safe or easy.
Anytime you feel mad at Persona 5 you should imagine losing progress in here
But he was saving. Save rooms can get to close to an hour apart. That's dumb design. I wouldn't mind the penalty so much if the game let you save anywhere, but safe rooms are the only place to use specific items or teleport. That makes way more sense.
You can run past every shadow without fighting them or triggering any alert, approach them from behind to one side while walking (not running) and when they turn their head to that side dart to the other side and walk past them. Their line of vision when in the "huh, someone there?" mode is tiny. Going back to save should never be a concern.Also going to the previous safe room make the shadow in your current and previous floor-area respawn.
I think this is just a problem people who have been away from games with save points for awhile have, because there were safe spots only minutes away in nearly every dungeon, except maybe the last two. I don't think I ever lost any more than ten minutes of my time.
Persona 3 & 4 really do make you appreciate how often they allow you to save in P5, both in dungeons and out.
Playing through P3 FES atm and the only way to save in Tartarus is to go back to the entrance.Kinda like it this way though as it makes it more challenging haha.
My last save between each safe room is 45+ so yes i'l get annoyed if I lost that due to a silly mistake.
What's that?Anytime you feel mad at Persona 5 you should imagine losing progress in here
There are times in P5 where I feel like I go long stretches without being able to save. At the end of each day, I wish it would just autosave instead of only giving you the option to do so when you standing in your room or in safe rooms in palaces (there are probably other spots, but those seem to be the only ones that come to mind). It's weird that at the end of some days, you don't even get the option of saving in your room, or you start the next day at school already, etc. Not sure if there's a reason why it doesn't at least autosave at the end of each day, but I do find it mildly annoying.